lbsa71
a32bb91675
* minor refactorings
2007-11-29 06:07:48 +00:00
lbsa71
d05b121dff
* Locking on local scope variable does not make sense - every thread will have its own
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* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
2007-11-29 06:06:42 +00:00
Brian McBee
b0c5693c02
Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp.
2007-11-29 02:30:11 +00:00
Teravus Ovares
81ba94fde8
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
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There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
Jeff Ames
2364e6779b
set svn:eol-style
2007-11-29 01:57:59 +00:00
Sean Dague
40dc1ac3b0
I believe this turns throttling back on. I had expected
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that the Queue would come in by reference, but it didn't
appear to be.
2007-11-28 18:39:07 +00:00
Sean Dague
4c28554d88
update prebuild
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Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug
Nant clean target now does the right thing (doesn't wipe out all of bin/)
Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will
register a bug for that seperately.
2007-11-28 16:24:28 +00:00
Sean Dague
5fb81ab881
merged ClientView into a non partial class. Will
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make it easier to start breaking this up into
more discreet functional classes
2007-11-28 13:33:57 +00:00
MW
ac77c50ba9
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
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Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares
c021bfe191
* Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area.
2007-11-28 06:31:27 +00:00
Teravus Ovares
b7d596a6af
* Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
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* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
Sean Dague
f3895c1e01
build ThrottleCheck function to clear up bits of the throttle
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code.
Fix typo on throttling Task packets incorrectly
2007-11-27 21:27:32 +00:00
Sean Dague
f4e91bc7d9
moved out nested class to it's own file
2007-11-27 20:50:45 +00:00
Sean Dague
cebdd069f4
some variable renames to help me read the throttle code
2007-11-27 20:37:17 +00:00
MW
b916d5b112
Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region.
2007-11-27 15:44:39 +00:00
Sean Dague
70d547c1a5
Remove unused function, one less warning
2007-11-27 15:39:35 +00:00
Sean Dague
719257b9a9
remove the .dll from System.Data, this breaks monodevelop builds
2007-11-27 15:32:30 +00:00
Teravus Ovares
082f2baebe
Fixed an event in the events chain in inter-region communications.
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As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Brian McBee
959084f885
MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it.
2007-11-26 16:40:08 +00:00
Brian McBee
232613638f
Attempt to handle MYSQL error fetching assets
2007-11-26 16:39:00 +00:00
Adam Frisby
011ad46960
* Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module.
2007-11-26 15:06:51 +00:00
Teravus Ovares
175b6115f1
* Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-26 05:02:18 +00:00
Brian McBee
c710525b48
Added Region name to the terrain texture description that gets sent to the asset server
2007-11-25 22:27:42 +00:00
Brian McBee
35472b3666
Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.
2007-11-25 21:21:44 +00:00
Brian McBee
7720be5a39
Rez new prims ON the ground, not halfway buried. Mantis 33.
2007-11-25 17:53:16 +00:00
Teravus Ovares
d263a044b1
* Added the ability to restart your individual sims from within them using the estate tools.
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* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
2007-11-25 04:52:14 +00:00
Brian McBee
21ce2b0979
Ignore nullreferenceexception in removeclient. The avatar is already gone.
2007-11-25 04:33:18 +00:00
Brian McBee
6ed34cc27e
fixed order of map block requests to grid server. flipped map texture, as it was upside down.
2007-11-25 03:14:43 +00:00
Teravus Ovares
545404e3ec
* Experimental updated Linux ODE library
2007-11-24 21:23:28 +00:00
Adam Frisby
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
2007-11-24 10:36:54 +00:00
Adam Frisby
39a3784b43
* Added some bounds checks to the sendLandUpdate packet to deal with agents coming in from foreign regions.
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* Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-24 10:05:42 +00:00
Teravus Ovares
18e1e62f26
* Changed reference to NullReferenceException to System.NullReferenceException for Linux
2007-11-24 04:12:55 +00:00
Brian McBee
892f942523
Test storing terrain texture to grid assetserver on startup. Needed for main map functionality.
2007-11-24 03:55:35 +00:00
Teravus Ovares
944b118c62
* Added a way for the Region master user to kick individual users from their sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off.
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* Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24 03:28:42 +00:00
Brian McBee
2f4f83e343
Make remoting errors because of missing adjacent regions a little more user and console friendly
2007-11-24 02:22:05 +00:00
Teravus Ovares
52714c339e
* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24 01:38:36 +00:00
mingchen
3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
2007-11-24 01:31:42 +00:00
Teravus Ovares
d7ec786244
* Added a nice 'The Region is going down.' message to the user when the sim owner issues 'shutdown' on the console.
2007-11-24 00:19:48 +00:00
mingchen
51d4d88985
*Fixed bug causing parcel prim counts to stop updating.
2007-11-23 20:17:49 +00:00
lbsa71
8c252ec416
* convenience ignore
2007-11-23 20:03:55 +00:00
mingchen
e7edd02019
*Fixed bug that resulted in most land settings being sent to the client. Media settings/parcel name are now correctly sent.
2007-11-23 19:07:41 +00:00
lbsa71
7ef1f887ea
* the export-map now takes 'CurrentOrFirst' Scene, not necessarily the CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
2007-11-23 19:00:25 +00:00
lbsa71
fb2588b409
* Refactored NumPackets calculation
2007-11-23 13:21:39 +00:00
Teravus Ovares
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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* any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D
2007-11-23 05:56:35 +00:00
Brian McBee
4af84b0bb2
Fixed Terrain rescale command
2007-11-23 03:45:53 +00:00
Teravus Ovares
2db19b7d65
* Added more comments
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* Tweaked the esoteric throttler parameters again.
2007-11-22 23:56:44 +00:00
Teravus Ovares
01cd8014da
* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
2007-11-22 23:14:38 +00:00
Teravus Ovares
f97aeab916
* Quelled a Log format exception in the logging routines.
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* Tweaked some esoteric throttle settings
* Removed AgentThrottle from the unsupported packet list.
2007-11-22 21:40:53 +00:00
Teravus Ovares
999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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* Consider this experimental.. however, it looks very promising.
2007-11-22 19:01:53 +00:00
lbsa71
ae5999c3d5
* removed erroneous comments
2007-11-22 15:43:28 +00:00