78a98b8a28 
								
							
								 
							
						 
						
							
							
								
								Add replaceable region modules to the "show modules" command  
							
							
							
						 
						
							2012-06-04 17:22:46 -04:00  
				
					
						
							
							
								 
						
							
							
								28e03792ae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-06-04 14:33:02 -04:00  
				
					
						
							
							
								 
						
							
							
								9707a2d57c 
								
							
								 
							
						 
						
							
							
								
								Remove profile from basic configuration  
							
							
							
						 
						
							2012-06-04 18:24:02 +01:00  
				
					
						
							
							
								 
						
							
							
								d9d4fb10d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-06-04 18:22:43 +01:00  
				
					
						
							
							
								 
						
							
							
								f94ef37b46 
								
							
								 
							
						 
						
							
							
								
								Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.  
							
							
							
						 
						
							2012-06-04 10:26:39 -07:00  
				
					
						
							
							
								 
						
							
							
								5c646e2603 
								
							
								 
							
						 
						
							
							
								
								Remove the "Profile" config as it's covered by the replaceable interface  
							
							
							
						 
						
							2012-06-04 18:22:09 +01:00  
				
					
						
							
							
								 
						
							
							
								729d90173f 
								
							
								 
							
						 
						
							
							
								
								Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change.  
							
							
							
						 
						
							2012-06-02 05:03:56 +01:00  
				
					
						
							
							
								 
						
							
							
								2de5479c3f 
								
							
								 
							
						 
						
							
							
								
								minor: tidy up some comments  
							
							
							
						 
						
							2012-06-02 05:01:56 +01:00  
				
					
						
							
							
								 
						
							
							
								01a2b0b289 
								
							
								 
							
						 
						
							
							
								
								Fix various issues with http inventory  
							
							... 
							
							
							
							1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default). 
							
						 
						
							2012-06-02 04:57:10 +01:00  
				
					
						
							
							
								 
						
							
							
								f88a26b861 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-06-01 06:58:26 -04:00  
				
					
						
							
							
								 
						
							
							
								72219eae7d 
								
							
								 
							
						 
						
							
							
								
								Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run  
							
							
							
						 
						
							2012-06-01 04:47:11 +01:00  
				
					
						
							
							
								 
						
							
							
								6375db1533 
								
							
								 
							
						 
						
							
							
								
								Add optional total avatars, total prims and active prims stats to ODE plugin.  
							
							... 
							
							
							
							These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims 
							
						 
						
							2012-06-01 04:23:36 +01:00  
				
					
						
							
							
								 
						
							
							
								4e06a46dc5 
								
							
								 
							
						 
						
							
							
								
								If OdeScene.Near() returns no collision contacts, then exit as early as possible.  All subsequent code is only relevant if there are contacts.  
							
							
							
						 
						
							2012-06-01 04:07:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ab3fb19870 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 22:55:47 -04:00  
				
					
						
							
							
								 
						
							
							
								200376b3c4 
								
							
								 
							
						 
						
							
							
								
								Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code  
							
							
							
						 
						
							2012-06-01 03:49:42 +01:00  
				
					
						
							
							
								 
						
							
							
								6605d6cb44 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 22:29:15 -04:00  
				
					
						
							
							
								 
						
							
							
								d34b84b531 
								
							
								 
							
						 
						
							
							
								
								Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats  
							
							
							
						 
						
							2012-06-01 03:23:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8ee746d404 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 22:16:02 -04:00  
				
					
						
							
							
								 
						
							
							
								9ff8efc720 
								
							
								 
							
						 
						
							
							
								
								Collection optional avatar and prim taint frame millisecond times  
							
							
							
						 
						
							2012-06-01 03:03:48 +01:00  
				
					
						
							
							
								 
						
							
							
								3b772e7a45 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:40:15 -04:00  
				
					
						
							
							
								 
						
							
							
								d1b5f8d9d7 
								
							
								 
							
						 
						
							
							
								
								Remove recent optional native collision frame milliseconds stat  
							
							... 
							
							
							
							Unnecessary since this has now been broken down into space collisions and geom collisions 
							
						 
						
							2012-06-01 02:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								31343aa7c3 
								
							
								 
							
						 
						
							
							
								
								Add optional stat that records milliseconds spent notifying collision listeners in physics frames  
							
							
							
						 
						
							2012-06-01 02:33:44 +01:00  
				
					
						
							
							
								 
						
							
							
								d9b358886a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:31:00 -04:00  
				
					
						
							
							
								 
						
							
							
								5f44be99ef 
								
							
								 
							
						 
						
							
							
								
								Add avatar and prim update milliseconds per frame optional stats  
							
							
							
						 
						
							2012-06-01 02:25:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2602a48738 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-31 21:20:48 -04:00  
				
					
						
							
							
								 
						
							
							
								5cc9b820e5 
								
							
								 
							
						 
						
							
							
								
								Add option native step frame ms stat  
							
							
							
						 
						
							2012-06-01 01:58:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f2c8c7a7b8 
								
							
								 
							
						 
						
							
							
								
								Add total ODE frame time optional stat, as a sanity check on the main scene physics stat  
							
							
							
						 
						
							2012-06-01 01:37:19 +01:00  
				
					
						
							
							
								 
						
							
							
								8333b928fa 
								
							
								 
							
						 
						
							
							
								
								Break down native ODE collision frame time stat into native space collision and geom collision stats  
							
							
							
						 
						
							2012-06-01 01:27:19 +01:00  
				
					
						
							
							
								 
						
							
							
								c33c8db825 
								
							
								 
							
						 
						
							
							
								
								Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.  
							
							
							
						 
						
							2012-06-01 01:15:27 +01:00  
				
					
						
							
							
								 
						
							
							
								e1f8d2adb0 
								
							
								 
							
						 
						
							
							
								
								Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.  
							
							... 
							
							
							
							This has already been added earlier on in the method. 
							
						 
						
							2012-06-01 01:12:30 +01:00  
				
					
						
							
							
								 
						
							
							
								8301f7b17f 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused OdeScene.sCollisionData  
							
							
							
						 
						
							2012-06-01 00:57:55 +01:00  
				
					
						
							
							
								 
						
							
							
								93fa9e8991 
								
							
								 
							
						 
						
							
							
								
								Add ODE avatar and prim collision numbers if extra stats collection is enabled.  
							
							
							
						 
						
							2012-06-01 00:56:13 +01:00  
				
					
						
							
							
								 
						
							
							
								878b67b333 
								
							
								 
							
						 
						
							
							
								
								Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.  
							
							... 
							
							
							
							Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so. 
							
						 
						
							2012-06-01 00:26:11 +01:00  
				
					
						
							
							
								 
						
							
							
								0b02a4d42e 
								
							
								 
							
						 
						
							
							
								
								Add an optional mechanism for physics modules to collect and return arbitrary stats.  
							
							... 
							
							
							
							If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module )
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code. 
							
						 
						
							2012-05-31 01:52:26 +01:00  
				
					
						
							
							
								 
						
							
							
								bf0b8170f7 
								
							
								 
							
						 
						
							
							
								
								Add console command "teleport user" to allow teleport from the region console  
							
							... 
							
							
							
							See "help teleport user" on the console for more details 
							
						 
						
							2012-05-29 23:35:20 +01:00  
				
					
						
							
							
								 
						
							
							
								904f60709f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-29 13:58:07 -04:00  
				
					
						
							
							
								 
						
							
							
								b660c4991b 
								
							
								 
							
						 
						
							
							
								
								Fix collision filtering. The filter should be checked on the receiving part!  
							
							
							
						 
						
							2012-05-29 18:18:47 +01:00  
				
					
						
							
							
								 
						
							
							
								79f3ce2e9f 
								
							
								 
							
						 
						
							
							
								
								refactor: factor out entity transfer state machine into a separate class to make code more analyzable  
							
							
							
						 
						
							2012-05-28 23:06:00 +01:00  
				
					
						
							
							
								 
						
							
							
								8f87f55d05 
								
							
								 
							
						 
						
							
							
								
								If handling the failure of teleport, move agent state to CleaningUp when we start the handling.  
							
							... 
							
							
							
							Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426 
							
						 
						
							2012-05-28 22:16:06 +01:00  
				
					
						
							
							
								 
						
							
							
								192db34c41 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-26 11:28:28 -04:00  
				
					
						
							
							
								 
						
							
							
								7fd38788b4 
								
							
								 
							
						 
						
							
							
								
								minor: code formatting from  0b72f773 
							
							
							
						 
						
							2012-05-26 02:14:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0b72f773c7 
								
							
								 
							
						 
						
							
							
								
								Mantis 6025 llRequestPermissions auto grant for NPCs.  
							
							... 
							
							
							
							If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically. 
							
						 
						
							2012-05-26 02:09:22 +01:00  
				
					
						
							
							
								 
						
							
							
								43a6f28620 
								
							
								 
							
						 
						
							
							
								
								If restating a region, clean up the physics scene after the main scene has been closed not before.  
							
							... 
							
							
							
							If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas. 
							
						 
						
							2012-05-26 01:55:35 +01:00  
				
					
						
							
							
								 
						
							
							
								3ac3be99ae 
								
							
								 
							
						 
						
							
							
								
								Add Blake/Techplex to CONTRIBUTORS.  Thanks!  
							
							
							
						 
						
							2012-05-26 01:35:33 +01:00  
				
					
						
							
							
								 
						
							
							
								33b66009e4 
								
							
								 
							
						 
						
							
							
								
								One can now get hyoergrid region co-ordinates with llRequestSimulatorData  
							
							
							
						 
						
							2012-05-26 01:32:42 +01:00  
				
					
						
							
							
								 
						
							
							
								d6476b6277 
								
							
								 
							
						 
						
							
							
								
								Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).  
							
							... 
							
							
							
							Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this. 
							
						 
						
							2012-05-26 01:03:53 +01:00  
				
					
						
							
							
								 
						
							
							
								f2a5fad18f 
								
							
								 
							
						 
						
							
							
								
								Use SceneObjectPartInventory.GetInventoryItem() in OSSL.AvatarStopAnimation instead of searching the task inventory manually.  
							
							
							
						 
						
							2012-05-26 00:54:00 +01:00  
				
					
						
							
							
								 
						
							
							
								ff53add54d 
								
							
								 
							
						 
						
							
							
								
								refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)  
							
							... 
							
							
							
							Also gets llStopAnimation() to call KeyOrName rather than duplicating logic. 
							
						 
						
							2012-05-26 00:36:01 +01:00  
				
					
						
							
							
								 
						
							
							
								120f8145fc 
								
							
								 
							
						 
						
							
							
								
								Mantis 6028 osAvatarStopAnimation not stopping animations via UUID  
							
							... 
							
							
							
							Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation  
							
						 
						
							2012-05-25 23:45:03 +01:00  
				
					
						
							
							
								 
						
							
							
								36d8e6208a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/var/repo/opensim  
							
							
							
						 
						
							2012-05-24 23:27:52 -04:00