Melanie
928e3e9e21
Fix LSL animation state reporting and animation state transitions on crossing
2012-06-01 23:04:28 +02:00
Melanie
d8f6faa89e
Fix impersonation, it got broken in a merge
2012-06-01 23:04:13 +02:00
Melanie
4b3cb91ce8
Remove the kill record. Core has removed it long ago and it really does more harm than good these days
2012-06-01 00:12:04 +02:00
UbitUmarov
cc903992dd
ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.
2012-05-30 21:32:15 +01:00
Melanie
c548f48791
Guard setting the building flag
2012-05-30 19:32:02 +02:00
Melanie
0587079115
Whitespace fix
2012-05-30 19:25:52 +02:00
Melanie
86f786d673
Prevent multiple requests to go physical from reaching the physics plugin
2012-05-30 16:10:01 +02:00
Melanie
4358bb8f85
Fix the log standing attach-from-world bug.
2012-05-30 00:50:47 +02:00
UbitUmarov
3e9a831e87
fix physics not reporting collisions only with terrain
2012-05-29 19:13:27 +01:00
Melanie
100d2968c4
Add advanced collision processing into ScenePresence
2012-05-29 17:24:17 +02:00
Melanie
10e9ad0086
Fix collision filtering
2012-05-29 16:56:04 +02:00
UbitUmarov
dbbfe0cdd7
fix avatars collisions on sim crossings and other few cases where freemove() is called
2012-05-28 22:23:32 +01:00
UbitUmarov
2122c336b0
a bit cleaner code (?) on sculpts/meshs meshing checking
2012-05-28 14:44:06 +01:00
UbitUmarov
60cebe9a5b
let meshs work indenpendently of mesh_sculpted_prim config option
2012-05-28 14:32:16 +01:00
UbitUmarov
5141f4075f
Merge branch 'avination' into ubitwork
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov
121433d03a
disable collision sounds for now
2012-05-28 13:10:02 +01:00
UbitUmarov
20baa6334c
revert making sculpts phanton if sculpt meshing option is off
2012-05-28 13:05:50 +01:00
Melanie
b70fb7df78
Place the return back into collision sounds.
2012-05-28 11:28:46 +02:00
Melanie
ca3b229e94
If a region is not found on a simulator, make the health query return
...
0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start,
2012-05-28 09:15:24 +02:00
Melanie
c5e73c0cb8
Merge branch 'ubitwork' into avination
2012-05-28 02:19:29 +02:00
Melanie
bbaf450c30
Modify SceneManeger to use a DoubleDictionary and work without locks.
...
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
UbitUmarov
d2260423e5
also don't collide sculps or meshs if meshing is OFF
2012-05-21 17:11:19 +01:00
UbitUmarov
b92ecc5382
Merge branch 'avination' into ubitwork
2012-05-21 12:47:28 +01:00
UbitUmarov
85f5789993
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
2012-05-21 12:35:17 +01:00
Melanie
7305d2e0ef
Merge branch 'ubitwork' into avination
2012-05-21 07:32:27 +02:00
UbitUmarov
32e63fc04f
missing update script events call
2012-05-20 17:30:01 +01:00
UbitUmarov
11f582b26d
minor changes
2012-05-20 13:18:15 +01:00
UbitUmarov
2767574d0f
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
2012-05-19 18:10:44 +01:00
UbitUmarov
10889c86d9
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 16:35:48 +01:00
UbitUmarov
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
2012-05-19 13:53:49 +01:00
UbitUmarov
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19 12:25:31 +01:00
Melanie
d69f197a5d
Fix setting positions of attachments. The recent security fix regarding
...
prim entry messed it up.
2012-05-19 12:35:07 +02:00
UbitUmarov
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
2012-05-19 02:04:10 +01:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
UbitUmarov
deb87e7890
fix character IsPhysical
2012-05-19 01:01:46 +01:00
UbitUmarov
a7ece8c688
add colliders relative velocity projected in collision direction to collisions report information.
2012-05-19 00:17:37 +01:00
UbitUmarov
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
2012-05-17 23:15:07 +01:00
Melanie
24b35b7e93
Merge branch 'ubitwork' into avination
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00
Melanie
511fc663a2
Temprorarily disable collision sounds until we have some sound bites
2012-05-17 21:36:27 +02:00
UbitUmarov
7652b3a957
udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-17 13:13:31 +01:00
UbitUmarov
6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17 12:17:29 +01:00
UbitUmarov
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
2012-05-17 04:41:46 +01:00
UbitUmarov
038986baff
add avatar colision sounds. Changed test sound UUID
2012-05-17 04:14:13 +01:00
UbitUmarov
b743835f9e
default colisionVolume is 0, use it only for user specified sound
2012-05-17 01:36:42 +01:00
UbitUmarov
7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
2012-05-17 01:04:30 +01:00
UbitUmarov
0de7219485
collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ???
2012-05-16 23:36:37 +01:00
UbitUmarov
ea47b03625
Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16 12:27:49 +01:00
UbitUmarov
81d7844f51
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15 17:01:00 +01:00
UbitUmarov
accab1e086
sop colisions don't play sounds on volume detectors
2012-05-15 16:56:43 +01:00