Justin Clark-Casey (justincc)
9e61e120a1
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 23:12:47 +01:00
Mikko Pallari
4e45718833
Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21 23:08:07 +01:00
Justin Clark-Casey (justincc)
6918446fcd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 22:17:58 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
abd5d1f747
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc)
89f1ddb0a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc)
5287c5f7fb
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
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this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc)
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc)
76135eec5b
add test to make sure that adding an object where one already exists in the scene with that uuid fails
2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc)
8d968249ec
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
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improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
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This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie
4e23acb133
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-21 21:04:17 +01:00
Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
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static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
721c1085da
make oar object filename/pathname creation a helper method
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reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc)
682efe9463
minor: refactor CreateAsset to eliminate dupe code
2010-05-21 19:41:00 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc)
78a0fd5281
Only send dialogs and notices to root agents, not child agents
2010-05-21 17:22:39 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 15:31:27 +01:00
Melanie
a2e24377b4
Replace CSJ2K with fixed version (Mantis #3318 )
2010-05-21 15:26:04 +01:00
John Hurliman
9f2d1e9294
* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
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* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie Thielker
792e149c7e
Ensure that the first update sent out for any given prim is a full update
2010-05-21 05:13:31 +01:00
Diva Canto
213e372253
Cleaned up MySql migrations a bit more, got rid of all old-form migration files. Restored Presence table to its taboo-breaking form.
2010-05-20 20:24:50 -07:00
Diva Canto
13c22015e5
Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
2010-05-20 15:14:14 -07:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
unknown
56f3cb6da0
* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to
2010-05-20 12:04:12 -07:00
unknown
59dec2f989
* Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
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* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Melanie
859beaf830
Revert one of the previous patches' hunks. The new code looked better, but
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was less efficient.
2010-05-20 11:03:38 +01:00
AlexRa
ce787a4c41
Series of patches to include creator ID in assets.
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Contains a migration.
SQLite: May contain nuts.
The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db.
BasicAssetTest checks CreatorID storage, new test for weird CreatorID
(now also checks that non-GUID or empty CreatorID gets stored correctly)
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-20 11:01:51 +01:00
AlexRa
d6a6668bd7
Scrambled asset type in BasicAssetTest.cs!
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The asset type wasn't in the list of "DontScramble" fields,
so the test assets were stored with randomized type, which
caused exception on reading them.
Also the scrambler was moved from local var to the class level,
so it could be used in the new tests I've added (see the next commit).
2010-05-19 21:50:34 +03:00
AlexRa
64fe823b92
MySQLAssetData.cs now supports asset_flags, CreatorID
2010-05-19 21:50:32 +03:00
AlexRa
eacd8d0263
MySQL: added CreatorID, moved asset_flag to migration script
2010-05-19 21:50:30 +03:00
AlexRa
accf8c420d
SQLite: CreatorID added (and asset_flags moved) to the migration script
2010-05-19 21:49:30 +03:00
AlexRa
c6977cbd4d
Added CreatorID to SQLite asset data
2010-05-19 21:49:24 +03:00
AlexRa
ccee95552f
A bit of harmless refactoring in SQLiteAssetData.cs
2010-05-19 21:49:22 +03:00
AlexRa
d71c483bf0
Prebuild: added *.migrations as resources to MSSQL, SQLiteLegacy (just in case)
2010-05-19 21:49:20 +03:00
AlexRa
527a257b9f
Kind of fixed Melanie's "Exception(sql)" correction
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Throwing an Ex. with SQL command in the message looks weird,
this is a bit better, but I'm still not sure if that's the
proper way to handle. Also, there is a catch one level up,
so is this one necessary?
2010-05-19 21:49:18 +03:00
Melanie
e4b8d76b10
Change appender to deal with line feeds more intelligently.
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Change migration error reporting to not truncate the statement when
reporting. It's a bit messier than the old error reporting, but at least
one gets an idea of what could be wrong again. And things look a lot
neater now.
2010-05-19 04:17:56 +01:00
Melanie
0c209a469b
Clean up output a bit
2010-05-19 03:48:03 +01:00
Melanie
20642f2f21
Fix the migration message to say "Continuing" again. Remove line feed, which
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prevented the full message from displaying.
2010-05-19 03:26:37 +01:00
Melanie
9fa8013ca5
Remove the return that was inserted in the last merge to allow
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migrations to continue in the face of an error
2010-05-19 03:07:31 +01:00
Melanie
dedc0c0bd4
Revert "Allow migration steps to fail again without bringing down the house"
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This reverts commit 167db50259
.
2010-05-19 02:47:31 +01:00
Melanie
167db50259
Allow migration steps to fail again without bringing down the house
2010-05-19 02:33:23 +01:00
Melanie
298368dd99
Merge commit 'alex/mssql-estate-bugfix'
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This fixes some type conversion bugs and also makes the estate lists
work properly for MSSQL. Strawberry, please check this.
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-18 23:39:09 +01:00
Melanie
d2bc673667
Make m_log in migrations private. Define new m_log in derived class
2010-05-18 23:33:05 +01:00
Melanie
caf61ab7d8
Binary Guids are 16 chars long. Fix parser.
2010-05-18 23:22:30 +01:00
Melanie
4fee3f9548
Revert a revert? Am i mad? Don't answer that....!
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Revert "Revert "Looks like the new files were never added to prebuild.xml""
This reverts commit f253758c2e
.
2010-05-18 23:15:29 +01:00
Melanie
397326ddfa
Merge commit 'alex/Migrations'
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Another stab at the tests
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-18 23:02:10 +01:00
AlexRa
deae030145
Some more corrections after MySQL connector update
2010-05-19 02:28:19 +03:00
AlexRa
8a0c5d14d4
All (?) MySQL stores fixed to use DBGuid.FromDB()
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This was needed if we want to update to the latest MySQL
connector dll. It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.
By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.
Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
2010-05-19 01:33:02 +03:00