bc01c27c8a 
								
							
								 
							
						 
						
							
							
								
								Replace two connecting bots state booleans in pCampbot with a single state machine.  
							
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							Also adds "show status" command to pCampbot that currently just shows bot connecting state 
							
						 
						
							2014-09-23 17:28:02 +01:00  
				
					
						
							
							
								 
						
							
							
								95aade7fdb 
								
							
								 
							
						 
						
							
							
								
								When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=7311  
							
						 
						
							2014-09-23 17:27:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7ff27e32bc 
								
							
								 
							
						 
						
							
							
								
								Add cinderblocks and bobshaffer2 to contributors.  
							
							
							
						 
						
							2014-09-23 17:27:22 +01:00  
				
					
						
							
							
								 
						
							
							
								89c153ca7f 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
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							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-23 17:27:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a6c79fe956 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
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							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-23 17:27:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1e5c3f26f0 
								
							
								 
							
						 
						
							
							
								
								Make BulletSim thread be ThreadPriority.Highest if running  
							
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							Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  applied
For test purposes 
							
						 
						
							2014-09-16 18:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e6df61fbe9 
								
							
								 
							
						 
						
							
							
								
								Make outboudn and packet inbox handling threads highest priority.  
							
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							Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  (not recommended) applied.
For assessment purposes. 
							
						 
						
							2014-09-16 18:27:08 +01:00  
				
					
						
							
							
								 
						
							
							
								5991a98d80 
								
							
								 
							
						 
						
							
							
								
								Set ThreadPriority on main scene thread to highest.  
							
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							This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696  applied 
							
						 
						
							2014-09-16 18:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c4ed67aeee 
								
							
								 
							
						 
						
							
							
								
								Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c'  
							
							
							
						 
						
							2014-09-09 18:55:38 +01:00  
				
					
						
							
							
								 
						
							
							
								258de1f17f 
								
							
								 
							
						 
						
							
							
								
								For stat names containing periods, replace with '#' rather than throw exception  
							
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							In relation to http://opensimulator.org/mantis/view.php?id=7317  
							
						 
						
							2014-09-09 18:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								f8fa76c09f 
								
							
								 
							
						 
						
							
							
								
								Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".  
							
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							Defaults to 0
Level 1 currently does verbose logging about every queued and processed job. 
							
						 
						
							2014-09-09 18:42:02 +01:00  
				
					
						
							
							
								 
						
							
							
								0b7736b861 
								
							
								 
							
						 
						
							
							
								
								Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.  
							
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							Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance. 
							
						 
						
							2014-09-09 18:26:41 +01:00  
				
					
						
							
							
								 
						
							
							
								a086adf427 
								
							
								 
							
						 
						
							
							
								
								Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently  
							
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							Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client. 
							
						 
						
							2014-09-09 18:14:56 +01:00  
				
					
						
							
							
								 
						
							
							
								e76cc35409 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-09-09 17:22:09 +01:00  
				
					
						
							
							
								 
						
							
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
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							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e4d16e6795 
								
							
								 
							
						 
						
							
							
								
								Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.  
							
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							For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. 
							
						 
						
							2014-09-04 18:24:59 +01:00  
				
					
						
							
							
								 
						
							
							
								73e20b7f5f 
								
							
								 
							
						 
						
							
							
								
								For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes.  
							
							
							
						 
						
							2014-09-04 00:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								0692ebfbc6 
								
							
								 
							
						 
						
							
							
								
								Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats  
							
							
							
						 
						
							2014-09-04 00:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4b04d22899 
								
							
								 
							
						 
						
							
							
								
								Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.  
							
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							Also remove bulletsim monitored thread from watchdog on shutdown. 
							
						 
						
							2014-09-03 23:53:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6e6512eb4a 
								
							
								 
							
						 
						
							
							
								
								Make bulletsim thread alarm if no update for 5 seconds.  
							
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							The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason. 
							
						 
						
							2014-09-03 23:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								29400538b7 
								
							
								 
							
						 
						
							
							
								
								minor: fix indenting from previous commit  b08ab1e 
							
							
							
						 
						
							2014-09-03 23:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								b08ab1e375 
								
							
								 
							
						 
						
							
							
								
								If BulletSim is running on its own threads, start this thread via the thread watchdog.  
							
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							This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name. 
							
						 
						
							2014-09-03 23:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e19d1ecce8 
								
							
								 
							
						 
						
							
							
								
								Cleanup some unused code and configuration entries  
							
							
							
						 
						
							2014-09-03 17:09:57 -04:00  
				
					
						
							
							
								 
						
							
							
								40c579addf 
								
							
								 
							
						 
						
							
							
								
								Don't show the ScrLPS data twice in the WebStats based statistics page.  
							
							
							
						 
						
							2014-09-03 14:17:37 -04:00  
				
					
						
							
							
								 
						
							
							
								3e5bc75f89 
								
							
								 
							
						 
						
							
							
								
								Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14  http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02 . Find the binaries, sources and README in ./share/32BitLaunch if needed.  
							
							
							
						 
						
							2014-09-03 13:00:09 -04:00  
				
					
						
							
							
								 
						
							
							
								e8ca900ef8 
								
							
								 
							
						 
						
							
							
								
								Move the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14  http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02 .  
							
							
							
						 
						
							2014-09-03 12:57:29 -04:00  
				
					
						
							
							
								 
						
							
							
								a129e9e351 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-09-03 00:26:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ac866a1c46 
								
							
								 
							
						 
						
							
							
								
								Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.  
							
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							Defaults to true.  For test purposes. 
							
						 
						
							2014-09-03 00:25:56 +01:00  
				
					
						
							
							
								 
						
							
							
								d582db6132 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
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							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:39:52 +01:00  
				
					
						
							
							
								 
						
							
							
								3c7eacf39b 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
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							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:35:03 +01:00  
				
					
						
							
							
								 
						
							
							
								cd6f73392a 
								
							
								 
							
						 
						
							
							
								
								Reinsert OpenMetaverse.dll from commit  fbdf507 from an accidental replace in  f1f935e 
							
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							This only affected pCampbot. 
							
						 
						
							2014-09-02 19:00:14 +01:00  
				
					
						
							
							
								 
						
							
							
								1559a3a099 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-09-02 18:34:54 +01:00  
				
					
						
							
							
								 
						
							
							
								473c559478 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, if an avatar is sitting then return it's velocity relative to the region rather than relative to its seat.  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=7175  
							
						 
						
							2014-08-30 01:09:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bb7c88805a 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY return the avatar's velocity and not always Vector3.Zero.  
							
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							This completes http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:58:47 +01:00  
				
					
						
							
							
								 
						
							
							
								4d8bc007e2 
								
							
								 
							
						 
						
							
							
								
								minor: fix wrong indentation in previous commit 0cc3cd  
							
							
							
						 
						
							2014-08-30 00:54:36 +01:00  
				
					
						
							
							
								 
						
							
							
								0cc3cdfb4e 
								
							
								 
							
						 
						
							
							
								
								As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT return the avatar's rotation.  
							
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							This is already the behaviour of OBJECT_POS.
Partially satisfies http://opensimulator.org/mantis/view.php?id=7177  
							
						 
						
							2014-08-30 00:48:59 +01:00  
				
					
						
							
							
								 
						
							
							
								a02dae566c 
								
							
								 
							
						 
						
							
							
								
								Fix issue where moving a seated avatar would not adjust their subsequent stand position.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-08-30 00:26:18 +01:00  
				
					
						
							
							
								 
						
							
							
								099212167b 
								
							
								 
							
						 
						
							
							
								
								Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB  
							
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							As per http://wiki.secondlife.com/wiki/LlSetStatus 
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset. 
							
						 
						
							2014-08-29 23:40:21 +01:00  
				
					
						
							
							
								 
						
							
							
								1b75ec5647 
								
							
								 
							
						 
						
							
							
								
								Ignore whitespace when reading serialized XML objects.  
							
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							This was previously effectively being done by XmlDocument in the multiple passes through the XML.
This change tells XmlReader to ignore whitespace.  This also means changing arguments to use XmlReader instead of XmlTextReader (a descendent of XmlReader) directly.
XmlReader.Create() has been the recommend way to create XML readers since .NET 2.0 as per MS SDK and is the only way to specific ignore whitespace settings. 
							
						 
						
							2014-08-29 19:08:23 +01:00  
				
					
						
							
							
								 
						
							
							
								3555c0c3f3 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was not meant to indent the input xml  
							
							
							
						 
						
							2014-08-29 18:14:47 +01:00  
				
					
						
							
							
								 
						
							
							
								305c3e668a 
								
							
								 
							
						 
						
							
							
								
								Add regression test for deserializing xml objects with more than one non-root part.  
							
							
							
						 
						
							2014-08-29 18:06:29 +01:00  
				
					
						
							
							
								 
						
							
							
								1a3ffda852 
								
							
								 
							
						 
						
							
							
								
								minor: Eliminate more unnecessary code copying individual parameters for Vector3 copying in Scene - this is not necessary as Vector3 is a value type  
							
							
							
						 
						
							2014-08-28 18:37:34 +01:00  
				
					
						
							
							
								 
						
							
							
								f132f642b2 
								
							
								 
							
						 
						
							
							
								
								On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.  
							
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							Reading large XML documents (e.g. complex attachments) is CPU expensive - this must be done as few times as possible (preferably just once).
Reading these documents into XmlDocument is also more resource intensive than using XmlTextReader, as per Microsoft's own publication "Improve .NET Application Performance and Scalability"
Optimization of other cases will follow if this change is successful. 
							
						 
						
							2014-08-28 18:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								6520065625 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-08-26 18:52:50 +01:00  
				
					
						
							
							
								 
						
							
							
								b1ff78f4d8 
								
							
								 
							
						 
						
							
							
								
								Don't allow update timer to invoke another scene update if the previous is still active.  
							
							
							
						 
						
							2014-08-26 18:52:09 +01:00  
				
					
						
							
							
								 
						
							
							
								693bfdc0fb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-08-26 18:26:27 +01:00  
				
					
						
							
							
								 
						
							
							
								bafa82eb12 
								
							
								 
							
						 
						
							
							
								
								Remove race conditions from where SP.AbsolutePosition could change between the various property checks.  
							
							
							
						 
						
							2014-08-26 18:25:14 +01:00  
				
					
						
							
							
								 
						
							
							
								f3eaa6d81e 
								
							
								 
							
						 
						
							
							
								
								Temporary hack to disable av to av collisions in bulletsim.  
							
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							Need to do this for a test.  Final implementation will be properly controlled through a property. 
							
						 
						
							2014-08-26 18:17:09 +01:00  
				
					
						
							
							
								 
						
							
							
								42bb122232 
								
							
								 
							
						 
						
							
							
								
								Fix frame times when updating scene on timer.  
							
							
							
						 
						
							2014-08-26 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								64f640f901 
								
							
								 
							
						 
						
							
							
								
								Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.  
							
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							This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running. 
							
						 
						
							2014-08-26 18:13:38 +01:00