dahlia
e3bd10829f
remove some cruft from last commit
2010-10-18 04:26:23 -07:00
dahlia
7fa3335fd5
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-18 04:17:36 -07:00
Teravus Ovares (Dan Olivares)
0308982c58
one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:45:25 -04:00
dahlia
bcdd03c1cf
more work in progress on mesh physics - still non-functional
2010-10-14 20:25:31 -07:00
dahlia
2d88394cd5
laying some groundwork for mesh physics
2010-10-14 13:10:03 -07:00
Teravus Ovares (Dan Olivares)
cf61cf7b32
* Make line endings consistant in Meshmerizer.cs
2010-10-09 13:50:53 -04:00
dahlia
9391c3ffee
add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
2010-10-07 19:34:46 -07:00
Melanie
d0c271adc6
Typo fixes
2010-09-26 18:06:23 +01:00
BlueWall
b0b4782a2b
adding configurable j2kDecodeCache path
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
dahlia
5e719d13ef
fix sculpt normal direction for mirrored plane sculpts
2010-05-24 19:15:04 -07:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
dahlia
eb6d63ab8e
improve handling of undersize sculpt textures
2010-05-06 23:02:24 -07:00
dahlia
39c5ddc837
corrections for face numbering and uv mapping, mostly for spheres - sync with PrimMesher r56
2010-05-06 22:08:59 -07:00
dahlia
5d1e9947ed
Sculpt meshing refactoring - improves mesh accuracy and UV mapping
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Sync with PrimMesher r55
2010-05-06 21:36:27 -07:00
John Hurliman
65c1fbc14d
Fixing line endings
2010-03-15 20:54:48 -07:00
dahlia
1e73e16fd0
flip UVs for profile faces
2010-03-13 18:41:36 -08:00
dahlia
41a98b902b
correct some references which could produce erroneous prim face numbers
2010-03-12 22:05:22 -08:00
dahlia
1d14cf8c3f
some improvements to sculptmap alpha handling and LOD
2010-03-12 21:21:28 -08:00
dahlia
8ae3df22a2
clean up some cruft
2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc)
6d88c96e01
minor: remove mono compiler warning
2009-11-11 18:49:05 +00:00
dahlia
3e22bb24f5
add an overload to _SculptMesh for meshing from a list of coordinates
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add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Justin Clark-Casey (justincc)
3274bc39c8
minor: remove some mono compiler warnings
2009-11-09 17:43:32 +00:00
dahlia
82554e9a89
Delete depricated extrusion methods and redirect to universal extrude method.
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Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman
2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
2009-10-28 01:48:53 -07:00
John Hurliman
e31024f08b
Print the exception message when CSJ2K decoding fails for sculpty textures
2009-10-28 01:30:39 -07:00
John Hurliman
f5cad91578
* Switched from OpenJPEG to CSJ2K in Meshmerizer
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* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
John Hurliman
119cf80e13
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
2009-10-26 15:52:59 -07:00
John Hurliman
730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
2009-10-19 15:19:37 -07:00
Jeff Ames
0d29614ca1
Formatting cleanup.
2009-10-19 08:58:03 +09:00
John Hurliman
2f2eeb6731
Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been decoded to allow garbage collection on it
2009-10-18 02:53:36 -07:00
John Hurliman
3828b3c0e8
* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
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* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
dahlia
7b4183d7a0
sync PrimMesher with r46
2009-10-11 02:12:17 -07:00
dahlia
41b27ef064
disambiguate System.Path (preparation for new PrimMesher)
2009-10-11 01:30:24 -07:00
Dan Lake
6d52974c5f
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-05 12:45:41 +01:00
dahlia
5c593f3892
only cache mesh if meshing was successful
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re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
dahlia
95ebb7794c
flexible extrusion shape defaults to linear
2009-10-04 02:59:12 -07:00
dahlia
0cbd9eee2f
Exclude sculpt proxies from mesh caching
2009-10-04 02:14:13 -07:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Diva Canto
1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
2009-09-30 20:27:40 -07:00
Jeff Ames
f00126dc2d
Add copyright header. Formatting cleanup.
2009-09-29 08:32:59 +09:00
dahlia
fb2cabd6b3
corrections to viewerMode AddPos()
2009-09-25 13:01:48 -07:00
Dan Lake
1b2828f5d8
Meshmerizer stores dictionary of unique Meshes keyed on construction parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE
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Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
2009-09-24 18:20:59 -07:00
dahlia
6cf610bc44
eliminate unnecessary storage of mesh objects which are no longer necessary after recent startup optimizations
2009-09-02 17:40:55 -07:00
Jeff Ames
56ddd6828c
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
Melanie
c89fc36f28
Applying Mantis #4079 . Thank you, dslake
2009-09-01 02:17:08 +01:00
dahlia
21e62e87c7
starting to refactor path generation out of prim extrusion
2009-08-03 22:59:47 -07:00
Dahlia Trimble
6c94ce1cca
Flag certain meshes to avoid vertex list compaction. This should help speed up meshing time at startup.
2009-07-30 07:06:23 +00:00
Dahlia Trimble
73251ed346
add a constructor overload and an AddPos method to SculptMesh
2009-07-14 06:09:18 +00:00