Attached is a patch which provides osAvatarPlayAnimation() the ability to
also trigger animations contained within the same prim as the script, as
llStartAnimation() does. (It also modifies osAvatarStopAnimation(),
otherwise the script wouldn't be able to stop animations it had started.)
optional about_virtual_world and about_real_world parameters to
XmlRpcUpdateUserAccountMethod to allow setting of "About" and "First
Life" tab in avatar profile.
* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
This plugin exposes an HTTP handler on the AssetInventoryServer which
serves a gzipped tar file containing the contents of a user's inventory.
The assets referenced by the inventory are not yet archived. At the
moment only export functionality is implemented, restore functionality
is missing.
prebuild.xml had to be shuffled around a bit in order for the plugin to
build, as it has a dependency on OpenSim.Region.CoreModules.
Also, close a MemoryStream in a few places.
It's good practice to isolate unit tests so their outcome (pass/fail)
does not depend on whether another test has been run/passed/failed. A
method is used to populate the DB independently for each test, and a
TearDown method cleans up the database after each test.
Also adding extra comment in C-style comment test.
* Finally got to the point where I could pull up the CustomiseResponse function. Major de-duplication.
* Introduced FromRegionInfo on RegionProfileData
* This revision needs both grid and standalone testing galore.
Work in progress!
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
There were multiple tests in one test method (T011_Auth_Login). This
test has been refactored into multiple tests. Common setup code was
placed into a SetUp method executed before each test.
Recent changes in the code handling login_to_simulator XMLRPC method
calls caused two tests to fail because not enough parameters were being
supplied with the method call. The parameters added in this patch work,
but I'm not sure whether they are actually correct or even relevant.
Diva, please look over this.
This method fetches metadata for a subset of the entries in the assets
database. This functionality is used in the ForEach calls in the asset
storage providers in AssetInventoryServer. With this implemented,
frontends such as the BrowseFrontend should now work.
- MySQL: implemented, sanity tested
- SQLite: implemented, sanity tested
- MSSQL: implemented, not tested
- NHibernate: not implemented
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
* Updated code to compile against MXP 0.4 version.
* Cleaned up field naming conventions.
* Added support for logging in with region name.
* Filled in new fields of JoinResponseMEssage.
* Added support for SynchronizationBeginEvent and SynchronizationEndEvent.
* Commented out periodic debug log.
* Added networking startup log messages.
This closes mantis #3277
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
Casting from base class to inherited class is a no-no, and we must
preserve the folder type when moving folders, otherwise it gets set to a
Texture folder (type 0).
Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
This class handles all the initialising of the grid server.
And made GridServer into basically a generic server that just loads plugins.
So this is a step towards having a generic server that loads service modules.
The ini files in this folder are loaded after the masterini file (if that is set) and before opensim.ini.
The default folder it looks for and searches is "bin\config", but that can be set by using the command arg "-inidirectory=<path>" (path is local to bin\) when starting up opensim.exe.
isn't tested, but it doesn't break anything else. The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).