dfb63b5623 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Formatting cleanup.  
							
							
							
						 
						
							2008-06-09 08:46:33 +00:00  
				
					
						
							
							
								 
						
							
							
								aca872499f 
								
							
								 
							
						 
						
							
							
								
								Added a "if(entity != null)" before the call to  
							
							... 
							
							
							
							UpdateEntityMovement() to try to preclude the 
occaisional System.NullReferenceException in scene. 
							
						 
						
							2008-06-08 17:36:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cde42cdbfd 
								
							
								 
							
						 
						
							
							
								
								Potential  Fix   #1  for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception  
							
							
							
						 
						
							2008-06-07 17:48:45 +00:00  
				
					
						
							
							
								 
						
							
							
								0fe363ba65 
								
							
								 
							
						 
						
							
							
								
								*Made Object Counting correct with linked objects and turned the previously protected functions that only return object counts to public so it can be easily used by outside classes.  
							
							
							
						 
						
							2008-06-06 23:20:02 +00:00  
				
					
						
							
							
								 
						
							
							
								4ec4e16c80 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup, minor refactoring, svn properties.  
							
							
							
						 
						
							2008-06-04 09:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1a60fe7a4e 
								
							
								 
							
						 
						
							
							
								
								* minor: Attempted method documentation clarifications related to last two commits  
							
							
							
						 
						
							2008-06-03 08:34:38 +00:00  
				
					
						
							
							
								 
						
							
							
								512c0c67a6 
								
							
								 
							
						 
						
							
							
								
								* Remove what should be unnecessary locking in InnerScene.GetEntitites()  
							
							
							
						 
						
							2008-06-03 08:17:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f45fa84905 
								
							
								 
							
						 
						
							
							
								
								* Remove what should be unnecessary locking of GetScenePresences()  
							
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							* May help with mantis 1434 though I doubt it 
							
						 
						
							2008-06-03 08:11:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5752c1f5c2 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-05-28 03:44:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d500209da0 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders  
							
							
							
						 
						
							2008-05-26 01:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								a28ca7b78b 
								
							
								 
							
						 
						
							
							
								
								* Refactor: remove code duplication between add ScenePresence methods in InnerScene  
							
							
							
						 
						
							2008-05-26 00:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								73a28a56da 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence  
							
							
							
						 
						
							2008-05-26 00:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5d77625e9a 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Formatting cleanup.  
							
							
							
						 
						
							2008-05-25 23:27:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c20f7d6171 
								
							
								 
							
						 
						
							
							
								
								* A hacky Top Scripts display.  It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.  
							
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							* Access it from the Estate tools/Debug tab. 
							
						 
						
							2008-05-25 20:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								36b8196f7a 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Tiffany for a patch that helps:  
							
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							Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart. 
							
						 
						
							2008-05-25 19:21:21 +00:00  
				
					
						
							
							
								 
						
							
							
								bc92d72828 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object  
							
							
							
						 
						
							2008-05-25 00:09:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0ee69707ea 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Collapse some multiple remove object paths  
							
							... 
							
							
							
							* Push some delete functionality into InnerScene to match what's already there for adding objects 
							
						 
						
							2008-05-24 23:11:07 +00:00  
				
					
						
							
							
								 
						
							
							
								10564469c8 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Remove some unused methods in Scene/InnerScene  
							
							
							
						 
						
							2008-05-24 22:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f3067ce6f9 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type  
							
							
							
						 
						
							2008-05-24 22:45:13 +00:00  
				
					
						
							
							
								 
						
							
							
								79eecd3d25 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now  
							
							
							
						 
						
							2008-05-24 22:10:14 +00:00  
				
					
						
							
							
								 
						
							
							
								42693f3b20 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Push some dictionary initialization down from Scene into InnerScene  
							
							
							
						 
						
							2008-05-24 21:57:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d53db1d69b 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Make some inner scene dictionaries internal rather than public  
							
							
							
						 
						
							2008-05-24 21:36:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5af108a029 
								
							
								 
							
						 
						
							
							
								
								* This update causes the backup process to run in a separate thread.  
							
							... 
							
							
							
							* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts. 
							
						 
						
							2008-05-21 21:22:56 +00:00  
				
					
						
							
							
								 
						
							
							
								185eff8d0d 
								
							
								 
							
						 
						
							
							
								
								From: Jeremy Bongio <jbongio@us.ibm.com>  
							
							... 
							
							
							
							House cleaning ...
Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it. 
							
						 
						
							2008-05-20 16:19:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2bd03b7c8c 
								
							
								 
							
						 
						
							
							
								
								* Group type stuff.  Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.  
							
							
							
						 
						
							2008-05-18 03:21:22 +00:00  
				
					
						
							
							
								 
						
							
							
								65c5efe43b 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup.  
							
							
							
						 
						
							2008-05-16 01:22:11 +00:00  
				
					
						
							
							
								 
						
							
							
								d60e457463 
								
							
								 
							
						 
						
							
							
								
								Committing patch from Melanie.  0001290: [PATCH] implement permissions propagation and script module hooks.  Thanks Melanie!  
							
							... 
							
							
							
							* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy 
							
						 
						
							2008-05-15 19:28:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e45ace9b54 
								
							
								 
							
						 
						
							
							
								
								* Fixed attaching objects that are in-world.  
							
							
							
						 
						
							2008-05-14 21:17:57 +00:00  
				
					
						
							
							
								 
						
							
							
								be99ca6bc0 
								
							
								 
							
						 
						
							
							
								
								* Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked.  
							
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							* This probably makes build tools work again. yay. 
							
						 
						
							2008-05-14 19:37:33 +00:00  
				
					
						
							
							
								 
						
							
							
								8fd0378ae6 
								
							
								 
							
						 
						
							
							
								
								* Removed 19 warnings  
							
							
							
						 
						
							2008-05-14 04:06:33 +00:00  
				
					
						
							
							
								 
						
							
							
								16621fb37f 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Remove locking from InnerScene.GetScenePresence()  
							
							
							
						 
						
							2008-05-13 18:40:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3025dafa92 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world  
							
							
							
						 
						
							2008-05-13 18:25:15 +00:00  
				
					
						
							
							
								 
						
							
							
								32785921d0 
								
							
								 
							
						 
						
							
							
								
								*Complete redo of the permissions module  
							
							... 
							
							
							
							*Removed hardcoded permissions checks
*Added permissions checks where needed 
							
						 
						
							2008-05-13 16:22:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1ba51dd2fd 
								
							
								 
							
						 
						
							
							
								
								* More OutPacket refactors.  
							
							... 
							
							
							
							* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') 
							
						 
						
							2008-05-10 13:11:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6c71a04da8 
								
							
								 
							
						 
						
							
							
								
								*Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.  
							
							... 
							
							
							
							*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module 
							
						 
						
							2008-05-08 19:37:57 +00:00  
				
					
						
							
							
								 
						
							
							
								4b924f2eb6 
								
							
								 
							
						 
						
							
							
								
								* Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals.  
							
							
							
						 
						
							2008-05-08 19:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								be02107ea8 
								
							
								 
							
						 
						
							
							
								
								* Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163  
							
							... 
							
							
							
							* It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds.
* If this is the case, please file a mantis 
							
						 
						
							2008-05-07 22:59:30 +00:00  
				
					
						
							
							
								 
						
							
							
								a95f13a646 
								
							
								 
							
						 
						
							
							
								
								* Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY.  
							
							... 
							
							
							
							* Thanks to Andrew (DeepThink) for working on this one. 
							
						 
						
							2008-05-07 20:31:48 +00:00  
				
					
						
							
							
								 
						
							
							
								9655cf2807 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Break out permissions code into a separate region PermissionsModule  
							
							
							
						 
						
							2008-05-05 20:14:53 +00:00  
				
					
						
							
							
								 
						
							
							
								20a9bf08f5 
								
							
								 
							
						 
						
							
							
								
								* Rolled back a few changes.  
							
							
							
						 
						
							2008-05-01 18:04:42 +00:00  
				
					
						
							
							
								 
						
							
							
								13526097f2 
								
							
								 
							
						 
						
							
							
								
								* Spring cleaning on Region.Environment.  
							
							... 
							
							
							
							* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code. 
							
						 
						
							2008-05-01 16:35:00 +00:00  
				
					
						
							
							
								 
						
							
							
								56b4f5a2ea 
								
							
								 
							
						 
						
							
							
								
								* committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later.   Not done yet, doesn't crash the server.  
							
							
							
						 
						
							2008-05-01 15:17:49 +00:00  
				
					
						
							
							
								 
						
							
							
								1c697ef0d2 
								
							
								 
							
						 
						
							
							
								
								* You can now rez objects out of inventory at the correct offset from prim you rez it on.  Including multi prim groups and prim that have different X/Y/Z scales.  
							
							
							
						 
						
							2008-05-01 06:31:12 +00:00  
				
					
						
							
							
								 
						
							
							
								1fb54b074c 
								
							
								 
							
						 
						
							
							
								
								* Added basic 3-5 level undo on prim position/rotation/scale.  
							
							... 
							
							
							
							* In the future this should be a config option...   and, hopefully this tides the builders over for a little while. 
							
						 
						
							2008-04-28 01:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								54563d8dea 
								
							
								 
							
						 
						
							
							
								
								* Patch from XenReborn to make remove-region work properly without needing to do a change-region first.   Careful though.  I still suggest you do a change-region first.  
							
							... 
							
							
							
							* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie! 
							
						 
						
							2008-04-27 22:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								911e63765c 
								
							
								 
							
						 
						
							
							
								
								* Single Attachments now work from inventory.  You can attach from inventory and detach from inventory.  
							
							... 
							
							
							
							* Detaching from right clicking in world, detaches to your inventory.
* If you go up to a prim and attach it from in world, it appears in your inventory.
* Attachment placement is saved when you detach them. 
* Choosing wear remembers your last attachment point from inventory.
* Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client
* Wrote a recursive method to find the folder of a known existing inventory item.
* Removed a block on physics object position on creation.  This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error.
* Drop doesn't work.  The menu item doesn't even come up.  Don't know why :P. 
							
						 
						
							2008-04-27 20:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								f71871bca3 
								
							
								 
							
						 
						
							
							
								
								* More attachment stuff, reworked some of the inventory routines to be what I need them to be for attachments.  
							
							
							
						 
						
							2008-04-27 14:37:51 +00:00  
				
					
						
							
							
								 
						
							
							
								323038ceb9 
								
							
								 
							
						 
						
							
							
								
								* Ooops, attachments now teleport/cross region borders along with your avatar.  Those dastardly objects stick to you.  
							
							
							
						 
						
							2008-04-26 17:36:30 +00:00  
				
					
						
							
							
								 
						
							
							
								a534257b0e 
								
							
								 
							
						 
						
							
							
								
								* Fixes prim crossing.  See bug 1050.  
							
							... 
							
							
							
							* Causes the internal handling of attachments to put the prim group conceptually at the position of the avatar instead of 0,0,0 
							
						 
						
							2008-04-25 21:41:55 +00:00  
				
					
						
							
							
								 
						
							
							
								aa8aee90a3 
								
							
								 
							
						 
						
							
							
								
								* Adds much better support for attachments that you right click on in world.  
							
							... 
							
							
							
							* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim. 
							
						 
						
							2008-04-24 11:32:41 +00:00