Melanie
291e57afb4
Merge branch 'ubitwork' into avination
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114
try to allow free uploads for testing, if users prefix names with "TEST-". Let
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textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
UbitUmarov
11e05217df
report asset upload errors the right away
2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af
removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
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more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680
removed unused data in MeshUploadFlag response
2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414
read model upload cost parameters from config [Economy] section
2012-09-21 11:50:14 +01:00
Melanie
5d63c20122
refix prior commit
2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325
Make uploads free for now - we will have to announce this
2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2
Fix model upload rotations and offsets ( i hope )
2012-09-20 14:32:30 +01:00
Melanie
629138d4fa
Change texture price back to 10 C$
2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f
be more tolerant to small prims, skipping them, only failing if they are
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more than half of total. Add a state control to NewFileAgentInventory
to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41
create a single ModelCost provider for the caps instance. Let it know and
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check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf
coment out mesh model upload code to add textures and individual meshs
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assets to inventory, since it may actually be a bad ideia since good
model textures are deply related to it and there is no current use for
independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
Melanie
ac2380bbfa
Add booleans to control whether we actually crete inventory items
2012-09-18 02:12:07 +02:00
UbitUmarov
e8ba26eac8
***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
2012-09-18 01:07:44 +01:00
UbitUmarov
fd20ef5c91
add some locks to GetTextureModule
2012-09-17 22:35:36 +01:00
UbitUmarov
c1eec3b828
on upload store mesh list contents as mesh assets. Build prims by instances not
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meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov
c3666c9ec3
make sure client still has money at upload
2012-09-17 19:38:05 +01:00
UbitUmarov
7f5b1182ef
same cleanup
2012-09-17 19:09:51 +01:00
UbitUmarov
1740325392
removed broken fee compression
2012-09-17 17:49:10 +01:00
UbitUmarov
df77724bbc
let mesh model estimator work even without money module, so other
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estimations can work
2012-09-17 15:50:59 +01:00
UbitUmarov
5915dfc26f
Make use of mesh cost functions
2012-09-17 15:37:05 +01:00
UbitUmarov
5bbc4fb2a5
missing file for suport of mesh upload cost
2012-09-17 13:39:38 +01:00
Melanie
387e59ff7f
Revamp the HTTP textures handler to allow a maximum of four fetches
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at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie
45fe25de0d
Allow some more connections to try to ease lag.
2012-09-14 00:14:39 +02:00
Melanie
e7932682a2
Add a logger so the prior commit will work
2012-09-12 21:24:09 +02:00
Melanie
d8e9188908
Stop expiry timer when upload is complete. Log if timeout is reached.
2012-09-12 21:14:55 +02:00
Melanie
5139db2638
Add a timer to time out upload caps handlers that are not used.
2012-09-12 12:56:59 +02:00
Melanie
fd1ee58f87
Add a missing brace, remove a useless temp variable, enable charging.
2012-09-11 22:52:11 +02:00
UbitUmarov
013e94af5d
report mesh upload costs ( fake values)
2012-09-11 23:06:29 +01:00
UbitUmarov
245763b1b0
let LLSDAssetUploadRequest include asset_resources information plus let
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NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
Melanie
19b00a5b3c
Removing the variable prica handler again. It's never called, was misnamed and
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probably never worked past the mesh beta.
2012-09-11 17:58:46 +02:00
Melanie
757a669924
Re-add the module and fix a typo
2012-09-11 17:55:33 +02:00
Melanie
375ca478dd
Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice
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which is the name actually used in viewer code.
2012-09-11 17:52:24 +02:00
Melanie
a6928a479e
Add cost calculation suppor tto the VariablePrice one as well
2012-09-11 17:51:20 +02:00
Melanie
ead4b8998c
Revert "Remove the unused NewFileAgentInventoryVariablePrice module."
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It's actually used.
This reverts commit 94a8e5572b
.
2012-09-11 17:28:37 +02:00
Melanie
bd1d9a214b
Add the option to have variable costing for uploads
2012-09-11 17:28:13 +02:00
Melanie
94a8e5572b
Remove the unused NewFileAgentInventoryVariablePrice module.
2012-09-11 15:07:32 +02:00
Melanie
a6753c14a5
Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
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leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00
Melanie
657428a439
Remove commented code
2012-09-10 01:52:02 +02:00
UbitUmarov
b7737b7273
webFetchInventory: change control event to simple flag, adjust locking
2012-09-10 01:20:34 +01:00
UbitUmarov
a91ca984d5
llClientView: try to have only one thread per client processing
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RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-08 12:22:40 +01:00
UbitUmarov
c298ae9e75
bug fix
2012-09-04 10:51:43 +01:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
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flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
Melanie
211f4fb411
Sequence inventory descendents requests to reduce inventory server load and
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movement lag.
2012-08-30 00:34:12 +02:00
Melanie
74465df43f
Fix issue with the quit packet being stuck int he queue and a one packet delay.
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Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie
34f0694938
Remove Justin's addition to avoid sending incoming packets to inactive clients
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This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie
378a79e7cc
Add a queue with two priority levels. This is a drop in replacement for
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the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie
6d48dbf8ca
Remove debug spam
2012-08-24 23:49:31 +02:00
Melanie
7e17f4296e
Fix background inventory loading (Viewer 3) so it won't lag out the sim
2012-08-24 23:48:01 +02:00