UbitUmarov
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c4f30a3c31
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add skeleton on handle revoke permissions packet ( non funtional still ) ( do it not using a multidelegate event )
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2016-09-12 18:26:24 +01:00 |
UbitUmarov
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38fb28bd68
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avoid siting a avatar at 0,0,0
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2016-09-12 18:19:01 +01:00 |
UbitUmarov
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34dce801b2
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put a lock back in ubOde character :(
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2016-09-12 18:10:11 +01:00 |
UbitUmarov
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b9380c033d
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move region comands out of LocalGridServiceConnector where they do not belong
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2016-09-10 12:43:48 +01:00 |
UbitUmarov
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b8d97ff37d
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mantis 8021: fix show regionsinview help text
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2016-09-07 12:43:38 +01:00 |
UbitUmarov
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d5dbcc8ad7
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ubMeshmerizer: add a few more try{} guards in file operations, etc
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2016-09-05 15:59:33 +01:00 |
UbitUmarov
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02ecff255d
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in show regionsinview display the name of the config option (MaxRegionViewDistance) that controls the regions View range
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2016-09-05 14:51:54 +01:00 |
UbitUmarov
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4f80c52509
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add console comand show regionsinview lists the regions that can be seen from a region so may also get child agents from it
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2016-09-05 14:26:52 +01:00 |
UbitUmarov
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ed06bfb585
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fix console comand Show Neighbours and enable it
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2016-09-05 13:41:06 +01:00 |
UbitUmarov
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49c579ec71
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suspend httpdos on mapimge, fix image not been updated after first Get till restart
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2016-09-05 12:30:25 +01:00 |
tglion
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0e68742afc
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Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-09-05 08:39:16 +01:00 |
UbitUmarov
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b5e7816b77
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try to reduce the amount of assets created editing materials
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2016-09-04 07:25:55 +01:00 |
UbitUmarov
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6526de04cb
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make sure materials are cached. Split POST and PUT handlers for better readability
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2016-09-04 04:19:10 +01:00 |
UbitUmarov
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c37877ed34
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tests making sure evering thing is coerently wrong..
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2016-09-03 07:29:42 +01:00 |
UbitUmarov
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16cec3041f
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<0,0,0,0> is not a rotation
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2016-09-03 07:09:05 +01:00 |
UbitUmarov
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d9572bdf4e
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ConvexDecomposition remove a copy of vertices not needed for ubOde
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2016-09-02 11:55:59 +01:00 |
UbitUmarov
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ea686058c9
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ConvexDecomposition fix some incorrect convexhull mesh generation for ubOde
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2016-09-02 10:37:18 +01:00 |
UbitUmarov
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054cc8f08e
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Xengine only do GC.Collect if logins disabled
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2016-09-01 20:49:07 +01:00 |
UbitUmarov
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f6eac5aa7a
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remove some MegaRegions code from ubOde
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2016-09-01 17:25:29 +01:00 |
UbitUmarov
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6c6a965320
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remove some MegaRegions code from physics
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2016-09-01 16:15:51 +01:00 |
UbitUmarov
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fced64aef5
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change asset upload retry timer AutoReset back to true
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2016-09-01 16:00:21 +01:00 |
UbitUmarov
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bc1f5ebbb9
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change MAXSENDRETRIESLEN from test value to normal
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2016-09-01 13:03:47 +01:00 |
UbitUmarov
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04351cc1c2
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asset tests that still need UploadAttempts
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2016-09-01 13:01:18 +01:00 |
UbitUmarov
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924aaedfce
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assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed
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2016-09-01 12:45:09 +01:00 |
UbitUmarov
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2a0df34087
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Xengine: and fix line count again
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2016-08-31 14:36:07 +01:00 |
UbitUmarov
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2cbacbfb82
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Xengine: put back a newline on scripts preamble, and the ugly filename prefix, for now
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2016-08-31 12:47:56 +01:00 |
UbitUmarov
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96ee7e4c2c
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Xengine: if option AppDomainLoading = true, create script domains for each SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
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2016-08-31 12:03:06 +01:00 |
UbitUmarov
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a2a84dea49
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Xengine: coment out tests too dependent on precise characters and lines generated on code convertion, viewer error position is what matters
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2016-08-31 11:17:30 +01:00 |
UbitUmarov
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0f993a1278
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Xengine: also missed a few newlines account
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2016-08-31 10:39:01 +01:00 |
UbitUmarov
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eca0ebab9d
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Xengine: forgot to do the indent on map too
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2016-08-31 10:25:19 +01:00 |
UbitUmarov
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3db81d87d6
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Xengine: fix intermediate csharpe source identation. Not sure why i care, compiler sure doesn't and only we bother to create this files on code gen debug
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2016-08-31 09:42:03 +01:00 |
UbitUmarov
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5afc5fe343
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Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) )
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2016-08-31 09:15:08 +01:00 |
UbitUmarov
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4e1784d069
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Xengine: remove a no thread safe locking, don't allocate a few objects only needed if creating a new domain
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2016-08-30 08:56:35 +01:00 |
UbitUmarov
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ed555801a4
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mantis 8013: change attachment group to active group on attach from inventory
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2016-08-29 19:41:26 +01:00 |
UbitUmarov
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2b1b013404
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ubOde add a missing decimal dot :)
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2016-08-29 16:25:46 +01:00 |
UbitUmarov
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155a861a4f
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ubOde mouse look steer with some MOUSELOOK_BANK action
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2016-08-29 16:22:16 +01:00 |
UbitUmarov
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d96c05a121
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change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason
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2016-08-29 12:18:01 +01:00 |
UbitUmarov
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a4bf78fa19
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mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP
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2016-08-29 11:53:07 +01:00 |
UbitUmarov
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9a67c9fd78
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disable AttachmentModule tests again :(
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2016-08-29 10:19:02 +01:00 |
UbitUmarov
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2ab7248e31
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allow AttachmentModule tests, some may now work
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2016-08-29 10:09:59 +01:00 |
UbitUmarov
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832758df2b
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mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
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2016-08-29 10:03:06 +01:00 |
UbitUmarov
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90d88f2df5
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disable AttacmentsModule tests because they depend on OnAttach event currently not avaiable
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2016-08-28 15:11:22 +01:00 |
UbitUmarov
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386a13d5d6
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mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
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2016-08-28 14:59:02 +01:00 |
UbitUmarov
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b2021cf83a
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mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
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2016-08-28 11:28:49 +01:00 |
UbitUmarov
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ddc2f2ccd3
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mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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2016-08-28 08:45:09 +01:00 |
UbitUmarov
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03dba18bb6
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let mouse steer work on crossings; some cleanup
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2016-08-28 04:43:44 +01:00 |
UbitUmarov
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0628671d69
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missing file
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2016-08-28 03:54:47 +01:00 |
UbitUmarov
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804d4971e2
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my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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2016-08-28 03:51:20 +01:00 |
UbitUmarov
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e7b0963db8
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reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing)
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2016-08-27 22:33:16 +01:00 |
UbitUmarov
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9128c88d9b
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remove excess data
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2016-08-27 22:10:31 +01:00 |
Vegaslon
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c918dd74da
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Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-08-27 22:02:03 +01:00 |
UbitUmarov
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78fa544f0d
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experimental function. Results still too volatile to be usefull
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2016-08-27 19:25:47 +01:00 |
UbitUmarov
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abadad47d3
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stack overflow is (not)funny :)
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2016-08-27 18:03:21 +01:00 |
UbitUmarov
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b2386b8d0d
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llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume
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2016-08-27 16:38:29 +01:00 |
UbitUmarov
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38ba839eb3
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watchdog timeouts: replace a silly List copy i added doing it a better way
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2016-08-25 23:31:18 +01:00 |
UbitUmarov
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d5f376a4b1
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send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
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2016-08-25 09:51:34 +01:00 |
UbitUmarov
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90fc4183dc
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suspend the use of SelectedObjects list. It is not threadSafe and is not in use (possible cant even be used)
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2016-08-25 07:12:50 +01:00 |
UbitUmarov
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991dd5f471
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first step changing Object Select code
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2016-08-25 06:56:25 +01:00 |
UbitUmarov
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e33c2f0d7c
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fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
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2016-08-25 06:32:04 +01:00 |
UbitUmarov
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7ce6430a86
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put back the console comand i remove since it is not a repetion
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2016-08-25 04:55:01 +01:00 |
UbitUmarov
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c0f7e1edba
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why did u used RunInThread? change to RunInThreadPool
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2016-08-25 03:55:56 +01:00 |
UbitUmarov
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2853c12135
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respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
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2016-08-24 21:59:39 +01:00 |
UbitUmarov
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387d564aad
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do similar changes to unused checksManager
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2016-08-24 07:41:11 +01:00 |
UbitUmarov
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fc45942026
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remove redundate console comand add, change stat deregister
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2016-08-24 06:57:21 +01:00 |
UbitUmarov
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32396742f8
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reduce unnecessary allocation of new items
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2016-08-24 06:26:31 +01:00 |
UbitUmarov
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99c3b61bd9
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dont request a workjob if we can see there is nothing to do
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2016-08-24 06:20:04 +01:00 |
UbitUmarov
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8f509af1f4
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fix the conditions to do parcel objects autoreturn
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2016-08-24 04:37:21 +01:00 |
UbitUmarov
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c05ee23d3d
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minor change on warp3d lib
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2016-08-24 04:10:35 +01:00 |
UbitUmarov
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09e8289c68
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potencial null ref
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2016-08-24 02:21:33 +01:00 |
UbitUmarov
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f9f35e5049
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potencial null ref
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2016-08-24 02:10:34 +01:00 |
UbitUmarov
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fdea8fc96b
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potencial null ref
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2016-08-24 02:00:50 +01:00 |
UbitUmarov
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3c30223c77
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potencial null ref
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2016-08-24 01:40:35 +01:00 |
UbitUmarov
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55680c9cd6
|
potencial null ref
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2016-08-24 01:34:21 +01:00 |
UbitUmarov
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517064121d
|
estate handleTerrainRequest memory leaks
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2016-08-24 01:22:50 +01:00 |
UbitUmarov
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6744ec95a9
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DynamicTextureModule memory leaks
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2016-08-24 01:05:01 +01:00 |
UbitUmarov
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35cc0420c8
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fix a use of string Trim()
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2016-08-24 00:20:45 +01:00 |
UbitUmarov
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4dbd353110
|
remove some dead code
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2016-08-24 00:13:54 +01:00 |
UbitUmarov
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95970d7788
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use known name a group ejetee if its local client
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2016-08-24 00:06:47 +01:00 |
UbitUmarov
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7a2256a8cd
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change odd condition on groupsV2 add to role
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2016-08-23 23:48:07 +01:00 |
UbitUmarov
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ed6d9199ce
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coment some debug messages
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2016-08-23 11:52:52 +01:00 |
UbitUmarov
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8eacc6b207
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replace warp3D.dll by a newer modified version. (only minor testing done :(
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2016-08-23 10:58:34 +01:00 |
UbitUmarov
|
08c1dff86c
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change strange rotation in legacy MapImageModule (untested)
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2016-08-22 20:43:47 +01:00 |
UbitUmarov
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133fce98e7
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change ODEs topcolliders code ( still bad), plus a few memory leaks
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2016-08-22 20:28:15 +01:00 |
UbitUmarov
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a2c80b20d7
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try to make mono happy
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2016-08-22 08:35:39 +01:00 |
UbitUmarov
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9953dad3a9
|
workaround potencial memory leak
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2016-08-22 08:16:06 +01:00 |
UbitUmarov
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39e92adaf2
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workaround potencial memory leak
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2016-08-22 08:12:32 +01:00 |
UbitUmarov
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9229d5a324
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locking issue
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2016-08-22 07:55:25 +01:00 |
UbitUmarov
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d1e3be1efe
|
minor locking issue
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2016-08-22 07:51:36 +01:00 |
UbitUmarov
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3abd54082f
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remove unnecessary lock
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2016-08-22 07:32:12 +01:00 |
UbitUmarov
|
2d4d1adb4d
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locking issue
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2016-08-22 07:24:58 +01:00 |
UbitUmarov
|
cc322861ca
|
minor locking issue
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2016-08-22 07:14:33 +01:00 |
UbitUmarov
|
b98b535a6b
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locking issue
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2016-08-22 06:50:20 +01:00 |
UbitUmarov
|
3ffb6e8120
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minor locking issue
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2016-08-22 06:29:54 +01:00 |
UbitUmarov
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4f4227d5bb
|
workaround potencial memory leak
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2016-08-22 06:23:55 +01:00 |
UbitUmarov
|
27dcb01b2e
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workaround potencial memory leak
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2016-08-22 06:06:13 +01:00 |
UbitUmarov
|
5d5bad5fc1
|
workaround potencial memory leaks
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2016-08-22 06:03:39 +01:00 |
UbitUmarov
|
52a80f1742
|
workaround potencial memory leak
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2016-08-22 05:47:19 +01:00 |
UbitUmarov
|
c8a1d7e5a7
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workaround potencial memory leaks
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2016-08-22 03:55:01 +01:00 |
UbitUmarov
|
426e8a798f
|
(re)fix avatar standup from a child prim on object delete
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2016-08-22 00:28:54 +01:00 |
UbitUmarov
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67a853a70e
|
add a missing lock()
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2016-08-21 22:44:21 +01:00 |