Commit Graph

3386 Commits (f8a6ef2d50e85b8d5383147895830bc5aa95551d)

Author SHA1 Message Date
Justin Clarke Casey f1ebe79824 Fix up other sqlite db interactions to use non-hyphenated uuid
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :)
This patch will not fix grid problems.
May be bugs present due to conversions I didn't spot.
I personally probably don't have any more time for this today.  I'm also not entirely convinced this is the right way forward
so this might be a handy pause for thought.  I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20 19:13:34 +00:00
Justin Clarke Casey dd1e2c8eb9 Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated form
Apply method to UUID crud in SqliteInventoryStore as an initial test
This appears now to successfully recover inventory upon login
This will almost certainly only work on standalone
2007-12-20 18:43:39 +00:00
mingchen 0e6915ae48 *Ban lines now work if they are enabled grid wide.
*Restricted lines just give you a friendly warning for now
2007-12-20 16:50:16 +00:00
Teravus Ovares dcaea6cd50 * Cleaned up some code from an earlier commit 2007-12-20 15:42:53 +00:00
Teravus Ovares 2641f78a20 * Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?) 2007-12-20 14:44:59 +00:00
lbsa71 76255c4793 * removed comment 2007-12-20 11:38:13 +00:00
Adam Frisby e4181f8ffb * Added runprebuild2008.bat for Visual Studio 2008 users. 2007-12-20 11:37:48 +00:00
lbsa71 0770b0f5cb * Updated vs2008 target ProductVersion to "9.0.21022"
* Updated exe
2007-12-20 11:34:32 +00:00
lbsa71 ffc1428dff * Added prototypical VS2008 target 2007-12-20 11:30:56 +00:00
Teravus Ovares 8aae909412 * Added a configuration parameter on the Grid Server to disallow forceful banlists.
* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20 06:31:03 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
mingchen 8d84156551 *Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness 2007-12-20 03:24:34 +00:00
mingchen a596b7696a *Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames 24bd5ad399 Added null check back into ModuleLoader.cs 2007-12-20 01:08:01 +00:00
Jeff Ames 36a8f70931 Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -)
* Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle))
* Prim no longer sink into the ground.
2007-12-19 22:42:06 +00:00
Charles Krinke 94ec2a508a Thank you very much, CharlieO for:
Added: llSetLinkAlpha() and finished off llSetLinkColor() by adding the ability to use LINK_SET.
2007-12-19 21:48:50 +00:00
Justin Clarke Casey 45567b71b8 Refactor asset request processing for consistent status information on whether an asset was actually found or not 2007-12-19 18:05:45 +00:00
Jeff Ames 4314b6115b Stopped module loader from re-loading .dll once for every plugin found within it. 2007-12-19 10:06:56 +00:00
Jeff Ames cff2fb3640 Updated asset_database options in OpenSim.ini.example 2007-12-19 09:23:36 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
Charles Krinke 16174dac6e Thanks to CharlieO for:
llSetLinkColor() and a temp place holder for llOwnerSay() since many example scripts that are copy/pasted from outside sources have llOwnerSay() and its obnoxious to change in scripts each time.
2007-12-19 02:30:28 +00:00
mingchen fd3195ea53 *Parcels now fully work on MySQL as a datastore after a few tweaks and bug fixes after testing 2007-12-18 23:48:36 +00:00
mingchen 43b82099ca *Fixed MySQLDataStore bug causing errors on startup 2007-12-18 22:20:42 +00:00
mingchen 20eecd4155 *Using Mysql as the datastore should now store parcels across multiple sessions 2007-12-18 20:31:51 +00:00
Sean Dague 698a63ed1a Fix typo. AutionID -> AuctionID 2007-12-18 19:13:28 +00:00
mingchen 30b7c047fa *Removed Unneeded Debug I added in my last revison
*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18 18:32:20 +00:00
mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
Teravus Ovares f79a500621 * Sakai appears to be having some sort of socket error that we've not accounted for. We're going to assume that our endpoint is okay and continue reading. 2007-12-18 12:33:29 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby 7948033565 * Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
lbsa71 03635aa336 * Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Brian McBee 1e92cfa475 textures that fit in one packet expect the packet number to be 1. You clear texture should now work. 2007-12-18 04:04:42 +00:00
Jeff Ames edf616eb61 Add a bit to svn:ignore 2007-12-18 03:25:04 +00:00
Charles Krinke 6f389ba4cf Many Thanks to Alondria for adding:
The list type and a bunch of support functions to LSL  
Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), 
    llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), 
    llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), 
    llListInsertList(), llDumpList2String(), 
Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(),
Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
2007-12-18 02:41:34 +00:00
Teravus Ovares badcbd4bea * Fixed a potential race condition with adding Caps handlers 2007-12-18 01:49:21 +00:00
Teravus Ovares 38fe0dfa90 * Added a Verbose and Debug error to border crossing so that this can be diagnosed further. 2007-12-18 01:45:39 +00:00
Teravus Ovares 425a7656ed * Removed the ObjectDisposed error. 2007-12-18 01:38:06 +00:00
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Justin Clarke Casey 348e5b7648 Make region storage Sqlite by default rather than NullStorage 2007-12-17 23:06:41 +00:00
Justin Clarke Casey e3a53ffc7a Remove now redundant mysql files from share/sql and replace with mysql_README.txt 2007-12-17 22:19:23 +00:00
Teravus Ovares adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Sean Dague f9540e3f11 make it so prims don't relay into IRC 2007-12-17 19:43:48 +00:00
Sean Dague fac91d0ff5 ignore Primitive for the IRC relay 2007-12-17 17:28:59 +00:00
Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync
error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
Charles Krinke e7170496be Thank you, Kiryu for a patch to fix out of sync error in UDP server
in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
2007-12-17 16:39:11 +00:00
Teravus Ovares 94d8976140 * Hack to make sim saving terrain more friendly to larger parcel selection modifications 2007-12-17 04:28:36 +00:00
mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke 8e8c26acac Again, thanks to Alondria for:
Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00