Commit Graph

15162 Commits (db045e69f900d8da233327aaf295f220c5f50250)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 39fe1ba028 Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-10-11 00:21:39 +01:00
Justin Clark-Casey (justincc) 7112e860dc Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-10-11 00:21:30 +01:00
Justin Clark-Casey (justincc) 4606137882 Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-10-11 00:21:22 +01:00
Justin Clark-Casey (justincc) 8eab6b7701 Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-10-11 00:21:16 +01:00
Justin Clark-Casey (justincc) 71cd68eec1 Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-10-11 00:21:08 +01:00
Justin Clark-Casey (justincc) 168c3b78f4 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-10-11 00:21:01 +01:00
Justin Clark-Casey (justincc) d175e49e15 refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents 2012-10-10 23:55:51 +01:00
Justin Clark-Casey (justincc) 79624d762e Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).
Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-10 23:55:39 +01:00
Justin Clark-Casey (justincc) 3ec9eec257 Fix bug in implementation of "show part pos" that would not filter probably.
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-10 23:55:18 +01:00
Justin Clark-Casey (justincc) e5ac4a72b7 Add "show part pos" console command to match "show object pos" 2012-10-10 23:55:12 +01:00
Justin Clark-Casey (justincc) 470ea6cf70 refactor: eliminate some now duplicate code in ObjectCommandsModule 2012-10-10 23:55:06 +01:00
Justin Clark-Casey (justincc) 45dc7ac7d1 Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9 2012-10-10 23:54:58 +01:00
Justin Clark-Casey (justincc) 2905eaa8ff Add missing ConsoleUtil from last commit 2012-10-10 23:54:51 +01:00
Justin Clark-Casey (justincc) deb068050b Add "show object pos <start-coord> to <end-coord>" command to simulator console.
This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details.
2012-10-10 23:54:44 +01:00
Justin Clark-Casey (justincc) 8f803c5a7d Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.
This time I actually properly did a clean build
2012-10-10 23:54:36 +01:00
Justin Clark-Casey (justincc) 601c7998eb Print number of objects found with "show object name" and "show part name" simulator console commands 2012-10-10 23:54:27 +01:00
Justin Clark-Casey (justincc) 5a686d40de Forgot to actually remove the packetpool set code from scene. 2012-10-10 23:54:19 +01:00
Justin Clark-Casey (justincc) 57837a1e81 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-10 23:54:13 +01:00
Justin Clark-Casey (justincc) 5162ebd2cc refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-10 23:54:04 +01:00
Justin Clark-Casey (justincc) 1f869ab36d Output monitor data in response to console command on MainConsole.Instance rather than m_log
This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-10 23:53:29 +01:00
Justin Clark-Casey (justincc) e912e52e15 Add generic PercentageStat.
Not yet used.
2012-10-10 23:53:21 +01:00
Justin Clark-Casey (justincc) 14b0c03d5b Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-10-10 23:52:59 +01:00
Justin Clark-Casey (justincc) 8414ec9429 Fix bug where debug http level 6 could not be specified. Also converts newlines at this level to '\n' to enable them to be logged. 2012-10-10 23:51:20 +01:00
Justin Clark-Casey (justincc) ac03b1b82f Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-10-10 23:49:30 +01:00
Justin Clark-Casey (justincc) d5c999553e Don't store undo states if a scene object is manipulated when it is not in a scene.
Adds regression test for this.
2012-10-10 23:47:34 +01:00
Justin Clark-Casey (justincc) 371df42d3f refactor: Change control structures in SOP.StoreUndoState() to reduce nesting. 2012-10-10 23:47:15 +01:00
Justin Clark-Casey (justincc) a4a0396850 Make it possible to rescale SOGs when they are not in a scene. 2012-10-10 23:46:58 +01:00
Justin Clark-Casey (justincc) 83ad75b997 Enforce existing 5 action hardcoded undo limit.
This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source.
This commit enforces that limit, which will soon become configurable.
Regression test for undo limit added
Should help with http://opensimulator.org/mantis/view.php?id=6279
2012-10-10 23:39:14 +01:00
Justin Clark-Casey (justincc) 3f45d4ba9d Add basic undo/redo regression tests. 2012-10-10 23:39:02 +01:00
Justin Clark-Casey (justincc) 2fa8bc201a Fix very recently introduced race condition where a CreateNewItem outracing an UploadAsset request could throw an exception because m_asset did not yet exist.
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
2012-10-10 23:38:39 +01:00
Justin Clark-Casey (justincc) e6b99ec849 Comment out old m_storeLocal from AssetXferUploader.
This was only used if none of new item, update item or update task item had been set.
But since all transactions go through these paths this old code is redundant.
2012-10-10 23:38:26 +01:00
Justin Clark-Casey (justincc) e5c665384c Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.
This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
2012-10-10 23:37:59 +01:00
Justin Clark-Casey (justincc) 5bb1273b3d Move UDP update task item code to AssetXferUploader to match existing create user item and update user item mechanisms
This is done for consistency and to allow removal or some access methods that increase code complexity.
However, this path has not been used for a long time, not even by LL 1.23 - viewers use caps http upload for this instead
2012-10-10 23:37:52 +01:00
Justin Clark-Casey (justincc) 5629f5141e Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
2012-10-10 23:37:29 +01:00
SignpostMarv 15aef01b34 Documenting object-related events 2012-10-10 23:37:14 +01:00
SignpostMarv 67a010298f Documenting LSL script-related events 2012-10-10 23:37:05 +01:00
SignpostMarv 7c398a532b Documenting non-LSL script-related events 2012-10-10 23:36:43 +01:00
Justin Clark-Casey (justincc) eefd39a0d5 Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
2012-10-10 23:36:10 +01:00
Justin Clark-Casey (justincc) 176b1c85c0 minor: Make slow outgoing request log messages consistent with other log messages 2012-10-10 23:35:45 +01:00
Justin Clark-Casey (justincc) 2da6cfde80 Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical. 2012-10-10 23:35:35 +01:00
Justin Clark-Casey (justincc) 8068c083f6 Simplify UuidGatherer by performing asset fetch synchronously rather than using the async call but waiting for completion anyway! 2012-10-10 23:35:27 +01:00
Justin Clark-Casey (justincc) bbe04aab95 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 02:38:51 +01:00
Justin Clark-Casey (justincc) d31a951d94 Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 02:37:50 +01:00
Justin Clark-Casey (justincc) c27a158961 Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-28 00:12:54 +01:00
SignpostMarv 068e97cf0e Documentation of teleport-related events 2012-09-28 00:12:48 +01:00
SignpostMarv aa45d831f3 minor tweaks to existing comments for IDE goodness 2012-09-28 00:12:40 +01:00
SignpostMarv eff8448154 Documentation of agent-related events 2012-09-28 00:12:32 +01:00
SignpostMarv badd7f1578 Documentation of object-related events 2012-09-28 00:12:24 +01:00
SignpostMarv e12cb7bca9 Documentation of OnPluginConsole 2012-09-28 00:12:17 +01:00
Justin Clark-Casey (justincc) 23fe2a2103 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-27 23:55:15 +01:00
Justin Clark-Casey (justincc) e65959b6f7 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-27 23:54:40 +01:00
Justin Clark-Casey (justincc) 8041af6d18 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-27 23:54:32 +01:00
SignpostMarv 56873b319b Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:13 +01:00
SignpostMarv b315fab771 correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:54:05 +01:00
Justin Clark-Casey (justincc) 05342ed677 minor: Comment out friends notification log spam for now. 2012-09-27 23:53:47 +01:00
SignpostMarv 487bf31e06 documentation (OnSceneObjectPartCopy) 2012-09-27 23:53:20 +01:00
SignpostMarv 6f3b2ea632 documentation (OnRemovePresence) 2012-09-27 23:53:12 +01:00
SignpostMarv 307fdeff78 documentation (OnNewPresence) 2012-09-27 23:53:00 +01:00
SignpostMarv 8df3edcc30 documentation (OnClientConnect) 2012-09-27 23:52:51 +01:00
SignpostMarv a43e282efa documentation (OnBackup) 2012-09-27 23:52:34 +01:00
SignpostMarv 7374690957 documentation (OnTerrainTick) 2012-09-27 23:52:26 +01:00
SignpostMarv 0c69575670 documentation (OnTerrainTainted) 2012-09-27 23:52:19 +01:00
SignpostMarv 148cad1976 documentation (OnClientMovement) 2012-09-27 23:52:08 +01:00
SignpostMarv 7db4e00b14 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-27 23:51:15 +01:00
SignpostMarv 9ae335fafc adding documentation to script invokation methods 2012-09-27 23:49:06 +01:00
Justin Clark-Casey (justincc) 6bd7639d66 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-09-27 23:48:51 +01:00
Justin Clark-Casey (justincc) c336309234 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-09-27 23:48:45 +01:00
SignpostMarv 41d217321d fixing bug where last element in list is ignored 2012-09-27 23:48:27 +01:00
Justin Clark-Casey (justincc) 2226dd1efb Revert "refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3"
This reverts commit f8612b0d1b.
2012-09-27 23:29:47 +01:00
Justin Clark-Casey (justincc) 44699b07e4 Comment out the long unused afaik HTTP agent handlers.
As far as I know, this was only used by the IBM Rest modules, much of which has been commented out for a very long time now.  Other similar code uses HTTP or stream handlers instead.
So commenting this out to reduce code complexity and the need to make this facility consistent with the others where it may not be used anyway.
If this facility is actually being used then please notify me or uncomment it if you are core.
2012-09-27 23:24:40 +01:00
Justin Clark-Casey (justincc) 6739f0752b Add request number counting to incoming HTTP requests in the same way that this was already being done for outgoing HTTP requests.
This allows us to associate debug logging messages with the right request.
It also allows us to put a request number on 'long request' logging even if other debug logging is not enabled, which gives us some idea of whether every request is suffering this problem or only some.
This is a separate internal number not associated with any incoming number in the opensim-request-id header, this will be clarified when logging of this incoming request number is re-enabled.
This commit also adds port number to HTTP IN logging to allow us to distinguish between different request numbers on different ports.
2012-09-27 23:24:32 +01:00
Justin Clark-Casey (justincc) 1ebde81d6a Insert a new log level 4 for HTTP IN and HTTP OUT that will log how long the request took.
This is only printed if debug http level >= 4 and the request didn't take more than the time considered 'long', in which case the existing log message is printed.
This displaces the previous log levels 4 and 5 which are now 5 and 6 respectively.
2012-09-27 23:24:22 +01:00
Justin Clark-Casey (justincc) 195625b5e7 Add ability to turn on/off logging of outgoing HTTP requests flowing through WebUtil.
This is for debugging purposes.
This is controlled via the "debug http" command which can already log incoming requests.
This now gains a mandatory parameter of in, out or all to control what is logged.
Log messages are also shortened and labelled and HTTP IN or HTTP OUT to be consistent with existing UDP PACKET IN and PACKET OUT messages.
2012-09-27 23:24:14 +01:00
Justin Clark-Casey (justincc) 951c2702ff Don't fail to create an IRC nick if nick randomization is disabled in the IRC module.
Patch from http://opensimulator.org/mantis/view.php?id=6293
Thanks Starflower.
2012-09-27 23:24:08 +01:00
SignpostMarv 02b90df6ff Documentation of teleport-related events 2012-09-27 23:24:01 +01:00
SignpostMarv f7c01c8e90 minor tweaks to existing comments for IDE goodness 2012-09-27 23:23:55 +01:00
SignpostMarv e8c964efaf Documentation of agent-related events 2012-09-27 23:23:49 +01:00
SignpostMarv 74baab6f0f Documentation of object-related events 2012-09-27 23:23:39 +01:00
SignpostMarv bff0ea2fc3 Documentation of OnPluginConsole 2012-09-27 23:23:33 +01:00
Justin Clark-Casey (justincc) e474c19c40 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-27 23:23:27 +01:00
Justin Clark-Casey (justincc) c14e67a8bb Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-27 23:21:19 +01:00
Justin Clark-Casey (justincc) 75b7e6009a For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-27 23:21:12 +01:00
Justin Clark-Casey (justincc) 63df56d613 Don't store the unnecessary VERSIONMIN. VERSIONMAX, METHOD or UserID (present as column PrincipalID) parameters in the Avatars table.
These are used to invoke avatar service calls but are not in themselves persistable avatar data.
2012-09-27 23:20:42 +01:00
SignpostMarv f2e1f3e659 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:20:28 +01:00
SignpostMarv b1b7d3b004 correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:20:21 +01:00
Justin Clark-Casey (justincc) f2c12d4fba Fix usage statement on "debug http" console command since max level is now 5 rather than 3 2012-09-27 23:20:10 +01:00
Justin Clark-Casey (justincc) 3a60c9c8c8 Fix bug in logging sample input at debug http level 4.
Also converts newlines to "\n" text.
2012-09-27 23:20:04 +01:00
Justin Clark-Casey (justincc) 44cd864205 minor: Comment out friends notification log spam for now. 2012-09-27 23:19:53 +01:00
SignpostMarv f70d7013a5 Documentation of economy-related EventManager events 2012-09-27 23:19:41 +01:00
Mic Bowman ac1e902d59 Allow an incoming identifier to be specified for a JsonStore. 2012-09-27 23:18:37 +01:00
Justin Clark-Casey (justincc) b67bdee3cf Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-27 23:18:08 +01:00
Justin Clark-Casey (justincc) 83d4fa98f0 Add levels 4 and 5 to "debug http" console command that will log a sample of incoming request data and the entire incoming data respectively.
See "help debug http" for more details.
2012-09-27 23:17:59 +01:00
SignpostMarv 70a968b342 documentation (OnSceneObjectPartCopy) 2012-09-27 23:17:53 +01:00
SignpostMarv 8e576f7511 documentation (OnRemovePresence) 2012-09-27 23:17:44 +01:00
SignpostMarv 4526424436 documentation (OnNewPresence) 2012-09-27 23:17:38 +01:00
SignpostMarv fd43620e87 documentation (OnClientConnect) 2012-09-27 23:17:32 +01:00
SignpostMarv 56b8d331cb documentation (OnBackup) 2012-09-27 23:17:24 +01:00
SignpostMarv 14bfba8b3b documentation (OnTerrainTick) 2012-09-27 23:17:17 +01:00
SignpostMarv af8d3ae790 documentation (OnTerrainTainted) 2012-09-27 23:17:11 +01:00
SignpostMarv e6bb7e99be documentation (OnClientMovement) 2012-09-27 23:17:05 +01:00
SignpostMarv 97c56adb9d Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-27 23:16:59 +01:00
SignpostMarv f8612b0d1b refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-27 23:16:35 +01:00
SignpostMarv a2a46a18ae 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-27 23:16:25 +01:00
Justin Clark-Casey (justincc) 1cf888b71f Add missing DynamicTexture.cs file from last commit 2012-09-27 23:15:49 +01:00
Justin Clark-Casey (justincc) 0109603cdc If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-27 23:15:43 +01:00
SignpostMarv c7c750d127 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:30 +01:00
SignpostMarv b738b50cd6 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:23 +01:00
SignpostMarv 351daf90f1 pasting in show uptime code
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-27 23:15:07 +01:00
Justin Clark-Casey (justincc) eb40d3b6fc If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-27 23:14:39 +01:00
SignpostMarv b412bce095 adding documentation to script invokation methods 2012-09-27 23:13:11 +01:00
Justin Clark-Casey (justincc) 0b57ddd753 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-09-27 23:12:58 +01:00
Justin Clark-Casey (justincc) d0a6d82a23 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-09-27 23:12:48 +01:00
Justin Clark-Casey (justincc) ba2792bd1f Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-09-27 23:12:39 +01:00
Justin Clark-Casey (justincc) 3f8c09e006 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-09-27 23:12:32 +01:00
SignpostMarv 8f39268761 fixing bug where last element in list is ignored 2012-09-27 23:12:24 +01:00
Justin Clark-Casey (justincc) cd8c8d78a9 Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-09-27 23:11:55 +01:00
Justin Clark-Casey (justincc) 980678846d Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-09-27 23:11:44 +01:00
Justin Clark-Casey (justincc) 9a92d8d57e Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-09-27 23:11:10 +01:00
Justin Clark-Casey (justincc) b155c601d7 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-09-27 23:11:04 +01:00
Justin Clark-Casey (justincc) 536f2c085a minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-09-27 23:10:08 +01:00
SignpostMarv 2602d4f16e refactoring using List.ConvertAll<string> 2012-09-27 23:05:50 +01:00
SignpostMarv 174addc426 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-09-27 23:00:01 +01:00
Justin Clark-Casey (justincc) 849053681e Change flavour to Extended 2012-09-27 00:57:34 +01:00
Justin Clark-Casey (justincc) a8d8ea7990 Flip release type to post fixes 2012-09-01 00:01:01 +01:00
Justin Clark-Casey (justincc) 10e6493f9f Set flavour to release. 2012-08-31 21:39:51 +01:00
Melanie 8c4f911935 Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 16:35:36 +01:00
Justin Clark-Casey (justincc) 62bc85b5c7 Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-31 16:29:57 +01:00
SignpostMarv 76eba917f9 copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-31 16:29:46 +01:00
Justin Clark-Casey (justincc) 8d1d314f49 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-31 16:29:22 +01:00
Justin Clark-Casey (justincc) 9395f12584 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-31 16:29:16 +01:00
Justin Clark-Casey (justincc) b97f58d597 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-31 16:29:09 +01:00
Justin Clark-Casey (justincc) 30c36a3960 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-31 16:28:20 +01:00
Justin Clark-Casey (justincc) 206eccc2b6 Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-31 16:28:13 +01:00
Justin Clark-Casey (justincc) 2358a623e3 minor: Fix bad log message for failure to create an inventory folder 2012-08-31 16:28:04 +01:00
Justin Clark-Casey (justincc) 87850bd6dc Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-31 16:27:54 +01:00
Justin Clark-Casey (justincc) d80eda202f Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:57:18 +01:00
Justin Clark-Casey (justincc) 3edfa585ec If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:43:14 +01:00
Justin Clark-Casey (justincc) fa13a6a8da Bump version number to 0.7.4-rc2 2012-08-24 22:07:58 +01:00
Justin Clark-Casey (justincc) 9d5e7c89d9 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:53:57 +01:00
Justin Clark-Casey (justincc) b199a2dea3 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-24 21:53:22 +01:00
Justin Clark-Casey (justincc) 0088661356 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-24 21:53:01 +01:00
Justin Clark-Casey (justincc) 1a7e3cabc0 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-24 21:52:51 +01:00
Justin Clark-Casey (justincc) 132d701b3e Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
This is to resolve a reported issue in http://opensimulator.org/mantis/view.php?id=6232
Here, the land management module is using OpenSim.Framework.Cache (the only code to currently do so apart from the non-default CoreAssetCache).
2012-08-24 21:52:30 +01:00
Justin Clark-Casey (justincc) 3b97241716 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-24 21:52:21 +01:00
Melanie f82d090df3 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-24 21:52:12 +01:00
Justin Clark-Casey (justincc) 7399d3e953 When reporting a thread timeout, create a copy of the info rather than passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
2012-08-24 21:51:03 +01:00
Justin Clark-Casey (justincc) 7dc1c7d841 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-24 21:50:40 +01:00
Robert Adams fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-24 21:50:03 +01:00
SignpostMarv b714fb0c39 Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-24 21:49:44 +01:00
Justin Clark-Casey (justincc) f37038013d Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-24 21:49:36 +01:00