Commit Graph

116 Commits (7fdfeb58304d614970aa7c0010951ba5a8184e4b)

Author SHA1 Message Date
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby 981c97502a * Moved XMLRPC Controller to a Application Plugin. Requires testing. 2007-12-03 07:06:46 +00:00
Sean Dague 719257b9a9 remove the .dll from System.Data, this breaks monodevelop builds 2007-11-27 15:32:30 +00:00
Jeff Ames e3998230cc added dummy POS physics plugin 2007-11-16 10:25:27 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
dan miller c7628fc77e added ODE back to prebuild 2007-11-05 18:07:20 +00:00
lbsa71 44f3e4fc50 * Reverted local xsd copy 2007-11-05 15:33:03 +00:00
lbsa71 ce33db72cb * prebuild now creates .exe references in NAntTarget
* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
Sean Dague 53235e1e05 disable ODE as it is breaking the build 2007-11-05 14:53:23 +00:00
MW 1467720f60 Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW 878f9d8b02 forgot change in prebuild.xml 2007-11-04 16:46:49 +00:00
MW 6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 2007-11-04 16:27:57 +00:00
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen e46451c1d1 *Fixed prebuild.xml...again 2007-11-03 15:40:24 +00:00
mingchen 9c0ba3578d *Fixing the prebuild.xml 2007-11-03 15:23:40 +00:00
mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax 60e4541865 Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax f6279beafb Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005 2007-10-21 09:53:32 +00:00
Tleiades Hax 6653f97a48 2007-10-21 09:51:15 +00:00
Sean Dague 139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW 5144742e95 updated prebuild.xml 2007-10-15 09:00:18 +00:00
lbsa71 77459edb70 * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken! 2007-10-15 06:03:04 +00:00
Tleiades Hax 1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
MW 4c25008850 Applied patch 485, inventory patch from tleiades (thanks again). 2007-10-08 10:30:15 +00:00
MW 6a43889f65 removed the OpenSim.Region.ScriptEngine.DotNetEngine reference from OpenSim.Region.Environment, as it created a round reference problem. And it doesn't seem like it was needed 2007-10-06 08:34:28 +00:00
Tedd Hansen 6dd923b01d Some more work on new ScriptEngine. 2007-10-05 19:56:44 +00:00
Sean Dague 29aa41daa0 Code from Illumious Beltran (IBM) implementing more LSL
The functions implemented are:

llListen
llListenControl
llListenRemove
llOpenRemoteDataChannel
llCloseRemoteDataChannel
llRemoteDataReply

The events implemented are:

listen
remote_data
2007-10-05 19:33:26 +00:00
lbsa71 5a65521203 == The "right name and place" commit ==
* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71 2054ea5f4e * Deleted erroneous ref 2007-10-02 03:58:17 +00:00
dan miller a0265300aa Hollow prims (box only), thanks Gerard! Enjoy 2007-09-29 03:56:36 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Sean Dague 2528c28211 fix order issue with prebuild.xml, we need to build Local before
building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71 197a07ccad * Added missing project ref 2007-09-25 06:59:34 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Sean Dague 4cb8108fae added version 2007-09-16 18:32:58 +00:00
Brian McBee 279177219e Fixed missing Axiom references. 2007-09-16 13:02:16 +00:00
MW e2e13a9756 Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. 2007-09-11 07:04:05 +00:00
MW 5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00
MW c16aafee09 Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) 2007-08-28 18:30:28 +00:00
MW 8e3b2392d1 Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface.
Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way.
Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. 
Moved most of the code from  Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. 
Stopped Child agents showing up as part of the "show users" command.
2007-08-28 14:21:17 +00:00
MW 653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
Tedd Hansen f444fe4f87 Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux. 2007-08-18 21:10:40 +00:00