Commit Graph

1409 Commits (99f2a1c347f2c97007a467e76c1455c9a54b3c26)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12 23:13:35 +00:00
Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache.  However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
Melanie baaf660511 Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Justin Clark-Casey (justincc) 0a084a31e9 refactor: chain two ScenePresence constructors together to eliminate common code. No functional changes 2010-02-04 23:23:07 +00:00
Diva Canto 42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Diva Canto 5001f61c08 * HGGridConnector is no longer necessary.
* Handle logout properly. This needed an addition to IClientAPI, because of how the logout packet is currently being handled -- the agent is being removed from the scene before the different event handlers are executed, which is broken.
2010-01-29 18:59:41 -08:00
Diva Canto 00f7d622cb HG 1.5 is in place. Tested in standalone only. 2010-01-28 19:19:42 -08:00
Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Justin Clark-Casey (justincc) 2308b375a7 minor: remove warning from LLClientView 2010-01-22 16:26:42 +00:00
Diva Canto 3d53694415 Go Home works. With security!! 2010-01-18 16:34:23 -08:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Melanie 15a11e9745 Refactor. Move MainServer init to a place with greener grass 2010-01-11 05:03:56 +00:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Melanie 332463ca94 Fix up the weird Lindenish "setaccess" message. Talk about strange.... 2010-01-09 15:28:52 +00:00
Melanie 063f106cbb Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users
will be honored now, while allowed groups will not. This requires additional
groups module integration work
2010-01-09 14:17:44 +00:00
Melanie 17efecd6c5 Moving the new group data structures out of LLClientView into GroupData.
The new methods are still not in IClientAPI, so some work remains to be done.
2010-01-08 05:29:29 +00:00
Revolution 452be5e546 Second Fix to the new Packets as per Melanie's request.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-08 05:17:02 +00:00
Revolution b67470af91 Fixes the newly added packets as per Melanie's request.
Provisionally applied to fix the naming. Signatures are still subject to change.

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 15:09:13 +00:00
Melanie 7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Melanie 004c751a1b Whitespace cleanup (changed hard tabs to 4 spaces) 2009-12-31 21:36:04 +00:00
Revolution 234d4e1105 Adds tons of packets.
Applied with change: Changed spelling to Summary (from Summery)

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Melanie bca2afdb3c One should not copy/paste so much :) 2009-12-27 16:08:12 +00:00
Melanie 3ec8e8e40b Fix the spelling :/ 2009-12-27 16:02:31 +00:00
Melanie e063f0d592 Encode the published and mature checkboxes into the user flags for
profiles
2009-12-27 15:47:14 +00:00
Melanie 88b3b98811 Add AvatarInterestsReply 2009-12-26 04:12:51 +00:00
Teravus Ovares (Dan Olivares) f046457249 Tweaking the ModifyLand packet to be async. Advice from Adam 2009-12-13 04:02:18 -05:00
Teravus Ovares (Dan Olivares) 4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate).    In theory, all fast returning packet handling methods should not be asynchronous.   Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-13 02:08:28 -05:00
Melanie f8cc409034 Cause better packing of ObjectProperties 2009-12-06 02:53:24 +00:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares) d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 2009-12-01 10:19:39 -05:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) e078fb2e71 Implement god mode user freezing and unfreezing
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Justin Clark-Casey (justincc) 73dcbbd57a minor: remove some mono compiler warnings 2009-11-24 17:32:14 +00:00
Teravus Ovares (Dan Olivares) cf36420d19 * This concludes the packet migrations from the big nasty switch into packet handler delegates. 2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares) 3bfbd2952d * Moved 60 more packet handlers to Packet Handler Delegates. 2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares) 976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Melanie f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
John Hurliman 6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie 30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie 58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Melanie 535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie 5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie 4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie 92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie 39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman 5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman 587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
Mikko Pallari 8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
Dan Lake ad624f703d ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; 2009-10-26 15:14:13 -07:00
John Hurliman c04775bf68 Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled 2009-10-26 13:38:07 -07:00
John Hurliman 2222172afa Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO() 2009-10-26 11:28:02 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman 4c45b5fd3c Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP] 2009-10-23 10:35:47 -07:00
John Hurliman 37f7277378 Uncommented the resend log line so the previous commit can be seen in action 2009-10-23 01:33:43 -07:00
John Hurliman ac0acb0296 * Changed the max RTO value to 60 seconds to comply with RFC 2988
* Implemented section 5.5, exponential backoff of the RTO after a resend
2009-10-23 01:33:05 -07:00
John Hurliman 53bf479bab Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal) 2009-10-23 01:11:40 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
Jeff Ames d756fa01ae Add copyright header. Formatting cleanup. 2009-10-22 18:57:24 +09:00
John Hurliman 32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
John Hurliman 6492640e72 * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue
* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-21 18:03:41 -07:00
John Hurliman 4e04f6b3a5 * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
2009-10-21 17:02:55 -07:00
John Hurliman b06f258319 * FireQueueEmpty now checks if a measurable amount of time has passed, and if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work
* Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways
2009-10-21 16:21:08 -07:00
John Hurliman 2752a3525c * Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene
* Testing a fix from Jim to make the cpu usage fix cleaner
2009-10-21 15:22:23 -07:00