d53703362e 
								
							
								 
							
						 
						
							
							
								
								When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.  
							
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							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2014-10-02 22:37:25 +01:00  
				
					
						
							
							
								 
						
							
							
								4e1f2ba1f4 
								
							
								 
							
						 
						
							
							
								
								Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.  
							
							
							
						 
						
							2014-10-02 22:37:11 +01:00  
				
					
						
							
							
								 
						
							
							
								51951682e7 
								
							
								 
							
						 
						
							
							
								
								Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.  
							
							
							
						 
						
							2014-10-02 22:36:23 +01:00  
				
					
						
							
							
								 
						
							
							
								c5c387e838 
								
							
								 
							
						 
						
							
							
								
								refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command  
							
							
							
						 
						
							2014-09-30 18:43:02 +01:00  
				
					
						
							
							
								 
						
							
							
								f7fef5bc3b 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle set" command to allow setting of parameters at runtime  
							
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							Can currently only set adaptive true|false, where adaptive = false 
							
						 
						
							2014-09-30 18:41:04 +01:00  
				
					
						
							
							
								 
						
							
							
								8e5a62c8e7 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).  
							
							
							
						 
						
							2014-09-30 18:18:34 +01:00  
				
					
						
							
							
								 
						
							
							
								ad15e06611 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.  
							
							
							
						 
						
							2014-09-30 18:12:51 +01:00  
				
					
						
							
							
								 
						
							
							
								319c51b8a8 
								
							
								 
							
						 
						
							
							
								
								Don't unnecessarily remove from backup objects that were not directly attached from the scene.  
							
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							These are never in region backup in the first place since recent 11830c43 
							
						 
						
							2014-09-29 23:18:18 +01:00  
				
					
						
							
							
								 
						
							
							
								11830c4363 
								
							
								 
							
						 
						
							
							
								
								Do not add attachments to the region scene object backup list.  
							
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							Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway. 
							
						 
						
							2014-09-27 01:02:27 +01:00  
				
					
						
							
							
								 
						
							
							
								2eece5b009 
								
							
								 
							
						 
						
							
							
								
								Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.  
							
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							[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames) 
							
						 
						
							2014-09-27 00:30:42 +01:00  
				
					
						
							
							
								 
						
							
							
								528a7f3352 
								
							
								 
							
						 
						
							
							
								
								Add missing HGInventoryService responsible for creating My Suitcase to StandaloneHypergrid.ini  
							
							
							
						 
						
							2014-09-27 00:30:33 +01:00  
				
					
						
							
							
								 
						
							
							
								c02b33d592 
								
							
								 
							
						 
						
							
							
								
								Eliminate a few unnecessary calculations in the maintenance loop.  
							
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							Also uses wait event instead of sleep for periodicity control. 
							
						 
						
							2014-09-26 21:29:27 +01:00  
				
					
						
							
							
								 
						
							
							
								07c6630c1c 
								
							
								 
							
						 
						
							
							
								
								Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.  
							
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							Caused some regression tests to fail. 
							
						 
						
							2014-09-26 21:22:41 +01:00  
				
					
						
							
							
								 
						
							
							
								cfc95afc3d 
								
							
								 
							
						 
						
							
							
								
								If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.  
							
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							In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate. 
							
						 
						
							2014-09-26 20:56:22 +01:00  
				
					
						
							
							
								 
						
							
							
								85e04198fe 
								
							
								 
							
						 
						
							
							
								
								Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.  
							
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							Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary. 
							
						 
						
							2014-09-26 20:05:22 +01:00  
				
					
						
							
							
								 
						
							
							
								1256d643be 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.  
							
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							Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes. 
							
						 
						
							2014-09-24 23:42:57 +01:00  
				
					
						
							
							
								 
						
							
							
								f2715a5a2f 
								
							
								 
							
						 
						
							
							
								
								Update libopenmetaverse to 0f4b361.  
							
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							Primarily to get a small message logging improvement for pCampbot. 
							
						 
						
							2014-09-24 23:22:05 +01:00  
				
					
						
							
							
								 
						
							
							
								d2b8281df9 
								
							
								 
							
						 
						
							
							
								
								Add "debug lludp packet" command to pCampbot.  
							
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							This allows one to log the packets received by a particular bot that are not duplicates of already received packets.
Similar to the OpenSimulator command at the same name but currently any positive level logs all received packets.
No facility yet for logging outgoing packets.
For debug purposes. 
							
						 
						
							2014-09-24 23:03:39 +01:00  
				
					
						
							
							
								 
						
							
							
								6b05cfce25 
								
							
								 
							
						 
						
							
							
								
								Remove an unnecessary check at the bottom of Scene.CloseAgent()  
							
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							At this point sp != null so no check required. 
							
						 
						
							2014-09-24 00:45:19 +01:00  
				
					
						
							
							
								 
						
							
							
								0448935b1b 
								
							
								 
							
						 
						
							
							
								
								Set appearance refresh to false by default.  
							
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							This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way. 
							
						 
						
							2014-09-23 18:11:05 +01:00  
				
					
						
							
							
								 
						
							
							
								bc01c27c8a 
								
							
								 
							
						 
						
							
							
								
								Replace two connecting bots state booleans in pCampbot with a single state machine.  
							
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							Also adds "show status" command to pCampbot that currently just shows bot connecting state 
							
						 
						
							2014-09-23 17:28:02 +01:00  
				
					
						
							
							
								 
						
							
							
								95aade7fdb 
								
							
								 
							
						 
						
							
							
								
								When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.  
							
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							Resolves http://opensimulator.org/mantis/view.php?id=7311  
							
						 
						
							2014-09-23 17:27:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7ff27e32bc 
								
							
								 
							
						 
						
							
							
								
								Add cinderblocks and bobshaffer2 to contributors.  
							
							
							
						 
						
							2014-09-23 17:27:22 +01:00  
				
					
						
							
							
								 
						
							
							
								89c153ca7f 
								
							
								 
							
						 
						
							
							
								
								Fix issues where setting llSetTextureAnim(FALSE... did not work properly).  
							
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							I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313  and http://opensimulator.org/mantis/view.php?id=7318 
Thanks a lot to both bobshaffer2 and cinderblocks. 
							
						 
						
							2014-09-23 17:27:18 +01:00  
				
					
						
							
							
								 
						
							
							
								a6c79fe956 
								
							
								 
							
						 
						
							
							
								
								Fix regression from recent  a02dae5 where stand positions are no longer correct when a sit target is specified.  
							
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							Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315  and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299  
							
						 
						
							2014-09-23 17:27:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1e5c3f26f0 
								
							
								 
							
						 
						
							
							
								
								Make BulletSim thread be ThreadPriority.Highest if running  
							
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							Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  applied
For test purposes 
							
						 
						
							2014-09-16 18:32:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e6df61fbe9 
								
							
								 
							
						 
						
							
							
								
								Make outboudn and packet inbox handling threads highest priority.  
							
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							Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696  (not recommended) applied.
For assessment purposes. 
							
						 
						
							2014-09-16 18:27:08 +01:00  
				
					
						
							
							
								 
						
							
							
								5991a98d80 
								
							
								 
							
						 
						
							
							
								
								Set ThreadPriority on main scene thread to highest.  
							
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							This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696  applied 
							
						 
						
							2014-09-16 18:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								c4ed67aeee 
								
							
								 
							
						 
						
							
							
								
								Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c'  
							
							
							
						 
						
							2014-09-09 18:55:38 +01:00  
				
					
						
							
							
								 
						
							
							
								258de1f17f 
								
							
								 
							
						 
						
							
							
								
								For stat names containing periods, replace with '#' rather than throw exception  
							
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							In relation to http://opensimulator.org/mantis/view.php?id=7317  
							
						 
						
							2014-09-09 18:52:07 +01:00  
				
					
						
							
							
								 
						
							
							
								f8fa76c09f 
								
							
								 
							
						 
						
							
							
								
								Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".  
							
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							Defaults to 0
Level 1 currently does verbose logging about every queued and processed job. 
							
						 
						
							2014-09-09 18:42:02 +01:00  
				
					
						
							
							
								 
						
							
							
								0b7736b861 
								
							
								 
							
						 
						
							
							
								
								Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.  
							
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							Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance. 
							
						 
						
							2014-09-09 18:26:41 +01:00  
				
					
						
							
							
								 
						
							
							
								a086adf427 
								
							
								 
							
						 
						
							
							
								
								Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently  
							
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							Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client. 
							
						 
						
							2014-09-09 18:14:56 +01:00  
				
					
						
							
							
								 
						
							
							
								e76cc35409 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-09-09 17:22:09 +01:00  
				
					
						
							
							
								 
						
							
							
								41f2f3132b 
								
							
								 
							
						 
						
							
							
								
								For monitoring purposes, start non-timeout tasks (which do not currently use a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()  
							
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							The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for). 
							
						 
						
							2014-09-05 23:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e4d16e6795 
								
							
								 
							
						 
						
							
							
								
								Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability.  
							
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							For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. 
							
						 
						
							2014-09-04 18:24:59 +01:00  
				
					
						
							
							
								 
						
							
							
								73e20b7f5f 
								
							
								 
							
						 
						
							
							
								
								For processing outbound http requests in the XMLRPCModule, start the thread through Watchdog for monitoring and stat purposes.  
							
							
							
						 
						
							2014-09-04 00:22:30 +01:00  
				
					
						
							
							
								 
						
							
							
								0692ebfbc6 
								
							
								 
							
						 
						
							
							
								
								Start long-lived thread in IRCConnector via watchdog rather than indepedently, so that it can be seen in "show threads" and stats  
							
							
							
						 
						
							2014-09-04 00:00:51 +01:00  
				
					
						
							
							
								 
						
							
							
								4b04d22899 
								
							
								 
							
						 
						
							
							
								
								Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.  
							
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							Also remove bulletsim monitored thread from watchdog on shutdown. 
							
						 
						
							2014-09-03 23:53:04 +01:00  
				
					
						
							
							
								 
						
							
							
								6e6512eb4a 
								
							
								 
							
						 
						
							
							
								
								Make bulletsim thread alarm if no update for 5 seconds.  
							
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							The cost is minimal (also done for scene loop) at the benefit of telling us if this thread simply stops for some reason. 
							
						 
						
							2014-09-03 23:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								29400538b7 
								
							
								 
							
						 
						
							
							
								
								minor: fix indenting from previous commit  b08ab1e 
							
							
							
						 
						
							2014-09-03 23:37:20 +01:00  
				
					
						
							
							
								 
						
							
							
								b08ab1e375 
								
							
								 
							
						 
						
							
							
								
								If BulletSim is running on its own threads, start this thread via the thread watchdog.  
							
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							This allows us to see the presence of the permanent thread via the "show threads" console comand.
Also adds the region name to the thread name. 
							
						 
						
							2014-09-03 23:35:18 +01:00  
				
					
						
							
							
								 
						
							
							
								e19d1ecce8 
								
							
								 
							
						 
						
							
							
								
								Cleanup some unused code and configuration entries  
							
							
							
						 
						
							2014-09-03 17:09:57 -04:00  
				
					
						
							
							
								 
						
							
							
								40c579addf 
								
							
								 
							
						 
						
							
							
								
								Don't show the ScrLPS data twice in the WebStats based statistics page.  
							
							
							
						 
						
							2014-09-03 14:17:37 -04:00  
				
					
						
							
							
								 
						
							
							
								3e5bc75f89 
								
							
								 
							
						 
						
							
							
								
								Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14  http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02 . Find the binaries, sources and README in ./share/32BitLaunch if needed.  
							
							
							
						 
						
							2014-09-03 13:00:09 -04:00  
				
					
						
							
							
								 
						
							
							
								e8ca900ef8 
								
							
								 
							
						 
						
							
							
								
								Move the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14  http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2014-09-02 .  
							
							
							
						 
						
							2014-09-03 12:57:29 -04:00  
				
					
						
							
							
								 
						
							
							
								a129e9e351 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into ghosts  
							
							
							
						 
						
							2014-09-03 00:26:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ac866a1c46 
								
							
								 
							
						 
						
							
							
								
								Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.  
							
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							Defaults to true.  For test purposes. 
							
						 
						
							2014-09-03 00:25:56 +01:00  
				
					
						
							
							
								 
						
							
							
								d582db6132 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
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							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:39:52 +01:00  
				
					
						
							
							
								 
						
							
							
								3c7eacf39b 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression from  473c5594 where camera started to judder on moving vehicles.  
							
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							Other parts of OpenSimulator are relying on SP.Velocity == 0 for vehicles.
So add and use SP.GetWorldVelocity() instead when we need vehicle velocity, along the same lines as existing SP.GetWorldRotation() 
							
						 
						
							2014-09-02 23:35:03 +01:00