3465447e17 
								
							
								 
							
						 
						
							
							
								
								more eventqueue endian madness  
							
							
							
						 
						
							2009-02-06 09:58:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5cef64f564 
								
							
								 
							
						 
						
							
							
								
								move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel properties event queue message. Addresses Mantis#3090  
							
							
							
						 
						
							2009-02-06 08:53:30 +00:00  
				
					
						
							
							
								 
						
							
							
								28820e6185 
								
							
								 
							
						 
						
							
							
								
								Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http requests  
							
							
							
						 
						
							2009-02-06 01:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f8c372721b 
								
							
								 
							
						 
						
							
							
								
								* minor: remove mono compiler warning  
							
							
							
						 
						
							2009-02-05 22:03:23 +00:00  
				
					
						
							
							
								 
						
							
							
								fae5d25e82 
								
							
								 
							
						 
						
							
							
								
								* Apply  http://opensimulator.org/mantis/view.php?id=3056  
							
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							* Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values.
* Thanks jonc! 
							
						 
						
							2009-02-05 21:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								10aa027ec8 
								
							
								 
							
						 
						
							
							
								
								* Remove CommanderTestModule as there are several normal modules which effectively fulfil this function  
							
							
							
						 
						
							2009-02-05 21:46:57 +00:00  
				
					
						
							
							
								 
						
							
							
								3027b6ad27 
								
							
								 
							
						 
						
							
							
								
								* cheap hack to make module help information more accurately reflect what command text needs to be typed  
							
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							* Should disappear soon 
							
						 
						
							2009-02-05 21:46:04 +00:00  
				
					
						
							
							
								 
						
							
							
								732cd838b1 
								
							
								 
							
						 
						
							
							
								
								* Make existing module commanders register as help topics  
							
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							* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff)
* Typing help <topic> will give information about commands specific to that topic 
							
						 
						
							2009-02-05 21:35:59 +00:00  
				
					
						
							
							
								 
						
							
							
								9a666bda02 
								
							
								 
							
						 
						
							
							
								
								* Use the commander name to register module commanders instead of providing the information twice  
							
							
							
						 
						
							2009-02-05 19:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								65448cd02d 
								
							
								 
							
						 
						
							
							
								
								* refactor: Split out module Command class into a separate file  
							
							
							
						 
						
							2009-02-05 19:34:23 +00:00  
				
					
						
							
							
								 
						
							
							
								18100eee50 
								
							
								 
							
						 
						
							
							
								
								* Remove unused region info list from OpenSimBase.  
							
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							* The same information is available via SceneManager 
							
						 
						
							2009-02-05 18:47:39 +00:00  
				
					
						
							
							
								 
						
							
							
								d04025ff3d 
								
							
								 
							
						 
						
							
							
								
								* refactor: Move module handling code up into SceneBase from Scene, reducing the large number of different things that Scene does  
							
							
							
						 
						
							2009-02-05 18:36:53 +00:00  
				
					
						
							
							
								 
						
							
							
								efcf00ee60 
								
							
								 
							
						 
						
							
							
								
								From: Christopher Yeoh <yeohc@au1.ibm.com>  
							
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							This patch fixes the problem where if an object containing a script is
deleted at the same time as an object containing the same script is
rezzed, it can result in the assembly file being deleted after the
second object script initialisation has found it but not started using
it yet, resulting in the script not starting up. 
							
						 
						
							2009-02-05 16:12:51 +00:00  
				
					
						
							
							
								 
						
							
							
								2a998d6cd7 
								
							
								 
							
						 
						
							
							
								
								* Add the second version of the experimental ObjectAdd Cap.   It will handle both versions currently.  
							
							
							
						 
						
							2009-02-05 13:43:36 +00:00  
				
					
						
							
							
								 
						
							
							
								8f31210432 
								
							
								 
							
						 
						
							
							
								
								* Committing an experimental ObjectAdd module.  Intended to work with  http://jira.secondlife.com/browse/VWR-8049  .  
							
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							* Catherine contacted us and gave us a LLSD dump to study for implementation.
* Still needs to be tested.  May not produce expected results. 
							
						 
						
							2009-02-05 06:44:46 +00:00  
				
					
						
							
							
								 
						
							
							
								577064fb9d 
								
							
								 
							
						 
						
							
							
								
								* minor: remove deprecated and unused terrain method from SceneManager  
							
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							* other minor tidy up 
							
						 
						
							2009-02-04 20:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a1da605706 
								
							
								 
							
						 
						
							
							
								
								* Introduce a new "default" option for asset_database in the [STORAGE] section  
							
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							* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode
* The other options can (local, grid, etc) can still be used explicitly as before
* Also change OpenSim.ini.example and the surrounding explanative text 
							
						 
						
							2009-02-04 18:56:12 +00:00  
				
					
						
							
							
								 
						
							
							
								3206f70cd9 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2009-02-04 18:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								be3e676d33 
								
							
								 
							
						 
						
							
							
								
								Addresses a race condition that happened between the viewer and the departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.  
							
							
							
						 
						
							2009-02-04 16:31:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8d6bd1b650 
								
							
								 
							
						 
						
							
							
								
								Added a ForceSceneObjectBackup method to Scene, which as it says forces a database backup/update on the SceneObjectGroup.  
							
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							This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. 
Fix Mantis #1004  
Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. 
It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems. 
							
						 
						
							2009-02-04 16:00:39 +00:00  
				
					
						
							
							
								 
						
							
							
								cf1fd7de4a 
								
							
								 
							
						 
						
							
							
								
								Closing the requestStream and setting a 10 sec timeout for getting it.  
							
							
							
						 
						
							2009-02-04 13:13:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0c03a48fb2 
								
							
								 
							
						 
						
							
							
								
								- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it  
							
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							- trim trailing whitespace 
							
						 
						
							2009-02-04 00:01:36 +00:00  
				
					
						
							
							
								 
						
							
							
								1adb8c33b2 
								
							
								 
							
						 
						
							
							
								
								* Add another object to the existing save oar test  
							
							
							
						 
						
							2009-02-03 20:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1c0df5e40f 
								
							
								 
							
						 
						
							
							
								
								* Address  http://opensimulator.org/mantis/view.php?id=3076  by actually eliminating the redundant enable = true commented example  
							
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							* Comment out some startup verbosity from the module if we haven't enabled it 
							
						 
						
							2009-02-03 20:16:15 +00:00  
				
					
						
							
							
								 
						
							
							
								2009d1aa01 
								
							
								 
							
						 
						
							
							
								
								* Fission SceneObjectTests into basic and linking sets  
							
							
							
						 
						
							2009-02-03 20:13:34 +00:00  
				
					
						
							
							
								 
						
							
							
								984cf94375 
								
							
								 
							
						 
						
							
							
								
								* Lock the parts for the old group while we're clearing it as well - not much point doing one without the other  
							
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							* Shouldn't result in any deadlocks as I don't think there are any locks in the calling code 
							
						 
						
							2009-02-03 19:36:57 +00:00  
				
					
						
							
							
								 
						
							
							
								cff7664a37 
								
							
								 
							
						 
						
							
							
								
								* Mark the old group after linking as deleted  
							
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							* Add unit test assertions to check this 
							
						 
						
							2009-02-03 19:13:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4ea2749b37 
								
							
								 
							
						 
						
							
							
								
								OK, commenting the return again :-/  
							
							
							
						 
						
							2009-02-03 19:03:01 +00:00  
				
					
						
							
							
								 
						
							
							
								b2de0a3ae6 
								
							
								 
							
						 
						
							
							
								
								* Now clearing parts list in the old group after a link has occurred  
							
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							* Adjusted existing link tests to reflect this and added some new assertions 
							
						 
						
							2009-02-03 18:48:04 +00:00  
				
					
						
							
							
								 
						
							
							
								35f9f2545d 
								
							
								 
							
						 
						
							
							
								
								* Lock parts while they're being duplicated to prevent possible race conditions with other parts changers  
							
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							* This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand 
							
						 
						
							2009-02-03 18:06:24 +00:00  
				
					
						
							
							
								 
						
							
							
								a9e76ce847 
								
							
								 
							
						 
						
							
							
								
								* minor: remove some pointless assignments in SOG.Copy() that had already been done by MemberwiseClone()  
							
							
							
						 
						
							2009-02-03 17:50:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c80733cc98 
								
							
								 
							
						 
						
							
							
								
								* Fixes mantis  #3070  
							
							
							
						 
						
							2009-02-03 14:11:52 +00:00  
				
					
						
							
							
								 
						
							
							
								949ae6136e 
								
							
								 
							
						 
						
							
							
								
								Change access levels from private to protected to facilitate  
							
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							subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072 . 
							
						 
						
							2009-02-03 08:31:08 +00:00  
				
					
						
							
							
								 
						
							
							
								52deb50884 
								
							
								 
							
						 
						
							
							
								
								Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.  
							
							
							
						 
						
							2009-02-03 05:20:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d259238c74 
								
							
								 
							
						 
						
							
							
								
								- moved data plugin loading code from various places to  
							
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							OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
  bin/OpenSim.Data.addin.xml
- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d3eae4073e 
								
							
								 
							
						 
						
							
							
								
								- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs  
							
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							- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:35 +00:00  
				
					
						
							
							
								 
						
							
							
								9377c6f2b2 
								
							
								 
							
						 
						
							
							
								
								- move OpenSim/Framework/IInventoryData.cs to  
							
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							OpenSim/Data/IInventoryData.cs
- trim trailing whitespace 
							
						 
						
							2009-02-03 05:20:26 +00:00  
				
					
						
							
							
								 
						
							
							
								e12b0a2496 
								
							
								 
							
						 
						
							
							
								
								- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to  
							
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							OpenSim/Data/IAssetData.cs
- remove some trailing whitespace 
							
						 
						
							2009-02-03 05:20:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f8e45e8e98 
								
							
								 
							
						 
						
							
							
								
								Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins.  
							
							
							
						 
						
							2009-02-03 05:20:03 +00:00  
				
					
						
							
							
								 
						
							
							
								2c2f10e156 
								
							
								 
							
						 
						
							
							
								
								* Establish OnOarFileSaved EventManager event and subscribe to that instead of passing in a waithandle to the archiver  
							
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							* This matches the existing OnOarFileLoaded event
* This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day 
							
						 
						
							2009-02-02 20:59:12 +00:00  
				
					
						
							
							
								 
						
							
							
								13a5243d76 
								
							
								 
							
						 
						
							
							
								
								* As per  http://opensimulator.org/mantis/view.php?id=3065  
							
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							* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows 
							
						 
						
							2009-02-02 20:01:50 +00:00  
				
					
						
							
							
								 
						
							
							
								0d46bcfe32 
								
							
								 
							
						 
						
							
							
								
								* Add a few more contributing projects that were not yet listed  
							
							
							
						 
						
							2009-02-02 19:29:43 +00:00  
				
					
						
							
							
								 
						
							
							
								49946cb7aa 
								
							
								 
							
						 
						
							
							
								
								Restore llGetSunPosition to its former self.  
							
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							Fixes Mantis #2195  
							
						 
						
							2009-02-02 19:20:12 +00:00  
				
					
						
							
							
								 
						
							
							
								a4d70e9aad 
								
							
								 
							
						 
						
							
							
								
								* Make the fact that there is a setting to control which instant message module is used explicit in OpenSim.ini.example  
							
							
							
						 
						
							2009-02-02 17:33:47 +00:00  
				
					
						
							
							
								 
						
							
							
								176920f8d3 
								
							
								 
							
						 
						
							
							
								
								* Make it more obvious that there is an enabled switch for chat in OpenSim.ini.example.  
							
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							* Add default information for other chat settings 
							
						 
						
							2009-02-02 17:27:23 +00:00  
				
					
						
							
							
								 
						
							
							
								6f9c1e3bcc 
								
							
								 
							
						 
						
							
							
								
								* Stop the instant message module from trying to register for the message transfer module in PostInitialise() if it hasn't actually been enabled  
							
							
							
						 
						
							2009-02-02 17:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e0cef010f3 
								
							
								 
							
						 
						
							
							
								
								* Small tweak to move name replacement in friendship offer since server side requests don't want the lookup  
							
							
							
						 
						
							2009-02-02 17:19:57 +00:00  
				
					
						
							
							
								 
						
							
							
								3682212fbf 
								
							
								 
							
						 
						
							
							
								
								[previous VectorRender patch was from: Robert Smart  
							
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							<SMARTROB@uk.ibm.com>]
clean up. 
							
						 
						
							2009-02-02 14:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8a098bf12c 
								
							
								 
							
						 
						
							
							
								
								* Minor refactoring and comments updates  
							
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							* Ignored some gens 
							
						 
						
							2009-02-02 14:57:01 +00:00  
				
					
						
							
							
								 
						
							
							
								7ec667d279 
								
							
								 
							
						 
						
							
							
								
								[patching previous patch and also taking the chance of fixing the  
							
							... 
							
							
							
							previous commit message]
This patch reimplements the Draw method in the VectorRenderModule which is
used to create dynamic textures.
The previous version was limited to creating square dynamic textures, it
also didnt allow for dynamically loading an image containing transparency
except at 256x256.
The extraParams string in such functions as osSetDynamicTextureData can
now be passed a comma seperated string of name value pairs which set the
width,height and alpha value of dynamic textures. e.g.
"height:512,width:2048,alpha:255"
Backward compatibility is still preserved so passing the old params of
either a string integer "256" "512" will still work in the same fashion as
will passing "setAlpha" on its own 
							
						 
						
							2009-02-02 13:58:01 +00:00