Jeff Ames
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
2007-12-20 05:43:02 +00:00
mingchen
8d84156551
*Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness
2007-12-20 03:24:34 +00:00
mingchen
a596b7696a
*Made a much more network friendly method of ban and pass line sending
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*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames
6702b03733
Misc. cleanup:
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen
bd16dddce5
*Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
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*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
Teravus Ovares
ccc8ffaaec
* Added Incomplete Handling of the RegionInfoRequest packet
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* Added Incomplete Handling of the EstateCovenantRequest packet
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby
7948033565
* Removed redundant code in RestService.cs
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* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
lbsa71
03635aa336
* Renamed AgentWearable to AvatarWearable
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* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Teravus Ovares
badcbd4bea
* Fixed a potential race condition with adding Caps handlers
2007-12-18 01:49:21 +00:00
Teravus Ovares
38fe0dfa90
* Added a Verbose and Debug error to border crossing so that this can be diagnosed further.
2007-12-18 01:45:39 +00:00
Teravus Ovares
afe63faa2e
* Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
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* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares
adf7afb606
* Turned all instances of ForEach loops in ClientManager into Local Arrays.
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* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Charles Krinke
a990c64698
Thank you to Kiryu for a patch to fix an out of Sync
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error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
mingchen
d845da215f
*Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects.
2007-12-17 03:49:13 +00:00
Charles Krinke
8e8c26acac
Again, thanks to Alondria for:
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Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00
mingchen
e2ed1a4e1f
*Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done.
2007-12-16 19:53:27 +00:00
Teravus Ovares
e4276f566d
* Beating on the head that is terrain editing.
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* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
2007-12-15 23:44:57 +00:00
Justin Clarke Casey
c63369017f
* Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
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* Make inventory messages more verbose. Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
2007-12-15 19:42:23 +00:00
Teravus Ovares
e3dd15bef0
* Added support for multiple terrain blocks to be edited at the same time
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* Now sending South and East cords to the terrain editor..
* No new functionality from a user perspective
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
Brian McBee
8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
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Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Teravus Ovares
fa35101b71
* Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
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* Used the words 'googly moogly' in code. (always wanted to do that)
2007-12-14 22:08:02 +00:00
Teravus Ovares
a0d1496475
* Fixed a cause of an ODE 'invalid operation for locked space '
2007-12-14 17:32:13 +00:00
Jeff Ames
c65b2a38d8
Added copyright notice.
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Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14 02:53:15 +00:00
Teravus Ovares
7fdfeb5830
* Added Active(physical) object count to the SimStatsReporter
2007-12-14 00:49:40 +00:00
Jeff Ames
fd09b22552
Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
2007-12-13 19:44:47 +00:00
Jeff Ames
8338e4999f
Added placeholder for sitting on ground support. Doesn't work yet.
2007-12-13 18:59:39 +00:00
lbsa71
1cf4278862
* Debugging Shape
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* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Jeff Ames
83ca8bd178
Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation.
2007-12-13 07:10:32 +00:00
Sean Dague
100fb6a0b1
remove another partial class, and map another class back to a real file
2007-12-12 20:45:39 +00:00
Teravus Ovares
5e6483f209
* In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
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* Fixed a rare, but possible NullReferenceException
2007-12-12 18:03:37 +00:00
MW
8a2a6ad761
couple of small fixes.
2007-12-12 17:15:37 +00:00
Teravus Ovares
da7fd71fa2
* Fixed a catch error.
2007-12-12 14:13:19 +00:00
Teravus Ovares
331db2336c
* Added Object count to sim stats (it's incorrect, however, it'll be fixed)
2007-12-12 14:07:26 +00:00
Teravus Ovares
6a4a10f0a1
* Fixed agent counts on the Simulator stats pane
2007-12-12 13:52:30 +00:00
Teravus Ovares
2fd2e0285c
* Killed hard coded heart after stats update
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* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Teravus Ovares
e32150b1db
* Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
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* This will fix the grid mode (not seeing regions) issue
2007-12-12 01:10:54 +00:00
Teravus Ovares
9abe4b2ebf
* Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
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* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Sean Dague
c7f5a94763
put in a try block to catch the ForEach loop dying.
2007-12-11 22:20:22 +00:00
Teravus Ovares
d67009a78b
* Added some locking to help race conditions in the neighbors lists
2007-12-11 21:43:17 +00:00
MW
60c96ab687
Couple of more small changes
2007-12-11 18:29:19 +00:00
Jeff Ames
77841fe35e
Minor cleanup/refactoring of ScenePresence.
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Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
MW
909fcd554f
A few minor changes/additions/fixes.
2007-12-11 16:05:53 +00:00
lbsa71
ffd60baa48
* The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
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* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee
16903ec488
Implementing updateinventoryfolder: Should now be able to rename folders in inventory
2007-12-11 03:51:32 +00:00
Jeff Ames
712efda9b9
added copyright notices
2007-12-11 01:26:06 +00:00
Charles Krinke
22acc23755
Great Salutations to Alondria for providing implementations for:
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llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Teravus Ovares
2349dc2e27
* Added comments to many methods in the listed files.
2007-12-10 21:12:38 +00:00
Teravus Ovares
eac9bc6889
* More refactoring to prepare for draw distance based agent sim notification.
2007-12-10 19:16:50 +00:00
Jeff Ames
40fd37f95a
Refactored animation handling in ScenePresence. Now maintains a list of current animations.
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* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00