Commit Graph

22029 Commits (b43ce909aa1bf8be0136b3b7325c9be84939db32)

Author SHA1 Message Date
UbitUmarov 4206c1248f same thing on another lock(acd) 2014-09-24 01:51:36 +01:00
UbitUmarov d96fe6eaf5 replace a lock on a unkown origin object with a lock on a well defined
one.
2014-09-24 01:37:51 +01:00
UbitUmarov 6d2cdd31fe populate collision lists with LinkNumber, and detected structure in
Xengine
2014-09-23 23:59:05 +01:00
UbitUmarov ac09dd9946 Merge branch 'master' into ubitworkmaster 2014-09-23 23:28:38 +01:00
Melanie Thielker 80f3e8edbc Fix stupid stuff. 2014-09-24 00:21:14 +02:00
UbitUmarov f37364b56f Merge branch 'master' into ubitworkmaster 2014-09-23 23:20:28 +01:00
Melanie Thielker a6b27a7aa4 Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
Melanie Thielker 309cfeff88 If an agent is logging in, rather than teleporting, make sure all known
circuits for that agent are closed.
2014-09-23 21:53:09 +02:00
UbitUmarov 992bd703e7 fix building state logic... 2014-09-23 00:04:03 +01:00
UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 2014-09-22 23:32:55 +01:00
UbitUmarov c82e456345 debug show stack trace 2014-09-22 21:13:36 +01:00
Melanie Thielker 4cc552162e Merge branch 'ubitworkmaster' 2014-09-22 18:50:06 +02:00
Melanie Thielker 0bfba122f0 When a ghosted avatar is removed, also remove any remaining CAPS 2014-09-22 18:49:08 +02:00
UbitUmarov ea4a526095 a few more changes on link/unlink 2014-09-22 16:09:39 +01:00
UbitUmarov b7fca5bcac same in a few more spots 2014-09-22 14:44:47 +01:00
UbitUmarov fe3c1b9e98 send to world or backup, after setting finding information 2014-09-22 14:32:56 +01:00
UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 2014-09-22 13:59:23 +01:00
UbitUmarov e25849e1c4 remove redundant lock 2014-09-21 23:39:50 +01:00
UbitUmarov a70ed79c39 compile fix 2014-09-21 23:26:17 +01:00
UbitUmarov d1ccc6d5cc release lock a bit sooner when not needed, add a try on more complex db
store call
2014-09-21 23:23:20 +01:00
UbitUmarov f95bb53371 remove LockItemsForRead(false) without previus call with true 2014-09-21 23:02:02 +01:00
UbitUmarov adda696cd0 protect getting the item 2014-09-21 22:46:44 +01:00
UbitUmarov 51ec2d83ac remove redundant code 2014-09-21 22:43:17 +01:00
Melanie Thielker 640f3f3074 A stab at brute force fixing the locking - one, make m_itemLock volatile, two,
reset the lock even if the write lock is not apparently held.
2014-09-21 19:24:15 +02:00
Melanie Thielker 4002cd96a5 When sending http requests, close the response stream instead of waiting
for the finalizer to do it, if it ever does.
2014-09-20 20:42:07 +02:00
UbitUmarov 9c552212a9 exclude npcs from baked cache 2014-09-19 16:51:51 +01:00
UbitUmarov 242bb425f3 fix positions on same frames transitions 2014-09-19 01:07:20 +01:00
UbitUmarov f35f90bd72 dont give a ring to each asset request, just one to rule them all, i mean
thread not ring
2014-09-18 19:40:59 +01:00
UbitUmarov 6e015125c5 Merge branch 'master' into ubitworkmaster 2014-09-17 21:48:36 +01:00
UbitUmarov ce8ea55f4e ... and a few more.. 2014-09-17 17:25:07 +01:00
UbitUmarov 060984502e and another one 2014-09-17 17:00:13 +01:00
UbitUmarov 9f07c64690 another close() 2014-09-17 16:51:07 +01:00
UbitUmarov df389dceb8 add some _response.close. RestClient still looks bad. It should be a
proper IDisposable object.
2014-09-17 16:19:00 +01:00
UbitUmarov 9bf3e2a257 dispose some tmp streams 2014-09-17 15:36:22 +01:00
UbitUmarov f254761649 turn off Nangle on users of ServivePointManager like webrequests 2014-09-17 14:47:36 +01:00
UbitUmarov 1953a0f4e0 Dont add to physics in a child update. It is missing several checks like
sit. makeroot should to it
2014-09-17 13:36:39 +01:00
UbitUmarov affcdcce8b try to send fly state on tps 2014-09-16 21:25:06 +01:00
Melanie Thielker 8014ce7f1a Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it. 2014-09-15 23:15:27 +02:00
Melanie Thielker d43d3df724 Reinstate closing the client if CloseAgen returns false. This was part
of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov 3d9f25a19d revert changes to m_pendingCache and remove client close if there is no
SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov 52cde5fe96 Merge branch 'master' into ubitworkmaster 2014-09-14 01:18:03 +01:00
UbitUmarov 908e0e1cef do not use a blind expire of m_pendingCache. Entries must be valid while
respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker 8ab5f2ce84 When CloseAgnt is called with an agent id that doesn't have a presence, check for stray clients and clean them up instead of failing. 2014-09-13 16:39:56 +02:00
Melanie Thielker 42b2248960 If a client's SceneAgent is null, that client is not fully logged in or
crashed while logging out. Don't reuse it, create a new one.
2014-09-13 00:49:32 +02:00
UbitUmarov ffe5ede550 taskInventory request: give each transfer a diferent filename, Add more
agressive lock
2014-09-12 11:48:43 +01:00
UbitUmarov df8eae1957 handle AO sit ground case 2014-09-10 20:55:00 +01:00
UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
2014-09-10 19:30:57 +01:00
Melanie Thielker 0caa59b286 Fix a nullref that can hit Vivox voice 2014-09-10 02:43:51 +02:00
UbitUmarov 724d174a77 it its a default ( internal ) animation return its name in lower case 2014-09-09 23:36:10 +01:00
UbitUmarov 13cb6ef6ef remove the check animState == anim for same reasons 2014-09-09 23:30:31 +01:00
UbitUmarov 4842806ea8 look for animation on part inventory before default animations, so
user can use same name. Search directly on default animations using
 uppercase.
2014-09-09 23:22:36 +01:00
UbitUmarov e37fd5e716 force update of movement animation 2014-09-09 22:27:21 +01:00
UbitUmarov 9d815e2d2a on SetAnimationOverride do a UpdateMovementAnimations(); 2014-09-09 22:07:03 +01:00
UbitUmarov 016e58e354 *test* 2014-09-09 21:53:27 +01:00
Melanie Thielker 87a4abac50 Plumb the rest of the serverside AO 2014-09-09 20:50:41 +02:00
Melanie Thielker 339904bc52 Merge branch 'ubitworkmaster' 2014-09-09 20:16:43 +02:00
Melanie Thielker 2d2823f1de Add some case magic and send an anim pack when an override is set 2014-09-09 20:16:02 +02:00
UbitUmarov 002a2deaf9 add full delete if uuid iz zero and state is ALL 2014-09-09 19:09:06 +01:00
UbitUmarov 46abe0c86d Merge branch 'master' into ubitworkmaster 2014-09-09 13:54:00 +01:00
UbitUmarov 683f2cc892 only cancel attchment needed update type on sending sheduled updates.
This is wrong but its as original worked
2014-09-09 13:32:22 +01:00
UbitUmarov 4ed3461573 huds bug fix 2014-09-09 05:20:43 +01:00
Melanie Thielker 347c5b3070 Add perms check 2014-09-09 05:20:53 +02:00
UbitUmarov f4efa25820 remove messing with KeyframeMotion on attach 2014-09-09 03:54:27 +01:00
UbitUmarov b732ee8d27 dont force Phantom on attachments, breaking no mod objects if wear by
mistake
2014-09-09 03:47:51 +01:00
UbitUmarov 136749c651 drop attachments with original physical proprieties 2014-09-09 03:45:26 +01:00
Melanie Thielker aa84ad369c Add some forgotten calls 2014-09-09 04:35:08 +02:00
Melanie Thielker d2324b64c7 Add missing file 2014-09-09 04:12:58 +02:00
Melanie Thielker 18023169e7 Actually do the overriding 2014-09-09 04:12:10 +02:00
Melanie Thielker 5376d0a97b Also check standard anim names 2014-09-09 03:31:04 +02:00
UbitUmarov 17154fbffa set default LinksetPhysPrims to 0 so max number of prims for physical
object is disabled
2014-09-09 02:22:07 +01:00
UbitUmarov d00aa403e0 Merge branch 'master' into ubitworkmaster 2014-09-09 02:05:44 +01:00
Melanie Thielker e775e1a317 make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments 2014-09-09 03:03:27 +02:00
Melanie Thielker f2390f7c72 Plumb llSetAnimationOverride 2014-09-09 03:01:05 +02:00
UbitUmarov 51697944b6 dont send fullObjectUpdate on deselect 2014-09-09 00:09:39 +01:00
UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 2014-09-08 23:58:49 +01:00
UbitUmarov 93143ba012 on drop send full update on root prim, terse on others ( as sl ). Fix
count down of number of physicial prims on attach, if removing them
2014-09-08 23:44:29 +01:00
UbitUmarov 25b4e268a3 change attachment drop, to make object Phanton. THis is not as SL, but
rez position is automatic and object interpenetrations will
 happen including with the avatar, with the usual ugly effects.
2014-09-08 11:16:59 +01:00
UbitUmarov 2d352e6348 *NEEDS more testing* on attachment drop: fix adding prims to physics
engine, remove disturbing phantom flag. On attach: fix removing prims from
physics engine, delete any keyframeMotion, remove physical flag. This is
 executed in all attachs possible only need on attach from the scene (?),
 but its where original code removed only root part from physics engine
2014-09-08 02:19:53 +01:00
UbitUmarov cf1d58d164 do not send objectproprieties on sop.SetGroup(). I many cases this will
arrive before creating the object in viewer with respective full update
2014-09-05 15:16:13 +01:00
UbitUmarov 25bc349ec9 near region check on tp needs to be a full current view check.
sp.KnownRegions is unreliable for this.
2014-09-05 12:28:57 +01:00
UbitUmarov 0514679b15 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
throttle and makes more packets to be sent in bursts and not in steady
 state flow.
2014-09-02 18:51:49 +01:00
UbitUmarov 6611e75a2b void time change between gettime calls 2014-09-02 16:11:46 +01:00
UbitUmarov 50433e089b *needs testing, not that good* change throttles math using floats and not
int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting...
2014-09-02 15:48:59 +01:00
UbitUmarov 18de5c8a2d make use of it in GetMeshModule, and meshs are Assets not Task itens,
reduce MeshModule impact on udp rate
2014-08-29 16:30:49 +01:00
UbitUmarov 7351d92a76 add method to get a category throttle rate 2014-08-29 16:19:30 +01:00
UbitUmarov fd0a635302 reduce burst 2014-08-29 15:13:46 +01:00
UbitUmarov 438798202f replace the tick() by a limit on the maximum number of tokens that can be
acumulated ( variable named BurtRate, not exactly a rate...)
2014-08-29 13:26:30 +01:00
UbitUmarov 6f590c2f79 disable first drip 2014-08-29 00:05:57 +01:00
UbitUmarov 986863a0cd try to reduce insane high data rate udp bursts. This needs testing on a
region with a lot of contents. Should not affect much average rates.
2014-08-28 22:26:03 +01:00
UbitUmarov 894b5c10c6 remove misplaced comment 2014-08-28 18:54:08 +01:00
UbitUmarov 9839904ebe try to make sense of throttle rate limits 2014-08-28 18:51:55 +01:00
UbitUmarov 5a2d4fd47f add some functions for estimation of number of bytes that can be send in a category in specified time 2014-08-28 16:49:32 +01:00
UbitUmarov ff4df688ba send all presences terseupdates in same batch 2014-08-28 12:55:31 +01:00
UbitUmarov ade4bf69b1 if we send wearables with ThrottleOutPacketType.HighPriority, then we
should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 10:38:31 +01:00
UbitUmarov 38fc1cc445 try to make child presence know its root region. Incomplete, some paths dont send the information. 2014-08-28 00:44:59 +01:00
UbitUmarov b871029a30 dont create a cadu that is not used. Add a root region global position 2014-08-27 18:05:40 +01:00
UbitUmarov 73cdafd6c9 dont mess throotles values sent to child presences. Some cleanup 2014-08-27 15:57:12 +01:00
Melanie Thielker 012d0b07bc Merge branch 'ubitworkmaster' 2014-08-27 11:25:17 +02:00
UbitUmarov 1e888d61ca enqueue also if m_nextPackets[category] is not null. This is really the
top element of a category queue, equivalente to using a queue.peek() if
 avaiable
2014-08-27 01:33:09 +01:00
UbitUmarov 07ee101a05 bug fix. Was not deleting attachments if on public parcel 2014-08-27 01:09:11 +01:00
UbitUmarov 620443f858 on TPs to nearby regions, only send kills if needed by parcel privacy 2014-08-27 00:37:05 +01:00
UbitUmarov 92b0b27caf dont append acks to a resend packet 2014-08-26 17:42:44 +01:00
UbitUmarov dde2ac2544 still testing 2014-08-26 02:22:25 +01:00
UbitUmarov 3ee6144d0c even less kills on tps 2014-08-26 00:00:21 +01:00
UbitUmarov 6857afe2a4 *test* back to no sog kills, little retouch on attachment updates,
NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov 75cbe620c0 *test* cleanup the bugs nest 2014-08-25 22:45:31 +01:00
UbitUmarov c24601bc6a change enconding of attachment updates NameValue and State fields 2014-08-25 21:49:39 +01:00
Melanie Thielker 56081dc5e1 Merge branch 'ubitworkmaster' 2014-08-25 20:33:12 +02:00
UbitUmarov b1f14ad62f back to just kills 2014-08-25 14:15:53 +01:00
UbitUmarov 385fcbb75e *test* send kills and hack 2014-08-25 13:58:50 +01:00
UbitUmarov 094d8686e5 put back the kills on tp where they belong 2014-08-24 02:23:00 +01:00
UbitUmarov d5814ccf65 *test* move sending kills to before sending the update, this breaks tp
abort
2014-08-24 01:04:32 +01:00
UbitUmarov f4a6be8654 clean sendKill a bit, remove a IsChild that is set too early in a calling
path
2014-08-24 00:44:14 +01:00
UbitUmarov 06b6238d00 send avatar kills after attachments, send otherattachments before rest of
sog ( updates will mess this again but well... )
2014-08-23 22:24:28 +01:00
UbitUmarov d55041d934 on updates, send rotations using livomv Quaternion.toBytes() again 2014-08-23 21:13:30 +01:00
UbitUmarov 63d1916f51 Remove entities from updates queues on kill. Do it sync so enqueues after
the kill work
2014-08-23 20:59:11 +01:00
Melanie Thielker 9ce1fd7a3c Merge branch 'avination-current' 2014-08-23 19:39:31 +02:00
Melanie Thielker 1fc5dadc60 Add an admin message to refesh a region's map tile. Will be used to periodically
rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
Melanie Thielker 3341bbbc3b Merge branch 'avination-current' 2014-08-23 19:12:12 +02:00
Melanie Thielker 39e052982b Fix a null ref that will cause an exception if a grid region doesnt' specify a URI. 2014-08-23 19:10:15 +02:00
Melanie Thielker 5f51abada9 If GridUserService is asked for a nonexistent user, bail gracefully 2014-08-23 18:17:33 +02:00
Melanie Thielker d34599b1a5 If GridUserService is asked for a nonexistent user, bail gracefully 2014-08-23 18:16:11 +02:00
Melanie Thielker 1a7efc2c64 Change the map tile system to be multi-grid hosting compatible
Conflicts:

	OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
2014-08-23 17:33:14 +02:00
Melanie Thielker cbd7c7b9ec Change the map tile system to be multi-grid hosting compatible 2014-08-23 17:27:01 +02:00
UbitUmarov 8fd836c299 back to sending attachment sog kills in place of the hack. This is the
official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov 1aa335078a sop SendFullUpdate() goes by presence if it is a attachment 2014-08-22 21:54:00 +01:00
UbitUmarov 0295e6822d some cleanup ( well or not ) 2014-08-22 20:01:07 +01:00
UbitUmarov 9a8d8d2130 Merge branch 'master' into ubitworkmaster 2014-08-22 01:06:43 +01:00
UbitUmarov c95fd60806 revert the kills, they seem even worse 2014-08-22 00:28:05 +01:00
UbitUmarov 0da7f8e863 silly... 2014-08-22 00:01:50 +01:00
UbitUmarov be02fb3904 replace hack by sog kills on tp out 2014-08-21 23:43:06 +01:00
UbitUmarov d5bb80798d make the hack more extensive. Forbid sog/sop updates if Intransit but
release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov 6674548af0 replace AgentHasMovedAway + KillEntity by a hacked version on teleports 2014-08-21 22:42:45 +01:00
UbitUmarov ad83b18634 some cleanup.. 2014-08-21 14:07:55 +01:00
UbitUmarov b68c814bc6 ... 2014-08-21 10:53:59 +01:00
UbitUmarov 114144407b variations.. 2014-08-21 09:32:36 +01:00
UbitUmarov 5f1cb6542d test 2014-08-21 06:35:11 +01:00
UbitUmarov ad6f942279 add filter sog updates 2014-08-21 06:11:19 +01:00
UbitUmarov d98d64a61a bug fix 2014-08-21 05:28:35 +01:00
UbitUmarov d2f3a19838 test 2014-08-21 05:00:51 +01:00
UbitUmarov 6acfa77919 test 2014-08-21 04:35:04 +01:00
UbitUmarov 87f03c040c bad test 2014-08-21 04:07:23 +01:00
Melanie Thielker f06f13b59d Merge branch 'ubitworkmaster' 2014-08-21 02:38:57 +02:00
UbitUmarov 5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov ea1c232f92 revert droping udp packet resends after 6 retries, keep resending. 2014-08-21 00:08:43 +01:00
UbitUmarov 88587b4e73 reserve updates priority queue 2 for attachments, send them by it on
BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
 since they will block everything. Changed distance to priority math,
 keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov 542118adf1 remove from use the UpdatesResend on resending udp packets. Just resend
the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov 16cf3967b4 Reserve a extra localID for a presence ( it will be localID + 1 ) 2014-08-20 17:54:23 +01:00
UbitUmarov b21b6532b0 sending attachment kills before putting them back doesnt cover all cases
and seems heavy for viewers
2014-08-20 17:48:10 +01:00
Melanie Thielker 24b4f6ad7b Merge branch 'ubitworkmaster' 2014-08-20 04:39:48 +02:00