4ecd3fbff1 
								
							
								 
							
						 
						
							
							
								
								For now, stop passing timeStep into methods where it's not actually used.  
							
							
							
						 
						
							2011-10-21 00:06:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1b32d5c6a4 
								
							
								 
							
						 
						
							
							
								
								Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).  
							
							... 
							
							
							
							Not an ideal way to do this on a region with many scripts.  Needs refinement later. 
							
						 
						
							2011-10-19 23:03:59 +01:00  
				
					
						
							
							
								 
						
							
							
								c404760731 
								
							
								 
							
						 
						
							
							
								
								Add "scripts stop" and "scripts start" console commands.  
							
							... 
							
							
							
							These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing. 
							
						 
						
							2011-10-19 23:03:28 +01:00  
				
					
						
							
							
								 
						
							
							
								7d4e224620 
								
							
								 
							
						 
						
							
							
								
								minor: improve command help on scripts suspend/resume  
							
							
							
						 
						
							2011-10-19 23:03:22 +01:00  
				
					
						
							
							
								 
						
							
							
								986ded5a72 
								
							
								 
							
						 
						
							
							
								
								Fix resume scripts.  
							
							... 
							
							
							
							On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race 
							
						 
						
							2011-10-19 23:03:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8340bd7e20 
								
							
								 
							
						 
						
							
							
								
								Add "scripts suspend" and "scripts resume" commands.  
							
							... 
							
							
							
							These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself. 
							
						 
						
							2011-10-19 23:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								9d59fc0587 
								
							
								 
							
						 
						
							
							
								
								on log and "show scripts" messages, show script item UUID rather than asset UUID  
							
							... 
							
							
							
							The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available 
							
						 
						
							2011-10-19 23:02:56 +01:00  
				
					
						
							
							
								 
						
							
							
								22e1298e97 
								
							
								 
							
						 
						
							
							
								
								add current script status to "scripts show" command (running, suspended, etc.)  
							
							
							
						 
						
							2011-10-19 23:02:50 +01:00  
				
					
						
							
							
								 
						
							
							
								1a29ddf328 
								
							
								 
							
						 
						
							
							
								
								Add "show scripts" command to show all scripts currently known to the script engine in the current region.  
							
							... 
							
							
							
							Also added synonym of "scripts show" 
							
						 
						
							2011-10-19 23:02:43 +01:00  
				
					
						
							
							
								 
						
							
							
								8a2c3a0267 
								
							
								 
							
						 
						
							
							
								
								Add option to allow remote http calls to setpassword in the AuthenticationService.  
							
							... 
							
							
							
							This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before. 
							
						 
						
							2011-10-19 23:02:36 +01:00  
				
					
						
							
							
								 
						
							
							
								ea65d4f5ce 
								
							
								 
							
						 
						
							
							
								
								Make ScopeID optional for http GetAccount and GetAccounts  
							
							... 
							
							
							
							If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase 
							
						 
						
							2011-10-19 00:36:49 +01:00  
				
					
						
							
							
								 
						
							
							
								eb65f5072d 
								
							
								 
							
						 
						
							
							
								
								Make PrincipalID a synonym for UserID in GetUserAccount  
							
							
							
						 
						
							2011-10-19 00:36:38 +01:00  
				
					
						
							
							
								 
						
							
							
								aad13a4c76 
								
							
								 
							
						 
						
							
							
								
								Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output  
							
							
							
						 
						
							2011-10-19 00:36:31 +01:00  
				
					
						
							
							
								 
						
							
							
								233127c696 
								
							
								 
							
						 
						
							
							
								
								Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].  
							
							... 
							
							
							
							As before, default is false to not allow these calls. 
							
						 
						
							2011-10-19 00:36:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7fcd6871e 
								
							
								 
							
						 
						
							
							
								
								Provide an option to allow remote calls to the CreateUser method on the UserAccountService  
							
							... 
							
							
							
							Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service. 
							
						 
						
							2011-10-18 22:56:43 +01:00  
				
					
						
							
							
								 
						
							
							
								c06cd3b2b9 
								
							
								 
							
						 
						
							
							
								
								Allow an avatar to be explicitly named to the "debug packet" command  
							
							
							
						 
						
							2011-10-17 21:12:00 +01:00  
				
					
						
							
							
								 
						
							
							
								31ac7571f4 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter  
							
							
							
						 
						
							2011-10-17 21:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								2a7a5c4c90 
								
							
								 
							
						 
						
							
							
								
								Add avatar names to debug packet output  
							
							
							
						 
						
							2011-10-17 21:11:43 +01:00  
				
					
						
							
							
								 
						
							
							
								d8ad649957 
								
							
								 
							
						 
						
							
							
								
								Add back the missing bin/addon-modules directory that I somehow managed to accidentally delete in  2fbc98f (Jul 7 2011)  
							
							
							
						 
						
							2011-10-17 21:11:04 +01:00  
				
					
						
							
							
								 
						
							
							
								a1f232af2b 
								
							
								 
							
						 
						
							
							
								
								change default ODE world_stepsize to 0.0178 from 0.02  
							
							... 
							
							
							
							This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list 
							
						 
						
							2011-10-17 21:10:52 +01:00  
				
					
						
							
							
								 
						
							
							
								14bddb6af9 
								
							
								 
							
						 
						
							
							
								
								Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).  
							
							... 
							
							
							
							No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config). 
							
						 
						
							2011-10-17 21:10:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f93635fe85 
								
							
								 
							
						 
						
							
							
								
								Extract NullPhysicsScene from PhysicsScene to improve code readability  
							
							
							
						 
						
							2011-10-17 21:10:25 +01:00  
				
					
						
							
							
								 
						
							
							
								3a635507cc 
								
							
								 
							
						 
						
							
							
								
								Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled.  
							
							
							
						 
						
							2011-10-17 21:10:17 +01:00  
				
					
						
							
							
								 
						
							
							
								0506ccb51a 
								
							
								 
							
						 
						
							
							
								
								Expose minimum frame time and update periods for experimentation.  
							
							... 
							
							
							
							Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. 
							
						 
						
							2011-10-17 21:09:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4bce90d0ab 
								
							
								 
							
						 
						
							
							
								
								refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods  
							
							
							
						 
						
							2011-10-17 21:06:03 +01:00  
				
					
						
							
							
								 
						
							
							
								4d93ab06c9 
								
							
								 
							
						 
						
							
							
								
								refactor: chain the two scene constructors together to eliminate more copypasta  
							
							
							
						 
						
							2011-10-17 21:05:47 +01:00  
				
					
						
							
							
								 
						
							
							
								e2c807a0d0 
								
							
								 
							
						 
						
							
							
								
								Tie reported FPS correction factor into the minimum frame time rather than setting separately.  
							
							... 
							
							
							
							This makes reported FPS scale as required if min frame time changes 
							
						 
						
							2011-10-17 21:05:37 +01:00  
				
					
						
							
							
								 
						
							
							
								23a9a98d5d 
								
							
								 
							
						 
						
							
							
								
								Move fps stat adjustment factor into field rather than hard-coded.  
							
							
							
						 
						
							2011-10-17 21:05:29 +01:00  
				
					
						
							
							
								 
						
							
							
								32ba06a55c 
								
							
								 
							
						 
						
							
							
								
								More method doc and formatting changes.  Makes DestroyOdeStructures() private  
							
							
							
						 
						
							2011-10-17 21:05:21 +01:00  
				
					
						
							
							
								 
						
							
							
								64c42a729a 
								
							
								 
							
						 
						
							
							
								
								refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method  
							
							... 
							
							
							
							also adds some method doc 
							
						 
						
							2011-10-17 21:05:12 +01:00  
				
					
						
							
							
								 
						
							
							
								b342fb9c0a 
								
							
								 
							
						 
						
							
							
								
								When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting.  
							
							
							
						 
						
							2011-10-17 21:03:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3f70f54fa6 
								
							
								 
							
						 
						
							
							
								
								minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks  
							
							
							
						 
						
							2011-10-17 21:03:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c4ce7b8162 
								
							
								 
							
						 
						
							
							
								
								Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection  
							
							
							
						 
						
							2011-10-17 21:03:30 +01:00  
				
					
						
							
							
								 
						
							
							
								4c9226be7b 
								
							
								 
							
						 
						
							
							
								
								Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor  
							
							... 
							
							
							
							A useful diagnostic to find out how object updates are burdening a scene 
							
						 
						
							2011-10-17 21:03:04 +01:00  
				
					
						
							
							
								 
						
							
							
								58f2c9e224 
								
							
								 
							
						 
						
							
							
								
								Bug fix on the bug fix on UserAccountService.cs  
							
							
							
						 
						
							2011-10-16 16:14:43 -07:00  
				
					
						
							
							
								 
						
							
							
								8ba0cc470a 
								
							
								 
							
						 
						
							
							
								
								Guard HGAssetService against uninitialized variables and null arguments.  
							
							
							
						 
						
							2011-10-15 20:25:06 -07:00  
				
					
						
							
							
								 
						
							
							
								2a654974c9 
								
							
								 
							
						 
						
							
							
								
								flip release flavour to post-fixes  
							
							
							
						 
						
							2011-10-14 02:11:58 +01:00  
				
					
						
							
							
								 
						
							
							
								b72753dc81 
								
							
								 
							
						 
						
							
							
								
								Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.  
							
							
							
						 
						
							2011-10-13 18:09:20 -07:00  
				
					
						
							
							
								 
						
							
							
								2ecfa29eb6 
								
							
								 
							
						 
						
							
							
								
								Allow monitoring of stats by region name  
							
							
							
						 
						
							2011-10-11 00:07:08 +01:00  
				
					
						
							
							
								 
						
							
							
								3678b8f1f7 
								
							
								 
							
						 
						
							
							
								
								Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule  
							
							... 
							
							
							
							Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats. 
							
						 
						
							2011-10-11 00:07:00 +01:00  
				
					
						
							
							
								 
						
							
							
								29a62abc6d 
								
							
								 
							
						 
						
							
							
								
								Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter  
							
							
							
						 
						
							2011-10-11 00:06:51 +01:00  
				
					
						
							
							
								 
						
							
							
								31ef2f9a2e 
								
							
								 
							
						 
						
							
							
								
								Provide a way to turn the MonitorModule on and off  
							
							... 
							
							
							
							Default is currently on since this is the historical setting 
							
						 
						
							2011-10-11 00:06:44 +01:00  
				
					
						
							
							
								 
						
							
							
								21e3f8e53a 
								
							
								 
							
						 
						
							
							
								
								refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene  
							
							... 
							
							
							
							I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods 
							
						 
						
							2011-10-11 00:06:36 +01:00  
				
					
						
							
							
								 
						
							
							
								579aa9c6a0 
								
							
								 
							
						 
						
							
							
								
								Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.  
							
							... 
							
							
							
							We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time. 
							
						 
						
							2011-10-11 00:06:09 +01:00  
				
					
						
							
							
								 
						
							
							
								8b374daae9 
								
							
								 
							
						 
						
							
							
								
								Add note to docs  
							
							... 
							
							
							
							This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID. 
							
						 
						
							2011-10-11 00:05:54 +01:00  
				
					
						
							
							
								 
						
							
							
								31d1b3310d 
								
							
								 
							
						 
						
							
							
								
								remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.  
							
							... 
							
							
							
							Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path. 
							
						 
						
							2011-10-11 00:05:41 +01:00  
				
					
						
							
							
								 
						
							
							
								d1711519a0 
								
							
								 
							
						 
						
							
							
								
								WebStats - Home Link Fix  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=4536  
						
							2011-10-11 00:05:31 +01:00  
				
					
						
							
							
								 
						
							
							
								71fa970990 
								
							
								 
							
						 
						
							
							
								
								Added back UserAccount that creates random UUID for new account.  
							
							... 
							
							
							
							This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one. 
							
						 
						
							2011-10-11 00:05:15 +01:00  
				
					
						
							
							
								 
						
							
							
								6fa4f88d39 
								
							
								 
							
						 
						
							
							
								
								Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats  
							
							... 
							
							
							
							Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time 
							
						 
						
							2011-10-11 00:05:09 +01:00  
				
					
						
							
							
								 
						
							
							
								9ff3d9221b 
								
							
								 
							
						 
						
							
							
								
								Remove vestigal RegionStatus.SlaveScene.  
							
							... 
							
							
							
							This appears to be code clutter since the code that uses this has long gone. 
							
						 
						
							2011-10-11 00:04:50 +01:00