Commit Graph

20681 Commits (20b66cf654a74bef0d514bbf30b72496ba0edd37)

Author SHA1 Message Date
UbitUmarov cd49949478 change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces 2012-06-11 22:43:35 +01:00
UbitUmarov 0e045ea3d5 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-06-11 19:45:15 +01:00
UbitUmarov d151b334fa Merge branch 'avination' into ubitwork 2012-06-11 19:39:00 +01:00
Melanie 84377a23db Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
	OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
	OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
2012-06-11 16:56:40 +01:00
Melanie 82753d8673 Merge branch 'master' into careminster 2012-06-11 16:47:46 +01:00
Melanie 71ba85137f Commitig the Avination implementation of llTeleportAgent and
llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
2012-06-11 16:45:52 +01:00
Melanie 8c91e761c8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-06-09 16:28:22 +01:00
Justin Clark-Casey (justincc) a8a9d13dc0 Bind ~ and ! operators in LSL tighter in order to resolve issues in LSL where these aren't evaluated propertly.
Addresses http://opensimulator.org/mantis/view.php?id=3268
2012-06-09 05:11:08 +01:00
Justin Clark-Casey (justincc) 1f3218e53f Create avatar entries necessary to stop new v3 avatars being clouds (pants, shape, etc.) by default in grid mode.
This only affects avatars created through the "create user" console command or createuser XMLRPC.
This matches the default setting for standalone
2012-06-09 01:11:15 +01:00
Justin Clark-Casey (justincc) 08cd5d2503 Add documentation to AllowGodFunctions setting in [LL-Functions] 2012-06-09 00:33:17 +01:00
Justin Clark-Casey (justincc) 817f2d341d Fix regression in 5f4f9f0 (Fri Jun 8 2012) which stopped "show stats" and json stats from working 2012-06-08 23:36:53 +01:00
Melanie 853449d5bc Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords() 2012-06-08 23:37:25 +02:00
Melanie efff5a7c0d Fix a corner case where checking for region corssing may cross an avatar back if
it's pending to be sat onto a vehicle that is in the process of crossing.
2012-06-08 18:25:36 +02:00
ubit 2992fc0e72 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-06-08 16:55:03 +02:00
Melanie 1eee525c88 Revert "Add a frame based watchdog function to keyframed motion"
This reverts commit 2d98d6354c.
2012-06-08 16:54:47 +02:00
UbitUmarov 22437af26a *UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)... 2012-06-08 15:48:46 +01:00
UbitUmarov f0a6ec151a *UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works. 2012-06-08 15:27:21 +01:00
UbitUmarov 9d878591c8 *UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams 2012-06-08 14:29:02 +01:00
Melanie 21c3cf3dc3 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-06-08 15:16:20 +02:00
Melanie dadac6816b Merge branch 'ubitwork' into avination 2012-06-08 15:15:17 +02:00
Melanie 2d98d6354c Add a frame based watchdog function to keyframed motion 2012-06-08 15:14:38 +02:00
ubit e7731961a8 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-06-08 14:55:17 +02:00
Justin Clark-Casey (justincc) 794d184c25 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc) f94b92df46 Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc) c215b1ad16 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc) 5f4f9f0230 Add regression test for client logout due to ack timeout. 2012-06-08 03:12:23 +01:00
Melanie 22906386b4 Replace the stock libomv with our home grown 0.9.1 with the texture bug fixed. 2012-06-08 03:25:51 +02:00
Justin Clark-Casey (justincc) d73805d7f4 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc) d71c6dea7e Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc) 30f4a33f01 Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Melanie 8ebe2cd3da Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 01:12:37 +01:00
Justin Clark-Casey (justincc) 5c162ccd57 Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Melanie 48add77a4c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-06-08 00:43:39 +01:00
Justin Clark-Casey (justincc) d547bcf8d1 Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc) af2954898e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-08 00:24:39 +01:00
Justin Clark-Casey (justincc) b56673c920 Fix bug with "kick user" reducing agent counts by 2 instead of 1.
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Melanie c5af3e384c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2012-06-08 00:14:39 +01:00
Justin Clark-Casey (justincc) 0c5fefacb4 Record the fact that child agents can have asset transactions.
Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc) de87e4871b Don't send kill object messages to clients when a child agent is closed. 2012-06-07 23:35:21 +01:00
Melanie 39cb2063bf Add collision sounds to the asset set 2012-06-07 23:35:08 +01:00
Melanie 69dd5b855a Merge branch 'avination' into careminster 2012-06-07 23:34:22 +01:00
Melanie e8cd9fbbb7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-06-07 23:33:40 +01:00
Melanie 038acc39be Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
2012-06-08 00:09:30 +02:00
Melanie ad1df33006 Further limit the amount of avatar collisions that will actually trigger
sounds. They are distracting.
2012-06-07 23:41:10 +02:00
Melanie b700f58d5e Typo fix 2012-06-07 23:41:00 +02:00
Melanie 26c5b32988 Add the ability to query the MYSQL databse for a list of the stored prim UUIDs 2012-06-07 22:39:03 +02:00
Melanie 4942314435 Implement playing of the real collision sounds, change scaling for avatar
collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
2012-06-07 20:51:03 +02:00
Melanie 095dbf0ece Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-07 19:51:32 +02:00
Melanie 354ac8c978 Add collision sounds to the asset set 2012-06-07 19:02:43 +02:00
Melanie f5cbe56c56 Make not_at_target stop when the target is reached even if the script
is not listening to at_target
2012-06-07 19:01:33 +02:00