Tedd Hansen
b12bfb6315
GUI also contains option for Stand Alone mode.
2007-09-12 13:16:08 +00:00
Tedd Hansen
dcaab9103c
Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
2007-09-12 13:03:21 +00:00
Sean Dague
26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
...
not too much crouching). I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
26a67d998c
add timestamps to log messages. This probably needs to all be cleaned up
...
with a real logging module later, but this should make reading logs easier
for now
2007-09-12 10:54:34 +00:00
Tedd Hansen
5ade01bb49
Fixed DNS resolve bug for Grid mode on multi-Homer systems.
2007-09-12 05:37:46 +00:00
Sean Dague
6ca6c035e7
debug for mysql issue
2007-09-12 04:44:21 +00:00
Brian McBee
b521e5d219
Another attempt at fixing the disappearing estate_settings.xml file.
2007-09-11 21:41:26 +00:00
Sean Dague
71f94d8421
Fix for setting region through property. This should allow
...
mysql to work again in grid mode for user storage.
2007-09-11 15:13:24 +00:00
Dalien Talbot
7fd639a19e
Kill little green men on minimap if the avatar logs off.
2007-09-11 15:11:10 +00:00
MW
3a1ddca8a1
Fixing namespace problems
2007-09-11 14:33:32 +00:00
lbsa71
b112539f95
* minor refactorings
2007-09-11 14:20:09 +00:00
MW
04cf04600c
Applied ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11 14:18:34 +00:00
Dalien Talbot
bc86d33dbd
Get rid of extra green men in minimap on region crossings (they were
...
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague
860620c24e
default to sqlite for assets, will help flush out any other bugs
2007-09-11 08:26:51 +00:00
Sean Dague
a1e2fea7c1
move the locks closer to the data, sqlite for assets now works like a champ
2007-09-11 08:25:32 +00:00
Sean Dague
b3777729b4
remove autogenerated files
2007-09-11 08:24:58 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
Sean Dague
207bf2e4cf
add DeleteAsset
...
this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00
MW
0770a5de0a
Trying some locks on asset database access.
2007-09-11 04:54:55 +00:00
Brian McBee
1fb47bc4c5
Make grass and trees phantom by default. Same behavior as LL grid.
2007-09-10 19:35:51 +00:00
Sean Dague
31fd84c847
weekly setting of eol-native
2007-09-10 14:35:16 +00:00
lbsa71
b134617e07
* Took a stab at #388
2007-09-10 13:42:11 +00:00
Sean Dague
a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
2007-09-10 13:34:20 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
MW
22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10 07:48:22 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
...
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
lbsa71
7adc2212c7
* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.
...
* Ignored some bins and gens
2007-09-10 04:30:11 +00:00
dan miller
86e3fc3da2
added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
2007-09-09 21:21:09 +00:00
Dalien Talbot
907918e68e
Little green men (aka dots on minimap). Thanks to bushing for
...
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller
94b03aa09d
ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand
2007-09-09 15:28:15 +00:00
dan miller
588ab9f090
ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
2007-09-09 13:24:18 +00:00
Dalien Talbot
21227b4fda
A small try/catch wrapper to prevent the CLI errors from nuking the sim.
...
Now will just print the backtrace on the screen and continue.
2007-09-08 16:48:52 +00:00
Dalien Talbot
3433f3814a
Partial fix for the "avatars permanently facing east" - now the rotation
...
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
Brian McBee
d91b1434fe
Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is.
2007-09-08 13:27:11 +00:00
MW
741a967bb3
Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08 11:08:38 +00:00
MW
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08 08:12:19 +00:00
MW
c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
...
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having.
Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance.
Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-08 07:50:31 +00:00
Sean Dague
294572d7bb
added SQLiteAssetData class first pass. This should work,
...
but it will current store local and temporary assets as well.
Will fix that later.
2007-09-07 13:29:08 +00:00
Sean Dague
568ecc0fe0
remove build files from svn
2007-09-07 12:42:49 +00:00
Sean Dague
6a45a1ce9c
factor out common methods to SQLiteBase
2007-09-07 12:37:05 +00:00
Sean Dague
ec606250dc
minor change to CONTRIBUTORS, and a quick test of the
...
new svn environment
2007-09-07 11:51:57 +00:00
MW
804e87861b
added experimental method of trying to relieve missing prim problem (by adding a limit of the number of prim update packets sent in each update loop).
2007-09-06 14:15:16 +00:00
dan miller
3586beb81b
fixed mantis bug 375 (copy broken with physics/ODE enabled)
2007-09-06 03:31:32 +00:00
MW
aafc82cd18
Added "force-update" console command (when a region is set as active), which forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-05 21:36:55 +00:00
MW
4efc75eb66
Added "Local" and "Temporary" Fields to the AssetBase class.
2007-09-05 12:00:44 +00:00
Brian McBee
60b3b7f5e7
Fix for permissions on library textures.
2007-09-05 05:05:25 +00:00
Brian McBee
038a6f2aec
Recompiled libode to work on older processors
2007-09-05 02:54:59 +00:00
MW
3450911a7e
Just trying to get more debug info from a exception that has been reported.
2007-09-04 21:06:42 +00:00
MW
c014ea1510
Added partial help info when calling "help" command with a region set.
...
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04 20:21:03 +00:00