Justin Clarke Casey
65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
Tedd Hansen
dbb205c181
Moved AsyncCommandManager into separate classes under "plugins".
2008-02-25 20:10:17 +00:00
Tedd Hansen
366e607608
eol
2008-02-25 19:53:11 +00:00
Tedd Hansen
ce9c74a83c
Step 1 in reorganizing AsyncCommandManager
2008-02-25 19:45:34 +00:00
Tedd Hansen
5739e13f5b
Initial patch for llSensor*
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llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
2008-02-25 19:34:38 +00:00
Justin Clarke Casey
84c86c7bdd
* Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender
2008-02-25 19:10:02 +00:00
lbsa71
5b3897a4af
* Caught HttpListenerException and swallowed if with output
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* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Jeff Ames
cda8b013ec
Updated paths in classaudit script.
2008-02-25 11:53:21 +00:00
Tedd Hansen
66cc8f99f6
I'm the stupidest stupid in the whole world. :)
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Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-25 11:29:24 +00:00
Teravus Ovares
b831a91852
* Message Server Linkages (still not ready for use so don't start it yet)
2008-02-25 06:33:14 +00:00
Jeff Ames
61200b469c
Update svn properties.
2008-02-25 01:59:14 +00:00
Tedd Hansen
909796f615
Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander off into eternity
2008-02-24 17:46:28 +00:00
Tedd Hansen
4f4dfa8e82
Fixed startup logo size to match a Win CMD window.
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Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24 17:29:59 +00:00
Tedd Hansen
f10d895105
Ok, so NOW scripts work. New patch to break them coming soon.
2008-02-24 17:01:20 +00:00
Tedd Hansen
8af64c979f
By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)
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Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24 16:41:56 +00:00
Tedd Hansen
952c8de189
Forgot to change what class compiled scripts must inherit from to get their commands :)
2008-02-24 16:23:02 +00:00
Tedd Hansen
08131614c9
Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.
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Example:
Prim.Position.X += 10;
2008-02-24 16:16:00 +00:00
Tedd Hansen
05dd1759c7
I keep forgetting that my Linux OpenSim has the wrong version of libopenjpeg-libsl-2.1.2.0.so
2008-02-24 15:56:22 +00:00
Tedd Hansen
b533517037
eol
2008-02-24 15:55:04 +00:00
Tedd Hansen
2cd85e15dc
Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-24 15:45:20 +00:00
Teravus Ovares
95def8c636
* Adds unit test glue to the OdePlugin.
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* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
lbsa71
e626288059
* deleted .user file
2008-02-23 20:20:08 +00:00
Jeff Ames
8d57f2e30a
Update svn properties.
2008-02-23 13:50:31 +00:00
Teravus Ovares
bbb8b66908
* Made Physics updates a teensy bit more responsive. A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
2008-02-23 12:46:23 +00:00
Teravus Ovares
db264013d4
* One more fix to the selected feature
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* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box.
2008-02-23 12:26:37 +00:00
Teravus Ovares
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
2008-02-23 11:42:55 +00:00
Adam Frisby
f710dec6cd
* Reduced size of 'startup complete message' by several thousand lines.
2008-02-23 02:40:20 +00:00
Tedd Hansen
5eff68e6bb
Fix for error message during startup (shared thread started processing region queue before queue objects were fully operational)
2008-02-22 23:45:17 +00:00
Tedd Hansen
c485d56512
Trying to fix SVN update error: 2/2
2008-02-22 23:29:46 +00:00
Tedd Hansen
a4ad602e1d
Trying to fix SVN update error: 1/2
2008-02-22 23:29:12 +00:00
Tedd Hansen
840bf28be6
Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :)
2008-02-22 23:21:22 +00:00
Justin Clarke Casey
f95ad65189
* Improve alignment of packet queue stats headigns
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* Correct asset cache stats table heading
* Correct spelling mistake in AssetCache (thanks ChrisD!)
2008-02-22 23:15:00 +00:00
Justin Clarke Casey
fed46ba6a7
* Winnow the debug and info messages associated with stat fetching
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* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
2008-02-22 22:54:50 +00:00
Tedd Hansen
46cfc475aa
ScriptEngine works again (startup-nully-error gone)
2008-02-22 22:53:19 +00:00
Tedd Hansen
f06a6573bb
One more: Async LSL command thread is also shared now.
2008-02-22 22:24:12 +00:00
Teravus Ovares
9b675a6888
* Converted the last of the events to the private delegate instance method to avoid race conditions.
2008-02-22 21:18:08 +00:00
Justin Clarke Casey
b483faddf2
* Downgrade texture exception to a warning.
2008-02-22 21:13:23 +00:00
Tedd Hansen
0fc6b2a429
Bugfixes - Scripting works again
2008-02-22 20:58:25 +00:00
Justin Clarke Casey
3994a96783
* Oops! Add missing interface
2008-02-22 20:56:28 +00:00
Justin Clarke Casey
30eea2618d
* Implement packet queue statistics
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* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Tedd Hansen
e741dcde6a
Some misplaced code made scripts never start :)
2008-02-22 20:06:44 +00:00
Tedd Hansen
0fb4374c1a
Better timing of MaintenanceThread's tasks (uses less CPU)
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Updated OpenSim.ini.example
2008-02-22 19:46:13 +00:00
Teravus Ovares
582964800c
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
2008-02-22 19:44:46 +00:00
Teravus Ovares
ddffcb4673
* Moved the EventManager over to delegate instances to prevent race conditions.
2008-02-22 19:08:24 +00:00
MW
b842ab3927
fixed it so that the different types of trees now work (show up in the clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
2008-02-22 18:27:08 +00:00
Tedd Hansen
42bcd76b36
Bugfixes - wasn't counting threads right++
2008-02-22 16:15:08 +00:00
Tedd Hansen
879a260498
Minor annoying Exception-bug fixed
2008-02-22 14:53:26 +00:00
Tedd Hansen
a43bb10000
Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.
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But, this is totally completely untested. So it probably won't work for another patch or five.
2008-02-22 14:09:38 +00:00
Tedd Hansen
3bb0fe098f
Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.
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Total so far: 2 threads less per region
Note: Currently causes delay in load/unload of scripts
2008-02-22 13:23:45 +00:00
Tedd Hansen
9f7366210a
Now last commit will compile too... The features just keep on coming!
2008-02-22 13:15:01 +00:00