MW
e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule).
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27 21:11:01 +00:00
Teravus Ovares
34073607a2
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared).
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* Fixed a null ref issue in Scene.Close()
2008-02-27 17:41:42 +00:00
MW
aac7c1dda5
another attempt at fixing asset lockups
2008-02-27 16:20:45 +00:00
Jeff Ames
f218e7e090
Update svn properties.
2008-02-27 15:57:00 +00:00
MW
a9ae5ab840
Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
2008-02-27 14:40:30 +00:00
MW
0b7f10efed
UserService.ClearAgent call is no longer made when a childagent connection is being closed.
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DisableSimulatorPacket now skips the packet throttles
2008-02-27 11:52:02 +00:00
Adam Frisby
906404a14a
* Committing file loaders - forgot yesterday.
2008-02-27 09:35:48 +00:00
Jeff Ames
28a07ed2e8
Backported MACOSX OS identifier into Prebuild.
2008-02-27 05:22:47 +00:00
Sean Dague
8d31fc2cd0
require -loginuri on pCampBot
2008-02-26 21:10:57 +00:00
Sean Dague
b8e6d6e245
give pCampBot a -h, -help option
2008-02-26 20:26:48 +00:00
Sean Dague
3bbe09883e
make trunk compile again. I think Adam forgot to check in some files
2008-02-26 18:37:42 +00:00
Adam Frisby
5dc5214c5e
* Implemented - Terragen File Format Loader for new Terrain Module.
2008-02-26 16:18:57 +00:00
Jeff Ames
74940c7b1d
Update svn properties.
2008-02-26 15:36:17 +00:00
Adam Frisby
f8a6ef2d50
* Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
2008-02-26 15:21:47 +00:00
Adam Frisby
eae7be1e36
* Reimplementing Terrain as Region Modules
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* New method involves interfaces for
** Terrain Paint Brushes (ie raise brush, lower brush, etc)
** Terrain Flood Brushes (ie raise area, lower area, etc)
** Terrain Effects (ie erosion, etc) [= W.I.P, not committed]
* Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26 14:51:13 +00:00
Adam Frisby
9f5586890a
* Another slight tweak to the Voice Chat engine - crash caused by switching to shared module fixed.
2008-02-26 13:25:06 +00:00
Adam Frisby
a2c639d668
* Small voice chat fix
2008-02-26 11:32:46 +00:00
Adam Frisby
e7b785f9a0
* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.
2008-02-26 11:17:52 +00:00
Adam Frisby
577cc7358a
* Fixed a null assignment in voice server.
2008-02-26 10:59:47 +00:00
Adam Frisby
9d2ed9307c
* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.
2008-02-26 10:58:24 +00:00
Adam Frisby
16d63d9fb8
* Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
2008-02-26 10:46:59 +00:00
Teravus Ovares
bf82148152
* Added base thread pool based presence informing to the message server.
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* Not ready yet for use.
2008-02-26 09:16:31 +00:00
Teravus Ovares
cb828c9824
* More Message server stuff. Still not ready.
2008-02-26 08:31:00 +00:00
Justin Clarke Casey
65862aacea
* Start sending "ImageNotFound" packet back to the client if we can't find an image
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* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild
2008-02-25 23:26:35 +00:00
Tedd Hansen
dbb205c181
Moved AsyncCommandManager into separate classes under "plugins".
2008-02-25 20:10:17 +00:00
Tedd Hansen
366e607608
eol
2008-02-25 19:53:11 +00:00
Tedd Hansen
ce9c74a83c
Step 1 in reorganizing AsyncCommandManager
2008-02-25 19:45:34 +00:00
Tedd Hansen
5739e13f5b
Initial patch for llSensor*
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llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :)
2008-02-25 19:34:38 +00:00
Justin Clarke Casey
84c86c7bdd
* Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender
2008-02-25 19:10:02 +00:00
lbsa71
5b3897a4af
* Caught HttpListenerException and swallowed if with output
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* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity
2008-02-25 15:36:24 +00:00
Jeff Ames
cda8b013ec
Updated paths in classaudit script.
2008-02-25 11:53:21 +00:00
Tedd Hansen
66cc8f99f6
I'm the stupidest stupid in the whole world. :)
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Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P
2008-02-25 11:29:24 +00:00
Teravus Ovares
b831a91852
* Message Server Linkages (still not ready for use so don't start it yet)
2008-02-25 06:33:14 +00:00
Jeff Ames
61200b469c
Update svn properties.
2008-02-25 01:59:14 +00:00
Tedd Hansen
909796f615
Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander off into eternity
2008-02-24 17:46:28 +00:00
Tedd Hansen
4f4dfa8e82
Fixed startup logo size to match a Win CMD window.
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Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24 17:29:59 +00:00
Tedd Hansen
f10d895105
Ok, so NOW scripts work. New patch to break them coming soon.
2008-02-24 17:01:20 +00:00
Tedd Hansen
8af64c979f
By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)
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Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
2008-02-24 16:41:56 +00:00
Tedd Hansen
952c8de189
Forgot to change what class compiled scripts must inherit from to get their commands :)
2008-02-24 16:23:02 +00:00
Tedd Hansen
08131614c9
Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.
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Example:
Prim.Position.X += 10;
2008-02-24 16:16:00 +00:00
Tedd Hansen
05dd1759c7
I keep forgetting that my Linux OpenSim has the wrong version of libopenjpeg-libsl-2.1.2.0.so
2008-02-24 15:56:22 +00:00
Tedd Hansen
b533517037
eol
2008-02-24 15:55:04 +00:00
Tedd Hansen
2cd85e15dc
Changed so "BuiltIn_Commands" given to scripts is easily extendable. Added new OSSL_BuilIn_Commands class where we can start adding our own modular commands.
2008-02-24 15:45:20 +00:00
Teravus Ovares
95def8c636
* Adds unit test glue to the OdePlugin.
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* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
lbsa71
e626288059
* deleted .user file
2008-02-23 20:20:08 +00:00
Jeff Ames
8d57f2e30a
Update svn properties.
2008-02-23 13:50:31 +00:00
Teravus Ovares
bbb8b66908
* Made Physics updates a teensy bit more responsive. A previous CPU optimization of mine slowed the speed of updates using the 'poll' method in certain circumstances.
2008-02-23 12:46:23 +00:00
Teravus Ovares
db264013d4
* One more fix to the selected feature
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* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box.
2008-02-23 12:26:37 +00:00
Teravus Ovares
27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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* When you select a physical prim, it stops while you've got it selected.
* When you move or alter a prim in some manner, it doesn't become collidable until you de-select it
* When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall))
* There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
2008-02-23 11:42:55 +00:00
Adam Frisby
f710dec6cd
* Reduced size of 'startup complete message' by several thousand lines.
2008-02-23 02:40:20 +00:00