Commit Graph

560 Commits (be2ad79e52efb5eb543057e8e73fa601d0b91c87)

Author SHA1 Message Date
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
mingchen 8d84156551 *Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness 2007-12-20 03:24:34 +00:00
mingchen a596b7696a *Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby 7948033565 * Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
lbsa71 03635aa336 * Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Teravus Ovares badcbd4bea * Fixed a potential race condition with adding Caps handlers 2007-12-18 01:49:21 +00:00
Teravus Ovares 38fe0dfa90 * Added a Verbose and Debug error to border crossing so that this can be diagnosed further. 2007-12-18 01:45:39 +00:00
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync
error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke 8e8c26acac Again, thanks to Alondria for:
Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00
mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Teravus Ovares e4276f566d * Beating on the head that is terrain editing.
* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
2007-12-15 23:44:57 +00:00
Justin Clarke Casey c63369017f * Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
* Make inventory messages more verbose.  Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
2007-12-15 19:42:23 +00:00
Teravus Ovares e3dd15bef0 * Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Teravus Ovares fa35101b71 * Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code.   (always wanted to do that)
2007-12-14 22:08:02 +00:00
Teravus Ovares a0d1496475 * Fixed a cause of an ODE 'invalid operation for locked space ' 2007-12-14 17:32:13 +00:00
Jeff Ames c65b2a38d8 Added copyright notice.
Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14 02:53:15 +00:00
Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter 2007-12-14 00:49:40 +00:00
Jeff Ames fd09b22552 Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up. 2007-12-13 19:44:47 +00:00
Jeff Ames 8338e4999f Added placeholder for sitting on ground support. Doesn't work yet. 2007-12-13 18:59:39 +00:00
lbsa71 1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Jeff Ames 83ca8bd178 Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation. 2007-12-13 07:10:32 +00:00
Sean Dague 100fb6a0b1 remove another partial class, and map another class back to a real file 2007-12-12 20:45:39 +00:00
Teravus Ovares 5e6483f209 * In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
* Fixed a rare, but possible NullReferenceException
2007-12-12 18:03:37 +00:00
MW 8a2a6ad761 couple of small fixes. 2007-12-12 17:15:37 +00:00
Teravus Ovares da7fd71fa2 * Fixed a catch error. 2007-12-12 14:13:19 +00:00
Teravus Ovares 331db2336c * Added Object count to sim stats (it's incorrect, however, it'll be fixed) 2007-12-12 14:07:26 +00:00
Teravus Ovares 6a4a10f0a1 * Fixed agent counts on the Simulator stats pane 2007-12-12 13:52:30 +00:00
Teravus Ovares 2fd2e0285c * Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Teravus Ovares e32150b1db * Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
2007-12-12 01:10:54 +00:00
Teravus Ovares 9abe4b2ebf * Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Sean Dague c7f5a94763 put in a try block to catch the ForEach loop dying. 2007-12-11 22:20:22 +00:00
Teravus Ovares d67009a78b * Added some locking to help race conditions in the neighbors lists 2007-12-11 21:43:17 +00:00
MW 60c96ab687 Couple of more small changes 2007-12-11 18:29:19 +00:00
Jeff Ames 77841fe35e Minor cleanup/refactoring of ScenePresence.
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
MW 909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Jeff Ames 712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Charles Krinke 22acc23755 Great Salutations to Alondria for providing implementations for:
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 2007-12-10 19:16:50 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00