Tedd Hansen
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16defc30eb
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krinkec's updates to ll* interface and functions
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2007-08-14 19:06:57 +00:00 |
Tedd Hansen
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09e1f5f22e
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Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
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2007-08-14 16:42:00 +00:00 |
Tedd Hansen
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2a892eb736
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Removed some debugging. Removed *.lso from project include in prebuild.xml.
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2007-08-14 16:25:22 +00:00 |
Tedd Hansen
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9573aa7582
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llSay() works again. Cleanup of debug messages.
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2007-08-14 16:14:19 +00:00 |
Tedd Hansen
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afaa12a9e2
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ScriptEngine: Some error handling, logs to logger
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2007-08-14 15:59:36 +00:00 |
Tedd Hansen
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79dc1a4f7d
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Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
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2007-08-13 20:55:07 +00:00 |
Tedd Hansen
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876f71cf93
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(DotNet) ScriptEngine is now loaded and added to Scene during startup.
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2007-08-13 19:39:51 +00:00 |
Tedd Hansen
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050921d7b6
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krinkec's updates to ll* interface and functions
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2007-08-13 17:28:08 +00:00 |
Tedd Hansen
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ed1208d043
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ScriptEngine successfully compiles script, we are now even further than LSO was.
Also added C# script support.
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2007-08-12 19:04:07 +00:00 |
Tedd Hansen
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75c5bdbef9
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ScriptManager now uses LSL-compiler.
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
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2007-08-12 18:36:42 +00:00 |
Tedd Hansen
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d715b0f66c
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LSL_BaseClass now receives scene during init
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2007-08-12 18:27:46 +00:00 |
Tedd Hansen
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a968d05864
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LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
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2007-08-12 18:06:02 +00:00 |
Tedd Hansen
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fd63c0cd32
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Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
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2007-08-12 17:37:37 +00:00 |
Tedd Hansen
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7a5474ec28
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Script now compiles unsuccessfully
(unknown datatypes, no references)
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2007-08-12 17:04:09 +00:00 |
Tedd Hansen
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734f288290
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LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
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2007-08-12 16:44:57 +00:00 |
Tedd Hansen
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f5955ab539
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Initial LSL to C# converter, not working yet!
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2007-08-12 13:38:16 +00:00 |
Tedd Hansen
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8b17e4da10
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Renamed Compiler.LSL to Compiler.LSO
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2007-08-10 16:22:20 +00:00 |
Tedd Hansen
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ae970d4171
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Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
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2007-08-09 20:59:35 +00:00 |
Tedd Hansen
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6829c45cb3
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ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
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2007-08-09 18:57:41 +00:00 |
Tedd Hansen
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c447c45895
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Removed spaces from directory names
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2007-08-09 18:07:22 +00:00 |
Tedd Hansen
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bf69aca961
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Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
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2007-08-09 18:03:24 +00:00 |
MW
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cf203cf5ee
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The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
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2007-08-08 17:11:02 +00:00 |
Tedd Hansen
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1a9966abac
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Commit works?
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2007-08-08 15:40:35 +00:00 |
MW
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a3b1a61e6a
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Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
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2007-08-08 15:26:19 +00:00 |
Tedd Hansen
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356f59ac45
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Added ScriptEngine to solution (prebuild.xml)
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2007-08-08 14:36:54 +00:00 |
Tedd Hansen
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2a0e157985
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Added ScriptEngine.DotNetEngine
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2007-08-08 14:05:13 +00:00 |