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AssetLoader /Filesystem
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Client
Fix script error messages not showing up in viewer 3 and associated viewers.
2012-10-25 03:26:12 +01:00
Communications
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
2014-11-25 23:23:10 +00:00
Console
Add persistent command history in console
2014-09-23 10:36:00 -04:00
Monitoring
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
2014-11-25 23:56:32 +00:00
RegionLoader
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Serialization
Ignore whitespace when reading serialized XML objects.
2014-08-29 19:08:23 +01:00
Servers
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
2014-11-25 23:56:32 +00:00
ServiceAuth
minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging)
2014-11-25 23:21:37 +00:00
Tests
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
2014-11-25 23:21:37 +00:00
AgentCircuitData.cs
Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
2014-05-22 13:16:06 +01:00
AgentCircuitManager.cs
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
add an agent position field to AgentUpdateArgs for use by some non-LL clients
2010-01-14 02:16:40 -08:00
Animation.cs
Eliminated many warnings
2014-04-23 16:37:36 +03:00
AssemblyInfo.cs
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
AssetBase.cs
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
2014-04-22 12:18:54 +03:00
AssetLandmark.cs
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
AssetPermissions.cs
Minor: may avoid crashes of sims that still don't have this configuration section.
2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
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AuthenticateResponse.cs
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AvatarAppearance.cs
Don't append attachments multiple times
2014-07-21 09:29:50 +01:00
AvatarAttachment.cs
Stop NPCs losing attachments when the source avatar takes them off.
2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
minor:comments
2009-08-12 23:34:12 -04:00
AvatarPickerReplyAgentDataArgs.cs
minor:comments
2009-08-12 23:34:12 -04:00
AvatarPickerReplyDataArgs.cs
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AvatarWearable.cs
Drop the static from default wearables. It isn't
2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
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BasicDOSProtector.cs
* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
2013-10-09 22:21:25 -05:00
BlockingQueue.cs
Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe
2014-03-18 23:05:49 +00:00
Cache.cs
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
2012-08-20 20:55:58 +01:00
CachedTextureEventArg.cs
Adds an event and a method so that handling of the CachedTexture
2013-05-08 13:13:51 -07:00
CapsUtil.cs
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
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ChildAgentDataUpdate.cs
Committing the Avination Scene Presence and related texture code
2013-12-11 01:39:56 +00:00
CircularBuffer.cs
* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
2013-10-07 21:35:55 -05:00
ClientInfo.cs
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
2014-11-25 23:21:38 +00:00
ClientManager.cs
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
CnmSynchronizedCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ColliderData.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
ConfigSettings.cs
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
2013-10-28 18:03:34 +00:00
ConfigurationOption.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Constants.cs
Add routines in Util.cs for conversion of region handles to region
2014-01-04 19:01:03 -08:00
Culture.cs
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
2010-02-12 23:13:35 +00:00
DAMap.cs
minor: remove now unused migration-hack bool from DAMap
2013-07-08 23:32:19 +01:00
DOMap.cs
Make the concept of namespaces explicit in dynamic attributes
2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
2012-12-07 00:47:04 +00:00
EstateBan.cs
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
2014-06-01 10:06:26 -07:00
EstateSettings.cs
Correct minor bug regarding packing of estate bans
2014-06-01 12:01:49 -07:00
EventData.cs
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ExtraPhysicsData.cs
Partial port of Avination's support for the new physics parameters.
2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
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FriendListItem.cs
Change a member of the friendslist module to better reflect the client side
2010-01-19 11:33:42 +00:00
GcNotify.cs
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
2013-07-27 15:38:56 -07:00
GroupData.cs
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
IAssetLoader.cs
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IClientAPI.cs
Committing the Avination Scene Presence and related texture code
2013-12-11 01:39:56 +00:00
ICnmCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
ICommandConsole.cs
minor: add method doc to ICommands.HasCommand()
2014-07-18 22:31:04 +01:00
IConsole.cs
factor out common HandleShow code for "show uptime"
2012-11-22 04:05:09 +00:00
IGenericConfig.cs
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IImprovedAssetCache.cs
minor: Add method doc to IImproveAssetCache
2014-01-18 00:15:38 +00:00
ILandChannel.cs
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
2013-03-14 22:56:26 +00:00
ILandObject.cs
Add per-user checking to PrimLimitsModule
2014-04-12 09:28:29 +01:00
IMoneyModule.cs
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
2013-05-25 02:08:54 +01:00
IPeople.cs
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
IPlugin.cs
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IPrimCounts.cs
(re)implement selected prim count.
2011-03-30 00:13:07 +01:00
IRegionCreator.cs
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IRegionLoader.cs
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IRegistryCore.cs
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IScene.cs
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
ISceneAgent.cs
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15 21:47:34 +01:00
ISceneEntity.cs
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
2011-12-17 02:23:24 +00:00
ISceneObject.cs
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
2014-12-10 00:25:27 +00:00
InventoryCollection.cs
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InventoryFolderBase.cs
Fix regression introduced in a0d178b2
(Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs
Remove manually permissions settings on all current library items so that they use the defaults instead.
2011-07-23 02:13:11 +01:00
InventoryItemBase.cs
- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-06 07:16:37 +01:00
InventoryNodeBase.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
LandData.cs
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
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LandUpdateArgs.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Lazy.cs
Add copyright headers.
2010-09-12 12:54:31 -04:00
Location.cs
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
2013-08-01 16:32:36 -05:00
LocklessQueue.cs
Committing Avination's memleak fix-a-thon, installment #2
2012-07-23 19:26:21 +01:00
Login.cs
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MainConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
MapAndArray.cs
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
2010-09-18 01:57:13 +01:00
MapBlockData.cs
varregion: enable teleporting to a varregion by clicking on the map and
2014-01-26 19:32:28 -08:00
MapItemReplyStruct.cs
varregion: enable teleporting to a varregion by clicking on the map and
2014-01-26 19:32:28 -08:00
MinHeap.cs
Commiting Avination's memleak fix-a-thon, installment #1
2012-07-23 19:21:59 +01:00
MultipartForm.cs
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
NetworkUtil.cs
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19 19:54:40 -07:00
OSChatMessage.cs
Mantis 5977 Corrections to llRegionSayTo
2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
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PermissionsUtil.cs
Refactored: use a single function to apply an object's folded permissions to its main permissions
2014-01-10 19:50:03 +00:00
PluginLoader.cs
Allow Mono Plugin Registry setting for Regions
2014-03-22 01:29:51 +00:00
PluginManager.cs
minor: Remove some mono compiler warnings in OpenSim.Framework.dll
2013-03-13 23:17:27 +00:00
Pool.cs
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
2012-10-23 01:52:10 +01:00
PresenceType.cs
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
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PrimitiveBaseShape.cs
Preserve attachment point & position when attachment is rezzed in world
2013-09-22 21:10:01 -05:00
PriorityQueue.cs
minor: remove mono compiler warnings
2011-05-06 22:45:03 +01:00
RegionFlags.cs
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
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RegionInfo.cs
Stop writing SizeZ config parameter for now when creating regions from console as it is unused/ignored, at least in core.
2014-11-28 00:04:10 +00:00
RegionInfoForEstateMenuArgs.cs
Plumb the region type through to the ProductName field in estate messages
2010-08-24 12:41:21 +01:00
RegionSettings.cs
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
RegistryCore.cs
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RequestAssetArgs.cs
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SLUtil.cs
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
2014-01-20 00:38:42 -08:00
SimStats.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
SurfaceTouchEventArgs.cs
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TaskInventoryDictionary.cs
Make "show object part" command correctly display script status.
2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
2013-11-15 21:45:08 +00:00
TerrainData.cs
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
2014-04-25 22:56:25 +01:00
TextureRequestArgs.cs
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ThreadSafeRandom.cs
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
UpdateShapeArgs.cs
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UserAgentData.cs
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UserProfileData.cs
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
2013-11-08 20:53:37 -08:00
UserProfiles.cs
Add hypergrid teleporting support to user profiles picks
2014-10-27 17:27:42 -04:00
Util.cs
Add "show threadpool calls active" console debug command.
2014-11-25 23:23:10 +00:00
ViewerEffectEventHandlerArg.cs
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WearableCacheItem.cs
Add missing files *blush*
2013-12-11 01:44:03 +00:00
WebUtil.cs
Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response)
2014-07-21 09:24:45 +01:00