Teravus Ovares
6e01769bcf
* A bunch of updates to make things more smooth.
...
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation)
** Disabling prim that inter-penetrate instead of just not attaching a joint
** Reduced prim spin a 'little' bit, but not *enough*
** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter
** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets.
** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method.
** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12 04:27:20 +00:00
Teravus Ovares
c926962862
* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
2008-02-12 00:01:55 +00:00
Teravus Ovares
f603e57e9a
* Added PhysicsScene.Dispose()
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* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11 22:54:51 +00:00
Justin Clarke Casey
7647239f32
Tiny change to print out a warning in a situation which almost guaranteeably never occurs anyway
2008-02-11 21:58:58 +00:00
MW
7bbb9a08cb
Re-enabled Inventory creation of body parts
2008-02-11 20:54:46 +00:00
Justin Clarke Casey
c80c6e9774
Documenting and minor tweaks
2008-02-11 20:10:44 +00:00
Tedd Hansen
7156d7ae51
Moved share/sql/mysql-AvatarAppearance.sql to OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt
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Thanks dmiles_afk
2008-02-11 18:24:00 +00:00
Tedd Hansen
d1e0b642f4
* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
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New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly
2008-02-11 18:04:12 +00:00
MW
aae37cb1d0
reverted the last three commits
2008-02-11 15:56:01 +00:00
MW
a3837a1e9a
yet another small change (as part of my fight back against Teravus over taking me in the number of commits)
2008-02-11 15:54:22 +00:00
MW
9cce1ab366
another small change
2008-02-11 15:52:59 +00:00
MW
f3ff3a678b
small change
2008-02-11 15:52:18 +00:00
lbsa71
e399141dfb
* Added some connection debugging
2008-02-11 14:09:35 +00:00
lbsa71
c927928245
* some refactoring on permissions
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* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
2008-02-11 13:26:55 +00:00
Sean Dague
c7c567182a
From: Ansgar Schmidt <ANSI@de.ibm.com>
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Here is a patch for Revision 3380. This patch adds the feature of loading
XML prim specification via XML-RPC call on a given island. Call with
Islandname and XMLPrim Filename.
2008-02-11 12:58:01 +00:00
Sean Dague
c654df5dfd
From: dirk husemann <hud@zurich.ibm.com>
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these two patches fixe the terrain load exception that occurs when
restarting OpenSim on PPC32 by making terrain loading endian clean.
it does NOT fix the client crash exception. need to hunt that one down.
2008-02-11 12:38:51 +00:00
Tedd Hansen
59b224a901
Unhandled exception handler hookup is now the first thing to happen when OpenSim starts
2008-02-11 09:11:33 +00:00
Teravus Ovares
e6453d9b9d
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
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* Turned on see_into_this_sim_from_neighbor by default.
* Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11 05:19:54 +00:00
Teravus Ovares
a56664cf59
* um, Prim crossings? Experimental.
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* Backup your database just in case.
2008-02-11 01:43:54 +00:00
Tedd Hansen
44058f8ae6
state_entry is now executed on state change.
2008-02-10 22:36:01 +00:00
Tedd Hansen
9a04e0e1c4
We now support LSL state
2008-02-10 22:25:59 +00:00
Dalien Talbot
c935b308e6
The very beginnings of attachments (no detachments! :)
2008-02-10 22:23:11 +00:00
Tedd Hansen
78363c3bab
Bugfix to state command:
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"state default;" rewrite to "state ("default");"
2008-02-10 21:55:26 +00:00
Tedd Hansen
f5cf5ad134
Bugfix on that last Quaternion/Vector patch
2008-02-10 21:43:53 +00:00
Tedd Hansen
3b844cb756
Untested bugfix in state support
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Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :)
2008-02-10 21:37:19 +00:00
Tedd Hansen
801e95bbe1
Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0,0> Quaternion and Vector
2008-02-10 21:30:46 +00:00
alondria
758458121e
Implements llListStatistics() and a bunch-o-LSL_Types.list statistical methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10 21:28:41 +00:00
Teravus Ovares
38f0615ffe
* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.
2008-02-10 21:27:32 +00:00
Tedd Hansen
0756e01475
Removed some ScriptEngine config debugging.
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Added experimental console command to:
* unload module (note: module probably doesn't support it)
* load module
Not visible in help (needs testing first).
2008-02-10 19:03:38 +00:00
Teravus Ovares
b4a19a4fb4
* Added support for delinking individual prim from a linkset.
2008-02-10 18:56:34 +00:00
alondria
c2632a2eb9
Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10 18:08:02 +00:00
alondria
04a5a57b3d
Implements llGetObjectMass()
2008-02-10 17:41:57 +00:00
Charles Krinke
cf284efcda
Thank you very much, Hashbox for :
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Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
2008-02-10 16:03:58 +00:00
lbsa71
e0424254bd
* Refactored permissions handling to extract info out of permisisons block in ClientView
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* Changed some uint constants to Enum values
2008-02-10 14:27:21 +00:00
Teravus Ovares
8d37e91454
* Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
2008-02-10 12:44:36 +00:00
Teravus Ovares
85a9834ed8
* A lot of ugly permissions updates.
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** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately
** Separated out the ObjectFlags and the Permission Flags. They're related but not the same
** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions
** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.< argh!)
** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true.
** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done.
2008-02-10 10:55:57 +00:00
Jeff Ames
e207284fef
Clean up logging calls using String.Format explicitly
2008-02-10 01:57:59 +00:00
lbsa71
e9eaf8e949
* fixed typo. thanks, nebadon!
2008-02-09 22:26:28 +00:00
lbsa71
7486762aa0
* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
2008-02-09 22:23:36 +00:00
Teravus Ovares
d2e66872ed
*Neb try this update. It might fix it.. it might also cause no parcel to be sent.
2008-02-09 22:05:00 +00:00
lbsa71
0b0bb28fd5
* added count of texture data bytes and asset bytes
2008-02-09 21:50:45 +00:00
lbsa71
e2ed5bf6b9
* Added count of temporary assets
2008-02-09 21:25:34 +00:00
lbsa71
176a1fe382
* added two new commands (for debug/disaster recovery)
...
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.
'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09 21:17:47 +00:00
Tedd Hansen
4d376ee630
Added undocumented "modules list" command, lists shared region modules.
2008-02-09 12:08:08 +00:00
Jeff Ames
f6e9b9404f
Applied patch from mirceakitsune to fix #502 (lower land does the same as raise land)
2008-02-09 10:41:36 +00:00
Teravus Ovares
07d0f558c4
* Fixed nebadon's UserServer crash bug from yesterday.
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* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client
2008-02-09 07:53:01 +00:00
Jeff Ames
fc9bdb6c16
Moved LICENSE.txt into root.
2008-02-09 06:08:55 +00:00
Teravus Ovares
c9b5516ca8
* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.
2008-02-09 05:18:52 +00:00
Teravus Ovares
fec65b3c69
* Tweaked timing of rapid mesh requests. Helps a race condition.
2008-02-09 04:08:26 +00:00
Justin Clarke Casey
d546859bc1
* Change logger to handle [<entry>] where <entry> contains non alphabetic characters
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* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
2008-02-09 01:53:57 +00:00
Justin Clarke Casey
a50a8376d6
* In the most basic situations, ClientView and ScenePresence no longer leak memory
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* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques
* Removed most of my debugging gawp
2008-02-09 01:37:53 +00:00
Justin Clarke Casey
2dc94870aa
Mostly debugging verbosity which I shall very shortly comment out.
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Just want to try this out on windows quickly.
2008-02-09 00:14:34 +00:00
Teravus Ovares
bb5b88d161
* Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow.
2008-02-08 23:48:27 +00:00
Justin Clarke Casey
16f8f19a54
* Stop asset transactions hanging around after they've completed
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* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08 23:42:19 +00:00
Teravus Ovares
fadf5b479f
* Added Taper support to the Meshmerizer for Cube and Cylinder.
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* Removed the hull verbosity
2008-02-08 23:28:38 +00:00
Justin Clarke Casey
f05f583613
Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end
2008-02-08 22:39:08 +00:00
Teravus Ovares
b63c267f0b
* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. Enjoy the new physics-friendly prim type.
2008-02-08 22:11:28 +00:00
Justin Clarke Casey
e6cd420f19
refactor - remove unused m_children from EntityBase
2008-02-08 20:11:45 +00:00
Justin Clarke Casey
47353ffe48
Minor refactoring
2008-02-08 19:56:49 +00:00
Justin Clarke Casey
9d95f9bcf4
Minor ScenePresence related refactoring
2008-02-08 19:53:18 +00:00
Adam Frisby
a50a26f812
* Dun-dun-dun. JavaScript scripting now actually works. :)
2008-02-08 18:39:30 +00:00
Justin Clarke Casey
24ac86931a
update eol-style
2008-02-08 18:18:56 +00:00
Adam Frisby
23e0ef3492
* Made some terrain functions faster computationally.
2008-02-08 18:18:34 +00:00
Adam Frisby
a1625a5410
* Applying mantis 339 patches round 2 -- Thanks daedius
2008-02-08 17:54:30 +00:00
Adam Frisby
a637473f80
* Adding console spam to help track 'The Steve Bug'.
2008-02-08 17:49:53 +00:00
Sean Dague
62943de68a
change counter from 3 => 2 based on feedback from mirceakitsune on mantis
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http://opensimulator.org/mantis/bug_view_page.php?bug_id=490
2008-02-08 16:29:01 +00:00
Sean Dague
7b4fb3b8bc
From: Kurt Taylor <krtaylor@us.ibm.com>
...
Attached is a patch for Mantis 25 - this fixes the problem of not having a
touch_start happen for all prims in a linked group. So, with this, large
builds can now have a single script in the base prim and it will run when
any prim in the linked build is touched. The problem was that the
objectgrab event was not being propagated to all the prims in the group.
2008-02-08 16:09:24 +00:00
Sean Dague
598c5a95d9
fix the issue found on IRC this morning. The logging call was mistructured
...
so threw and exception when attempting to log that we missed an asset and
were waiting for it.
2008-02-08 15:29:53 +00:00
MW
5a63047144
small bit of refactoring,
2008-02-08 15:07:29 +00:00
Teravus Ovares
3be2e772ec
* Removed a statement that crashes the Meshmerizer if you don't have a specific /dev/ folder
2008-02-08 12:07:39 +00:00
Teravus Ovares
7d77fa6a9d
* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut' from the hull, so slightly better support, but still limited.
2008-02-08 11:44:27 +00:00
Teravus Ovares
50acb8e634
* This update adds limited support for Cylinder meshed prim in the Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)
2008-02-08 11:32:56 +00:00
Teravus Ovares
1ff4711cfb
* Fix: Send Parcel data on region crossing.
2008-02-08 03:20:11 +00:00
Charles Krinke
dfca32b046
Missed one event message that needed to be
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commented out.
2008-02-08 02:23:57 +00:00
Charles Krinke
2fb541cb2a
Make timer events from scripts a little less chatty.
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DEBUG is defined by default in the Linux build.
2008-02-08 01:42:56 +00:00
Tedd Hansen
97ec8cba62
Maybe VB.Net will compile now... who knows ;)
2008-02-07 16:37:28 +00:00
Tedd Hansen
ba846e62ef
Same VB.Net patch done right.
2008-02-07 15:36:58 +00:00
Tedd Hansen
c997cc97bb
VB.Net compiler might work on Windows now.
2008-02-07 15:31:22 +00:00
Teravus Ovares
dba1f476c9
* Fixed negative child agents in the sim stats.
2008-02-07 08:28:48 +00:00
Teravus Ovares
3674257095
* This update contains a bucket-full of network optimizations.
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* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
2008-02-07 08:15:38 +00:00
Teravus Ovares
0e771c8d39
* didn't save :P so, this is the other half to my last commit
2008-02-07 06:11:02 +00:00
Jeff Ames
49622dfbc5
Update version numbers to 0.5
2008-02-07 04:41:08 +00:00
Charles Krinke
c076eab633
Additional debugging print on LOGOUT if/else in userServer.
2008-02-07 03:13:30 +00:00
Charles Krinke
d6f4656032
Shorten root inventory create folder message.
2008-02-07 03:06:34 +00:00
Teravus Ovares
1b8e89751a
* Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object.
2008-02-07 01:52:39 +00:00
Sean Dague
caa255bcdf
make a couple more changes to get us back very close to old color scheme
2008-02-06 20:59:31 +00:00
Justin Clarke Casey
aa9d3f7aed
* Allow terrain load-tile for RAW files
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* Patch from Sophie Lee [webmage] - IBM. Thanks very much!
2008-02-06 20:47:08 +00:00
Sean Dague
2d7fbf6137
ummm... removed 1 too many newlines, formating a bit better now
2008-02-06 20:34:50 +00:00
Justin Clarke Casey
548bbc97e5
* Chasing down memory leak where memory used by a client is not returned on client logout
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* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Sean Dague
b3e85daf02
pass 1 on getting colors back to the console
2008-02-06 20:32:37 +00:00
Adam Frisby
f93fdfa5af
* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
2008-02-06 15:30:02 +00:00
Adam Frisby
a37eb62047
* Added debug message to try track down Mantis#305.
2008-02-06 14:39:25 +00:00
Jeff Ames
3b42b5f098
Consolidated LoadAnims and AvatarAnimations constructor.
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Fixes locking issues with Animations in ScenePresence (bug #324 )
2008-02-06 10:19:30 +00:00
Teravus Ovares
530d24da14
* Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID
2008-02-06 10:11:46 +00:00
Jeff Ames
3a1947f658
Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt)
2008-02-06 10:11:10 +00:00
Teravus Ovares
d842699ef3
* Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled.
2008-02-06 09:53:59 +00:00
Teravus Ovares
9d6ea497e2
* Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools.
2008-02-06 09:38:14 +00:00
Jeff Ames
4ec4e2cb32
Cleaned up some unreachable code warnings.
2008-02-06 08:31:29 +00:00
Jeff Ames
b68d2bd09a
Fixed typo in Mag() (Thanks lc_tuco for pointing this out)
2008-02-06 08:26:09 +00:00
Teravus Ovares
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00