Melanie
d8f6faa89e
Fix impersonation, it got broken in a merge
2012-06-01 23:04:13 +02:00
Melanie
4b3cb91ce8
Remove the kill record. Core has removed it long ago and it really does more harm than good these days
2012-06-01 00:12:04 +02:00
ubit
40c0f6a688
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-30 22:37:56 +02:00
UbitUmarov
cc903992dd
ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.
2012-05-30 21:32:15 +01:00
Melanie
c548f48791
Guard setting the building flag
2012-05-30 19:32:02 +02:00
Melanie
0587079115
Whitespace fix
2012-05-30 19:25:52 +02:00
Melanie
86f786d673
Prevent multiple requests to go physical from reaching the physics plugin
2012-05-30 16:10:01 +02:00
Melanie
4358bb8f85
Fix the log standing attach-from-world bug.
2012-05-30 00:50:47 +02:00
ubit
927e026b6d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-29 20:14:39 +02:00
UbitUmarov
3e9a831e87
fix physics not reporting collisions only with terrain
2012-05-29 19:13:27 +01:00
Melanie
100d2968c4
Add advanced collision processing into ScenePresence
2012-05-29 17:24:17 +02:00
Melanie
10e9ad0086
Fix collision filtering
2012-05-29 16:56:04 +02:00
ubit
4f08dae24b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-28 23:25:51 +02:00
UbitUmarov
dbbfe0cdd7
fix avatars collisions on sim crossings and other few cases where freemove() is called
2012-05-28 22:23:32 +01:00
UbitUmarov
2122c336b0
a bit cleaner code (?) on sculpts/meshs meshing checking
2012-05-28 14:44:06 +01:00
UbitUmarov
60cebe9a5b
let meshs work indenpendently of mesh_sculpted_prim config option
2012-05-28 14:32:16 +01:00
ubit
657dbb51af
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-28 14:17:28 +02:00
UbitUmarov
5141f4075f
Merge branch 'avination' into ubitwork
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov
121433d03a
disable collision sounds for now
2012-05-28 13:10:02 +01:00
UbitUmarov
20baa6334c
revert making sculpts phanton if sculpt meshing option is off
2012-05-28 13:05:50 +01:00
Melanie
b70fb7df78
Place the return back into collision sounds.
2012-05-28 11:28:46 +02:00
Melanie
ca3b229e94
If a region is not found on a simulator, make the health query return
...
0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start,
2012-05-28 09:15:24 +02:00
Melanie
c5e73c0cb8
Merge branch 'ubitwork' into avination
2012-05-28 02:19:29 +02:00
Melanie
bbaf450c30
Modify SceneManeger to use a DoubleDictionary and work without locks.
...
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
UbitUmarov
d2260423e5
also don't collide sculps or meshs if meshing is OFF
2012-05-21 17:11:19 +01:00
UbitUmarov
b92ecc5382
Merge branch 'avination' into ubitwork
2012-05-21 12:47:28 +01:00
ubit
4bbd5fa800
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-21 13:37:34 +02:00
UbitUmarov
85f5789993
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
2012-05-21 12:35:17 +01:00
Melanie
7305d2e0ef
Merge branch 'ubitwork' into avination
2012-05-21 07:32:27 +02:00
UbitUmarov
32e63fc04f
missing update script events call
2012-05-20 17:30:01 +01:00
UbitUmarov
11f582b26d
minor changes
2012-05-20 13:18:15 +01:00
ubit
e6d228dc0d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 19:16:17 +02:00
UbitUmarov
2767574d0f
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
2012-05-19 18:10:44 +01:00
ubit
944f2c57fa
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 17:37:56 +02:00
UbitUmarov
10889c86d9
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 16:35:48 +01:00
ubit
51f6456442
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 14:55:43 +02:00
UbitUmarov
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
2012-05-19 13:53:49 +01:00
ubit
cfbd37a4b0
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 13:28:29 +02:00
UbitUmarov
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19 12:25:31 +01:00
Melanie
d69f197a5d
Fix setting positions of attachments. The recent security fix regarding
...
prim entry messed it up.
2012-05-19 12:35:07 +02:00
ubit
b94ed8e1cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 03:05:16 +02:00
UbitUmarov
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
2012-05-19 02:04:10 +01:00
ubit
3a07220111
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 02:11:56 +02:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
UbitUmarov
deb87e7890
fix character IsPhysical
2012-05-19 01:01:46 +01:00
ubit
294cbca5e6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 01:21:39 +02:00
UbitUmarov
a7ece8c688
add colliders relative velocity projected in collision direction to collisions report information.
2012-05-19 00:17:37 +01:00
UbitUmarov
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
2012-05-17 23:15:07 +01:00
Melanie
24b35b7e93
Merge branch 'ubitwork' into avination
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00