Commit Graph

17576 Commits (ba2792bd1ff2237a1083452a7aba88844a7489e0)

Author SHA1 Message Date
Olivier van Helden and Gudule Lapointe (Speculoos.net) 0e3053e4c9 DST settings to match client default Pacific Time (mantis #5972) 2012-04-24 20:22:34 +01:00
Justin Clark-Casey (justincc) c6f30e044b Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
2012-04-24 20:15:10 +01:00
Diva Canto fd27988978 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-23 21:29:18 -07:00
Justin Clark-Casey (justincc) 6c21e15cb9 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-24 00:32:01 +01:00
Justin Clark-Casey (justincc) 40e37d8b78 Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc) b798b32b19 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc) 1f8d1bcdcf Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc) 60065f06b3 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Talun 679da63da6 Mantis 5977 Corrections to llRegionSayTo
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
Justin Clark-Casey (justincc) 49ed68e98c refactor: simply some properties code in BasicPhysicsPlugin 2012-04-22 20:28:12 +01:00
Justin Clark-Casey (justincc) 58c890df5d Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-22 20:03:34 +01:00
Justin Clark-Casey (justincc) 8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22 19:51:51 +01:00
Justin Clark-Casey (justincc) ae2b8f7007 Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths. 2012-04-21 03:42:54 +01:00
Justin Clark-Casey (justincc) f609594595 refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. 2012-04-21 03:23:51 +01:00
Justin Clark-Casey (justincc) 77a7de87e1 Add test for setting physics in a linkset 2012-04-21 02:45:16 +01:00
Justin Clark-Casey (justincc) d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-21 01:51:57 +01:00
Justin Clark-Casey (justincc) 9ac48b2aff Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
2012-04-21 01:43:09 +01:00
Justin Clark-Casey (justincc) 17bf2a62db Add test for correct physics status on linking two physics objects
Also fixes last build break.
2012-04-21 01:09:42 +01:00
Justin Clark-Casey (justincc) 71900968b2 refactor: extract common setup code in SceneObjectStatusTests 2012-04-21 01:01:24 +01:00
Justin Clark-Casey (justincc) ae789f6c16 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-21 00:55:27 +01:00
Justin Clark-Casey (justincc) 06552f217e Add TestSetPhysics() to SOP status tests 2012-04-21 00:54:48 +01:00
Justin Clark-Casey (justincc) 7a574be3fd Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
2012-04-21 00:12:07 +01:00
Justin Clark-Casey (justincc) c8307cdf1e Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973
2012-04-20 23:35:11 +01:00
Justin Clark-Casey (justincc) 566327a948 If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position
This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966
2012-04-20 23:24:24 +01:00
Justin Clark-Casey (justincc) 75f117484b Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size. 2012-04-20 03:57:22 +01:00
Justin Clark-Casey (justincc) cba64ebc79 Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs 2012-04-20 03:46:33 +01:00
Justin Clark-Casey (justincc) 4ac2f839bd Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage() 2012-04-20 03:32:38 +01:00
Garmin Kawaguichi 63cda3a6d0 concerns GenericSystemDrawing.cs
in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution

Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
2012-04-20 03:26:02 +01:00
Justin Clark-Casey (justincc) f3dda2d85d Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-20 03:12:25 +01:00
Justin Clark-Casey (justincc) 2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Melanie beb7b8d189 Fix a logic error in app domain creation 2012-04-18 23:23:37 +01:00
Melanie 7a255efdb2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-04-18 20:07:32 +01:00
Melanie ea73a03553 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-18 20:01:41 +01:00
Justin Clark-Casey (justincc) c85f9d681a On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Justin Clark-Casey (justincc) b430c0162c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc) 859646ef5c minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-17 23:54:51 +01:00
Mic Bowman 84891930aa clean up some more logging spam in the jsonstore modules 2012-04-17 14:23:43 -07:00
Mic Bowman 4db518b9a3 Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman 2d45ba47ac add configuration for jsonstore module, disabled by default 2012-04-17 13:55:00 -07:00
Mic Bowman 5ff2bda587 This commit adds a new optional region module, JsonStore, that provides structured
storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.

The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.

Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman 4bb72c9ffe make the namespace for the ScriptModuleComms consistent with its file system location 2012-04-17 13:45:03 -07:00
Justin Clark-Casey (justincc) cca6b6bd0d Add TestGetChildPartPositionAfterObjectRotation() 2012-04-17 02:14:10 +01:00
Justin Clark-Casey (justincc) 2f2181683c Add test TestGetChildPartPosition() 2012-04-17 01:51:13 +01:00
Justin Clark-Casey (justincc) 7e1ab216e3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc) 24a0cc5261 refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun 5655239f44 Null reference in llGetObjectMass on a seated avatar. 2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc) e6ec83125b Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc) 572440cd23 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc) 1bb3873338 Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc) f213f55586 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00