UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
...
this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov
ce883e9b43
add more of the v03 checks and homeURL. Sending side only for now
2015-08-26 05:29:08 +01:00
UbitUmarov
73124f22cc
change teleport version number to v0.3, without actually adding the checks
...
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov
f4f3b18221
fix bug
2015-08-25 20:08:05 +01:00
UbitUmarov
22f573a0be
update raw32 file reader to core one. Warning only suports square regions
2015-08-25 20:00:31 +01:00
UbitUmarov
ef3deffeeb
remove rest of ushort test code
2015-08-25 17:54:49 +01:00
UbitUmarov
244f0c6352
change terrain internal representation to float. ushort work with legal
...
sl terrain, but may break existent terrain and that may cost a lot more
than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov
64d05bab0f
terrain stored as ushorts with gzip compression
2015-08-25 13:36:45 +01:00
UbitUmarov
50d73873db
let mysql be happy with a NULL heighmap ( yeap i made several )
2015-08-25 12:58:24 +01:00
UbitUmarov
1c752296bf
change internal representation of terrain from int to ushort. This will
...
suporte height from 0 to 655.53m that includes SL limits ( still need to
add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
Robert Adams
9a490ad2b9
Revert "BulletSim: delay adding a scene presence to the list of presences"
...
Remove these changes until the region crossing problems can be figured out.
This reverts commit 062ec0efbd
.
2015-08-24 06:39:06 -07:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
018d855f28
turn off KeepAlive
2015-08-24 07:38:33 +01:00
Robert Adams
062ec0efbd
BulletSim: delay adding a scene presence to the list of presences
...
until it is fully configured. Another addition to fixing the
collisions stopping problem.
2015-08-23 21:15:04 -07:00
Robert Adams
11209c72f5
In ScenePresence, when removing from the physical scene, unsubscribe
...
from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
lillith xue
722d00903b
Add Culture.FormatProvider to String.Format, like it is done for LSLFloat
...
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24 01:21:33 +02:00
Melanie Thielker
87247dc2c9
Just replace all m_data accesses with accesses to Data, which is
...
protected against nullrefs
2015-08-24 00:08:08 +02:00
UbitUmarov
c3e5519bf3
fix db region find by range for varregions ( ignoring others than Mysql)
2015-08-23 18:25:15 +01:00
UbitUmarov
f4719cfe1b
fix db region search by a position, for varregions ( ignoring other that
...
mysql for now )
2015-08-23 18:10:51 +01:00
UbitUmarov
ca53671691
add missing culture format on lslvector toString
2015-08-23 17:31:15 +01:00
Melanie Thielker
a9beee7050
Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data""
...
Needed after all
This reverts commit 26094c21fe
.
2015-08-23 17:48:48 +02:00
Melanie Thielker
c4ea4ea000
Fix the nullref in scripts - the right way
2015-08-23 17:36:08 +02:00
Melanie Thielker
26094c21fe
Revert "Fix a possible nullref caused by accessing m_data rather than Data"
...
My bad!
This reverts commit 20326e1947
.
2015-08-23 17:34:20 +02:00
UbitUmarov
e8a75151fa
more on world map
2015-08-23 04:55:18 +01:00
UbitUmarov
7f0201ffca
fix region range compare
2015-08-23 04:48:44 +01:00
UbitUmarov
24a093035b
more fixes on map
2015-08-23 01:42:51 +01:00
UbitUmarov
a916ef570e
fix mySQL ( ignoring other dbs )
2015-08-23 01:33:56 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
5b03a04fb0
fix worldMapModule
2015-08-22 11:56:01 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
17082da0da
"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
...
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov
4bb55cad67
dont use SendTerrainUpdatesByViewDistance option, code executes as true.
...
the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov
6555bbffaa
remove the noise part on the PinHeadIsland. why to want something that
...
does not compress well on island?
2015-08-21 00:47:44 +01:00
UbitUmarov
f6a59f74ab
remove a 256m check
2015-08-21 00:35:55 +01:00
UbitUmarov
512c892d83
send regions size on map blocks
2015-08-20 20:18:15 +01:00
UbitUmarov
63f13b901a
ubitode a bit more friendly for megas (still disabled)
2015-08-20 18:15:58 +01:00
UbitUmarov
379362facf
make basic ode work with var regions for contribution back to CORE. ( avn
...
partial compatibility code needs to be reverted). Cant fully test.
2015-08-20 17:04:37 +01:00
UbitUmarov
e312a0bc90
make it compatible with avn, no point making avn compatible with it
2015-08-20 14:18:17 +01:00
UbitUmarov
43a83da5ce
update old git to os core version
2015-08-20 13:45:45 +01:00
Melanie Thielker
17e920aacd
More plumbing on agent states
2015-08-20 00:40:49 +02:00
Jeff Kelley
e1a455eae5
Fix multiple moving_end and add moving_start to llSetKeyframedMotion
...
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker
028506cf3c
Partial plumbing for the agent stateful module features negotiation
2015-08-20 00:18:45 +02:00
Melanie Thielker
35cbe76f27
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-08-19 23:34:13 +02:00
Melanie Thielker
20326e1947
Fix a possible nullref caused by accessing m_data rather than Data
2015-08-19 23:33:38 +02:00
Melanie
7633ebf36f
Add explicit initialization because mono 3 doesn't like what mono 2 allows
2015-08-19 23:18:40 +02:00
Melanie Thielker
662b59af83
Convert the lsl list type into a struct. EXPERIMENTAL! This may affect
...
the llSetPrimitiveParams family of functions adversely. Please test!
2015-08-19 23:14:11 +02:00
UbitUmarov
9a0040d67c
put back entities remove from updates on SendKillObject.
2015-08-19 20:38:49 +01:00
UbitUmarov
ac83525bde
another funny bug (mine this time)
2015-08-19 19:55:24 +01:00
UbitUmarov
d2776ec645
funny bug
2015-08-19 17:14:29 +01:00
UbitUmarov
601914ecd8
find sending of initial terrain using PushTerrain as os core
2015-08-19 16:28:03 +01:00
UbitUmarov
7661366223
minor change
2015-08-19 15:24:12 +01:00
UbitUmarov
abeb2ec4b3
ubitode varsize ( Mega disabled till better checks )
2015-08-19 14:26:14 +01:00
UbitUmarov
2e15ed80cd
fixes on warp3D
2015-08-19 12:08:45 +01:00
UbitUmarov
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
...
exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
f17b5c5985
Merge branch 'master' into ubitworkmaster
2015-08-19 02:47:14 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
...
the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
Melanie Thielker
25335b0707
Some unit tests are simply broken and create an API with a null m_item.
...
This isn't supposed to be done and should be changed in the tests.
For now, add a protective check.
2015-08-19 01:19:25 +02:00
Melanie Thielker
72dba594af
Merge branch 'ubitworkmaster'
2015-08-19 01:09:24 +02:00
Melanie Thielker
c61aee12d4
Fix adding a scalar to the end of a list
2015-08-19 01:04:10 +02:00
Melanie Thielker
62f3399559
Try to address Mantis #7689 . When adding a scalar to a list, make a copy
...
as is done when adding another list.
2015-08-19 01:00:42 +02:00
UbitUmarov
48ef22f62e
change pollService stop() to send 503 error and no keepalive. ( untested )
2015-08-18 23:59:55 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
...
setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
UbitUmarov
2cac56340a
try to serialize http requests from same connection, so they are processed
...
in order. ( next commits will be about necessary keepAlive changes needed)
2015-08-18 21:03:34 +01:00
Melanie Thielker
c53f732163
Change the IScriptApi back to it's original form, removing XEngine
...
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00
Melanie Thielker
ee7debcca6
Revert "When scripts are sleeping, don't count that as execution time"
...
The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f
.
2015-08-17 18:11:45 +02:00
Melanie Thielker
1de5612d8b
Merge branch 'master' of opensimulator.org:/var/git/opensim
2015-08-17 18:08:32 +02:00
Melanie Thielker
664ecb1938
Prevent the spammy "many event" message from appearing in normal use.
...
Console command debug xengine now turns that on.
Also, per orenh, remove the triggers at 1000 and 10000 as they are not
useful now that top scripts works.
2015-08-17 18:05:39 +02:00
Diva Canto
0cdd1165c8
Minor improvement of previous patch.
2015-08-16 21:23:41 -07:00
Cinder
fc6fe75268
MANTIS-7684 - Use the user management module to get username for script dialogs
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-16 21:13:42 -07:00
Melanie Thielker
ce2aeb8424
Make Setup_XXX=disabled not even load the module at all, rather than
...
loading and not using it
2015-08-16 19:01:23 +02:00
Melanie Thielker
c83da03183
Create want and need lists for agent data interchange formats.
2015-08-16 01:45:15 +02:00
Diva Canto
0f8a7982dc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-08-15 16:08:42 -07:00
Diva Canto
4cbbbefbf6
Removed ignoreCase=true from the call to Type.GetInterface, because, well, we don't want to ignore case. And this seems to be causing problems in mono 4.3.
2015-08-15 16:08:14 -07:00
Melanie Thielker
2374c4a4c1
Adding the IAgentStatefulModule interface. It is used in addtion to
...
one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Drake Arconis
4f3198da22
Only send the requested ObjectPropertiesFamily in the RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet
...
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:57:25 +02:00
Drake Arconis
a5967d918a
Send a proper ownerid for Object messages to conform with what viewer expects
...
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-15 01:18:20 +02:00
Melanie Thielker
e9067c133c
Remove DOS line endings from LSL_API.cs
2015-08-13 01:34:18 +02:00
Diva Canto
a22e6cb7f5
Whitespace borkness?
2015-08-12 09:13:45 -07:00
Drake Arconis
f25c67ea1d
Send correct uuids in the FromID and ID packet fields for llInstantMessage
...
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-08-12 09:08:01 -07:00
Oren Hurvitz
59da146e9d
When the user stops a script, have it remain stopped
...
Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again.
The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running.
2015-08-11 08:44:27 +01:00
Oren Hurvitz
a568f06b7f
When scripts are sleeping, don't count that as execution time
...
Sleeping doesn't use the CPU.
2015-08-11 08:44:27 +01:00
Oren Hurvitz
d24528b3bc
Show Script Time in the statistics panel
...
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11 08:44:26 +01:00
Oren Hurvitz
5679cd0100
Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine
...
Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted.
2015-08-11 08:42:31 +01:00
Oren Hurvitz
a3bed1fbcb
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
...
Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
2015-08-11 08:42:26 +01:00
Oren Hurvitz
287096d826
Improved calculation of Script Execution TimeStarted
...
1. Use a Stopwatch (a high-resolution timer)
2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating)
3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts
2015-08-11 07:35:41 +01:00
Oren Hurvitz
20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
2015-08-11 07:35:40 +01:00
Oren Hurvitz
4c6fb9fb64
Log scripts that have processed many events: this is probably an indication of a problem
2015-08-11 07:35:39 +01:00
Oren Hurvitz
aadd5627fe
Removed unused code that checked wait_timeout in MySQLEstateData
2015-08-11 07:35:39 +01:00
Oren Hurvitz
7457173fe4
Fixed calling "debug xengine log" without the 'level' parameter: this should show the current log level; not crash
2015-08-11 07:35:38 +01:00
Oren Hurvitz
c8135834db
Prevent a crash if "debug jobengine log" is entered without a log level
2015-08-11 07:35:37 +01:00
Oren Hurvitz
4ad1468165
Better handling of invalid XML: a) prevent infinite loop on EOF; b) better logging
...
If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts.
The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-11 07:35:37 +01:00
Oren Hurvitz
373455a6fa
Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")
2015-08-11 06:16:23 +01:00
Robert Adams
fe37cb9990
BulletSim: rearrange code and add different locking to eliminate chances
...
of race conditions and, especially, race conditions when an object is
removed and quickly re-added to a scene.
This hopefully reduces the occurance of problems when avatars TP within
a region -- the main problem being the loss of collisions.
2015-08-09 15:36:50 -07:00
Robert Adams
fe86df0ec9
BulletSim: update the motion actors so they completely clean themselves
...
when Dispose() is called. This reduces chance of object leakage when
destroying objects.
Rearrange initialization and shut down of BSActorLockAxis so it is
consistant with other actors.
2015-08-09 15:34:06 -07:00
Kevin Cozens
f3c883a26d
Corrected spelling of SQLITE. Fixes mantis #7675 .
2015-08-08 17:08:06 -04:00
Diva Canto
d9a9f6f43b
Convert the enum to int before casting it to string for DB query
2015-08-08 13:47:42 -07:00