Commit Graph

  • 08c9ad6a5b Remove the outdated and no longer useful hardcoded config defaults Melanie 2019-07-30 18:03:01 +0100
  • 87eb2fa9da cosmetics UbitUmarov 2019-07-30 17:51:20 +0100
  • 08b62c8daa Don't try to print XML if a corrupted asset is actually binary data Melanie 2019-07-30 16:01:15 +0100
  • 1c8508cfbd Put back the code to create the ready marker file. Melanie 2019-07-29 18:05:30 +0100
  • 34209d2a39 Fix godnames module to not add the empty string if only one option is used Melanie 2019-07-27 12:12:35 +0100
  • d6723dab37 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim Melanie 2019-07-27 12:10:28 +0100
  • 78359c108d mantis 8563: do not modify collection inside a loop on it a foreach on it UbitUmarov 2019-07-15 22:10:47 +0100
  • 2f52a3b124 When using FSAssets, the HGAssetService would still use AssetService. Melanie 2019-07-13 13:33:34 +0100
  • aedaa32ddc When using FSAssets, the HGAssetService would still use AssetService. Melanie 2019-07-13 13:30:15 +0100
  • d372309e3c mantis 8558: send sane values for Agents and objects capability (max hard limit) UbitUmarov 2019-07-06 20:49:00 +0100
  • 03abb970f4 reduce httptimout on first try to save a asset to grid UbitUmarov 2019-06-14 20:13:57 +0100
  • 05f508229c make materials save to grid less async on manual backup or shutdown UbitUmarov 2019-06-14 20:12:33 +0100
  • 79442c8c56 handle confirmXfer sync UbitUmarov 2019-06-13 01:33:25 +0100
  • b09ea5bdc7 delay timeout a bit UbitUmarov 2019-06-13 01:12:47 +0100
  • 086248c13b minor cleanup UbitUmarov 2019-06-13 00:08:51 +0100
  • 4b8c5ee6e8 test... UbitUmarov 2019-06-12 03:12:51 +0100
  • 878d0defc7 add a lock UbitUmarov 2019-06-12 02:41:20 +0100
  • da90da220e still a few more changes to lludp Xfer download for lost udp case UbitUmarov 2019-06-12 01:43:32 +0100
  • 238efad690 a few more changes to lludp Xfer download UbitUmarov 2019-06-11 01:19:57 +0100
  • 017253fae9 a few more changes to lludp Xfer download UbitUmarov 2019-06-10 19:17:32 +0100
  • 2cba0d676e test... UbitUmarov 2019-06-09 23:40:50 +0100
  • 9ff7601214 reduce some useless array copies UbitUmarov 2019-06-09 20:15:36 +0100
  • 41e2379f97 mantis 8460: reduce odds of watchdog timeout warning UbitUmarov 2019-06-04 19:02:50 +0100
  • 38e937f91b add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible UbitUmarov 2019-05-28 21:37:59 +0100
  • 8410a01fb4 missing old flag VEHICLE_FLAG_NO_FLY_UP UbitUmarov 2019-05-22 23:16:20 +0100
  • 9c44dc3384 change yengine comments on ini file UbitUmarov 2019-05-19 14:20:01 +0100
  • 0e2adbe0fb mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts. UbitUmarov 2019-05-14 02:48:03 +0100
  • 3ae4115e43 osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport UbitUmarov 2019-05-03 00:39:55 +0100
  • 3a055c578d soem cleanup UbitUmarov 2019-05-02 03:11:16 +0100
  • ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) UbitUmarov 2019-05-01 03:49:24 +0100
  • 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) UbitUmarov 2019-05-01 01:35:45 +0100
  • 9225b78309 missing files... UbitUmarov 2019-04-30 23:04:04 +0100
  • 3491af440f missing files... UbitUmarov 2019-04-30 23:01:37 +0100
  • e9587c8835 sop: rename a few fields UbitUmarov 2019-04-30 22:56:31 +0100
  • 15dd033490 primbasicshape: convert eventual MeshEP to SculpEP UbitUmarov 2019-04-30 22:52:58 +0100
  • 8994045d5f old typo UbitUmarov 2019-04-23 14:52:15 +0100
  • 5314f375c5 change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call UbitUmarov 2019-04-18 15:26:27 +0100
  • bd442208d8 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE UbitUmarov 2019-04-18 14:01:54 +0100
  • 2b4e5fcded mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future UbitUmarov 2019-04-18 13:17:40 +0100
  • 11cad57c9c lludp: change burst, make it per category (overall reduction) UbitUmarov 2019-04-16 19:07:26 +0100
  • 37fb937e0d Yengine: rename a field, do some updates using interlocked UbitUmarov 2019-04-16 17:28:09 +0100
  • 09d92565dc typo on a debug message format UbitUmarov 2019-04-16 15:31:31 +0100
  • 6bbd5eb6a2 Yengine: change binary code version, so scripts are automaticly recompiled with new changes UbitUmarov 2019-04-16 11:39:28 +0100
  • 2fa5d10c00 Ynegine: add some missing memory usage on script reset UbitUmarov 2019-04-16 00:07:13 +0100
  • a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles UbitUmarov 2019-04-15 23:32:22 +0100
  • cfd3923868 update warp3d.dll UbitUmarov 2019-04-12 00:19:42 +0100
  • a824258c88 warp3d: reduce work prims textures to at most 256x256 UbitUmarov 2019-04-11 23:47:01 +0100
  • 2b604fa889 update warp3d.dll UbitUmarov 2019-04-11 23:44:18 +0100
  • d977613162 do disable probes when voc is disabled UbitUmarov 2019-04-10 21:28:41 +0100
  • 4475b3db27 degradate udp network efficiency a even more UbitUmarov 2019-04-10 14:01:10 +0100
  • ee989dd552 missing file UbitUmarov 2019-04-10 00:27:17 +0100
  • b459b2c65f dont send animation before object UbitUmarov 2019-04-10 00:25:49 +0100
  • b051b3a81d change to ping based RTO UbitUmarov 2019-04-09 21:30:06 +0100
  • c09b312b05 testing ... UbitUmarov 2019-04-09 18:50:08 +0100
  • 49fb9d6b4b degradate udp network efficiency a bit more UbitUmarov 2019-04-09 13:05:18 +0100
  • b8a061816f degradate udp network efficiency a bit UbitUmarov 2019-04-09 12:46:21 +0100
  • f29fdb6bda old tp timing issues on grid presence notification did came back, so put back old hack UbitUmarov 2019-04-09 10:22:55 +0100
  • 2c8e03b589 testing ... UbitUmarov 2019-04-09 00:25:38 +0100
  • cadcf412ec linux likes other tz names UbitUmarov 2019-04-08 14:04:02 +0100
  • b104934a25 add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever UbitUmarov 2019-04-08 13:50:51 +0100
  • 539a3a9273 make robust ban by MAC options visible, thx Bill Blight UbitUmarov 2019-04-07 16:29:31 +0100
  • 442ef1cc9e change a comment UbitUmarov 2019-04-06 21:27:54 +0100
  • ec6a52c029 change interpretation of a viewer flag UbitUmarov 2019-04-06 21:26:12 +0100
  • a25e18587c set SupportViewerObjectsCache true by default UbitUmarov 2019-04-06 16:30:19 +0100
  • b7c1d6e7f5 UserAgentService: change handling of its external IP UbitUmarov 2019-04-06 16:09:42 +0100
  • 0ebb1f3f4b presence detector: don't even try to logout agents that didn't made to root UbitUmarov 2019-04-06 12:25:54 +0100
  • 5ed2b5c990 try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around UbitUmarov 2019-04-05 14:43:48 +0100
  • 3bc0690a7a temp workaround on sits culling UbitUmarov 2019-04-05 12:32:36 +0100
  • 28c9725730 kill avatar on agents that do not see its new region UbitUmarov 2019-04-05 12:31:43 +0100
  • 7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling UbitUmarov 2019-04-05 11:19:38 +0100
  • 6485377ecd fix MinRegionViewDistance option (added in last commit); change regions view control UbitUmarov 2019-04-05 04:21:40 +0100
  • 63321f9ccc add option RegionViewDistance UbitUmarov 2019-04-05 04:08:14 +0100
  • 0652f01d4c duhhh npcs don't have child agents; plus minor typos UbitUmarov 2019-04-05 03:45:27 +0100
  • 8d272fb1d0 mantis 8512: fix runprebuild UbitUmarov 2019-04-05 03:25:02 +0100
  • 50c810549c change visible regions also by view range change; fix check on crossings UbitUmarov 2019-04-04 20:16:23 +0100
  • a56f40470e control visible regions by avatar position and view range, first dirty code UbitUmarov 2019-04-04 18:55:40 +0100
  • 07796d5ccf change region cacheid on restart. This should not be needed in future if objects cache info is stored on region db UbitUmarov 2019-04-04 18:52:28 +0100
  • 42414bfa55 mantis 8512: add proposed detection of VS2019 to runprebuild (both this and vs2019 untested by me UbitUmarov 2019-04-04 15:07:15 +0100
  • 15b6d8c147 send agent view range to new child agents UbitUmarov 2019-04-04 00:50:54 +0100
  • 8e094887cd change avatars sending point UbitUmarov 2019-04-02 20:27:56 +0100
  • b458c5a9b4 another test.... UbitUmarov 2019-04-02 17:26:06 +0100
  • e7f0131509 another test.... UbitUmarov 2019-04-02 17:05:47 +0100
  • 433e529512 make tests happy again; try to speedup crossings UbitUmarov 2019-04-02 15:58:36 +0100
  • 8152e47a4a change the point where child regions are closed/opened UbitUmarov 2019-04-02 15:10:42 +0100
  • 1984cbdbe5 add extra delay before sending initial data UbitUmarov 2019-04-02 13:49:25 +0100
  • ba66d2d3c1 minor cleanup on mesh decompress code UbitUmarov 2019-04-02 10:13:26 +0100
  • 2739b2f5cc mantis 8509: replace mesh gzip decompress UbitUmarov 2019-04-01 18:12:17 +0100
  • 7f55db72d2 Yengine: try fix changing scripts running state if the have long events UbitUmarov 2019-04-01 13:58:41 +0100
  • 3b63699b9d still issues on fast hg tps UbitUmarov 2019-04-01 13:55:54 +0100
  • 5dc7623e38 change avatar arrival at hg destination handling UbitUmarov 2019-04-01 13:18:40 +0100
  • 3327bed34b fix tp set callback log message UbitUmarov 2019-04-01 12:46:03 +0100
  • 772aa5234a Yengine: clear events queue on reset. Also keep clearing all on state change. (Linked message events are deleted at sl) UbitUmarov 2019-04-01 01:48:23 +0100
  • 7110e98815 rez npcs attachments async again UbitUmarov 2019-03-31 23:31:18 +0100
  • 190e2da672 Yengine attachment drop, do set attachment ready event UbitUmarov 2019-03-31 22:50:14 +0100
  • 939aff5c3b oops RegionHandShakeReply is not reentrant UbitUmarov 2019-03-31 20:43:32 +0100
  • 9650cb8708 remove a potencially dang. lock UbitUmarov 2019-03-31 20:31:35 +0100
  • 3a6d87da95 a few more changes on initial data sending UbitUmarov 2019-03-31 19:28:06 +0100
  • 89ac80189c do clear MOAP on remove UbitUmarov 2019-03-31 05:34:35 +0100
  • 4626f0850a fix osSet/GetPrimitiveParams threat level UbitUmarov 2019-03-31 02:12:30 +0100
  • 98be996991 missing file UbitUmarov 2019-03-30 12:56:23 +0000