Commit Graph

2419 Commits (0b7626b63030aea4d51b99521bd02d72b5ea6d15)

Author SHA1 Message Date
Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Sean Dague 31cdb1afb0 there was a single instance where the log4net object was not
static readonly.  I suspect this was the cause of mantis #500.
2008-03-12 21:09:56 +00:00
Justin Clarke Casey bbb9a21eb5 * Fix mantis 757.
* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog).  This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey c310f2ab24 * Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached
* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 2008-03-12 15:53:04 +00:00
MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 2008-03-12 15:45:56 +00:00
Adam Frisby be6d8f6d9a * Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 2008-03-12 13:03:44 +00:00
Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 2008-03-12 12:59:09 +00:00
Jeff Ames 43148ffc23 Update svn properties. 2008-03-12 12:22:43 +00:00
Adam Frisby 935e67a783 * Updated Terrain Module
* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71 95e4d1ae5e * made some privates protected 2008-03-12 11:18:43 +00:00
lbsa71 e2dfd919bc * made GridManager class public 2008-03-12 11:11:52 +00:00
Adam Frisby 8e27656fcc * Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71 df104e6f84 * Renamed Main.cs to GridServerBase.cs 2008-03-12 10:16:28 +00:00
lbsa71 3f45cfc591 * Refactored out exe bit out of Grid Server for great justice 2008-03-12 10:13:19 +00:00
lbsa71 f1b8712da3 * Refactored some internals in Grid Server Main 2008-03-12 09:50:12 +00:00
lbsa71 d873a043dd * Refactored out creation of LoginResponse
* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71 47ed69c933 * Extracted RegionProfileData from Request
* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71 da854b9691 * minor refactoring 2008-03-12 08:44:36 +00:00
Sean Dague 163a7cb6c8 better fix for 551, not sure why I missed this earlier 2008-03-12 02:48:08 +00:00
Jeff Ames 6da664edbe Refactor out some duplicate code. 2008-03-11 22:15:28 +00:00
Sean Dague 6340fa0aab Ensure resolution of mantis 113 2008-03-11 21:37:35 +00:00
Sean Dague 0159aa7048 get rid of artificial InventoryLock object in favor of
locking on the DataSet.  This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague ed4710eda0 added early readme 2008-03-11 20:43:08 +00:00
Sean Dague 2827339345 Attempted fix for http://opensimulator.org/mantis/view.php?id=551 2008-03-11 20:38:55 +00:00
Sean Dague 1dfa382e44 moving everything into OpenSim.TestSuite namespace 2008-03-11 20:15:07 +00:00
Justin Clarke Casey e7e157d95e * Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5) 2008-03-11 18:41:22 +00:00
Justin Clarke Casey 4ed96d9929 * Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague fa79433d2e clone off pCampBot to OpenSim.TestSuite, as I'm going to be
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey 956f7cb4f9 * Very minor error message change in GridAssetClient 2008-03-11 17:55:49 +00:00
Adam Frisby 11ba471bcc * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! 2008-03-11 16:19:01 +00:00
Adam Frisby b40957b57c * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. 2008-03-11 15:48:50 +00:00
Johan Berntsson f0bfb87979 Eliminated several compiler warning messages 2008-03-11 04:40:39 +00:00
Johan Berntsson bec947cde3 The plugin loader can now handle plugin dependencies without hardcoding 2008-03-11 03:10:21 +00:00
Sean Dague e128819b20 this fixes up the exponentially growing startup times caused
by not deleting the landaccesslist.  If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares f46fcbb9d2 * Added Linear Acceleration reporting to the ODEPlugin.
* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares d0123a796b ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.   
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin.   More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares 8bba8e232c * Fixed a few things and enabling Physical Prim border crossings again.
* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00
Adam Frisby f89e7107bb * Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern. 2008-03-09 19:22:21 +00:00
Teravus Ovares 7cae577094 ODE Plugin
* More cleanup
* Less noise
2008-03-09 17:50:24 +00:00
Jeff Ames 9bc6ee576e Update svn properties. 2008-03-09 16:51:34 +00:00
Adam Frisby 42e1a6ee95 * Fix to the OlsenSphere brush to make it more powerful.
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Teravus Ovares 5b6eba968b * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09 16:32:44 +00:00
Teravus Ovares 081b2ac34e * Cleaned up some locking on the ODEPlugin to make it more developer friendly
* Expect the occasional deadlock?
2008-03-09 15:43:01 +00:00
Jeff Ames 7981c45750 Update svn properties. 2008-03-09 15:08:03 +00:00
Adam Frisby b46b152954 * New terrainmodule paint brush "Olsen Erosion"
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf)
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00
Teravus Ovares 13a4d13d67 * Added a hack-ish routine to add the State column to the primshapes table if it wasn't already there.
* Started OpenSim on SQLite to a mass of red 'unable to load prim' messages.
* If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09 14:27:44 +00:00
Teravus Ovares 7a9e572e8a Linux Compile error if Color is compared against null. Documentation for System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out 2008-03-09 13:04:58 +00:00
Jeff Ames 3e47389f9a Update svn properties. 2008-03-09 06:39:15 +00:00
Adam Frisby 1011bbf39d * Small optimisation on Weathering paint brush.
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08 23:28:29 +00:00
Adam Frisby f88324d6cd * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. 2008-03-08 23:21:35 +00:00
Charles Krinke 39684496eb Remove two warnings with unused variables. 2008-03-08 23:12:25 +00:00
Adam Frisby 6ecc1066b1 * Added Thermal Weathering paint brush to Terrain Module. 2008-03-08 22:53:10 +00:00
Charles Krinke 8d2d69dc88 Thank you kindly Grumly57 for a patch to solve:
Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08 22:52:17 +00:00
Charles Krinke ff75ba99a9 Thank you very much, Ldviopeng for :
Patch to implement the following LSL functions:
llGetObjectPermMask()
llSetObjectPermMask()
2008-03-08 22:26:25 +00:00
MW 52d867e600 Added new drawing command "PenColour", with format "PenColour <colourname>;" colour name can be any of the predefined .net System.Drawing.Color names. 2008-03-08 22:06:24 +00:00
Adam Frisby 6eeb25ee33 * Slight tweak for the above. 2008-03-08 21:51:01 +00:00
Adam Frisby 54359ab17b * By popular demand, implemented "script terrain fill <val>" 2008-03-08 21:49:26 +00:00
MW d340820826 Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08 20:54:34 +00:00
Adam Frisby 8f6f85e530 * Implemented 'Revert' channel in Terrain Module.
* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Charles Krinke 3151e302ca Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00
Adam Frisby e41b45d107 * Made a change to the loading mechanism to fix it's operation. 2008-03-08 01:58:59 +00:00
Adam Frisby b4c315dcec * Default terrain is now a little more interesting than a flat 0m plane. 2008-03-08 01:55:34 +00:00
Jeff Ames bc02d14b6b More spelling corrections in the spirit of r3771. 2008-03-07 14:55:26 +00:00
Justin Clarke Casey d48e992aa8 * Increase inventory description columns from 64 characters to 128
As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception
* This won't apply to any existing inventory tables you have, but shouldn't 
cause any issues with old tables either
2008-03-07 14:40:18 +00:00
lbsa71 f76bc24de7 * Applied patch #719 from lvoidpeng.
* Implements llGetOwnerKey
Thanks, lvoidpeng!
2008-03-07 14:26:27 +00:00
Justin Clarke Casey 479379ee28 * Minor spelling corrections as per mantis 712 2008-03-07 14:17:22 +00:00
Justin Clarke Casey 9aeff3fb86 * Temporary resolution for mantis #711
* Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception.
* Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
2008-03-07 12:39:06 +00:00
Justin Clarke Casey 759a0bcba0 Make Local back end services warn/error messages explicitly say they are from standalone services 2008-03-07 12:03:48 +00:00
Johan Berntsson b99455d23d Fix to solve mantis 717 problem. Makes sure the region DB schema is up to date and consistent 2008-03-07 08:10:52 +00:00
Adam Frisby c9eb051936 * Fix for exception in landmanager crash. 2008-03-06 23:14:24 +00:00
Adam Frisby a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Teravus Ovares 0cb4e401ad * Killed 4 more warnings (at 16 now) 2008-03-06 09:41:34 +00:00
Adam Frisby 1410210b84 * Four more warnings, etc etc. 2008-03-05 22:00:41 +00:00
Adam Frisby 810d2126ea * Three more warnings are a-gone. 2008-03-05 21:56:14 +00:00
Adam Frisby 4d9ed39444 * Four more warnings bite the dust. 2008-03-05 21:50:58 +00:00
Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. 2008-03-05 21:47:19 +00:00
Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
Adam Frisby f64611862a * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-05 00:52:35 +00:00
Sean Dague 92e54bdd17 this is probably just a band aid, but should at least
help figure out where my last crash came from by being
extra careful arround Add for scene object group.
2008-03-04 18:49:44 +00:00
Teravus Ovares 18324773d2 * One line fix to get everything working again. Essentially set the originRegionID = RegionID in RegionInfo.cs on line 375 2008-03-04 14:39:51 +00:00
Jeff Ames d2806090ae Cleaned up a couple compiler warnings. 2008-03-04 10:12:39 +00:00
Johan Berntsson c78eebfdfc Fixed a region split synchronization bug 2008-03-04 09:39:58 +00:00
Johan Berntsson fe56c18795 Fixed SQL update error 2008-03-04 07:54:35 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
Jeff Ames cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Teravus Ovares d015356902 * Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00
Adam Frisby 358a4963d3 * More compiler warning nukage. 2008-03-03 09:56:30 +00:00
Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. 2008-03-03 09:54:39 +00:00
Teravus Ovares 794deeeb85 * Fixed about Text in the profile in grid mode. 2008-03-03 09:30:59 +00:00
Jeff Ames d50eb9d2b3 Updated svn properties. 2008-03-03 09:29:21 +00:00
Jeff Ames a88f93389c Fixed typo. 2008-03-03 09:27:44 +00:00
Adam Frisby 38568aa75f * Oops, fixed. 2008-03-03 09:17:15 +00:00
Adam Frisby c5d1f87cd2 * Removed and sorted using clauses in a number of files.
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Teravus Ovares fe49c96ee0 * Applying Ahzz's profile patch. Thanks Ahzz!
* Fixed a few bugs in the patch that are sim crashers.
* There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-03 08:30:36 +00:00
lbsa71 c953e51c11 * Doh, forgot one license header 2008-03-03 08:19:54 +00:00