Huaiyu (Kitty) Liu
c07c46c147
For debugging shape not sync'ed properly problem: adding back debug messages in
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CompareHashedValue_UpdateByLocal
HandleUpdatedPrimProperties
2011-05-02 16:48:25 -07:00
Huaiyu (Kitty) Liu
7157398d77
For debugging shape not sync'ed properly problem: adding back debug messages in
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CompareHashedValue_UpdateByLocal
SetSOPPropertyValue
2011-05-02 16:39:03 -07:00
Huaiyu (Kitty) Liu
bceafb4291
removed a bunch of debug messages, which were added to debug why shape was not synchronizing properly.
2011-05-02 15:17:17 -07:00
Huaiyu (Kitty) Liu
49139f53bb
Replaced all calling to SendLinkObject to SyncLinkObject.
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Added a bunch of debugging message to keep track of Shape updates synchronization.
2011-04-29 16:49:53 -07:00
Huaiyu (Kitty) Liu
cb6630aa35
For functions in PrimSyncInfo that access per property sync info, adding checking
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of if m_propertiesSyncInfo[property] exists before accessing it.
2011-04-22 16:57:22 -07:00
Huaiyu (Kitty) Liu
3076761d77
For group properties, only trigger SendPrimPropertyUpdates for the rootpart,
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to avoid multiple updates (each through a different part in the SOG) to
update the same property.
Also, change m_log in PrimSyncInfo and PropertySyncInfo to a class static
variable, to reduce initiation cost.
2011-04-22 10:39:36 -07:00
Huaiyu (Kitty) Liu
68375822cd
Fixed code so that when GroupPosition or Position is synced between PrimSyncInfoManager
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and SOP, the other will be udpated properly as well.
Also, in SOP.aggregateScriptEvents, add AggregateScriptEvents as one property that has changed.
2011-04-21 17:44:07 -07:00
Huaiyu (Kitty) Liu
b182e3bf30
In SyncLinkObject and SyncDelinkObject, copy property values from linked/delinked SOP
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values to those in PrimSyncInfo, before sending out sync messages.
2011-04-20 17:34:55 -07:00
Huaiyu (Kitty) Liu
1c1d3893fc
DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later.
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Also, replace all "SYMMETRIC SYNC" with "DSG SYNC" in comments.
2011-04-20 14:59:06 -07:00
Huaiyu (Kitty) Liu
a5ebd04d9d
Fixed code in SyncDeLinkObject and HandleSyncDelinkObject. Delinking a few linked objects seems working.
2011-04-19 15:55:04 -07:00
Huaiyu (Kitty) Liu
3676b5fbef
1. Replaced SendLinkObject and SendDeLinkObject with SyncLinkObject and SyncDeLinkObject
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2. Replaced HandleLinkObject and HandleDelinkObject with HandleSyncLinkObject and HandleSyncDelinkObject.
LinkObject seems sync'ed well across actors.
2011-04-19 14:49:47 -07:00
Huaiyu (Kitty) Liu
3d7cece491
Include serialization of Scale in SOP.Shape (it's a sub property in Shape, and also a seperate SOP property,
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both pointing to the same copy), so that now serialization of Shape has all its sub properties.
2011-04-19 11:11:14 -07:00
Huaiyu (Kitty) Liu
85085977ac
Fixed a bug in ScheduleTerseUpdate, and added a few debug lines.
2011-04-19 09:52:55 -07:00
Huaiyu (Kitty) Liu
28f401d95a
Added RegionSyncModule.ProcessAndEnqueuePrimUpdatesBySync, and revised functions relavant
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to processing and forwarding prim updates. Code good for 2 CM and PSA to sync on NewObject
and UpdatedPrimProperties.
2011-04-18 15:54:24 -07:00
Huaiyu (Kitty) Liu
8b08e4b176
Added sync message type UpdatedPrimProperties, to send prim property updates.
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Sender/receiver functions most in place, need more testing.
2011-04-15 17:13:56 -07:00
Huaiyu (Kitty) Liu
e84a7157b4
Added SyncDeleteObject to replace calling to SendDeleteObject.
2011-04-15 15:00:02 -07:00
Huaiyu (Kitty) Liu
21c48088d8
Added SyncNewObject() to IRegionSyncModule, to be called when new object is
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added to local SceneObject (by local operation, not by receiving sync message).
Code seems good for initial sync when one CM connects to PSA.
2011-04-15 12:15:28 -07:00
Huaiyu (Kitty) Liu
9dfc0e92b8
Changed Enum type SceneObjectPartProperties to SceneObjectPartSyncProperties,
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to indicate they are the properties synchronzed by the sync protocol.
Also, added UUID to PrimSyncInfo.
Encode/Decode SOP to/from OSDmap seems working fine now.
2011-04-15 10:42:57 -07:00
Huaiyu (Kitty) Liu
d0938f57eb
Added PrimSyncInfo.SetSOPPropertyValue(), and fixed bugs in decoding SOP (PhysActor properties).
2011-04-14 17:09:50 -07:00
Huaiyu (Kitty) Liu
b9bfe6ba51
Fixed bugs in encoding/decoding SOG and SOPs, with per property sync info.
2011-04-13 13:43:25 -07:00
Huaiyu (Kitty) Liu
c244bbe143
Majority of SOP encoding/decoding (per property and SyncInfo based) functions are in place. Need testing.
2011-04-12 15:05:51 -07:00
Huaiyu (Kitty) Liu
9d3de471a5
SyncOutPrimUpdates linked with EncodePrimProperties and SendPrimUpdateToRelevantSyncConnectors.
2011-04-11 15:43:58 -07:00
Huaiyu (Kitty) Liu
a06dad37fd
Added ProcessAndEnqueuePrimUpdateByLocal and SyncOutPrimUpdates to
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RegionSyncModule, and PrimSyncInfo.PropertyToOSD.
2011-04-11 14:36:38 -07:00
Huaiyu (Kitty) Liu
a06ddb9e88
Started to link RegionSyncModule.RecordPrimUpdatesByLocal with functions
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in PrimSyncInfoManager. To to finished.
2011-04-08 17:10:09 -07:00
Huaiyu (Kitty) Liu
2f41b216d3
Updated PrimSyncInfo.CompareAndUpdateHashedValueByLocal, to overwrite SOP's
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properties Shape and TaskInventory if PrimSyncInfo's value has newer timestamp.
2011-04-08 15:55:40 -07:00
Huaiyu (Kitty) Liu
7c033f9d08
Added calling ScheduleFullUpdate() after SendFullUpdateToAllClients() is called in
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several places in LSL_Api.cs.
2011-04-08 15:16:39 -07:00
Huaiyu (Kitty) Liu
2dccc3205d
Implemente PrimSyncInfo.CompareAndUpdateHashedValueByLocal, updated UpdatePropertiesByLocal
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and a few update related functions in PrimSyncInfo.
2011-04-08 15:08:56 -07:00
Huaiyu (Kitty) Liu
2f17a9d224
Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.
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Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.
2011-04-07 15:34:09 -07:00
Huaiyu (Kitty) Liu
fe3d4ec9a8
Re-implemented SOP.ScheduleFullUpdate and SOP.ScheduleTerseUpdate, calling RecordPrimUpdatesByLocal
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to record updated values and timestamp of SOP's updated properties.
Also, removed some code that had been commented out before.
2011-04-06 14:38:14 -07:00
Huaiyu (Kitty) Liu
2bea8bb4bc
Added class PropertySyncInfo and PrimSyncInfo in RegionSyncModule.
2011-04-06 12:23:04 -07:00
Robert Adams
e5a022c8d7
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-04-04 11:26:50 -07:00
Robert Adams
d71b49c2a4
Force HandleTerrainUpdate message to set the terrain no matter what the timestamp. This temp fix allows the initial terrain update to be set.
2011-04-04 11:26:10 -07:00
Dan Lake
2d775f9a52
Disabled queue logging by default
2011-04-01 10:37:39 -07:00
Huaiyu (Kitty) Liu
2abffd867f
Fixed more bugs while merging in the functions from commit 5b79e15285
.
2011-03-31 16:45:12 -07:00
Huaiyu (Kitty) Liu
8df517454d
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-31 11:41:01 -07:00
Robert Adams
fa7a8fb9c1
Move event count from per connection to per event
2011-03-31 10:22:46 -07:00
Huaiyu (Kitty) Liu
170a230e51
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-29 17:13:15 -07:00
Huaiyu (Kitty) Liu
cce9a12dbe
Fixed a few bugs introduced by my last commit.
2011-03-29 17:11:58 -07:00
Dan Lake
ecee306d3c
Merge branch 'master' into dev
2011-03-29 16:46:35 -07:00
Dan Lake
a0be3e2c5f
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 16:45:30 -07:00
Justin Clark-Casey (justincc)
f7ed7fc05d
When a new parcel is created, make sure the prim counts are updated.
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This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Dan Lake
fe623f0900
Updated dev code to work with latest changes in opensim master
2011-03-29 16:29:00 -07:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Dan Lake
f89ae8700d
Merge branch 'master' into dev
2011-03-29 16:04:55 -07:00
Dan Lake
8e6425dad7
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 16:04:06 -07:00
Justin Clark-Casey (justincc)
f754dedbef
Merge branch 'primcounts'
2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc)
fe258753a0
disable prim count debug logging temporarily
2011-03-29 23:07:01 +01:00
Dan Lake
396ea3ba65
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-03-29 14:58:23 -07:00
Huaiyu (Kitty) Liu
5b79e15285
Checked in Functions that encode/decode sync messages based on object/prim properties.
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These functions will convert the GroupPosition or Postiion properties into/out of the encoding.
NewObjectMessageEncoder
GeneralBucketPropertiesEncoder
PhysicsBucketPropertiesEncoder
NewObjectMessageDecoder
GeneralBucketPropertiesDecoder
PhysicsBucketPropertiesDecoder
Also checked some changes to SendXXXToRelevantSyncConnectors functions.
2011-03-29 14:55:21 -07:00
Dan Lake
13057c3751
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-03-29 14:16:29 -07:00