Justin Clark-Casey (justincc)
6048dfcd71
In grid mode, add SuppressConsoleCommands flag to [GridService] so that we can stop misleading grid service only console commands from registering.
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We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes
2014-07-18 22:57:04 +01:00
Justin Clark-Casey (justincc)
a26d1ffc66
minor: add method doc to ICommands.HasCommand()
2014-07-18 22:31:04 +01:00
Justin Clark-Casey (justincc)
9be935ac6d
Add ICommands.HasCommand() method so that we can detect whether a command has already been registered without needing to also run it
2014-07-18 22:27:39 +01:00
Justin Clark-Casey (justincc)
f0853139d5
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic
2014-07-18 18:13:38 +01:00
Justin Clark-Casey (justincc)
cfbfca6447
With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west.
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Addresses http://opensimulator.org/mantis/view.php?id=5003
Thanks to UbitUmarov for this fix.
2014-07-18 18:03:30 +01:00
Robert Adams
1daec26ba0
BulletSim: rearrange code to prevent using null pointers when a
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child mesh is not available when building a linkset.
2014-07-17 21:41:39 -07:00
Michael Cerquoni
e455374a4b
fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.
2014-07-17 09:37:24 -04:00
Justin Clark-Casey (justincc)
8cd7ca568d
Change default script stop method to co-op instead of abort.
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co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability
This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart.
This change has no effect on existing script state.
If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini
2014-07-16 22:58:38 +01:00
Justin Clark-Casey (justincc)
0c8f3dddd8
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
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As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx , the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
2014-07-14 20:08:11 +01:00
Justin Clark-Casey (justincc)
e008d54cd4
minor: Remove compiler warning in GridService
2014-07-14 19:28:43 +01:00
Dev Random
4e92b55231
Call RemoveScriptInstance when removing from inventory
2014-07-14 18:06:24 +01:00
Justin Clark-Casey (justincc)
2766bf3fef
minor: Move debug xengine script console command to Debug help section where other debug commands live.
2014-07-11 00:18:39 +01:00
Justin Clark-Casey (justincc)
15b38f0036
minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago
2014-07-11 00:15:47 +01:00
Justin Clark-Casey (justincc)
d7b9260496
If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.
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We have to do this since we can't unload existing DLLs if they're all in the same AppDomain.
But we can still update the underlying DLL which will be used in the next simulator session.
2014-07-11 00:03:02 +01:00
Justin Clark-Casey (justincc)
6d3b409af2
refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
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Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
2014-07-10 19:40:44 +01:00
Justin Clark-Casey (justincc)
fea18a909f
Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared
2014-07-09 23:24:12 +01:00
Justin Clark-Casey (justincc)
a8860d79d8
Turn RestClient.Request() logging down the debug and comment out for now.
2014-07-09 23:12:14 +01:00
Justin Clark-Casey (justincc)
8ae5ab809f
Fix issue with running "stats record start|stop" console command
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In commit e6080a38
(Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release. The workaround is to repeat the last command twice (e.g. "stats record start start")
2014-07-08 18:49:57 +01:00
Diva Canto
ba233008cd
Changed GetUserInfo so that the exposure of user account details is ruled by a configuration variable. It's on by default.
2014-07-06 16:02:04 -07:00
Diva Canto
108978be1e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-07-06 15:17:27 -07:00
Blake Bourque
63b5c11b9c
Lookup username given key(uuid) XML-RPC
2014-07-06 15:14:55 -07:00
Justin Clark-Casey (justincc)
219d273418
Add experimental "show grid size" robust console command.
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This will show an approximate grid size that doesn't count regions that are hyperlinks
Not particularly trustworthy since it will still count regions that are not active but were not deregistered (deliberately or due to simulator crash or similar)
2014-07-05 00:50:33 +01:00
Diva Canto
bb9071e5f0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-07-04 16:28:58 -07:00
Diva Canto
869191a51d
Small change to my previous commit: not so aggressive on the trigger, please.
2014-07-04 16:28:37 -07:00
Justin Clark-Casey (justincc)
b019fd5a95
Show region size column in simulator version of "show regions" console command
2014-07-05 00:20:39 +01:00
Justin Clark-Casey (justincc)
82a5d00bc8
Adjust "show regions" and "show region" robust service console output to show size
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"show regions" drops the owner id column but is till present in "show region"
"show regions" name column expanded to allow for longer hg regions (probably still too short, may eventually have to truncate rather than taking up huge screen space)
2014-07-05 00:15:35 +01:00
Diva Canto
dac8703949
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-07-04 15:56:32 -07:00
Diva Canto
78c155cd12
Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers
2014-07-04 15:56:09 -07:00
Justin Clark-Casey (justincc)
4b73268cbd
minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a
2014-07-04 23:48:37 +01:00
Latif Khalifa
3d70db4a58
When uploading mesh objects with textures also create inventory items for uploaded textures.
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This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-07-04 23:40:09 +01:00
AliciaRaven
6e0e35cd66
Include option to remove auto backup files older than given number of days. New property created to specify how many days to keep files for. Off by default, also made sure only oar files will be removed.
2014-07-04 23:32:13 +01:00
Justin Clark-Casey (justincc)
20b47fce07
Still log (but this time with warning rather than an exception) if we regenerate a new child caps seed for a region where we already have one.
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I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception.
Follow on from Diva's commit 9643792
2014-07-04 22:59:10 +01:00
Diva Canto
82b875317b
On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules.
2014-07-04 14:36:11 -07:00
Diva Canto
60ad72357e
This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04 11:45:30 -07:00
Diva Canto
d99c8e68a7
It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-04 10:13:53 -07:00
Diva Canto
d0782c2bc0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-07-03 20:09:38 -07:00
Diva Canto
9643792b34
Avoid an exception in creating child agents some times.
2014-07-03 20:09:16 -07:00
Justin Clark-Casey (justincc)
4ba396b81c
Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
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This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03 00:30:42 +01:00
Justin Clark-Casey (justincc)
c3923a1aa6
Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally
2014-07-03 00:01:47 +01:00
Justin Clark-Casey (justincc)
889194db63
Actually call Close() for shared region modules when the simulator is being shutdown.
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Adds regression test for this case.
2014-07-02 23:49:25 +01:00
Justin Clark-Casey (justincc)
fe6dab7f13
minor: Change default max phys prim size in code to match OpenSimDefaults.ini
2014-06-28 00:20:09 +01:00
Justin Clark-Casey (justincc)
cd031d129a
minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini
2014-06-28 00:18:00 +01:00
dahlia
9d2789aff8
add LSL constant PRIM_ALPHA_MODE
2014-06-27 16:06:03 -07:00
Vegaslon
abf85b7f19
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues.
2014-06-27 23:34:34 +01:00
dahlia
a93799d03b
add LSL constants PRIM_SPECULAR and PRIM_NORMAL
2014-06-23 20:06:22 -07:00
Diva Canto
ca2379ee83
Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region...
2014-06-21 15:38:38 -07:00
Robert Adams
481b7c71c3
BulletSim: add some locking for collision lists to prevent collsions
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from locking up when running BulletSim on a separate thread.
2014-06-20 21:42:08 -07:00
Aleric Inglewood
c90b986d8b
Improved line map heuristics.
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If the C# column can't be found in the positionMap (but the line can),
use the map immediately after it while correcting for the offset,
unless that results in an LSL position before the previous LSL position
in the positionMap.
The idea behind this heuristic is that in most, if not all cases C#
consumes more characters than LSL (for example LSL_Types.LSLInteger
instead of just 'integer').
Thus if the distance between the columns of two markers differ in
the C# and LSL file, the distance in the C# file will be larger.
Moreover, we can assume that every time this happens we will have
a marker at the beginning of the longer 'keyword', because those
keywords were generated by us in the first place.
For example:
C#: LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
^ ^
1 2
will always have markers at the beginning of the long keywords
'LSL_Types.LSLInteger' and 'LSL_Types.LSLString'.
If an error is generated in between (for example at the beginning
of the function name 'f2') then the correct position is found
by using an offset relative to 2 rather than 1.
Note that a case where this isn't working correctly is
when the user adds extra spaces. For example:
LSL: integer f2( string s)
would still use the start of 'string' as reference and
then go backwards 3 characters only because the corresponding
C# still looks like
C#: LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
^ ^
only 3 chars difference
and the reported error at 'f2' would be here:
LSL: integer f2( string s)
^
This can only be fixed by generating a mapping for 'f2' itself, or
generating a mapping whenever the amount of spaces is changed.
2014-06-19 23:52:51 +01:00
Aleric Inglewood
3fe9c7c49d
Fix looking up line number and colum when there is no exact match.
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When a compile error reports a colum/error that is not an exact
match in the positionMap dictionary, the last position in the
map with a line number and position before the reported error
should be returned.
The old code had the following problems:
1) It returns l,c - which are line and column of the C# file, not LSL.
2) It doesn't set l to 'line' when the map has an entry with 'line'.
3) It sorts the map without taking columns into account, which may
result in a random order of the columns. With my mono implementation
the columns were reversed in order.
For example, if the map contains the following lines:
99,5,49,10
100,30,50,10
100,40,1,0
101,5,51,10
and a translation of 100,35 was requested,
then the old code would compare '100' with the keys in
the first column - setting l to that key while it is
smaller. Hence, l is set to 99.
Then it finds the key 100 and doesn't update l.
Because of the reversed sort order, it first compares
the column 35 with 40, finding that it is smaller
and therefore it stops; returning 99,1 instead of finding
the correct 100,30 entry and returning 50,10.
This patch causes 50,10 to be returned.
The remaining problems after this patch are:
1) The sorting might not be necessary at all.
2) The is code duplication (I fixed both instances,
but really there should be no code duplication
imho).
2014-06-19 23:52:51 +01:00
Robert Adams
4651cd1f50
BulletSim: stop processing linkset child when it is discovered that the
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child doesn't have a physical shape. Another attempt at fixing Mantis 7191.
2014-06-18 23:01:39 -07:00
Robert Adams
f348928590
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
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AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and
2.0 respectively which seems to give about the same action as in SL.
Also moved force addition to before the velocity to force computation
so the upward velocity is properly applied to the avatar mass.
2014-06-18 22:39:28 -07:00
Justin Clark-Casey (justincc)
3cbdf3bfe0
refactor: Simplify compilation result tests by factoring out common code.
2014-06-18 23:04:31 +01:00
Justin Clark-Casey (justincc)
7b2f125fb6
In compiler regression tests, setup and teardown structures for each test to avoid any possibility of inter-test inter-ference
2014-06-18 22:46:54 +01:00
Justin Clark-Casey (justincc)
a0d6705fe6
Fix issue with LSL jumps screwing up the C# compiler error -> LSL code position map and leading to invalid error line numbers/columns
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This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator.
This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs. Thanks!
This patch also adds a regression test for this case from myself.
2014-06-18 22:24:36 +01:00
AliciaRaven
db0c41501c
Fix previous commit to ignore water height and allow flying underwater (swimming)
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-06-17 23:06:49 -04:00
AliciaRaven
ff892b5bcf
Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-06-17 21:47:36 -04:00
Justin Clark-Casey (justincc)
5450b1b024
Change assembly versions to 0.8.1
2014-06-17 18:37:15 +01:00
Justin Clark-Casey (justincc)
602587b8d5
Update dev version to 0.8.1
2014-06-17 18:32:26 +01:00
Justin Clark-Casey (justincc)
b59812b4e3
If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning.
2014-06-16 22:20:30 +01:00
Justin Clark-Casey (justincc)
4374ce9fbf
If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator.
2014-06-16 22:11:34 +01:00
Justin Clark-Casey (justincc)
696df33e5c
In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
2014-06-16 21:47:34 +01:00
Diva Canto
c5f7184d1b
Behavior change: only local users can set home in any parcel of a grid. Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid.
2014-06-15 16:29:25 -07:00
Diva Canto
dcd8e74584
Manual change as per patch in mantis #7212 . (the patch failed to apply, but the fix was good) Thanks FreakyTech.
2014-06-15 07:26:27 -07:00
Robert Adams
7f0adfd203
Add [Startup]LogShowStatsSeconds=n parameter which controls the interval
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that simulator statistics is output to the console. Setting to zero turns
stats logging off.
2014-06-13 21:27:07 -07:00
Justin Clark-Casey (justincc)
31096fb1fe
Add rc3 flavour option
2014-06-10 20:19:19 +01:00
Diva Canto
807fb8339b
Revert "Let HG users be gods too, if they have local permission to be so."
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HG gods are not safe at this point. It's better to disallow this until
they can be made safe.
This reverts commit e86c765be3
.
2014-06-09 22:00:10 -07:00
Diva Canto
e86c765be3
Let HG users be gods too, if they have local permission to be so.
2014-06-09 21:46:24 -07:00
Diva Canto
c915791824
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-06-08 12:18:49 -07:00
Diva Canto
7f45ac72e1
Don't try to package null invites.
2014-06-08 12:18:26 -07:00
Robert Adams
3552cfb1a5
BulletSim: fix exceptions while rebuilding linksets with mesh children.
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This should get around the exception reported in Mantis 7191 and 7204
by checking for the unbuilt child and rebuilding the linkset the next tick.
A warning message is output when this rebuild happens and this message is
clamped to 10 times in case there is a problem with a loop.
2014-06-08 09:03:38 -07:00
Diva Canto
fe779128b0
Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
2014-06-06 11:04:53 -07:00
Diva Canto
733763c4e2
Amend to previous commit -- write down the problematic Profile server URL.
2014-06-05 20:06:01 -07:00
Diva Canto
5bb95a8a55
May fix mantis #7133
2014-06-05 18:59:30 -07:00
AliciaRaven
c1bdd22274
Fix AutoBackupModule and include option to skip saving assets.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-06-04 22:01:55 -04:00
Diva Canto
f8fe4dee8f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-06-02 08:46:00 -07:00
Diva Canto
77913eb679
Added a ResetLand method to RemoteAdmin, whereby all land is reset with the given parameters.
2014-06-02 08:45:39 -07:00
Robert Adams
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
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draw distance optimization is enabled. Makes terrain editting a lot
snappier.
2014-06-01 19:23:49 -07:00
Diva Canto
3aa99b9a7f
Fixes a permissions bug where a user with group powers to always rez was not being given permission to rez on group land.
2014-06-01 16:45:37 -07:00
Diva Canto
14a31c3e9b
Correct minor bug regarding packing of estate bans
2014-06-01 12:01:49 -07:00
Diva Canto
94d0ae0d91
This may fix mantis #7200 , but I am unable to test because I don't have any old viewers around anymore.
2014-06-01 10:18:53 -07:00
Diva Canto
0eaca7aafb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-06-01 10:06:59 -07:00
Diva Canto
2ff9ea3f80
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
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Also added more packing/unpacking code.
2014-06-01 10:06:26 -07:00
Robert Adams
a2ea844494
Move the generation of the multi-resolution map tiles off the main
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region creation thread. For varregions or simulators with many regions,
this will speed up simulator startup and elimiate some thread timeout
warnings.
2014-05-31 14:21:39 -07:00
Robert Adams
0300ec45eb
Modifications to debugging printouts. No functional changes.
2014-05-31 12:19:51 -07:00
Robert Adams
22dade6463
varregion: More tweeking to only sending patches within avatar draw distance.
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Still has problems with child avatars.
2014-05-31 12:19:50 -07:00
Robert Adams
db5a42ffac
varregion: send terrain patches from where the avatar outward if the parameter
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[Terrain]SendTerrainUpdatesByViewDistance=true.
This tracks which patches have been sent to each client and outputs the
patches as the avatar moves.
2014-05-31 12:19:49 -07:00
Diva Canto
eaf595c008
Fix a bug where estate not found would result in a dummy estate record with erroneous information.
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Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
2014-05-31 11:40:54 -07:00
Diva Canto
d6f9f690e5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-31 08:22:56 -07:00
Justin Clark-Casey (justincc)
bf5320eb26
minor: rename velocidyDiff -> velocityDiff
2014-05-30 22:21:13 +01:00
Justin Clark-Casey (justincc)
3c992b028c
minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-30 22:18:07 +01:00
Justin Clark-Casey (justincc)
a755c57b44
Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
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For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant.
The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update.
This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity.
With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation.
There are no obvious problems with commenting out the threshold.
Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct.
The same considerations may or may not apply to object velocity updates.
2014-05-30 22:12:23 +01:00
dahlia
9ced61fbc2
Add a 0 parameter overload for RestClient.Request() for use when no auth is required. This preserves API compatibility for external modules using this function.
2014-05-30 13:47:19 -07:00
Diva Canto
0eede1467f
Moved these two estate-related interfaces to the projects where they belong.
2014-05-30 13:11:46 -07:00
Justin Clark-Casey (justincc)
35c7fb2038
minor: Comment out log line in Groups V2 GroupsServicePostHandler for now which logs every request it receives.
2014-05-30 19:45:05 +01:00
Justin Clark-Casey (justincc)
8656b5e948
Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
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This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
2014-05-30 19:40:10 +01:00
Justin Clark-Casey (justincc)
27597463da
Change Assembly verson of OpenSim.Data.PGSQL.dll to 0.8.0.* to match all other assembly versions
2014-05-27 23:40:29 +01:00
Justin Clark-Casey (justincc)
c32ccfb520
minor: Comment out 2 error level debugging message in authentication code
2014-05-27 23:18:33 +01:00
Justin Clark-Casey (justincc)
9ca86664bb
Make RegionReady login disabled during initialization message a console messages instead of a warning message.
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Same justification as earlier commit 996a6c2
. These are not warnings but should still be visible to the user at any log level.
2014-05-27 23:15:50 +01:00
Justin Clark-Casey (justincc)
5622cf68aa
In compiler tests, remove the ResolveEventHandlers after test exit
2014-05-27 18:47:42 +01:00
Justin Clark-Casey (justincc)
394ec508f6
Make CompilerTest add same AssemblyResolver as XEngine to see if this solves the issue with different AppDomain BaseDirectory in local and Jenkins test runs
2014-05-27 18:37:16 +01:00
Justin Clark-Casey (justincc)
bcaacb4e41
Temporarily print regression TestCastAndConcatString() script compile errors out to console to get a handle on what's going wrong.
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Does not fail for me locally and I failed to notice this test was failing on Jenkins.
2014-05-27 18:19:08 +01:00
Justin Clark-Casey (justincc)
d131c57978
Update regression TestInventoryDescendentsFetch() to account for recent commit 1fa3a6f
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This was hidden in continuous integration because of another regression test issue.
2014-05-27 18:14:36 +01:00
Diva Canto
987c56984d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-27 10:13:43 -07:00
Diva Canto
e19c830a6c
Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-27 10:13:24 -07:00
Robert Adams
fab0389cb1
BulletSim: add locking of PhysObjects while processing simulation
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step updates and collisions. This is an attempt to fix a crash reported
by Justin when doing high velocity teleports.
2014-05-26 20:29:45 -07:00
Diva Canto
d2877b9cd4
Don't report NPC presences.
2014-05-26 10:28:31 -07:00
Diva Canto
b778bd9423
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-26 08:14:34 -07:00
Diva Canto
449548d7a4
Adds an optional redirect URL to the asset server handler for when assets are not found locally.
2014-05-26 08:13:49 -07:00
Oren Hurvitz
33cc847c4a
When saving an OAR in "Publish" mode, also discard Group information
2014-05-26 15:33:13 +01:00
Oren Hurvitz
5aeaa7fcdd
Prevent login to a region if the Telehub or Landing Point are in a banned parcel
2014-05-25 15:37:28 +01:00
Oren Hurvitz
e68867c9b6
When taking an object into inventory, set the inventory item's "Next Owner" permissions according to the permissions of the items in the object
2014-05-25 15:35:00 +01:00
Oren Hurvitz
1fa3a6f1bd
When creating a new user, create the folders "Current Outfit", "Favorites", and the standard subfolders of "Calling Cards".
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(If we don't create them now then they'll be created later by the viewer, but why wait.)
2014-05-25 15:34:49 +01:00
Diva Canto
ff9da24465
Added HTTP Authentication also to Groups and offline IM.
2014-05-23 17:31:39 -07:00
Diva Canto
227685bea4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-23 16:20:04 -07:00
Diva Canto
20f20895cf
Adds optional HTTP Basic Authentication to Robust service connectors.
2014-05-23 16:19:43 -07:00
Justin Clark-Casey (justincc)
9bae636ff0
Fix issues where reported LSL compiler error line numbers do not match the script.
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This is probably due to changes in the layout of the generated script preamble (using statements etc, ) in c8afc852
(Jan 17 2013).
Re-enabled existing regression test that exercises at least one case of this.
2014-05-24 00:12:23 +01:00
Justin Clark-Casey (justincc)
cf95b65c10
Get regression test TestUseUndeclaredVariable() functional again, though not yet enabled.
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This reveals the position map problems and will make the fix (and subsequent continual checking) easier.
2014-05-23 22:29:47 +01:00
Justin Clark-Casey (justincc)
250ea09328
Reactivate regression test TestCastAndConcatString() in CompilerTests.
2014-05-23 22:12:49 +01:00
Justin Clark-Casey (justincc)
f55e153636
Compile the regex that extract categories for colourization just once rather than on every single log.
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Compiling every time is unnecessary since Regex is thread-safe.
2014-05-23 21:09:48 +01:00
Justin Clark-Casey (justincc)
fbcb76383d
Allow console output to be multiline by making colourization regex RegexOptions.SingleLine
2014-05-23 20:57:50 +01:00
Justin Clark-Casey (justincc)
72c67c5091
Fix possible infinite recursion in MessageTransferModule.SendGridInstantMessageViaXMLRPCAsync() whilst preserving retry lookup behaviour.
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This is based on heavily mikemig's original patch in http://opensimulator.org/mantis/view.php?id=7149
but instead of exiting after the first IM delivery failure to presence information retrieved from the presence service
it will retry the lookup until the result matches the previous lookup.
This is to deal with the case where the agent is sent an IM whilst they are teleporting.
2014-05-23 20:14:49 +01:00
Justin Clark-Casey (justincc)
5015b0b485
If one is sitting on a child with an unset camera-eye and so using one set in a root prim, the focus should remain on the root prim.
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Matches behaviour just tested on the Linden grid.
2014-05-23 01:55:05 +01:00
Justin Clark-Casey (justincc)
c78a8271c4
Add any camera at compensation for sat upon child prims to any existing camera-at value, rather than replace.
2014-05-23 01:38:05 +01:00
Justin Clark-Casey (justincc)
fbed245596
Compensate camera-at and camera-eye for child prim rotation when sitting on child prim with camera-eye set
2014-05-23 01:34:02 +01:00
Justin Clark-Casey (justincc)
174df94172
If a script calls llSetCameraAtOffset() or llSetCameraEyeOffset() on a child prim and the root prim has no corresponding value set, then also set the root prim.
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This matches behaviour just tested on the Linden Lab grid.
2014-05-22 23:58:28 +01:00
Justin Clark-Casey (justincc)
3fbaef9275
If the root prim has a camera-at or camera-eye setting and a sat upon child prim does not, use the root prim offsets.
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This matches behaviour just tested on the Linden Lab grid.
2014-05-22 23:52:28 +01:00
Justin Clark-Casey (justincc)
16bf38e1ab
Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root prims moved camera/focus to wrong position.
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For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set.
Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs).
Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22 23:39:22 +01:00
Justin Clark-Casey (justincc)
f8b8241239
Add regression test for north-south chat across neighbour regions.
2014-05-22 20:28:26 +01:00
Justin Clark-Casey (justincc)
bffc9ad184
Extend regression TestInterRegionChatDistanceEastWest() to test out of range chat
2014-05-22 20:04:32 +01:00
Justin Clark-Casey (justincc)
15b50ae737
Extend regression TestInterRegionChatDistanceEastWest() to test in range chat both ways.
2014-05-22 19:55:34 +01:00
Justin Clark-Casey (justincc)
65a135f4d3
Simplify regression TestInterRegionChatDistanceEastWest() by making the child presence connection directly rather than routing through TestClient.
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This code isn't relevant to this test and is already exercised by other tests.
2014-05-22 19:47:33 +01:00
Justin Clark-Casey (justincc)
1b156b7fe8
Add regression test for in-range chat between neighbouring regions from east to west.
2014-05-22 19:18:24 +01:00
Diva Canto
b7c7293c7a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-22 10:16:19 -07:00
Diva Canto
f7b2aa0f49
Fixed a problem with detaching attachments in situations where the user's asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-22 10:16:01 -07:00
AliciaRaven
04aa13a086
Fix mantis 6973. Prevent BOM being prefixed to message XML which was causing an exception when the service tried to read the data later on.
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Signed-off-by: Oren Hurvitz <orenh@kitely.com>
2014-05-22 13:16:14 +01:00
Oren Hurvitz
251b93d97e
Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
2014-05-22 13:16:06 +01:00
Oren Hurvitz
a1b291c889
Allow map searches for regions that contain the characters "!+|"
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These characters are used as placeholders for other characters: ": /". But we should search first for the exact string the user entered, and only if that fails then replace the characters and search again.
2014-05-21 07:39:23 +01:00
Justin Clark-Casey (justincc)
5b433e101d
minor: Comment out currently unused log setup in TerrainCompressor
2014-05-20 23:59:08 +01:00
Justin Clark-Casey (justincc)
d93275745b
minor: Remove some unused fields in ScenePresence
2014-05-20 23:57:03 +01:00
Justin Clark-Casey (justincc)
32070fa5f4
minor: remove compiler warning in SceneObjectPartInventory
2014-05-20 23:54:49 +01:00
Justin Clark-Casey (justincc)
9479f64778
Fix issue where avatar and script chat could sometimes be heard from anywhere in neighbouring regions.
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This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions
when the child agent was in a region with a greater x or y map co-ord than the root agent region
Probably introduced in beeec1c
.
This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway.
Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-20 23:52:07 +01:00
Justin Clark-Casey (justincc)
5ec3429843
On verbose groups messaging logging, count all operations in reported time when sending group messages, not just those after get group members and get presence status, as applicable
2014-05-19 23:01:48 +01:00
Justin Clark-Casey (justincc)
b46be88db6
Split verbose groups messaging logging into its own setting separate from that of the groups module.
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This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug.
Enabled with [Groups] DebugMessagingEnabled = true in config (default false)
Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting).
Done for both xmlrpc and V2 groups.
2014-05-19 22:45:17 +01:00
Justin Clark-Casey (justincc)
3a6f312484
Fix recent regression from 77e7bbc
where an attachment on a received group notice with XmlRpcGroups messaging did not appear in the user's inventory.
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This was because the "session ID" when the message template was copied was always replaced with the group ID, whereas a notice requires this to be the notice ID.
Instead just copy the "session ID" as is - other callers already have this set properly so replacing with group ID was redundant anyway.
Relates to http://opensimulator.org/mantis/view.php?id=7037
2014-05-19 22:06:41 +01:00
Oren Hurvitz
47b84875fd
Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.
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Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19 11:19:11 +01:00
Oren Hurvitz
78733b979f
Log the user when an inventory operation is blocked because the item/folder isn't in the Suitcase
2014-05-19 11:12:53 +01:00
Oren Hurvitz
dd30a29ba0
Return more specific error messages if an attempt to enter a region fails due to permissions (in QueryAccess and IsAuthorizedForRegion)
2014-05-19 11:11:30 +01:00
Oren Hurvitz
882af7195c
Better error-handling and logging in case User Profile requests fail
2014-05-19 11:11:06 +01:00
Oren Hurvitz
96e5836b50
When can't rez, show only one error message; not two. And show more specific error messages.
2014-05-19 10:54:27 +01:00
Diva Canto
ab1472e5b7
Don't trigger ItemUploaded when no item has been uploaded.
2014-05-18 23:01:55 -07:00
Diva Canto
922f76a3a7
Don't fetch assets from the server when doing simple inventory operations like copy-paste items in inventory.
2014-05-18 07:49:01 -07:00
Robert Adams
0be9e3b079
BulletSim: adjust avatar step up parameters to better walk up small
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staircases. This change is required because of the change in the
avatar default shape from the capsule to the rectangle.
2014-05-17 20:11:22 -07:00
Justin Clark-Casey (justincc)
4a74c4533c
minor: eliminate now unnecessary string.Format in postgresql RetrieveGroups method
2014-05-15 22:51:47 +01:00
Justin Clark-Casey (justincc)
d2c738fc09
Don't warn on not seeing [Groups] Robust section for core groups as this does not contain any mandatory parameters and won't be present on older installations.
2014-05-15 22:48:05 +01:00
Justin Clark-Casey (justincc)
6dc1b113d0
Escape find string in PgSQL core groups plugin
2014-05-15 22:45:01 +01:00
Justin Clark-Casey (justincc)
d32d25634d
Escape find string in MySQL core groups plugin
2014-05-15 22:09:37 +01:00
Justin Clark-Casey (justincc)
7c12dfe185
On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
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If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
2014-05-14 22:08:06 +01:00
Justin Clark-Casey (justincc)
2f7539a25b
Remove a race where the client's SP.CompleteMovement() thread could attempt to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them.
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This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released.
Relates to http://opensimulator.org/mantis/view.php?id=7148
2014-05-14 21:49:29 +01:00
Justin Clark-Casey (justincc)
0c0ee95bd8
minor: Clean up and make consistent some log file messages in EstateManagementModule relating to RAW file uploading.
2014-05-14 19:22:55 +01:00
Justin Clark-Casey (justincc)
c23d37a509
Fix recent asset request timeout issue by commenting out (for now) the m_maxAssetRequestConcurrency mistakenly passed in as a timeout to SynchronousRestObjectRequester.MakeRequest()
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For a long time, possibly forever, the m_maxAssetRequestConcurrency was mistakenly passed in as a 30 ms timeout rather than as a concurrent connection limiter.
This didn't come to light until the timeout was actually used in recent commit faf9ba53
Since this hasn't been operational for a long time and in release candidate phase, commenting it out for now though will need to revisit this.
Relates to http://opensimulator.org/mantis/view.php?id=7165
2014-05-14 00:11:07 +01:00
Justin Clark-Casey (justincc)
4569c595bf
Fix behaviour change in recent commit bbc1dc6
so that SynchronousRestObjectRequester.MakeRequest() calls with no timeout specified use the default HttpWebRequest timeout as previously.
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I mistakenly thought that that default request timeout was inifite rather than 100 seconds, restoring previously behaviour.
As per http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout%28v=vs.100%29.aspx
Relates to http://opensimulator.org/mantis/view.php?id=7165
2014-05-13 22:21:20 +01:00
Justin Clark-Casey (justincc)
484aa72ff8
minor: Add some method doc to IMessageTransferModule
2014-05-12 23:49:37 +01:00
Justin Clark-Casey (justincc)
8ad29fc5c8
Make offline IM delivery to URL (pre recent Addons code) have a 10 second rather than infinite timeout.
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This both signals a problem with the URL and eventually frees the thread, rather than hanging indefinitely with no information.
2014-05-12 23:42:47 +01:00
Justin Clark-Casey (justincc)
87e2668529
For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery.
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Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting.
Looks to address more of http://opensimulator.org/mantis/view.php?id=7037
Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-12 23:38:48 +01:00
Justin Clark-Casey (justincc)
515d373a8e
Add send group notice regression test for when MessageOnlineUsersOnly=true
2014-05-12 22:54:54 +01:00
Justin Clark-Casey (justincc)
bbc1dc6bce
Replace existing 0 timeout in internal overloaded SynchronousRestObjectRequester.MakeRequest() methods with proper Timeout.Infinite (-1) instead.
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Triggered by recent faf9ba53
though this was wrong in the code before, it's just that we didn't actually try to set the timeout given.
2014-05-12 22:37:07 +01:00
Justin Clark-Casey (justincc)
8457044b2f
Eliminate subsequently unused scene finding in UndeliveredMessage() method of xmlrpc and core offline IM modules
2014-05-12 22:23:24 +01:00
Justin Clark-Casey (justincc)
19d8f05584
minor: eliminate unused UUID in xmlrpc GroupsMessagingModule.ProcessMessageFromGroupSession()
2014-05-12 22:15:01 +01:00
Justin Clark-Casey (justincc)
7db4336f1c
minor: Add method doc to SynchronousRestObjectRequester.MakeRequest() methods
2014-05-12 22:05:02 +01:00
Justin Clark-Casey (justincc)
faf9ba53fc
In SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections) actually set timeout on WebRequest if given.
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Previously, we were doing nothing with this parameter.
No effect on current code since none of the 6 callers attempt to use the timeout.
2014-05-12 19:20:00 +01:00
Oren Hurvitz
bf8f64e40e
Fixed error if a user didn't have a "Current Outfit" folder in their suitcase.
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This fixes http://opensimulator.org/mantis/view.php?id=7161
2014-05-12 08:54:31 +03:00
Diva Canto
73891c7fd3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-09 11:06:33 -07:00
Diva Canto
667a272cce
This little sucker had evaded my attention forever. As a consequence some assets associated with foreign users were being missed.
2014-05-09 11:06:03 -07:00
Justin Clark-Casey (justincc)
f41809e07d
minor: Capitalize Hypergrid help category like others
2014-05-08 22:39:52 +01:00
Diva Canto
afb938e579
Fix test breakage
2014-05-08 11:30:45 -07:00
Diva Canto
a31393ba0b
Make the URL for texture redirects match the path of the resource that we use in OpenSim.
2014-05-08 11:18:17 -07:00
Diva Canto
a845c1a893
Finished implementing redirects in GetTexture.
2014-05-07 19:38:33 -07:00
Diva Canto
093705efd1
Delete extraneous console message in the Configger.
2014-05-07 17:19:57 -07:00
Diva Canto
f4cba27105
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-07 17:00:12 -07:00
Diva Canto
3db9b847bf
Allow Tools.Configger to take -inifile as argument
2014-05-07 16:59:11 -07:00
Justin Clark-Casey (justincc)
e44450cce1
Revert "fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()"
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There is a problem here with infinite recursion, but this patch loses the 'hunting' behaviour where the code will attempt multiple lookups if the avatar is teleporting rapidly around different simulators.
This patch only does a single lookup before giving up.
This reverts commit cecb446e0e
.
2014-05-06 19:53:35 +01:00
Dev Random
78015bbbdc
Console commands for Estate Mgmt
2014-05-06 18:55:42 +01:00
Matt Lehmann
9e83b43009
new version of patch to add default-user switch new version :qw :wq updated version of default user switch for load oar :q :q
2014-05-06 18:48:59 +01:00
Matt Lehmann
8b3c2f7d0c
updated version of default user switch for load oar :q :q
2014-05-06 18:48:42 +01:00
Kunta Kinte
cecb446e0e
fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()
2014-05-06 17:52:32 +01:00
Vegaslon
0faba7dc33
Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted.
2014-05-06 17:41:13 +01:00
Vegaslon
e245638f24
Change llUnSit to be able to unsit any avatar that is currently sat on the object, not just avatars sitting on the sittarget in the object containing the script. or when the object is owned by the parcel, land group or estate owner.
2014-05-06 17:35:34 +01:00
Talun
c9742c826d
Mantis 7146 The lsl function llGetMassMKS is not implemented
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This patch implements llGetMassMKS as it is described in the wiki
http://wiki.secondlife.com/wiki/LlGetMassMKS
2014-05-06 17:31:21 +01:00
Justin Clark-Casey (justincc)
95eeb4dde8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-05-06 17:22:47 +01:00
Oren Hurvitz
ef262799ca
Better error handling in AssetServerPostHandler. Invalid XML causes an InvalidOperationException, not an XmlException
2014-05-06 09:43:07 +03:00
Oren Hurvitz
614b9e14c4
When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user
2014-05-06 07:28:46 +01:00
Oren Hurvitz
eb79c882ea
Show more meaningful error messages when failed to move an item from a prim to a user's inventory.
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Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
2014-05-06 07:28:45 +01:00
Oren Hurvitz
1e5cff32fc
Show more meaningful error messages when failed to give an item to another user
2014-05-06 07:28:44 +01:00
Oren Hurvitz
df49196e17
Log whenever an inventory operation is blocked because the item/folder isn't in the Suitcase
2014-05-06 07:28:43 +01:00
Oren Hurvitz
0fe08c8799
- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
2014-05-06 07:16:37 +01:00
Oren Hurvitz
7862d1e20d
Added range-checking for the parameters to PRIM_POINT_LIGHT (used in llSetLinkPrimitiveParamsFast() )
2014-05-06 07:14:58 +01:00
Diva Canto
13b2ac1425
Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
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are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server.
Note that this an advanced configuration and requires some security strengthening coming up.
2014-05-04 20:54:42 -07:00
Diva Canto
7f570636f8
Please note: older simulators (0.7.6) still send the info about gzip in ContentType
2014-05-04 11:41:52 -07:00
Diva Canto
5a10da3ee8
Added a optional key between the group remote connectors, sim and service. This allows for more secure group services, to be used by collections of mutually-trusting grids.
2014-05-03 17:13:53 -07:00
Justin Clark-Casey (justincc)
53b72ab4b8
minor: Comment out Cacheitems debug log lines for now
2014-05-02 13:31:58 +01:00
Talun
3a2c099169
Mantis 7144 missing ATTACH_AVATAR_CENTER constant
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This patch adds ATTACH_AVATAR_CENTER and ATTACH_NECK
2014-05-01 23:20:31 +01:00
Justin Clark-Casey (justincc)
c31d93cb6f
Fix issue where only one of multiple attachments on the same attachpoint for NPCs would be seen by other viewers.
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It appears that at least Singularity 1.8.5 (but probably others) rely on attachment FromItemIDs being different to display more than one.
This commit resolves this by generating random IDs instead of always using UUID.Zero for NPCs.
Resolves http://opensimulator.org/mantis/view.php?id=7110
2014-05-01 22:24:21 +01:00
Justin Clark-Casey (justincc)
f0411dc128
minor: Use Vector2.Zero constant and only set in condition branch where it was missing in TryParseConsole2DVector(). xbuild still compiles.
2014-04-30 21:50:18 +01:00
Melanie
7c121a2acc
Change XEngine to call StateChange rather than RemoveScript on state changes
2014-04-30 20:56:49 +01:00
Melanie
f0eeb47262
Add the "StateChange" function to the async comand manager to differentiate
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between state changes and script exit/reset.
2014-04-30 20:54:34 +01:00
BlueWall
44f533d95a
Assign value to 'vector' to fix building under xbuild and Monodevelop
2014-04-30 15:45:00 -04:00
Justin Clark-Casey (justincc)
7bb673a854
minor: Correct mistake in terrain flip error message from previous commit 5d01a1f
2014-04-30 19:41:11 +01:00
Justin Clark-Casey (justincc)
5d01a1ff4d
minor: Print output in response to terrain console commands on the console rather than in the log.
2014-04-30 19:24:17 +01:00
Justin Clark-Casey (justincc)
253110293a
Add "terrain show" console command which outputs terrain height for a given region co-ordinate.
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For debug purposes.
2014-04-30 18:04:47 +01:00
Justin Clark-Casey (justincc)
5fc61942e0
minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b
2014-04-29 20:15:29 +01:00
Justin Clark-Casey (justincc)
d4eee213a9
Restore terrain height and flying adjustments that were eliminated from non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b
2014-04-29 20:05:08 +01:00
Justin Clark-Casey (justincc)
2dbc18054e
Add regression test for NPC movement on a variable region.
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Extends basic physics to allow av movement on a varregion (basic physics is only really useful for regression test purposes).
2014-04-29 19:29:16 +01:00
Oren Hurvitz
88f7a833dc
Improved HTTP logging
2014-04-29 07:59:17 +01:00
Oren Hurvitz
06e4fcd260
Fixed the UpdateAgentInformation CAP: the viewer expects the simulator to echo back the maturity that it sent
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Without this change, attempts to change the maturity rating in the viewer's Preferences don't work.
2014-04-29 07:59:10 +01:00
Robert Adams
df89e15290
BulletSim: non-functional changes to debugging statements and formatting.
2014-04-28 18:36:50 -07:00
Robert Adams
63aea3a5f2
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
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parameter 'TerrainGroundPlane' which defaults to -500.
BulletSim had assumed altitudes never went negative but that is not true. The
ground plane is just a safety net so things wouldn't fall to infinity.
2014-04-28 11:08:47 -07:00
Oren Hurvitz
cb8c3ba023
Removed dependency on Linq in OpenProfileClient
2014-04-28 16:41:02 +01:00
Justin Clark-Casey (justincc)
2e216aa056
Add missing [Test] decorator to actually get the basic scene creation test from 2227f51b
to run
2014-04-25 23:35:20 +01:00
Justin Clark-Casey (justincc)
9664273df6
Add basic regression test for creating a var region
2014-04-25 23:34:30 +01:00
Justin Clark-Casey (justincc)
2227f51b29
Add basic sanity regression test for creating a scene.
2014-04-25 23:16:07 +01:00
Justin Clark-Casey (justincc)
38acda9f29
Add regression test for terrain fill at two digit height and max ll height.
2014-04-25 23:01:24 +01:00
Justin Clark-Casey (justincc)
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
2014-04-25 22:56:25 +01:00
Melanie
a108fcac95
Restore overload mode accidentally disabled in a prior commit. Add a new
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config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
2014-04-25 21:34:29 +01:00
Melanie
2572ed9ed9
Adjust permissions to work hand in hand with what the viewer believes they are.
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This fixes the issue of "Show in Search" seeming resetting at random.
2014-04-25 00:35:53 +01:00
Diva Canto
cf54df3ecf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-04-24 14:12:04 -07:00
Diva Canto
1d9a9e6004
Fixes a long-standing bug related to god-mode change ownership of objects permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.
2014-04-24 14:11:42 -07:00
Oren Hurvitz
0d898d8d8a
Revert "When linking a Hypergrid region, set the region's flags on the in-memory GridRegion immediately."
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This reverts commit 463d0b2f8f
.
2014-04-24 19:08:50 +03:00
Oren Hurvitz
463d0b2f8f
When linking a Hypergrid region, set the region's flags on the in-memory GridRegion immediately.
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(When using llTeleportAgent() this *specific* object is used for the teleport, so it should have the correct flags.)
2014-04-24 16:58:16 +01:00
Oren Hurvitz
bc06db3df4
- Created a standard function to send XML-RPC requests, which logs them like we do for other types of HTTP activity.
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- Changed OpenProfileClient to use the new XML-RPC sending function
- Improved logging in WebUtil
2014-04-24 15:58:43 +01:00
Oren Hurvitz
e8a2eff2e8
Changed how UserProfile performs a fallback call using the OpenProfile API, because now JsonRpcRequest() returns an error result instead of throwing an exception
2014-04-24 15:58:43 +01:00
Oren Hurvitz
d62f0bc35d
Refactored: moved OpenProfileClient to a location where it can be used by both the Simulators and Robust
2014-04-24 15:58:42 +01:00
Oren Hurvitz
d15a3b10a3
When sending JSON-RPC calls (for UserProfile), use WebUtil instead of constructing the HTTP requests manually. This allows the calls to be logged when using "debug http all 6".
2014-04-24 15:58:41 +01:00
Oren Hurvitz
6efc203ce8
Fixed: hypergrid-linking stopped accepting the following format: " http://grid.example.com " (without a region name)
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Fixes http://opensimulator.org/mantis/view.php?id=7128
2014-04-24 06:19:57 +01:00
Melanie
98c1940820
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2014-04-24 01:48:05 +01:00
Melanie
5dc0298f83
Apply logging flag to a spammy message that may have been overlooked.
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No one needs to see every thread launch.....
2014-04-24 01:44:11 +01:00
Dev Random
7180690a14
Show Group name when land is group-owned
2014-04-23 23:29:17 +01:00
Justin Clark-Casey (justincc)
5092cbd77e
minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28
2014-04-23 19:55:51 +01:00
Dev Random
cb1f2886cd
Prevent sending Land Properties for unprivileged users
2014-04-23 19:50:59 +01:00
Justin Clark-Casey (justincc)
7a5699224e
Fix regression test break on previous commit 328bc3b
2014-04-23 19:46:58 +01:00
Justin Clark-Casey (justincc)
328bc3b76e
Adjust avatar sit positioning on a target to pretty much exactly match that of the LL grid.
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This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on
http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget
This supersedes the previous adjustment in 5b73b9c4
which had been wrongly applied.
The maximum change is about 0.1 with a maximum height avatar.
This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23 19:19:09 +01:00
Oren Hurvitz
b01e73cf27
Dynamic textures shouldn't be saved in the assets service (only in the simulator cache)
2014-04-23 14:42:40 +01:00
Oren Hurvitz
7eb12f96ec
Hypergrid: don't send Local assets to other grids
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This commit also contains other changes, but they're all just for clarity. The only actual behavior change is to avoid Posting local assets.
2014-04-23 16:42:23 +03:00
Oren Hurvitz
018832522c
Removed GetUserInventory(). It wasn't being used, and was creating warnings because it's Obsolete.
2014-04-23 14:38:33 +01:00
Oren Hurvitz
ca78c8326e
Eliminated 'Obsolete' warning: don't call do-nothing function SetPreviousAppearance()
2014-04-23 14:38:04 +01:00
Oren Hurvitz
998d7009a6
Eliminated many warnings
2014-04-23 16:37:36 +03:00
Oren Hurvitz
617bc4710a
Workaround for SRAS: if Store Asset returns 'null' then assume the asset already exists, and this isn't an error
2014-04-23 14:19:24 +01:00
Oren Hurvitz
2c9859314f
Changed table 'im_offline' to use UTF8 characters. This fixes a problem with Offline IM V2 (only relevant to MySQL).
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This fixes http://opensimulator.org/mantis/view.php?id=7123
Users that use MySQL should change their MySQL configuration to support UTF8. In the config file /etc/my.cnf (Linux) or my.ini (Windows), add these settings:
[mysqld]
character-set-server=utf8
[client]
default-character-set=utf8
And then restart MySQL (on Linux: "sudo service mysqld restart").
2014-04-23 16:18:28 +03:00
Oren Hurvitz
a893fd90cd
Fixed KeyframeMotion to work with very slow movement.
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Previously, if the movement speed was below 0.05/sec then it didn't work correctly.
Fixes http://opensimulator.org/mantis/view.php?id=7117
2014-04-22 10:19:11 +01:00
Oren Hurvitz
93a9ed2a6d
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
2014-04-22 12:18:54 +03:00
Oren Hurvitz
4cac87d9f4
Fixed: when a user logged-in, sometimes he didn't get notified of the Online status of friends, so they continued to appear Offline.
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This happened because these notifications (the UDP packets) can only be sent to Root Agents. But the notifications were done in OnClientLogin(), at which point the client is still a Child Agent. Since a FireAndForget is used, it became a race condition as to whether the packets would be sent before or after the client became a Root Agent.
To fix this, we now only send the notifications once the client becomes a Root Agent for the first time.
2014-04-21 16:56:49 +01:00