Sean Dague
e7076d3d15
remove the rex based voice chat. No current client implements this,
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and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey
297887e1fc
* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
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* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey
879f51dab4
* Change opensim.ini.example to flesh out database *_plugin options
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* Making each have sqlite (uncommented) and mysql (commented) strings
2008-03-13 00:39:53 +00:00
Justin Clarke Casey
a4304fb9e6
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
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* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Teravus Ovares
27ff09cb2b
* Updated LibSL _packets_.cs to latest revision. AKA New Packets.
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* Added the DataBlockExtended From the Message Template Data Block to the Media Update Request manually.
* Set TickCount public from internal (whenever LibSL regenerates _packets_.cs this needs to be done)
2008-03-12 22:39:15 +00:00
Sean Dague
31cdb1afb0
there was a single instance where the log4net object was not
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static readonly. I suspect this was the cause of mantis #500 .
2008-03-12 21:09:56 +00:00
Justin Clarke Casey
bbb9a21eb5
* Fix mantis 757.
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* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey
b9ef6ed047
* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
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* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey
c310f2ab24
* Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
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* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
fc551ef127
Applied patch from mantis #749 , Grass now stays to set type when moved. thanks Grumly57.
2008-03-12 15:53:04 +00:00
MW
2fea38a5f2
Applied patch from mantis #610 , fixed invalid filenames with dump_assets_to_file set to true. thanks tyre.
2008-03-12 15:45:56 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Adam Frisby
1277f68f43
* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
2008-03-12 12:59:09 +00:00
Jeff Ames
43148ffc23
Update svn properties.
2008-03-12 12:22:43 +00:00
Adam Frisby
935e67a783
* Updated Terrain Module
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* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71
95e4d1ae5e
* made some privates protected
2008-03-12 11:18:43 +00:00
lbsa71
e2dfd919bc
* made GridManager class public
2008-03-12 11:11:52 +00:00
Adam Frisby
8e27656fcc
* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
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* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71
df104e6f84
* Renamed Main.cs to GridServerBase.cs
2008-03-12 10:16:28 +00:00
lbsa71
3f45cfc591
* Refactored out exe bit out of Grid Server for great justice
2008-03-12 10:13:19 +00:00
lbsa71
f1b8712da3
* Refactored some internals in Grid Server Main
2008-03-12 09:50:12 +00:00
lbsa71
d873a043dd
* Refactored out creation of LoginResponse
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* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71
47ed69c933
* Extracted RegionProfileData from Request
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* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71
da854b9691
* minor refactoring
2008-03-12 08:44:36 +00:00
lbsa71
8194a83f54
* ignored some bins
2008-03-12 08:41:44 +00:00
lbsa71
f25e47e368
* Ignored some bins
2008-03-12 08:23:00 +00:00
Sean Dague
163a7cb6c8
better fix for 551, not sure why I missed this earlier
2008-03-12 02:48:08 +00:00
Jeff Ames
6da664edbe
Refactor out some duplicate code.
2008-03-11 22:15:28 +00:00
Jeff Ames
c1bec32efc
Update svn properties.
2008-03-11 22:03:41 +00:00
Sean Dague
6340fa0aab
Ensure resolution of mantis 113
2008-03-11 21:37:35 +00:00
Sean Dague
0159aa7048
get rid of artificial InventoryLock object in favor of
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locking on the DataSet. This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague
ed4710eda0
added early readme
2008-03-11 20:43:08 +00:00
Sean Dague
2827339345
Attempted fix for http://opensimulator.org/mantis/view.php?id=551
2008-03-11 20:38:55 +00:00
Sean Dague
1dfa382e44
moving everything into OpenSim.TestSuite namespace
2008-03-11 20:15:07 +00:00
Justin Clarke Casey
e7e157d95e
* Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11 18:41:22 +00:00
Justin Clarke Casey
4ed96d9929
* Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
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* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague
fa79433d2e
clone off pCampBot to OpenSim.TestSuite, as I'm going to be
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making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey
956f7cb4f9
* Very minor error message change in GridAssetClient
2008-03-11 17:55:49 +00:00
Adam Frisby
11ba471bcc
* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!
2008-03-11 16:19:01 +00:00
Adam Frisby
b40957b57c
* Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.
2008-03-11 15:48:50 +00:00
Johan Berntsson
f0bfb87979
Eliminated several compiler warning messages
2008-03-11 04:40:39 +00:00
Johan Berntsson
bec947cde3
The plugin loader can now handle plugin dependencies without hardcoding
2008-03-11 03:10:21 +00:00
Johan Berntsson
9ef044727e
this fixes a port initialization problem in the LoadBalancer plugin
2008-03-11 02:49:44 +00:00
Sean Dague
e128819b20
this fixes up the exponentially growing startup times caused
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by not deleting the landaccesslist. If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares
f46fcbb9d2
* Added Linear Acceleration reporting to the ODEPlugin.
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* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares
d0123a796b
ODEPlugin
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* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares
8bba8e232c
* Fixed a few things and enabling Physical Prim border crossings again.
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* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00