Commit Graph

4669 Commits (1a60fe7a4e1e9cd8f9645c3572ffbe495cd2cc6e)

Author SHA1 Message Date
Teravus Ovares fb1c7e62d2 * Resolves comment removal in string literals in the LSL2CSConverter 2008-05-28 01:47:33 +00:00
Jeff Ames efeba85662 Change a couple Windows directory separators in SVN module to be platform agnostic. 2008-05-28 00:35:10 +00:00
Jeff Ames eed2f7ac18 Update svn properties. Fix inconsistent newlines. 2008-05-28 00:26:00 +00:00
Justin Clarke Casey fdf4de419f * Include prims.xml file in archive 2008-05-27 23:29:59 +00:00
Justin Clarke Casey e116c94482 * Add .jp2 extension to archived textures 2008-05-27 23:20:53 +00:00
Justin Clarke Casey 69fdd0d3e8 * Write prim archives out as v7 tar files temporarily for testing purposes - not even gzipping yet!
* Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long
* No user functionality yet
2008-05-27 22:49:34 +00:00
Sean Dague 46d91df2a8 another take on the whole string cleansing, by adding specific poison
keywords in foo.bar strings.  Add items to the poison array to block them.
2008-05-27 22:25:14 +00:00
Adam Frisby 7a77a069dd * Added new InstallPlugin interface to ITerrainModule.
* This is to allow other region modules to install Terrain Effects.
2008-05-27 21:06:48 +00:00
Teravus Ovares 1487699045 * Revert last commit as it opens sim owners up to all sorts of nasty scripts.
* If the regex that we're using isn't good enough, we really need to make it better.
2008-05-27 19:07:57 +00:00
Sean Dague e436120d60 comment out the x.y security check in the script engine because it's so aggressive
it blocks string = "http://osgrid.org", amoung other things.
2008-05-27 18:40:49 +00:00
Charles Krinke e2e692c583 Thank you kindly, Melanie for a patch that adds:
GetSerializationData() and CreateFromData() methods
2008-05-27 14:36:23 +00:00
Justin Clarke Casey 64821ac0a1 * Implement asynchronous assets request for archiving
* No user functionality yet
2008-05-27 14:21:32 +00:00
Charles Krinke 2cea74181a Thank you very much, Xantor for a patch that:
If a request is made for an asset which is not in the cache yet, 
but has already been requested by something else, queue up the 
callbacks on that requester instead of swamping the asset server 
with multiple requests for the same asset.
2008-05-27 13:40:00 +00:00
Dr Scofield 1d3d739da4 fixes a CTB when IRCBridgeModule is not configured. 2008-05-27 13:16:44 +00:00
Dr Scofield 34f1741866 cleaning up: coding style guidelines violation in RestPlugin.cs.
adding support for enabled = true|false for IRCBridgeModule
2008-05-27 12:24:29 +00:00
Dr Scofield 077c6b816b updating URL for LSL status. 2008-05-27 08:42:48 +00:00
Dr Scofield a2f8f58f7d I'm dropping the ISimChat interface as that has now been
replaced by EventManager events. 

also, i've added instructions to README.txt about running 
runprebuild.sh and on how to report bugs.

plus some minor fixes (dropping m_log statement left over 
from debugging llOwnerSay, nicer catch of exception in 
IRCBridgeModule
2008-05-27 08:21:59 +00:00
Adam Frisby 392375d34b * Assigns a random UUID to a region if the Sim UUID is null. 2008-05-26 22:11:56 +00:00
Adam Frisby 77281ed85c * Potential fix for Mantis#167, 332 - MySQL Thread collision. 2008-05-26 21:53:32 +00:00
Adam Frisby de06c85259 * Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports. 2008-05-26 21:39:01 +00:00
Charles Krinke ed717ec181 Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
2008-05-26 16:16:48 +00:00
Dr Scofield 30a9469757 disabling m_log again. 2008-05-26 15:53:04 +00:00
Dr Scofield 1bb1d5d9b0 This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
2008-05-26 15:37:31 +00:00
Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing
a clean interface for Sim broadcasts. Added SimBroadcast support to 
ChatModule.

Removing all code from IRCBridgeModule dealing with agent/client directly.

Cleaning up ChatModule.

Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26 11:56:04 +00:00
Justin Clarke Casey bf7c557f57 * Minor: method documentation fiddling in SceneObjectGroup 2008-05-26 02:17:03 +00:00
Justin Clarke Casey 0719c87b83 * Break out baby archiving code into separate class ready for async asset requesting
* No user functionality yet
2008-05-26 02:12:32 +00:00
Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
2008-05-26 01:50:40 +00:00
Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 2008-05-26 01:06:50 +00:00
Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 2008-05-26 00:47:36 +00:00
Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 2008-05-26 00:38:04 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Charles Krinke 76a3bde76e Thank you very much, Melanie for a patch that:
If the m_controllingClient member if a ScenePresence is 
null, that would cause a CTB. This patch fixes it.
2008-05-25 19:29:25 +00:00
Charles Krinke 83bfd29af8 Thank you very much, Xantor for a patch that:
Copying, reseting, dragging scripts cause unnecessary recompilation, 
slowing down the simulator and filling up the ScriptEngines directory 
with compiled .dll and misc. files.
This patch keeps track of compiled assets since the last simulator restarts, 
and only recompiles new assets. (editing a script generates a new asset, 
so no problems there).
2008-05-25 19:26:21 +00:00
Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps:
Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart.
2008-05-25 19:21:21 +00:00
Charles Krinke 5ac682ddf9 Thank you kindly, Grumly57 for a patch to improve
XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse()
2008-05-25 17:58:10 +00:00
Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 2008-05-25 11:22:05 +00:00
Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 2008-05-25 04:15:32 +00:00
Teravus Ovares c29409dc24 * Yet another way to optimize the sculpt mesh generator 2008-05-25 02:56:00 +00:00
Teravus Ovares f57cb17494 * kill a potentially large float array. 2008-05-25 02:50:17 +00:00
Teravus Ovares d3b013be1c * Releases Pinned vertex/index list in ODE on next mesh request. 2008-05-25 02:39:58 +00:00
Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25 01:09:14 +00:00
Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 2008-05-25 00:09:08 +00:00
Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 2008-05-24 22:48:21 +00:00
Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 2008-05-24 22:45:13 +00:00
Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 2008-05-24 22:10:14 +00:00
Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 2008-05-24 21:57:00 +00:00
Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 2008-05-24 21:36:27 +00:00
Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00