Commit Graph

3001 Commits (a004ea5f1772e6e36efae29980f2d95a9efeb851)

Author SHA1 Message Date
MW edb1c732fa more inventory debugging output added to region server. 2007-12-14 12:06:29 +00:00
MW 1173a14fbf Added some extra debug console output to Inventory Server and region OGS1 inventory requests. 2007-12-14 11:45:27 +00:00
lbsa71 0a4a5bbcef * ARequest changed name to AssetRequest and moved to own file.
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req )
* Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14 08:47:15 +00:00
Teravus Ovares 79935881aa * Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls 2007-12-14 07:55:33 +00:00
Jeff Ames c65b2a38d8 Added copyright notice.
Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14 02:53:15 +00:00
Teravus Ovares fef8c77a8a patch from justincc for Mantis #163 - Opening a script in inventory longer than 1500characters can cause looping crash. 2007-12-14 00:54:12 +00:00
Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter 2007-12-14 00:49:40 +00:00
Sean Dague f773733fcb From Michael Osias (IBM)
This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames fd09b22552 Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up. 2007-12-13 19:44:47 +00:00
Jeff Ames 8338e4999f Added placeholder for sitting on ground support. Doesn't work yet. 2007-12-13 18:59:39 +00:00
Jeff Ames 8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
lbsa71 1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Jeff Ames 83ca8bd178 Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation. 2007-12-13 07:10:32 +00:00
Jeff Ames 525139a161 set svn:eol-style 2007-12-13 02:49:24 +00:00
Sean Dague 7625438ade From Michael Osias (IBM)
This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest.  There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.

works for me as of r2674
2007-12-12 22:14:43 +00:00
Charles Krinke a0a189aed2 Thanks to Alondria for:
llResetScript() is now functional. With this patch, Kan-script 0000003 should run.
Noted the llListen(0,"","","") errored due to "" != UUID - patched to set to 
NULL_KEY which then works to listen to everything.
2007-12-12 22:07:40 +00:00
Sean Dague 100fb6a0b1 remove another partial class, and map another class back to a real file 2007-12-12 20:45:39 +00:00
Teravus Ovares 5e6483f209 * In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
* Fixed a rare, but possible NullReferenceException
2007-12-12 18:03:37 +00:00
Charles Krinke 47b091f663 Thanks to Alondria for: Adding vector->string and rotation->string,
float * vector, vector * float, vector / float, vector + vector,
vector - vector, vector * vector, vector % vector and changing
x, y, z, (and r) parts of vector and rotation to be lower case 
(similar to LL's LSL vectors/rots). With these changes we should 
expect to run kan-ed#1, kan-ed#2 and most of kan-ed#3.
2007-12-12 17:18:15 +00:00
MW 8a2a6ad761 couple of small fixes. 2007-12-12 17:15:37 +00:00
Teravus Ovares da7fd71fa2 * Fixed a catch error. 2007-12-12 14:13:19 +00:00
Teravus Ovares 331db2336c * Added Object count to sim stats (it's incorrect, however, it'll be fixed) 2007-12-12 14:07:26 +00:00
Teravus Ovares 6a4a10f0a1 * Fixed agent counts on the Simulator stats pane 2007-12-12 13:52:30 +00:00
Teravus Ovares 2fd2e0285c * Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Teravus Ovares 83f727bb7c * Patch from justincc to fix Inconsistent automatic mysql table creation - see bug 169 2007-12-12 01:23:15 +00:00
Teravus Ovares e32150b1db * Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
2007-12-12 01:10:54 +00:00
Teravus Ovares 9abe4b2ebf * Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Sean Dague c7f5a94763 put in a try block to catch the ForEach loop dying. 2007-12-11 22:20:22 +00:00
Sean Dague 6b5db310cd debug to catch any users of the stop interface 2007-12-11 21:57:11 +00:00
Sean Dague 2e38e534d9 consolidate client view exit paths, this seems to
cause a different synchronization issue in other
shutdown routines, though I'm not sure why
2007-12-11 21:47:18 +00:00
Teravus Ovares d67009a78b * Added some locking to help race conditions in the neighbors lists 2007-12-11 21:43:17 +00:00
Sean Dague 1fd62bc1af force a flush before client shutdown, so no important packets are lost 2007-12-11 20:32:22 +00:00
Sean Dague 696fb65199 minor restructure of ClientView.cs to get all the attributes
and properties to the top of the class definition.
2007-12-11 19:04:08 +00:00
Jeff Ames bb408af14d Fix possible array indexing exception in inventory server 2007-12-11 18:45:07 +00:00
MW 60c96ab687 Couple of more small changes 2007-12-11 18:29:19 +00:00
Jeff Ames 77841fe35e Minor cleanup/refactoring of ScenePresence.
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
MW 909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Sean Dague b7178ec241 refactor SunModule a bit to make more sensible 2007-12-11 03:15:13 +00:00
Jeff Ames 712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Sean Dague e0c43df52a default day's to a more sensible 24 hrs instead of 0.5. You
can still change this in the config file if you want something
different.
2007-12-10 22:33:49 +00:00
Sean Dague ce1ed11aba enable autocreation of mysql inventory tables again. I think
I stopped the looping issue on continous upgrade with this as well.
2007-12-10 22:12:52 +00:00
Charles Krinke 22acc23755 Great Salutations to Alondria for providing implementations for:
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 2007-12-10 19:16:50 +00:00
MW baea4b793d Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread). 2007-12-10 15:36:33 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW 611327e104 more work on texture downloading.
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00