Justin Clark-Casey (justincc)
67432fcbf2
Fix "save iar" hanging permanently if the asset request phase times out.
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Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
2012-10-26 23:08:59 +01:00
Melanie
1c5f6e48b8
Separate LSL's notion of the default anim from the actually playing anims.
2012-10-26 21:23:20 +01:00
Melanie
de6f147d3c
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"
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This reverts commit fa484c3494
.
2012-10-26 21:16:27 +01:00
Justin Clark-Casey (justincc)
16809bd0ea
minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.
2012-10-26 02:36:58 +01:00
SignpostMarv
80dcc13af2
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter
2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071
adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex
2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37
Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain
2012-10-26 02:08:00 +01:00
Justin Clark-Casey (justincc)
1b3b7a61ac
minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()
2012-10-26 01:50:46 +01:00
SignpostMarv
ecdb88679e
Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance
2012-10-26 01:43:54 +01:00
SignpostMarv
01972cc9e8
system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)
2012-10-26 01:43:53 +01:00
Justin Clark-Casey (justincc)
2fb89b5aac
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.
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This is a very old method (+4 years) so is probably confusing code cruft.
2012-10-26 01:15:16 +01:00
Oren Hurvitz
85c909c0b5
Fixed saving non-square multi-region OARs
2012-10-26 00:06:44 +01:00
Justin Clark-Casey (justincc)
dc17cee044
minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.
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Thanks to Oren Hurvitz for this change.
2012-10-25 23:47:55 +01:00
Oren Hurvitz
b4923da334
Changed "course" to "coarse" in several places
2012-10-25 23:32:37 +01:00
Justin Clark-Casey (justincc)
0482758e96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-25 23:17:07 +01:00
Justin Clark-Casey (justincc)
22e216fd12
In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())
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XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320
(Thu Jul 26 15:27:18 2012) and was in 0.7.4
2012-10-25 22:55:29 +01:00
nebadon
fa484c3494
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is
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loaded. Thank you tglion
2012-10-25 11:31:25 -07:00
Justin Clark-Casey (justincc)
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-10-25 03:26:12 +01:00
Justin Clark-Casey (justincc)
8af8319b95
Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.
2012-10-25 03:02:00 +01:00
Justin Clark-Casey (justincc)
d9aaf51561
When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
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This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-10-25 02:52:20 +01:00
Justin Clark-Casey (justincc)
ae662b54ea
Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.
2012-10-25 01:07:06 +01:00
Justin Clark-Casey (justincc)
5d4ac5a90f
Add TestOsNpcLoadAppearance()
2012-10-25 00:59:27 +01:00
Justin Clark-Casey (justincc)
1743fe5d62
Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
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This is a more intuitive location.
2012-10-25 00:29:50 +01:00
Justin Clark-Casey (justincc)
81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-10-24 04:10:22 +01:00
Justin Clark-Casey (justincc)
f76dceb90b
Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing.
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Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
2012-10-24 03:08:58 +01:00
Justin Clark-Casey (justincc)
73db057fa1
Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
2012-10-24 02:05:28 +01:00
Justin Clark-Casey (justincc)
326f1507fa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-24 02:04:26 +01:00
Justin Clark-Casey (justincc)
938fa96b9f
minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
2012-10-24 01:33:21 +01:00
Robert Adams
b6fc5bad00
BulletSim: fix problem with avatars sinking into the ground.
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Change terrain activation state to DISABLE_SIMULATION for better performance.
2012-10-23 17:30:43 -07:00
Robert Adams
b49f8a377b
BulletSim: minor change to insure avatar body recreation when shape changes.
2012-10-23 08:02:26 -07:00
Robert Adams
36bfd3667c
BulletSim: remove chatty debug message.
2012-10-22 22:25:06 -07:00
Robert Adams
14eeb8b31b
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups.
2012-10-22 22:24:59 -07:00
Robert Adams
7272a4cae8
BulletSim: fix problem of not rebuilding shape by clearing last rebuild failed flag in BSPrim.ForceBodyShapeRebuild()
2012-10-22 22:24:51 -07:00
Robert Adams
65c131c4a3
BulletSim: remove trailing spaces to make git happy.
2012-10-22 22:24:44 -07:00
Robert Adams
c245178eee
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
2012-10-22 22:24:37 -07:00
Robert Adams
a61f20ac74
BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
2012-10-22 22:24:30 -07:00
Justin Clark-Casey (justincc)
319ebaca06
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
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This does not currently apply to the higher LLUDP packetpool.
2012-10-23 02:44:15 +01:00
Justin Clark-Casey (justincc)
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-10-23 01:52:10 +01:00
Justin Clark-Casey (justincc)
2206132ab9
minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.
2012-10-23 00:44:47 +01:00
Justin Clark-Casey (justincc)
542d075376
minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
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This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-10-23 00:39:59 +01:00
Melanie
efae7c6fc2
Refactor: Move Dwell reply to a module that can be disabled. The prior,
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hardcoded approach disabled the use of non-core dwell tracking modules.
2012-10-21 21:12:34 +01:00
PixelTomsen
20eac8d6d0
SQLite DB: some values of land data will be not saved / loaded
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http://opensimulator.org/mantis/view.php?id=6370
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-21 10:41:23 -04:00
PixelTomsen
d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-10-20 05:06:46 -04:00
BlueWall
af9cd7d30c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-20 04:32:45 -04:00
BlueWall
2aac113ac1
Add CLICK_ACTION_ZOOM
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Add support for V2/3 CLICK_ACTION_ZOOM to llSetClickAction
2012-10-20 04:32:04 -04:00
Justin Clark-Casey (justincc)
5bc07a15f5
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
2012-10-20 02:52:38 +01:00
Justin Clark-Casey (justincc)
d2b19f00da
Fix minor issues from commit 28483150
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Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity
2012-10-20 02:49:16 +01:00
Justin Clark-Casey (justincc)
d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-10-20 02:35:39 +01:00
Justin Clark-Casey (justincc)
ac037dfe21
Add method doc for IPresenceService
2012-10-20 02:26:08 +01:00
Justin Clark-Casey (justincc)
1937e5f1ec
Relocate temporary debug message for sending group IMs to online members only so that we can add ms it takes to send.
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This is chiefly to assess how long it may still take to send messages to such filtered groups.
2012-10-20 02:13:00 +01:00
Justin Clark-Casey (justincc)
da2b23f18d
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
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However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-10-20 02:02:13 +01:00
Justin Clark-Casey (justincc)
cd3762ca9f
Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
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This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better. Needs more thought.
2012-10-20 01:26:04 +01:00
Justin Clark-Casey (justincc)
6cca713679
Fix build break from commit e469879
2012-10-20 01:08:52 +01:00
Justin Clark-Casey (justincc)
de869028cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-20 01:04:08 +01:00
Justin Clark-Casey (justincc)
e469879725
Add "debug groups verbose <true|false>" region console command
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This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-10-19 23:45:55 +01:00
Robert Adams
d94c4646cc
BulletSim: add asset fetching so BulletSim works with new physics asset handling.
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Refactor some names to make them available for the asset tracking and fetching.
2012-10-19 15:43:31 -07:00
Robert Adams
f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
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Various tweekings to avatar shape/mass/inertia/etc.
Remove change from avatar radius to diameter. But still the avatar sinks.
Collision_end now happens immediately rather than at the next subscription time.
2012-10-19 10:52:31 -07:00
Robert Adams
e87a179c89
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
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Change character scaling to represent size of capsule (diameter rather than radius)
Modify create capsule call to pass radius and height.
Eliminate errors when calculating shape inertia (should have some type checking).
2012-10-19 10:52:23 -07:00
Robert Adams
fc33afddd3
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
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Add new function to ParameterDefn for calling BulletSimAPI to set values.
Tweaking to BSCharacter parameter setting to try and have avatars stand.
2012-10-19 10:52:14 -07:00
Robert Adams
eaccfa6d99
BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added.
2012-10-19 10:52:06 -07:00
Robert Adams
fd7a097849
BulletSim: Update BSCharacter to use API2 interface.
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Add capsule shape to BSShapeCollection().
Remember last updated values so inter frame diffs can be computed.
Parameterize avatarStandingFriction and reduce to 10 from 999.
The latter high value made avatars very hard to push.
Set CCD parameters for prims and characters of specified.
2012-10-19 10:51:58 -07:00
Justin Clark-Casey (justincc)
f7dcd33008
minor: Increase attachment name field from 36 to 50 chars in "attachments show" report
2012-10-19 03:12:58 +01:00
Justin Clark-Casey (justincc)
6ba42e9e75
Fix a few minor issues in ArchiveReadRequest logging.
2012-10-19 02:54:13 +01:00
Justin Clark-Casey (justincc)
71b73d6dc3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-19 02:52:12 +01:00
SignpostMarv
af5383e479
altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
2012-10-19 02:48:59 +01:00
SignpostMarv
645e3171b4
since llGetLinkName has a "simplest case", it should be the first check made.
2012-10-19 02:48:59 +01:00
SignpostMarv
597df51f91
the simplest case for llGetLinkName also applies to the LINK_THIS constant
2012-10-19 02:48:59 +01:00
SignpostMarv
ec044537d5
ensuring that operand order in llGetLinkName is internally consistent
2012-10-19 02:48:59 +01:00
UbitUmarov
32171708c3
normalize quaternion.Slerp outputs
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Signed-off-by: Melanie <melanie@t-data.com>
2012-10-19 01:37:46 +01:00
UbitUmarov
28483150e2
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
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the defaul basic box so they don't go off world.
2012-10-19 01:19:48 +01:00
Justin Clark-Casey (justincc)
0f70460a32
minor: comment out currently unused logger in DynamicTextureModule
2012-10-19 00:39:18 +01:00
Justin Clark-Casey (justincc)
9417176389
Make "show part" console commands print out information about each item the part contains
2012-10-19 00:37:25 +01:00
Melanie
38e96afa38
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-19 00:31:30 +01:00
UbitUmarov
b058ba5859
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
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assets behave like phantom by Nebadon request
2012-10-19 00:30:48 +01:00
Justin Clark-Casey (justincc)
845228b35e
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList
2012-10-18 23:58:29 +01:00
Justin Clark-Casey (justincc)
75f5e66d1c
Add local and UUID to information output of "show object" and "show part" region console commands
2012-10-18 23:45:07 +01:00
Justin Clark-Casey (justincc)
1f3c9db2b9
Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.
2012-10-18 23:41:18 +01:00
Justin Clark-Casey (justincc)
8aa43e72e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-18 23:32:40 +01:00
Justin Clark-Casey (justincc)
a960273e91
Add number of inventory items to information displayed via "show part" console command
2012-10-18 23:02:57 +01:00
Melanie
a2c93133be
Remove extraneous calls to the now commented CheckSculptAndLoad
2012-10-18 21:23:57 +01:00
UbitUmarov
afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
2012-10-18 21:13:25 +01:00
UbitUmarov
7ab83f9eb2
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
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now
Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 21:13:02 +01:00
UbitUmarov
de44e93aa2
missing changed file
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Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 20:58:34 +01:00
UbitUmarov
1e7fb2dc36
i update core ode plugin and make it load is meshs (i hope)
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Signed-off-by: Melanie <melanie@t-data.com>
2012-10-18 20:58:12 +01:00
Justin Clark-Casey (justincc)
991151250d
If we're avoiding printing a long request warning for a GetTexture CAP call, check we received a request handler first since this is not guaranteed.
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Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
2012-10-18 00:39:43 +01:00
Justin Clark-Casey (justincc)
0811f3d28d
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-10-18 00:34:10 +01:00
Justin Clark-Casey (justincc)
1de80cdafe
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView
2012-10-18 00:04:23 +01:00
Justin Clark-Casey (justincc)
3ec2923022
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
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We can do this because AgentUpdate packets are handled synchronously.
2012-10-17 23:54:05 +01:00
Justin Clark-Casey (justincc)
faf6b56839
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-10-17 23:08:14 +01:00
Justin Clark-Casey (justincc)
2ed59ad8ac
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-10-17 21:08:15 +01:00
Justin Clark-Casey (justincc)
f35826eb31
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc)
4e5b2346a5
Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.
2012-10-16 23:44:52 +01:00
Justin Clark-Casey (justincc)
fc861c7904
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
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Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Justin Clark-Casey (justincc)
db4ca57590
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
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This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Justin Clark-Casey (justincc)
8459b98f68
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
2012-10-16 01:40:25 +01:00
Justin Clark-Casey (justincc)
ab0294f010
Add missing category paremeter to llGiveInventoryList grid IM construction.
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This was a regression from 16c9c1df
Sat Oct 6 02:34:49 2012 +0100.
Should resolve http://opensimulator.org/mantis/view.php?id=6360
2012-10-16 01:33:35 +01:00
Justin Clark-Casey (justincc)
0eb457442d
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc)
d469bde849
minor: Add/correct some doc messages associated with entity teleport.
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I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
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I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Justin Clark-Casey (justincc)
dc460579fd
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-10-13 01:47:10 +01:00
Justin Clark-Casey (justincc)
946c2e7e7c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-13 01:05:28 +01:00
Justin Clark-Casey (justincc)
330b976a62
Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only performing HG regionflags service check if the region secret is not empty.
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An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13 01:03:09 +01:00
TBG Renfold
f6e166cd0b
Now using region flags for llRequestSimulatorData DATA_SIM_POS.
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If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.
Just a temporary fix at this time.
2012-10-13 00:50:34 +01:00
Robert Adams
8c40215834
BulletSim: only use native sphere shape if it is a sphere.
2012-10-12 07:41:31 -07:00
Justin Clark-Casey (justincc)
fba59d905c
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc)
b9c2a1508e
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc)
ab7b7c5d3d
Get Watchdog to log thread removal
2012-10-12 02:59:28 +01:00
Justin Clark-Casey (justincc)
b5a3c74a5c
Add "active true|false" to "debug scene" console command.
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This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc)
b7e75d467c
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
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Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
21d0cbf703
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-10-12 01:39:37 +01:00
Robert Adams
87a87ebb9a
BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
2012-10-11 17:37:27 -07:00
Justin Clark-Casey (justincc)
3af2095cbc
minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation.
2012-10-12 00:27:12 +01:00
Justin Clark-Casey (justincc)
59a17ad676
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
387ce8ef35
Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
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Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-12 00:10:51 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7
Fix packetpool for ImprovedTerseObjectUpdate packets.
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These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
f5f5f2e3fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-11 23:56:03 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc
Extend "show stats" command to "show stats [list|all|<category name>]"
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This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Robert Adams
b24190ec98
BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81
2012-10-11 14:01:29 -07:00
Robert Adams
5b82f18d64
BulletSim: normalize physics FPS to 45 (for real this time).
2012-10-11 14:01:25 -07:00
Robert Adams
a86fedd25f
BulletSim: normalize physics FPS to 45.
2012-10-11 14:01:22 -07:00
Robert Adams
3a458e2a36
BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce().
2012-10-11 14:01:18 -07:00
Robert Adams
919569f6ec
BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object).
2012-10-11 14:01:14 -07:00
Robert Adams
a791620622
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions.
2012-10-11 14:01:10 -07:00
Robert Adams
68698975f1
BulletSim: Add Force* operations to objects to allow direct push to engine.
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Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
parameter to turn on and off.
2012-10-11 14:01:07 -07:00
Robert Adams
87825b0abe
BulletSim: Fix crash when linking large physical linksets.
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Properly remove and restore linkage constraints when upgrading
a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging.
2012-10-11 14:01:03 -07:00
Justin Clark-Casey (justincc)
b768c35f6f
Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
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This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc)
efd9791506
Add "delete object pos <start-coord> to <end-coord>" console command.
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This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc)
756ac4f321
Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType
2012-10-10 01:39:47 +01:00
Justin Clark-Casey (justincc)
11d8119a21
Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms.
2012-10-10 01:37:57 +01:00
Justin Clark-Casey (justincc)
528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-10-10 00:48:20 +01:00
Justin Clark-Casey (justincc)
e76b01a201
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
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This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc)
a3c0e3ed26
minor: elaborate method doc on Scene.NewUserConnection()
2012-10-09 22:19:47 +01:00
Justin Clark-Casey (justincc)
785671e242
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-09 17:29:44 +01:00
Justin Clark-Casey (justincc)
40bf789ad7
Disambiguate use of RegionFlags in NullRegionData
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This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
2012-10-09 17:20:01 +01:00
teravus
7e90ea3551
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09 10:41:16 -04:00
teravus
764270a0d8
Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-09 09:26:11 -04:00
Justin Clark-Casey (justincc)
ef3cc2e507
minor: Add documentation to IGridService.GetRegionFlags()
2012-10-09 01:40:55 +01:00
Justin Clark-Casey (justincc)
a0d047413b
Once again, forgot to add a file.
2012-10-09 01:37:02 +01:00
Justin Clark-Casey (justincc)
73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-09 01:35:27 +01:00
Dan Lake
d342adaa87
Merge branch 'master' of git://opensimulator.org/git/opensim
2012-10-08 15:25:26 -07:00
Melanie
f65218f826
Fix build break
2012-10-08 19:02:21 +01:00
Melanie
ff92330523
Add a ServiceList section to Robust .ini to get rid of the long string
2012-10-08 17:57:22 +01:00
Melanie
90a39379f0
Allow other whitespace characters than spaces in Robust connection string
2012-10-08 17:36:40 +01:00
Justin Clark-Casey (justincc)
13c4fd7271
refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents
2012-10-06 04:06:27 +01:00
Justin Clark-Casey (justincc)
9de991301c
Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
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Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-06 04:04:50 +01:00
Justin Clark-Casey (justincc)
16c9c1dff7
On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
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The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Dan Lake
91ca3117cb
Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
2012-10-05 17:32:07 -07:00
Dan Lake
6f220a8679
Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc
2012-10-05 17:30:27 -07:00
Justin Clark-Casey (justincc)
1fb53e7103
Fix bug in implementation of "show part pos" that would not filter probably.
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Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05 04:31:43 +01:00
Justin Clark-Casey (justincc)
22f6fa49e3
Add "show part pos" console command to match "show object pos"
2012-10-05 04:22:08 +01:00
Justin Clark-Casey (justincc)
16feed456a
refactor: eliminate some now duplicate code in ObjectCommandsModule
2012-10-05 04:16:38 +01:00
Justin Clark-Casey (justincc)
68859af3f8
Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9
2012-10-05 03:58:52 +01:00
Justin Clark-Casey (justincc)
633e1ed62c
Add missing ConsoleUtil from last commit
2012-10-05 03:57:35 +01:00
Justin Clark-Casey (justincc)
130768b16a
Add "show object pos <start-coord> to <end-coord>" command to simulator console.
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This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-05 03:52:42 +01:00
Justin Clark-Casey (justincc)
8cd1dc8d60
minor: Add missing license information from the top of IUserManagement
2012-10-05 02:07:28 +01:00
Justin Clark-Casey (justincc)
d87813a194
Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
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This time I actually properly did a clean build
2012-10-05 02:02:19 +01:00
Justin Clark-Casey (justincc)
046113c137
Print number of objects found with "show object name" and "show part name" simulator console commands
2012-10-05 01:46:28 +01:00
Justin Clark-Casey (justincc)
03136df1a7
Forgot to actually remove the packetpool set code from scene.
2012-10-05 01:45:49 +01:00
Justin Clark-Casey (justincc)
7c7cdf3431
Read PacketPool config in LLUDPServer with other config params rather than in Scene.
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This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc)
4832ed6960
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-05 01:32:02 +01:00
Justin Clark-Casey (justincc)
f0178a6a41
refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
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This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Diva Canto
276fdbc1b3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-04 15:33:17 -07:00
Diva Canto
5b90f5bb17
One more abstraction for GridUser so that it can be overridden in a sub-class.
2012-10-04 15:32:49 -07:00
Mic Bowman
d98af79f77
Make the asset retrieval concurrency a config switch. The current value
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of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
Melanie
b977f962fa
Allow default animation to be stopped to be replaced with another one.
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Fixes Mantis #6327
2012-10-04 15:42:52 +01:00
Justin Clark-Casey (justincc)
aa52c8b20f
Output monitor data in response to console command on MainConsole.Instance rather than m_log
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This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04 02:17:57 +01:00
Justin Clark-Casey (justincc)
3d36a6d55c
Add generic PercentageStat.
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Not yet used.
2012-10-04 01:27:40 +01:00
Justin Clark-Casey (justincc)
e717398f6c
Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
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This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-04 00:32:42 +01:00
teravus
a2ab3b88de
Soliciting for comments on smoothness of physics objects for this build.
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This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks!
2012-10-03 18:30:44 -04:00
Mic Bowman
b9baab5521
Fix the use of the wrong index when locating the assets associated
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with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
2012-10-03 10:45:57 -07:00
Melanie
653a98e891
Fix a viewer crash issue
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-03 17:39:13 +01:00
teravus
e56ef2720e
I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.
2012-10-03 02:30:23 -04:00
teravus
df3d1d1301
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
2012-10-02 23:14:35 -04:00
Melanie
ca5c0814f4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-02 23:02:53 +01:00
Melanie
f1886c449c
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:02:01 +01:00
SignpostMarv
a1679517d3
correcting typo
2012-10-02 22:14:47 +01:00
SignpostMarv
f555febdb7
taking into account the recent introduction of implicit operators
2012-10-02 22:14:46 +01:00
SignpostMarv
ce7694c108
added perms checking, duplicated functionality to methods that do not require perms and have higher threat level
2012-10-02 22:14:46 +01:00
SignpostMarv
c677c04f10
fixing copypasta
2012-10-02 22:14:46 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
SignpostMarv
e81e19a3b4
string format arguments in wrong order
2012-10-02 22:11:40 +01:00
Robert Adams
210f227fe6
BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
2012-10-02 11:14:15 -07:00
Robert Adams
ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
2012-10-02 11:14:09 -07:00
Robert Adams
d8a786870b
BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed.
2012-10-02 11:14:03 -07:00
Robert Adams
ce97ebdc88
BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.
2012-10-02 11:13:57 -07:00
Robert Adams
b6b505163c
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02 11:13:51 -07:00
Robert Adams
1e5869dcf6
Add Flush() method to LogWriter. Also correct line endings to Linux form.
2012-10-02 11:13:45 -07:00
Robert Adams
f2c78281ce
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
2012-10-02 11:13:39 -07:00
Robert Adams
33617e09a1
BulletSim: impliment FloatOnWater OS function.
2012-10-02 11:13:32 -07:00
Robert Adams
c1740a2903
Correct my name in CONTRIBUTORS.txt
2012-10-02 11:13:26 -07:00
Robert Adams
5221f2421e
BulletSim: remove warnings for unused variables.
2012-10-02 11:13:20 -07:00
Melanie
54ec8b197b
Add money event routing to the script engine.
2012-10-02 01:25:55 +01:00
Melanie
14b659e550
Send money() events to the clicked prim. Reverting a change I made over a year ago.
2012-10-02 01:17:46 +01:00
Melanie
402128bb53
Prevent the ExtraSettings code from crashing SQLite driven sims.
2012-10-02 00:51:38 +01:00
Diva Canto
0b9bf236dd
On more virtual method
2012-10-01 15:55:24 -07:00
Melanie
503ce70f74
Allow setting connection limits, part 2
2012-09-30 16:31:23 +01:00
Melanie
060d6fe8f4
Allow setting max connections for an endpoint
2012-09-30 16:30:16 +01:00