UbitUmarov
7137b234b4
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
2012-10-03 19:33:28 +01:00
Melanie
fdacb88b29
Fix a viewer crash issue
2012-10-03 17:11:02 +02:00
Melanie
f433ee317b
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:03:52 +01:00
Melanie
f05ca1a0fe
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-09-28 00:15:58 +02:00
Melanie
7e21ddeeff
Fix a possible NRE
2012-09-28 00:15:14 +02:00
UbitUmarov
58e55ae075
make some forgotten changes be done by simulation thread not by caller
2012-09-27 23:14:42 +01:00
Melanie
285039949c
Update the Http server with a few additional properties. Adapt the test
...
server code to match.
2012-09-27 18:27:49 +01:00
UbitUmarov
a0065ad616
create a new PollServiceHttpRequest req per loop since they can be sent to
...
another working thread
2012-09-27 00:14:50 +01:00
Melanie
6cf51c329a
Merge branch 'ubitwork' into avination
2012-09-26 23:49:02 +02:00
Melanie
2998a2df6a
Streamline and improve llGetMass
2012-09-26 22:30:09 +02:00
UbitUmarov
a70352db17
don't send a partial contents report if we are sending all data
2012-09-26 21:03:31 +01:00
UbitUmarov
c3ea00f16e
add assettype mesh to list of binary assets
2012-09-26 20:31:34 +01:00
UbitUmarov
9a04269644
fix GetTextureHandler range
2012-09-26 16:49:39 +01:00
UbitUmarov
be9cef8682
missing file
2012-09-26 16:20:26 +01:00
UbitUmarov
617f1b9223
just remove the damm thing
2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064
Seems nothing actually need the request body for getevents. so change
...
control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
abb4b9fcae
UriModule GetEvents also doesn't need a request body
2012-09-26 15:11:59 +01:00
UbitUmarov
67fa657746
keep watchdog happy using it to kill his threads
2012-09-26 04:52:19 +01:00
UbitUmarov
654dd289f2
more changes to PollService
2012-09-26 03:05:27 +01:00
UbitUmarov
5d986002fd
fix priorityQueue to correctly use the fairness counts starting at 8 for
...
nonimediate queues. Imediate queues where not taken into account so it
was unused.
2012-09-26 00:17:54 +01:00
UbitUmarov
ef3d44240e
missed change
2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6
do the same to webFecthInvDescModule
2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb
change GetTextureModule processing
2012-09-25 03:38:45 +01:00
Melanie
421071bd8a
Text changes for upload messages
2012-09-24 23:19:57 +02:00
UbitUmarov
a1a0a90720
more upload changes (plus untouch prebuild.xml)
2012-09-24 22:57:33 +01:00
UbitUmarov
7ae0b5e605
touch prebuild.xml
2012-09-24 21:28:03 +01:00
UbitUmarov
ca67ee60ac
add missing transactionID in SendInventoryItemCreateUpdate. and make use
...
of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
ca9d3760ab
Merge branch 'ubitwork' into avination
2012-09-24 17:41:48 +02:00
Melanie
6963b96bd0
If an asset upload transaction doesn't exist for a CreateInventory request,
...
simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie
68ece236a6
Protect the responses map with a lock. Also remove ugly "this." type of
...
member notation.
2012-09-23 23:55:28 +02:00
Melanie
b8119ada59
Merge branch 'ubitwork' into avination
2012-09-23 23:47:56 +02:00
Melanie
2d02405186
Change the poll service to use a thread pool for replies to make sure the
...
event queues aren't blocked by other traffic.
2012-09-23 23:16:25 +02:00
Melanie
a5d969d92f
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
...
We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie
291e57afb4
Merge branch 'ubitwork' into avination
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114
try to allow free uploads for testing, if users prefix names with "TEST-". Let
...
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
UbitUmarov
11e05217df
report asset upload errors the right away
2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
...
more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680
removed unused data in MeshUploadFlag response
2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414
read model upload cost parameters from config [Economy] section
2012-09-21 11:50:14 +01:00
Melanie
5d63c20122
refix prior commit
2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325
Make uploads free for now - we will have to announce this
2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2
Fix model upload rotations and offsets ( i hope )
2012-09-20 14:32:30 +01:00
Melanie
629138d4fa
Change texture price back to 10 C$
2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f
be more tolerant to small prims, skipping them, only failing if they are
...
more than half of total. Add a state control to NewFileAgentInventory
to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41
create a single ModelCost provider for the caps instance. Let it know and
...
check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf
coment out mesh model upload code to add textures and individual meshs
...
assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
Melanie
ac2380bbfa
Add booleans to control whether we actually crete inventory items
2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8
***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91
add some locks to GetTextureModule
2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828
on upload store mesh list contents as mesh assets. Build prims by instances not
...
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00