d5c724e5b8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for prim status when root prim in a new linkset is non-physical  
							
							
							
						 
						
							2012-04-21 01:51:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9ac48b2aff 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.  
							
							... 
							
							
							
							On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour. 
							
						 
						
							2012-04-21 01:43:09 +01:00  
				
					
						
							
							
								 
						
							
							
								17bf2a62db 
								
							
								 
							
						 
						
							
							
								
								Add test for correct physics status on linking two physics objects  
							
							... 
							
							
							
							Also fixes last build break. 
							
						 
						
							2012-04-21 01:09:42 +01:00  
				
					
						
							
							
								 
						
							
							
								71900968b2 
								
							
								 
							
						 
						
							
							
								
								refactor: extract common setup code in SceneObjectStatusTests  
							
							
							
						 
						
							2012-04-21 01:01:24 +01:00  
				
					
						
							
							
								 
						
							
							
								ae789f6c16 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-21 00:55:27 +01:00  
				
					
						
							
							
								 
						
							
							
								06552f217e 
								
							
								 
							
						 
						
							
							
								
								Add TestSetPhysics() to SOP status tests  
							
							
							
						 
						
							2012-04-21 00:54:48 +01:00  
				
					
						
							
							
								 
						
							
							
								7a574be3fd 
								
							
								 
							
						 
						
							
							
								
								Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.  
							
							... 
							
							
							
							prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug. 
							
						 
						
							2012-04-21 00:12:07 +01:00  
				
					
						
							
							
								 
						
							
							
								c8307cdf1e 
								
							
								 
							
						 
						
							
							
								
								Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.  
							
							... 
							
							
							
							This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973  
							
						 
						
							2012-04-20 23:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								d76d8f3da1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-04-20 23:32:55 +01:00  
				
					
						
							
							
								 
						
							
							
								566327a948 
								
							
								 
							
						 
						
							
							
								
								If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position  
							
							... 
							
							
							
							This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966  
							
						 
						
							2012-04-20 23:24:24 +01:00  
				
					
						
							
							
								 
						
							
							
								31c5a7241e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-04-20 23:17:29 +01:00  
				
					
						
							
							
								 
						
							
							
								3b56c44453 
								
							
								 
							
						 
						
							
							
								
								changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects  
							
							
							
						 
						
							2012-04-20 18:51:32 +01:00  
				
					
						
							
							
								 
						
							
							
								464fb2533f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
	OpenSim/Services/Connectors/Hypergrid/GatekeeperServiceConnector.cs 
							
						 
						
							2012-04-20 16:48:43 +01:00  
				
					
						
							
							
								 
						
							
							
								2c7f035925 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - Change triangles used in terrain height estimation  
							
							
							
						 
						
							2012-04-20 04:49:23 +01:00  
				
					
						
							
							
								 
						
							
							
								75f117484b 
								
							
								 
							
						 
						
							
							
								
								Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.  
							
							
							
						 
						
							2012-04-20 03:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cba64ebc79 
								
							
								 
							
						 
						
							
							
								
								Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs  
							
							
							
						 
						
							2012-04-20 03:46:33 +01:00  
				
					
						
							
							
								 
						
							
							
								4ac2f839bd 
								
							
								 
							
						 
						
							
							
								
								Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage()  
							
							
							
						 
						
							2012-04-20 03:32:38 +01:00  
				
					
						
							
							
								 
						
							
							
								63cda3a6d0 
								
							
								 
							
						 
						
							
							
								
								concerns GenericSystemDrawing.cs  
							
							... 
							
							
							
							in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com> 
							
						 
						
							2012-04-20 03:26:02 +01:00  
				
					
						
							
							
								 
						
							
							
								ec6347f987 
								
							
								 
							
						 
						
							
							
								
								ubitODE - again avatar/terrain collision. Reduce new viewers interpolators efects reporting null velocity and aceleration when stopped near the right position, where they can still have instantanius large values that can get magnified by interpolators, specially using diferent timing estimation.  
							
							
							
						 
						
							2012-04-20 03:17:36 +01:00  
				
					
						
							
							
								 
						
							
							
								f3dda2d85d 
								
							
								 
							
						 
						
							
							
								
								Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest()  
							
							
							
						 
						
							2012-04-20 03:12:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2b98e2f106 
								
							
								 
							
						 
						
							
							
								
								Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.  
							
							... 
							
							
							
							This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures 
							
						 
						
							2012-04-20 02:50:36 +01:00  
				
					
						
							
							
								 
						
							
							
								65b3e13010 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-04-20 00:17:14 +01:00  
				
					
						
							
							
								 
						
							
							
								aeb5aed5b7 
								
							
								 
							
						 
						
							
							
								
								changed - VolumeDetect and phantom setting interaction. Script VD(true) forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.  
							
							
							
						 
						
							2012-04-19 23:01:22 +01:00  
				
					
						
							
							
								 
						
							
							
								9b02e1cf4a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-04-19 01:52:23 +01:00  
				
					
						
							
							
								 
						
							
							
								beb7b8d189 
								
							
								 
							
						 
						
							
							
								
								Fix a logic error in app domain creation  
							
							
							
						 
						
							2012-04-18 23:23:37 +01:00  
				
					
						
							
							
								 
						
							
							
								c2be894330 
								
							
								 
							
						 
						
							
							
								
								Fx up estate settings  
							
							
							
						 
						
							2012-04-18 23:23:01 +01:00  
				
					
						
							
							
								 
						
							
							
								411bd0574d 
								
							
								 
							
						 
						
							
							
								
								Allow setting a specific target velocity on TeleportWithMomentum  
							
							
							
						 
						
							2012-04-18 22:16:59 +02:00  
				
					
						
							
							
								 
						
							
							
								525b7593e8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs 
							
						 
						
							2012-04-18 20:09:52 +01:00  
				
					
						
							
							
								 
						
							
							
								7a255efdb2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-04-18 20:07:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ea73a03553 
								
							
								 
							
						 
						
							
							
								
								Don't re-add the assembly resolver for each script if not creating the appdomain  
							
							
							
						 
						
							2012-04-18 20:01:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5936e0c376 
								
							
								 
							
						 
						
							
							
								
								Allow scripts in attachments owned by the NPC to control the NPC  
							
							
							
						 
						
							2012-04-18 19:51:27 +02:00  
				
					
						
							
							
								 
						
							
							
								08714a0d38 
								
							
								 
							
						 
						
							
							
								
								ubitODE still retouching character pid  
							
							
							
						 
						
							2012-04-18 03:59:38 +01:00  
				
					
						
							
							
								 
						
							
							
								7f42069295 
								
							
								 
							
						 
						
							
							
								
								ubitODE - retouch character PIDs  
							
							
							
						 
						
							2012-04-18 03:02:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c85f9d681a 
								
							
								 
							
						 
						
							
							
								
								On "show part" command, show link number.  
							
							... 
							
							
							
							This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command. 
							
						 
						
							2012-04-18 00:39:39 +01:00  
				
					
						
							
							
								 
						
							
							
								fc9f244a7d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-04-18 00:28:33 +01:00  
				
					
						
							
							
								 
						
							
							
								b430c0162c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-18 00:00:09 +01:00  
				
					
						
							
							
								 
						
							
							
								859646ef5c 
								
							
								 
							
						 
						
							
							
								
								minor: Add some method doc.  Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.  
							
							
							
						 
						
							2012-04-17 23:54:51 +01:00  
				
					
						
							
							
								 
						
							
							
								0fe0b2ceec 
								
							
								 
							
						 
						
							
							
								
								Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death)  
							
							
							
						 
						
							2012-04-17 23:39:41 +02:00  
				
					
						
							
							
								 
						
							
							
								84891930aa 
								
							
								 
							
						 
						
							
							
								
								clean up some more logging spam in the jsonstore modules  
							
							
							
						 
						
							2012-04-17 14:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4db518b9a3 
								
							
								 
							
						 
						
							
							
								
								Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.  
							
							... 
							
							
							
							Cut down on the logging spam. 
							
						 
						
							2012-04-17 14:15:17 -07:00  
				
					
						
							
							
								 
						
							
							
								2d45ba47ac 
								
							
								 
							
						 
						
							
							
								
								add configuration for jsonstore module, disabled by default  
							
							
							
						 
						
							2012-04-17 13:55:00 -07:00  
				
					
						
							
							
								 
						
							
							
								5ff2bda587 
								
							
								 
							
						 
						
							
							
								
								This commit adds a new optional region module, JsonStore, that provides structured  
							
							... 
							
							
							
							storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.
The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.
Documentation will be posted to the opensim wiki soon. 
							
						 
						
							2012-04-17 13:45:27 -07:00  
				
					
						
							
							
								 
						
							
							
								4bb72c9ffe 
								
							
								 
							
						 
						
							
							
								
								make the namespace for the ScriptModuleComms consistent with its file system location  
							
							
							
						 
						
							2012-04-17 13:45:03 -07:00  
				
					
						
							
							
								 
						
							
							
								9464fcebcd 
								
							
								 
							
						 
						
							
							
								
								ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat.  
							
							
							
						 
						
							2012-04-17 16:49:08 +01:00  
				
					
						
							
							
								 
						
							
							
								9132c9e499 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - character managed ode was only getting position etc from unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.  
							
							
							
						 
						
							2012-04-17 15:50:14 +01:00  
				
					
						
							
							
								 
						
							
							
								d7e2454281 
								
							
								 
							
						 
						
							
							
								
								ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns  
							
							
							
						 
						
							2012-04-17 14:24:13 +01:00  
				
					
						
							
							
								 
						
							
							
								cca6b6bd0d 
								
							
								 
							
						 
						
							
							
								
								Add TestGetChildPartPositionAfterObjectRotation()  
							
							
							
						 
						
							2012-04-17 02:14:10 +01:00  
				
					
						
							
							
								 
						
							
							
								74aa8eee12 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-04-17 01:54:54 +01:00  
				
					
						
							
							
								 
						
							
							
								2f2181683c 
								
							
								 
							
						 
						
							
							
								
								Add test TestGetChildPartPosition()  
							
							
							
						 
						
							2012-04-17 01:51:13 +01:00  
				
					
						
							
							
								 
						
							
							
								ab1a3688e2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-04-17 01:50:49 +01:00