fe1f15f4ec 
								
							
								 
							
						 
						
							
							
								
								* killed a 'new mass' debug line.  
							
							
							
						 
						
							2008-02-29 05:50:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e333eaf4b6 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin  
							
							... 
							
							
							
							** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers.  Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc. 
							
						 
						
							2008-02-29 05:46:24 +00:00  
				
					
						
							
							
								 
						
							
							
								de1024adf7 
								
							
								 
							
						 
						
							
							
								
								From: Alan M Webb <awebb@vnet.ibm.com>  
							
							... 
							
							
							
							This patch is intended to implement the following functions:
        llIntegerToBase64
        llBase64ToInteger
        llParseStringKeepNulls
None of these functions are dependent upon state elsewhere in the SIM,
so they are appropriately self-contained. I've tested them out of
context, and from a script attached to an object in my test region. 
							
						 
						
							2008-02-28 21:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								2d0db170a3 
								
							
								 
							
						 
						
							
							
								
								sample change to see if rev actually changes on prebuild when I do this  
							
							
							
						 
						
							2008-02-28 17:32:40 +00:00  
				
					
						
							
							
								 
						
							
							
								17e24e9698 
								
							
								 
							
						 
						
							
							
								
								propset Rev on prebuild, hoping to make it easier to propogate this  
							
							
							
						 
						
							2008-02-28 16:51:46 +00:00  
				
					
						
							
							
								 
						
							
							
								1afe38b319 
								
							
								 
							
						 
						
							
							
								
								* Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in.  
							
							
							
						 
						
							2008-02-28 05:20:23 +00:00  
				
					
						
							
							
								 
						
							
							
								41c369de82 
								
							
								 
							
						 
						
							
							
								
								* OnSignificantClientMovement was never being called. So we got no land updates (fixed)  
							
							
							
						 
						
							2008-02-28 04:18:50 +00:00  
				
					
						
							
							
								 
						
							
							
								70ad5604cd 
								
							
								 
							
						 
						
							
							
								
								disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.  
							
							
							
						 
						
							2008-02-27 22:47:33 +00:00  
				
					
						
							
							
								 
						
							
							
								2c65c2da90 
								
							
								 
							
						 
						
							
							
								
								small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache  
							
							
							
						 
						
							2008-02-27 21:32:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e978d00914 
								
							
								 
							
						 
						
							
							
								
								After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.  
							
							... 
							
							
							
							So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). 
So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them. 
							
						 
						
							2008-02-27 21:11:01 +00:00  
				
					
						
							
							
								 
						
							
							
								34073607a2 
								
							
								 
							
						 
						
							
							
								
								* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared).  
							
							... 
							
							
							
							* Fixed a null ref issue in Scene.Close() 
							
						 
						
							2008-02-27 17:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								aac7c1dda5 
								
							
								 
							
						 
						
							
							
								
								another attempt at fixing asset lockups  
							
							
							
						 
						
							2008-02-27 16:20:45 +00:00  
				
					
						
							
							
								 
						
							
							
								f218e7e090 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-27 15:57:00 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ae5ab840 
								
							
								 
							
						 
						
							
							
								
								Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.  
							
							
							
						 
						
							2008-02-27 14:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								0b7f10efed 
								
							
								 
							
						 
						
							
							
								
								UserService.ClearAgent call is no longer made when a childagent connection is being closed.  
							
							... 
							
							
							
							DisableSimulatorPacket now skips the packet throttles 
							
						 
						
							2008-02-27 11:52:02 +00:00  
				
					
						
							
							
								 
						
							
							
								906404a14a 
								
							
								 
							
						 
						
							
							
								
								* Committing file loaders - forgot yesterday.  
							
							
							
						 
						
							2008-02-27 09:35:48 +00:00  
				
					
						
							
							
								 
						
							
							
								28a07ed2e8 
								
							
								 
							
						 
						
							
							
								
								Backported MACOSX OS identifier into Prebuild.  
							
							
							
						 
						
							2008-02-27 05:22:47 +00:00  
				
					
						
							
							
								 
						
							
							
								8d31fc2cd0 
								
							
								 
							
						 
						
							
							
								
								require -loginuri on pCampBot  
							
							
							
						 
						
							2008-02-26 21:10:57 +00:00  
				
					
						
							
							
								 
						
							
							
								b8e6d6e245 
								
							
								 
							
						 
						
							
							
								
								give pCampBot a -h, -help option  
							
							
							
						 
						
							2008-02-26 20:26:48 +00:00  
				
					
						
							
							
								 
						
							
							
								3bbe09883e 
								
							
								 
							
						 
						
							
							
								
								make trunk compile again.  I think Adam forgot to check in some files  
							
							
							
						 
						
							2008-02-26 18:37:42 +00:00  
				
					
						
							
							
								 
						
							
							
								5dc5214c5e 
								
							
								 
							
						 
						
							
							
								
								* Implemented - Terragen File Format Loader for new Terrain Module.  
							
							
							
						 
						
							2008-02-26 16:18:57 +00:00  
				
					
						
							
							
								 
						
							
							
								74940c7b1d 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-26 15:36:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f8a6ef2d50 
								
							
								 
							
						 
						
							
							
								
								* Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.  
							
							
							
						 
						
							2008-02-26 15:21:47 +00:00  
				
					
						
							
							
								 
						
							
							
								eae7be1e36 
								
							
								 
							
						 
						
							
							
								
								* Reimplementing Terrain as Region Modules  
							
							... 
							
							
							
							* New method involves interfaces for
** Terrain Paint Brushes (ie raise brush, lower brush, etc)
** Terrain Flood Brushes (ie raise area, lower area, etc)
** Terrain Effects (ie erosion, etc) [= W.I.P, not committed]
* Provided sample implementation for Raise Paint and Raise Area brushes. 
							
						 
						
							2008-02-26 14:51:13 +00:00  
				
					
						
							
							
								 
						
							
							
								9f5586890a 
								
							
								 
							
						 
						
							
							
								
								* Another slight tweak to the Voice Chat engine - crash caused by switching to shared module fixed.  
							
							
							
						 
						
							2008-02-26 13:25:06 +00:00  
				
					
						
							
							
								 
						
							
							
								a2c639d668 
								
							
								 
							
						 
						
							
							
								
								* Small voice chat fix  
							
							
							
						 
						
							2008-02-26 11:32:46 +00:00  
				
					
						
							
							
								 
						
							
							
								e7b785f9a0 
								
							
								 
							
						 
						
							
							
								
								* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.  
							
							
							
						 
						
							2008-02-26 11:17:52 +00:00  
				
					
						
							
							
								 
						
							
							
								577cc7358a 
								
							
								 
							
						 
						
							
							
								
								* Fixed a null assignment in voice server.  
							
							
							
						 
						
							2008-02-26 10:59:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9d2ed9307c 
								
							
								 
							
						 
						
							
							
								
								* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.  
							
							
							
						 
						
							2008-02-26 10:58:24 +00:00  
				
					
						
							
							
								 
						
							
							
								16d63d9fb8 
								
							
								 
							
						 
						
							
							
								
								* Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini  
							
							
							
						 
						
							2008-02-26 10:46:59 +00:00  
				
					
						
							
							
								 
						
							
							
								bf82148152 
								
							
								 
							
						 
						
							
							
								
								* Added base thread pool based presence informing to the message server.  
							
							... 
							
							
							
							* Not ready yet for use. 
							
						 
						
							2008-02-26 09:16:31 +00:00  
				
					
						
							
							
								 
						
							
							
								cb828c9824 
								
							
								 
							
						 
						
							
							
								
								* More Message server stuff.   Still not ready.  
							
							
							
						 
						
							2008-02-26 08:31:00 +00:00  
				
					
						
							
							
								 
						
							
							
								65862aacea 
								
							
								 
							
						 
						
							
							
								
								* Start sending "ImageNotFound" packet back to the client if we can't find an image  
							
							... 
							
							
							
							* This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak
* If a texture is not found then the "Image not found" texture will now be displayed clientside
* If it works, this should resolve mantis 676
* Non texture image requests do not receive this packet yet
* This will require a prebuild 
							
						 
						
							2008-02-25 23:26:35 +00:00  
				
					
						
							
							
								 
						
							
							
								dbb205c181 
								
							
								 
							
						 
						
							
							
								
								Moved AsyncCommandManager into separate classes under "plugins".  
							
							
							
						 
						
							2008-02-25 20:10:17 +00:00  
				
					
						
							
							
								 
						
							
							
								366e607608 
								
							
								 
							
						 
						
							
							
								
								eol  
							
							
							
						 
						
							2008-02-25 19:53:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ce9c74a83c 
								
							
								 
							
						 
						
							
							
								
								Step 1 in reorganizing AsyncCommandManager  
							
							
							
						 
						
							2008-02-25 19:45:34 +00:00  
				
					
						
							
							
								 
						
							
							
								5739e13f5b 
								
							
								 
							
						 
						
							
							
								
								Initial patch for llSensor*  
							
							... 
							
							
							
							llSensor, llSensorRepeat, llSensorRemove, llDetectedName, llDetectedKey, llDetectedOwner, llDetectedType, llDetectedPos, llDetectedVel, llDetectedRot
Thank you very much kinoc! :) 
							
						 
						
							2008-02-25 19:34:38 +00:00  
				
					
						
							
							
								 
						
							
							
								84c86c7bdd 
								
							
								 
							
						 
						
							
							
								
								* Resolve Mantis 667 by not passing on textures with no actual data onto TextureSender  
							
							
							
						 
						
							2008-02-25 19:10:02 +00:00  
				
					
						
							
							
								 
						
							
							
								5b3897a4af 
								
							
								 
							
						 
						
							
							
								
								* Caught HttpListenerException and swallowed if with output  
							
							... 
							
							
							
							* Moved Flush into Close since it's always done in that order.
* Minor renamings
* Reversed if for clarity 
							
						 
						
							2008-02-25 15:36:24 +00:00  
				
					
						
							
							
								 
						
							
							
								cda8b013ec 
								
							
								 
							
						 
						
							
							
								
								Updated paths in classaudit script.  
							
							
							
						 
						
							2008-02-25 11:53:21 +00:00  
				
					
						
							
							
								 
						
							
							
								66cc8f99f6 
								
							
								 
							
						 
						
							
							
								
								I'm the stupidest stupid in the whole world. :)  
							
							... 
							
							
							
							Fixed a bug in new Prim where I actually ADDED new values to old values instead of directly assigning them... Now that was a waste of time! :P 
							
						 
						
							2008-02-25 11:29:24 +00:00  
				
					
						
							
							
								 
						
							
							
								b831a91852 
								
							
								 
							
						 
						
							
							
								
								* Message Server Linkages (still not ready for use so don't start it yet)  
							
							
							
						 
						
							2008-02-25 06:33:14 +00:00  
				
					
						
							
							
								 
						
							
							
								61200b469c 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							
							
						 
						
							2008-02-25 01:59:14 +00:00  
				
					
						
							
							
								 
						
							
							
								909796f615 
								
							
								 
							
						 
						
							
							
								
								Added limits to Prim.Position.X/Y/Z (0-255) so that your prims won't wander off into eternity  
							
							
							
						 
						
							2008-02-24 17:46:28 +00:00  
				
					
						
							
							
								 
						
							
							
								4f4dfa8e82 
								
							
								 
							
						 
						
							
							
								
								Fixed startup logo size to match a Win CMD window.  
							
							... 
							
							
							
							Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second??? 
							
						 
						
							2008-02-24 17:29:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f10d895105 
								
							
								 
							
						 
						
							
							
								
								Ok, so NOW scripts work. New patch to break them coming soon.  
							
							
							
						 
						
							2008-02-24 17:01:20 +00:00  
				
					
						
							
							
								 
						
							
							
								8af64c979f 
								
							
								 
							
						 
						
							
							
								
								By now you all have learned that when I'm committing scripting usually doesn't work, so no big surprise. :)  
							
							... 
							
							
							
							Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :) 
							
						 
						
							2008-02-24 16:41:56 +00:00  
				
					
						
							
							
								 
						
							
							
								952c8de189 
								
							
								 
							
						 
						
							
							
								
								Forgot to change what class compiled scripts must inherit from to get their commands :)  
							
							
							
						 
						
							2008-02-24 16:23:02 +00:00  
				
					
						
							
							
								 
						
							
							
								08131614c9 
								
							
								 
							
						 
						
							
							
								
								Implemented object oriented Prim.Position, Prim.Rotation and Prim.Text.  
							
							... 
							
							
							
							Example:
Prim.Position.X += 10; 
							
						 
						
							2008-02-24 16:16:00 +00:00  
				
					
						
							
							
								 
						
							
							
								05dd1759c7 
								
							
								 
							
						 
						
							
							
								
								I keep forgetting that my Linux OpenSim has the wrong version of libopenjpeg-libsl-2.1.2.0.so  
							
							
							
						 
						
							2008-02-24 15:56:22 +00:00