Commit Graph

1034 Commits (af5a3f2d7392ce6f86ef210c401956ca92cdb8e2)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 11d8119a21 Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms. 2012-10-10 01:37:57 +01:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Melanie 653a98e891 Fix a viewer crash issue
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
SignpostMarv a1679517d3 correcting typo 2012-10-02 22:14:47 +01:00
SignpostMarv f555febdb7 taking into account the recent introduction of implicit operators 2012-10-02 22:14:46 +01:00
SignpostMarv ce7694c108 added perms checking, duplicated functionality to methods that do not require perms and have higher threat level 2012-10-02 22:14:46 +01:00
SignpostMarv c677c04f10 fixing copypasta 2012-10-02 22:14:46 +01:00
SignpostMarv 35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
Justin Clark-Casey (justincc) 5df3944607 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-09-22 00:23:25 +01:00
SignpostMarv 8db5d79f4b passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages 2012-09-10 13:15:32 +01:00
SignpostMarv e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
SignpostMarv 874bde366a 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Mic Bowman 641b08aa78 Enables cast from int to float for MOD* functions;
Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
SignpostMarv 07dbe46ba3 wrapping attachment functions in a region 2012-09-04 00:03:44 +01:00
SignpostMarv ff867b59cf Implementing functing to send messages directly to attachments 2012-09-04 00:03:44 +01:00
SignpostMarv d4b8a13a1d refactoring the grunt work of MessageObject into a private method with a UUID argument 2012-09-04 00:03:44 +01:00
SignpostMarv a858c5daee implementing a function to get the number of attachments worn 2012-09-04 00:03:43 +01:00
Melanie d297eb39e5 Revert "made setting rotation match Second Life"
Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.

This reverts commit f7b88d1c40.
2012-09-03 21:52:12 +01:00
Melanie 29218cdb31 Revert "no need to assign rotation to a variable now"
This reverts commit a3d140b57c.
2012-09-03 21:52:03 +01:00
Melanie 359f9efc76 Revert "formatting"
This reverts commit fb211c64fd.
2012-09-03 21:51:54 +01:00
SignpostMarv fb211c64fd formatting 2012-09-03 13:55:41 +01:00
SignpostMarv a3d140b57c no need to assign rotation to a variable now 2012-09-03 13:55:40 +01:00
SignpostMarv f7b88d1c40 made setting rotation match Second Life 2012-09-03 13:55:40 +01:00
SignpostMarv 3c019bea8c Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236 2012-08-31 01:19:17 +01:00
SignpostMarv 6b277394c0 refactoring as the list funcs either skip invalid values or recall ToDoubleList 2012-08-30 00:10:28 +01:00
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
SignpostMarv 0c3061f973 implementing rule tracking 2012-08-29 02:10:04 +01:00
SignpostMarv 3bf7bd6359 track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit. 2012-08-29 02:10:04 +01:00
SignpostMarv 6e86b23012 implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams 2012-08-25 02:30:23 +01:00
SignpostMarv 58714b0aca minor formatting 2012-08-25 02:30:23 +01:00
SignpostMarv 5203665bb2 refactoring to local variable for cleaner code 2012-08-25 02:30:23 +01:00
SignpostMarv 2a2e120470 since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param 2012-08-25 02:30:23 +01:00
SignpostMarv a8044999fb use SceneObjectPart instead of var 2012-08-25 02:30:23 +01:00
SignpostMarv 3d504261b0 renaming to be similar to equivalent Set command 2012-08-25 02:30:23 +01:00
SignpostMarv 67477290ad stripping superfluous whitespace
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24 17:44:35 +01:00
SignpostMarv 582a256646 immediately returning the string.Join operation instead of checking if the list has members 2012-08-24 17:44:14 +01:00
SignpostMarv d188272462 refactoring using List.ConvertAll<string> 2012-08-24 17:44:14 +01:00
Justin Clark-Casey (justincc) a08687aef3 Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3.

Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv 2ad9d656b3 implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject() 2012-08-24 00:21:42 +01:00
TBG Renfold a3cbda0d74 Removed land checking as suggested by SignpostMarv.
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).

Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold 4f3fabae5b Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
2012-08-24 00:13:14 +01:00
SignpostMarv 4820dfd733 this should be an if-else block in case the non-phys min/max are smaller than the physical min/max 2012-08-22 23:55:01 +01:00
SignpostMarv 481c00f50a refactoring out SetFaceColor 2012-08-20 23:10:25 +01:00
SignpostMarv ede3b9ab07 making use of implicit operators and Util.Clip handling of Vector3 2012-08-20 23:10:25 +01:00
SignpostMarv b863a15a82 single operation for PRIM_COLOR 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
SignpostMarv d72d599056 integrating redundant code into operator 2012-08-18 18:30:00 +01:00
SignpostMarv ca33619e11 Rot2Quaternion is now redundant 2012-08-18 18:30:00 +01:00
SignpostMarv ffdde05bb7 constructor means not having to manually refer to individual properties 2012-08-18 18:29:59 +01:00
SignpostMarv fb84ff96a9 implicit operators mean one does not need to instantiate new objects manually 2012-08-18 18:29:59 +01:00
SignpostMarv 52d7af05bc adding missing refactor for LSL_Vector 2012-08-18 18:29:59 +01:00
Melanie 2a70afeca2 Fix the whitespace formatting error introduced by the last patch 2012-08-18 14:00:10 +01:00
SignpostMarv 5d7751da89 refactoring for Vector3 operator & constructor tweaks 2012-08-18 13:21:55 +01:00
Melanie 9d6fe1224a Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-18 12:57:49 +01:00
SignpostMarv 28d0aff2e3 adding null return to fix building 2012-08-17 23:23:03 +01:00
SignpostMarv 7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv 466d684fbe implemented 2012-08-17 23:23:03 +01:00
SignpostMarv 74f5253a36 attempt to handle InvalidCastException in a manner similar to Second Life 2012-08-17 23:08:24 +01:00
SignpostMarv e9ea911563 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-08-17 18:40:49 +01:00
Melanie 9995421df1 Do a proper null check to avoid the overloaded operator == trap 2012-08-16 02:35:03 +01:00
SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
SignpostMarv 0aa1f1cc3f Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-15 22:58:33 +01:00
Melanie ebbf349c6a Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL 2012-08-15 19:37:16 +01:00
Justin Clark-Casey (justincc) c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-14 21:44:06 +01:00
Melanie fe4c3a37c0 Lay some groundwork for temp attachments. Decouple attachments from inventory. 2012-08-14 00:12:15 +01:00
SignpostMarv 58c630c18e attempt at replicating behaviour of llList2thing functions in SL
Committed with changes. Please don't sign comments with your name. Please
don't use your own coding style, use the OpenSim project style. Please
don't modify unrelated whitespace.

Signed-off-by: Melanie <melanie@t-data.com>
2012-08-13 19:17:19 +01:00
Melanie 926c0b90a1 Release http-in URLs when llResetScript is called 2012-08-07 20:48:22 +01:00
Justin Clark-Casey (justincc) 513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 2012-08-03 02:26:54 +01:00
SignpostMarv cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
Justin Clark-Casey (justincc) 794363421d Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep. 2012-08-01 00:39:37 +01:00
Justin Clark-Casey (justincc) 7609daca38 Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Melanie 3f6dfa92ab Return world rotation on llGetObjectDetails()'s OBJECT_ROT 2012-07-29 16:05:35 +01:00
SignpostMarv 72d29bdb40 LSL/OSSL lacks Math.Min & Math.Max implementations. 2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc) 1133f81dce Remove a couple of compiler warnings pointed out by SignpostMarv 2012-07-27 20:40:25 +01:00
Justin Clark-Casey (justincc) 5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc) bcfc392edf As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman a4281ca014 Enables support for UUIDs to be returned in lists from
modInvoke commands.

Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00
Mic Bowman 644fb6b013 Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Justin Clark-Casey (justincc) 48a5f10be1 Revert "Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.""
This reverts commit 59a29f5f22.
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089

Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-17 23:48:09 +01:00
Justin Clark-Casey (justincc) ecb759c1e5 Fix regression where llGiveInventory() had stopped asking non-owner receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17 23:31:38 +01:00
Justin Clark-Casey (justincc) 59a29f5f22 Revert "refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself."
This reverts commit 58b13d51a7.
2012-07-17 22:56:21 +01:00
SignpostMarv ee7478fa16 sending more user-friendly messages to the script error window rather than the thrown exceptions.
Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16 21:32:38 +01:00
SignpostMarv 84b7ae2573 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv 423101b425 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv e3453dd9ca added in some extra variables, it sometimes thinks it is on the same parcel :(
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv b6cd3b625e adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv 8d59385eea Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc) 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc) fc24563206 Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
Justin Clark-Casey (justincc) c8af20f966 This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Talun 1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc) 8674604ff5 regrade osFormatString, osMatchString and osReplaceString to VeryLow.
I can't see that these present any real hazard to sim functioning.
2012-07-05 21:10:59 +01:00
Justin Clark-Casey (justincc) 951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc) 7b327848d0 Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned dictionary 2012-07-04 22:21:47 +01:00
Justin Clark-Casey (justincc) 2f998fce1f refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 22:00:39 +01:00
Justin Clark-Casey (justincc) 1816ecb747 refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe 2012-07-04 21:57:57 +01:00
Justin Clark-Casey (justincc) eacba4fc0b refactor: use existing GetInventoryItem() in GetScriptByName(), itself renamed from ScriptByName() 2012-07-04 21:54:30 +01:00
Justin Clark-Casey (justincc) 9fac7fd932 refactor: In llGetInventoryType() use existing GetInventoryItem() 2012-07-04 21:50:52 +01:00
Justin Clark-Casey (justincc) f2b0377c28 refactor: In llGetInventoryCreator() use existing GetInventoryItem() 2012-07-04 21:49:21 +01:00