OpenSimMirror/OpenSim/Framework
UbitUmarov db00402fa8 make sure a buffer is closed, and changed a misleading log msg 2012-10-05 00:14:49 +01:00
..
AssetLoader/Filesystem
Client Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-03-28 02:45:50 +01:00
Communications Merge branch 'master' into careminster-presence-refactor 2010-12-03 02:36:13 +00:00
Configuration
Console missing file 2012-09-26 16:20:26 +01:00
Monitoring Merge branch 'master' into careminster 2012-08-16 02:46:48 +01:00
RegionLoader Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmerge 2011-10-11 23:01:52 +01:00
Serialization Fix old regression that stopped saving parcel owner data in OARs. 2012-08-03 23:49:34 +01:00
Servers Update the Http server with a few additional properties. Adapt the test 2012-09-27 18:27:49 +01:00
Tests Merge branch 'master' into careminster 2012-04-27 17:09:49 +01:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs
AssemblyInfo.cs
AssetBase.cs add assettype mesh to list of binary assets 2012-09-26 20:31:34 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Help big boobies to dance (avatar visualParams). May not persist and need more lobe ? 2012-04-26 16:17:46 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs revert last add commit 2012-04-26 18:24:36 +01:00
AvatarWearingArgs.cs
BlockingQueue.cs
Cache.cs
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Fix teleporting from older to newer regions 2012-05-04 21:00:41 +02:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs
Culture.cs
EstateBan.cs
EstateSettings.cs Fx up estate settings 2012-04-18 23:23:01 +01:00
EventData.cs
ExtraPhysicsData.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
ForeignUserProfileData.cs
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
GroupData.cs
IAssetLoader.cs
IClientAPI.cs add missing transactionID in SendInventoryItemCreateUpdate. and make use 2012-09-24 21:22:08 +01:00
ICnmCache.cs
ICommandConsole.cs Allow the use of the region debug console found in recent viewers. This console 2012-08-14 22:22:20 +01:00
IConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
IGenericConfig.cs
IImprovedAssetCache.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Merge branch 'master' into careminster 2012-01-28 01:01:23 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs
InventoryNodeBase.cs
LandData.cs Merge branch 'master' into careminster 2012-03-29 00:27:35 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs
Lazy.cs
Location.cs
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
PacketPool.cs In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception 2011-07-31 02:30:40 +01:00
ParcelMediaCommandEnum.cs
PluginLoader.cs
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Merge branch 'master' into careminster 2012-05-07 12:07:47 +01:00
PriorityQueue.cs fix priorityQueue to correctly use the fairness counts starting at 8 for 2012-09-26 00:17:54 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Merge branch 'master' into careminster 2012-07-28 00:39:36 +01:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Merge branch 'master' into careminster 2012-05-14 23:32:49 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Remove useless logging of a bare-names stack trace. It's meaningless 2012-06-06 20:37:29 +02:00
TaskInventoryItem.cs Add preservation of running state of scripts when drag-copying. 2012-07-01 18:30:59 +01:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs
UntrustedWebRequest.cs
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs
Util.cs Merge branch 'master' into careminster 2012-07-13 02:27:16 +01:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs make sure a buffer is closed, and changed a misleading log msg 2012-10-05 00:14:49 +01:00