5eacce71ad* Removed superfluous int to prevent warning * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
Adam Frisby
2007-05-04 07:43:07 +0000
8795dc5ee5Comments sucker!
Adam Frisby
2007-05-04 07:29:33 +0000
d12c2be492Sims can now load their datastore (their localworld class - prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
Adam Frisby
2007-05-04 07:23:41 +0000
3f38046bc4Part 1/2 - loading sim datafiles from remote servers. (Floating grid, here we come!)
Adam Frisby
2007-05-04 07:09:42 +0000
4ce4834f59* Added support for user/asset server keys per-region (warning: changes table layout in SQL storages)
Adam Frisby
2007-05-04 07:01:37 +0000
9804b0e5f3* Deleted old sim profiles * Added new grid manager replacement
Adam Frisby
2007-05-04 06:53:32 +0000
0c78fc3dbcGrid server V2.0! Now with extra crunchy SQL support. Status: * Prebuild will be broken, someone needs to update prebuild.xml with the new dependencies. * The sim status check function does not yet function. * Sims must be manually added to the database - automatic insertion isnt supported yet.
Adam Frisby
2007-05-04 06:51:18 +0000
808b9f6465Added Close() function to sanely terminate the grid data interfaces. Declaring this complete (other than bugfixes), going to work on integrating into GridServer.
Adam Frisby
2007-05-04 04:19:30 +0000
89a6d6bab7I dub thee working. Maybe.
Adam Frisby
2007-05-04 04:11:59 +0000
dced1d3df9Dunno, I must have changed something.
Adam Frisby
2007-05-04 04:03:56 +0000
11e3c3fe82MySQL could now work in theory. Any testers?
Adam Frisby
2007-05-04 04:03:04 +0000
32ac9530a9Semi-functional (in theory!)
Adam Frisby
2007-05-04 03:52:53 +0000
10f75f936eCommitting OpenGrid.Framework.Data and MySql Adaptor - not in functional state yet, posted for reference and future use.
Adam Frisby
2007-05-04 03:25:20 +0000
488258cf4clet's hope this fixes build issues
gareth
2007-04-30 10:45:41 +0000
ce60ca5e67It kinda works... Loads assets across the network, body shape still broken and not displaying properly in grid mode
gareth
2007-04-30 04:50:25 +0000
d9d301c9d9W00t! It loads a DB!
gareth
2007-04-30 03:08:05 +0000
428cf88526Oops! I done an AdamZaius (forgot to test build before submit
gareth
2007-04-30 02:53:06 +0000
002336e95cDone some more conversion work on the asset server
gareth
2007-04-30 02:48:05 +0000
328c9ccb24Copied gridserver ready to convert to asset server I'M THAT NUTS!!!!!!!!
gareth
2007-04-29 23:58:57 +0000
6c7ebf19b5Bugfixes
Adam Frisby
2007-04-28 00:32:00 +0000
8f5c96f02bDumb mistake #2
Adam Frisby
2007-04-27 22:29:29 +0000
fadb4a9dccDumb mistake - forgot to assign the datastore variable
Adam Frisby
2007-04-27 22:26:57 +0000
6ce5b6e439Major ass commit Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
Adam Frisby
2007-04-27 21:11:02 +0000
feca5d22c6* Added new commandline option -config <configfile.xml>
Adam Frisby
2007-04-27 20:32:02 +0000
7e29f458adClearing up comment to reflect true strength of GenerateChallenge()
Adam Frisby
2007-04-27 02:24:31 +0000
3659e64274Added challenge generation function to generate cryptographic strength challenges.
Adam Frisby
2007-04-27 02:16:57 +0000
379552b0f9Cryptographic framework for authenticating and verifying remoting messages. Must be implemented as per the suggested implementation in the comments. Buyer beware - this code has not been peer reviewed by an expert cryptologist and needs to be done so before this security is relied upon for important transactions.
Adam Frisby
2007-04-27 01:48:52 +0000
14a4ff3081added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
MW
2007-04-26 17:50:25 +0000
a7c374ac51At last: avatar-template.dat is no more
MW
2007-04-26 17:29:41 +0000
c64039363dMostly working again. Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ). Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
MW
2007-04-26 12:56:14 +0000
9ed0a8dbadupdated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
MW
2007-04-25 18:12:06 +0000
68b33294b1Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
MW
2007-04-25 13:47:32 +0000
f7b51d63a8Small clean up of files and directories
MW
2007-04-25 13:03:48 +0000
46eaa79cd9* Added try{}catch{} to RunTerrainCmd * Exposed Thermal Erosion functions to RunTerrainCmd * Exposed Aerobic Erosion functions to RunTerrainCmd
Adam Frisby
2007-04-24 18:18:18 +0000
7dd98f3094Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
Adam Frisby
2007-04-24 18:01:37 +0000
d82466ec82Added mutex instead of lock for update
Adam Frisby
2007-04-22 18:51:03 +0000
2194b74473Needs testing.
Adam Frisby
2007-04-22 18:48:45 +0000
6103e06a34Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)
Adam Frisby
2007-04-22 18:00:01 +0000
869b39c451SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
Adam Frisby
2007-04-22 17:31:51 +0000
60047aa5a6=== Dedicated to Jesse. ===
lbsa71
2007-04-22 09:44:27 +0000
b0dfd5602aNow starts up a laggy (to be fixed) TCP server in grid mode and sends a banner NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
gareth
2007-04-22 05:40:00 +0000
b8c742b932Added some more good stuff to the new TCP skeleton
gareth
2007-04-22 04:50:58 +0000
c1f34105faBumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals.
Adam Frisby
2007-04-22 04:49:12 +0000
77723fbda1Removed last references to ancient LandMap[] array.
Adam Frisby
2007-04-22 03:28:58 +0000
cb2e495202Commented first 50% of World.cs's functions with /// tags
Adam Frisby
2007-04-22 03:25:18 +0000
0b54136042Small fix
Adam Frisby
2007-04-22 03:16:26 +0000
c6b1dd0facAdded exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
Adam Frisby
2007-04-22 03:15:22 +0000
855122add1Comments (Part 2/2)
Adam Frisby
2007-04-22 02:58:39 +0000
1dfda8f744Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
gareth
2007-04-21 17:36:03 +0000
c3534b532dPart 1/2: Comments (other part will come later)
Adam Frisby
2007-04-21 07:46:33 +0000
148ed4063cWhoops.
Adam Frisby
2007-04-21 05:57:53 +0000
2844c56ef4Terrain / Physics / Storage: * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
Adam Frisby
2007-04-21 05:51:10 +0000
9990bf4826Config: * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
Adam Frisby
2007-04-21 05:09:06 +0000
7bf38d37c3Added an island to the coast of this terrain.
Adam Frisby
2007-04-20 15:40:20 +0000
4e3400feb4Fix
Adam Frisby
2007-04-20 15:28:16 +0000
6aa15ca6adTerrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing.
Adam Frisby
2007-04-20 15:17:10 +0000
984235c622Terrain: * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
Adam Frisby
2007-04-20 14:53:38 +0000
ae8824985cTerrain: * Added 'rescale' command for normalising a terrain between two values
Adam Frisby
2007-04-20 14:49:24 +0000
84700807c7Hopefully fixed the forward slash bug in the gridurl set up
MW
2007-04-20 13:44:17 +0000
9b6a97ae5dIn memorium: Jesse Higginbotham (1990-2007)
Adam Frisby
2007-04-20 05:50:50 +0000
258e62679aConsole: * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
Adam Frisby
2007-04-20 05:39:01 +0000
631d30b80dYet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
MW
2007-04-17 13:39:21 +0000
2180bdf64aHopefully undid the murder I committed in the last commit
MW
2007-04-17 12:25:20 +0000
d5406fe773A few fixes and stopped sim crossing being attempted in sandbox mode
MW
2007-04-17 12:03:52 +0000
3e86870f7fCreated skeleton SimComms.cs for sim<->sim UDP circuits Fixed bug with <0,0> co-ordinates on sim crossing
gareth
2007-04-17 10:53:50 +0000
bbcb20e192Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
gareth
2007-04-17 01:38:20 +0000
990680027fStarted to fix sandbox mode
MW
2007-04-15 09:45:34 +0000
ba7aeb1479In the grid, there is life! OGS now functional again, can login! w00t
gareth
2007-04-14 12:48:38 +0000
dd5f4abdb9Fixed weird XML/HTTP bugs Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
gareth
2007-04-13 15:14:21 +0000
08d5d10d62* Started on converting UserHTTPServer to BaseHttpServer * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
lbsa71
2007-04-11 14:14:19 +0000
348b765aeddeleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think there was any need for it there.
MW
2007-04-11 13:46:55 +0000
bea8e2b826Renamed the Servers directory to OpenSim.Servers
MW
2007-04-11 13:40:29 +0000
afb776e0e3Thought OpenSim.Config had been deleted a long time ago.
MW
2007-04-11 13:37:14 +0000
00b7058e00Attempt to rearrange some of the directories
MW
2007-04-11 13:32:50 +0000
2f3b6c4b10small improvement to the jvm and test script
MW
2007-04-11 12:49:00 +0000
a98eb51c55* ignoring some binaries
lbsa71
2007-04-11 12:39:32 +0000
d428781af1* Cleaning lady at it again.
lbsa71
2007-04-11 12:36:50 +0000
c84ddd8b0d* Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer
lbsa71
2007-04-11 12:32:58 +0000
5ad6d5a939First basic test script now works in the jvm scripting engine. For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
MW
2007-04-11 12:13:21 +0000
ffd7a6b8c2Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines. Added the work in progress JVM scripting engine.
MW
2007-04-11 09:45:48 +0000
950389a263Added POST handler for /sims/ in the grid server Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
gareth
2007-04-11 08:51:39 +0000
8f5919bf63* nant building again
lbsa71
2007-04-11 07:57:03 +0000