Commit Graph

13315 Commits (a3eeca174e9873252a6892291784fa484d9faeea)

Author SHA1 Message Date
MW f60bc970eb Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
gareth c8a9387cda Brought OGS.sql back into trunk 2007-03-08 01:34:55 +00:00
MW 778e302133 Primitives movement and rotation updates are now sent to all clients 2007-03-07 22:25:13 +00:00
MW 48b05c6784 Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth 61c9931830 fixed genvers.sh 2007-03-07 19:30:03 +00:00
gareth ee214468c2 Added MW's fix for prim editing 2007-03-07 19:13:30 +00:00
gareth f2ea796ba8 Added OGS 2007-03-07 19:08:00 +00:00
gareth 2159b3079e fixed last screwup 2007-03-07 19:07:00 +00:00
gareth 16476f06b8 Imported branch 2007-03-07 18:49:20 +00:00
gareth b3844c1f73 Deleted old trunk code 2007-03-07 18:48:38 +00:00
jhurliman 0b6f8a02a7 * Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth 5ebd471544 NEVER COMMIT WITHOUT A TEST COMPILE! 2007-03-07 01:21:24 +00:00
gareth ac435dccec < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to the initconfig 2007-03-07 01:13:06 +00:00
gareth 01536d901a Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth d4cd213b32 Updated help message on console 2007-03-06 16:03:35 +00:00
gareth d828af7036 Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth 560b46357e Added sandbox mode and setup facility 2007-03-05 17:44:59 +00:00
gareth ea28985d05 Added MW's fix for smooth movement 2007-03-04 19:12:07 +00:00
gareth c3d40feeb6 Implemented chat
Fixed "sticky borders" bug (avatar can hit side of sim and move away)
2007-03-04 03:36:08 +00:00
gareth 412d7e098c Fixed up bugs from patch in PREV:
Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
jhurliman c3daab6434 Keeping the MSVC project file up to date 2007-03-04 01:35:56 +00:00
jhurliman bb3087224c Updating to a version of libsecondlife that isn't thousands of years old 2007-03-04 01:33:31 +00:00
gareth 572ab93936 Merged makomk's patch as per bug #61
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth b29618fc3c Rollback to r117 2007-03-03 19:17:44 +00:00
gareth b968ff83a9 Begun porting a (STABLE) version of MW's movement code 2007-03-03 01:49:56 +00:00
gareth 442036fa8e Lock the world so we don't cause nastiness and crashes 2007-03-03 00:56:00 +00:00
gareth 0703b548c0 We have a main update loop! 2007-03-03 00:39:16 +00:00
gareth 808fdcc915 Added usersessions/delete function 2007-03-02 23:26:36 +00:00
gareth 0227f31cdd Implemented logouts (so you can logout and then return later! woohoo) 2007-03-02 23:23:27 +00:00
gareth cb55056e3b Began implementing basic physics engine plugin framework 2007-03-02 22:17:39 +00:00
MW acc98fca7b r105 somehow got put in wrong place, so replacing files 2007-03-02 18:24:54 +00:00
MW 40a52b0f55 A example of how the physics plugins might work 2007-03-02 18:12:54 +00:00
jhurliman 91c11314ac * Bind to IPAddress.Any instead of a hardcoded address
* Allow login if a connection can't be made to the grid auth server (instead of crashing)
* Brought the MSVC project file and solution up to speed
* Added a default VersionInfo.cs to allow compiling with MSVC
* Removed unnecessary .suo file
2007-03-02 08:36:57 +00:00
gareth d68d8a4b0c Missed these 2 2007-03-01 15:25:10 +00:00
gareth eacb864749 Cleaned up legacy code (i.e deleted the old stuff) 2007-03-01 15:24:24 +00:00
gareth 417ea24b83 Lovely lovely flat island :) 2007-03-01 15:15:45 +00:00
MW 5239de16df Fixed small bug in Terrain Encoding 2007-03-01 15:07:27 +00:00
gareth ba299f4e10 Imported fixed OGS asset server
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth 1122aa3efe WOOHOO! Avatar/Asset loading works! 2007-03-01 02:02:01 +00:00
gareth 0eabb4b98c Broken asset code + ObjectUpdate FIXME 2007-03-01 01:38:41 +00:00
gareth f40845db93 Brought in newer libsl 2007-02-28 22:59:59 +00:00
gareth 8f3c679c73 Half-working asset system, but avatar objectupdate stuff needs to be done by a non-Gareth 2007-02-28 22:21:33 +00:00
cw 07f715c3e6 Adding monodevelop project 2007-02-28 22:17:59 +00:00
gareth b714801f41 Assets? 2007-02-28 19:47:05 +00:00
gareth b9f7e6c69f Got LayerData working, need asset management to get the avatar to display 2007-02-28 17:01:25 +00:00
gareth 93da2086a9 Imported MW's terrain encoder/decoder 2007-02-28 14:33:10 +00:00
gareth ed4dc30dc2 Brought in other OGS server components and the all-important caffeine script 2007-02-27 23:31:14 +00:00
gareth 09dd4bd683 Brought in code from branches/gareth 2007-02-27 23:00:49 +00:00
gareth 5453580d55 Removed old trunk code 2007-02-27 22:59:35 +00:00
jmalthus 726b91d74d Patch Applied regarding Bug #51 2007-02-14 02:36:25 +00:00