dahlia
a949556c4e
add a Normalize() method for LSL_Rotation
2013-06-10 16:42:49 -07:00
Justin Clark-Casey (justincc)
7af97f88b7
Add port numbers to poll service thread names so that we can tell which belong to which HttpServer
2013-06-10 23:39:17 +01:00
Justin Clark-Casey (justincc)
32d1e50565
Reinstate explicit starting and stopping of PollServiceRequestManager added in 3eee991
but removed in 7c0bfca
...
Do not rely on destructors to stop things.
These fire at unpredictable times and cause problems such as http://opensimulator.org/mantis/view.php?id=6503
and most probably http://opensimulator.org/mantis/view.php?id=6668
2013-06-10 23:30:35 +01:00
Mic Bowman
a2f1cd87f8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-10 15:15:38 -07:00
Mic Bowman
82e3b9a6e0
Fix test for adding temporary assets. Code for non-local temporary assets
...
is there but commented out.
2013-06-10 15:14:55 -07:00
Robert Adams
795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
...
so error messages make more sense.
Change some BulletSim status log messages from WARN to INFO.
Update TODO list.
2013-06-10 14:12:45 -07:00
Mic Bowman
57141e34bf
Remove Temporary from use to shortcut asset stores. The Local property
...
differentiates between local & grid storage. The Temporary property just
says that which service handles the it, the asset can be safely removed
in the future.
2013-06-10 13:26:19 -07:00
Talun
7de0912a97
Mantis 5346: llAxisAngle2Rot() should normalize before computing
...
Corrected to agree with
http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes
to normalise the vector before computing the quaternion
Signed-off-by: dahlia <dahlia@nomail>
2013-06-10 04:13:34 -07:00
Diva Canto
e741e5ebce
More on mantis #6666 -- Groups V2 remote connector.
2013-06-09 20:20:37 -07:00
Diva Canto
4e2e69bd25
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-08 11:01:20 -07:00
Diva Canto
d00770d56b
Groups V2 -- fix mantis #6666
2013-06-08 11:00:22 -07:00
BlueWall
75e4af9d39
Catch exception triggered by incoming avatars using legacy profiles
2013-06-08 11:00:05 -04:00
BlueWall
34d40e46a5
Merge branch 'profiles'
...
message to explain why this merge is necessary,
2013-06-07 20:17:45 -04:00
BlueWall
1cb1245d84
SQLite support for UserProfiles
2013-06-07 20:14:39 -04:00
BlueWall
1387224821
Ensure selected module is the only active one
2013-06-07 20:09:10 -04:00
Diva Canto
6aa54a8e16
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 16:01:07 -07:00
Diva Canto
07cc16ff9c
Put the configuration back in FetchInventoryDesc2 cap.
2013-06-07 16:00:32 -07:00
Melanie
3a722ef81b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-07 23:59:02 +01:00
Melanie
75631e0267
Supply proper type information for the various types of requests
2013-06-07 23:55:03 +01:00
Melanie
7c0bfca7a0
Adding Avination's PollService to round out the HTTP inventory changes
2013-06-07 23:43:45 +01:00
Justin Clark-Casey (justincc)
454499ff60
minor: Comment out debug logging (at warn level) about number of objects force selected and turn down to debug level
2013-06-07 23:38:23 +01:00
Justin Clark-Casey (justincc)
346eda27cc
minor: add dr0berts to contributors list
2013-06-07 19:26:09 +01:00
Justin Clark-Casey (justincc)
f2a4d9b99c
Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close.
...
This was introduced in git master d214e2d0
(Thu May 16 17:12:02 2013)
Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously.
Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07 19:13:24 +01:00
Justin Clark-Casey (justincc)
a74e65200c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-07 19:12:55 +01:00
Donnie Roberts
045c26f626
In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.
2013-06-07 18:43:00 +01:00
Diva Canto
664c6191ed
Mantis #6620 (removed debug message)
2013-06-07 08:37:18 -07:00
Melanie
ac9c37f31b
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-06 23:49:34 +01:00
Melanie
06012f8675
Fix keyframe motion copyright
2013-06-06 23:49:02 +01:00
Diva Canto
25fa647a74
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 20:20:22 -07:00
Diva Canto
2ebf70d719
Strengthen some assumptions.
2013-06-05 20:19:59 -07:00
Melanie
a3210d1cf8
Database persistence for keyframes. Contains a Migration.
2013-06-06 03:17:38 +01:00
Melanie
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
...
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e1d98c9e4c
Committing Avination's Keyframe module. This is not hooked up yet and will do nothing. More commits to follow.
2013-06-06 02:25:19 +01:00
BlueWall
26cd59cd6f
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-06-05 18:55:42 -04:00
Melanie
e53b62304f
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-06-05 23:44:26 +01:00
Melanie
a7dbafb0e3
Port Avination's inventory send throttling
2013-06-05 23:42:50 +01:00
BlueWall
e449950030
Prevent processing for Npc
2013-06-05 18:42:15 -04:00
BlueWall
cd64da8746
Cleanup
2013-06-05 18:41:55 -04:00
Justin Clark-Casey (justincc)
47ffa12078
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-06-05 22:26:42 +01:00
Justin Clark-Casey (justincc)
f41fc4eb25
Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order.
...
This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless).
The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region.
This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05 22:20:48 +01:00
BlueWall
10572b78f8
Remove a couple of orphaned lines
2013-06-05 15:10:53 -04:00
BlueWall
b4f472c4fa
Make locking more uniform
2013-06-05 15:08:25 -04:00
Robert Adams
b5d0ac4c42
BulletSim: default PhysicsTimeStep to same as the simulator's
...
heartbeat timestep when running the physics engine on a separate
thread. This reduces the occurance of heartbeats that happen when
there is no physics step which is seen as vehicle jerkyness.
2013-06-05 07:12:14 -07:00
Robert Adams
0c971d148c
BulletSim: fix corner case when rebuilding a compound linkset while
...
a mesh/hull while a mesh or hull is being rebuilt when its asset
is fetched. This fixes a 'pure virtual function' crash when changing
physical state of complex linksets that include many meshes.
2013-06-05 07:09:43 -07:00
Diva Canto
43d804b998
New HttpServer_OpenSim.dll with increased limits on number of connections, requests, etc.
2013-06-04 12:27:22 -07:00
Robert Adams
07058b044b
BulletSim: experimental movement of physics execution off of heartbeat
...
thread. Off by default until more testing.
Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics
engine to be called on its own thread and the heartbeat thread only
handles the reporting of property updates and collisions. Physics frame
rate is about right but physics execution time goes to zero as accounted
by the heartbeat loop.
2013-06-01 14:52:44 -07:00
BlueWall
d7fa9f671e
Adding standard OpenSim header to source files
2013-05-31 22:03:27 -04:00
BlueWall
ba2f13db63
Adding back the BasicProfileModule
2013-05-31 21:19:15 -04:00
Justin Clark-Casey (justincc)
217c7d1140
Remove unnecessary m_scenes and m_scene from AsyncCommandManager.
...
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31 23:00:10 +01:00
Justin Clark-Casey (justincc)
921ad8704e
Lock areas of AsyncCommandManager where multiple threads could try to access/update the same static structures simultaneously.
...
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31 22:50:15 +01:00