Melanie
84a61cd00b
Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
2011-11-06 20:45:07 +00:00
Melanie
559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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marquee-selected deletions of single prims or small link sets nearly
instantaneous
2011-11-06 20:43:49 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
51bad0f8ae
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-11-06 20:12:57 +00:00
Melanie
fa992a020c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-06 20:00:47 +00:00
Melanie
0bf757e42b
Allow HG and other scene presences not linked to a user account to function.
2011-11-06 20:00:03 +00:00
Melanie
c9179be1ed
Small preformance tweak
2011-11-06 20:16:24 +01:00
Snoopy Pfeffer
927561383e
HUD attachments: Removes some more messages sent to wrong clients.
2011-11-06 17:43:39 +01:00
Snoopy Pfeffer
dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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Now, such excpetions are caught by an exception handler and just an error message is shown.
This was the kind of exception causing these fatal server crashes:
APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M
^M
Exception: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: offset exceeds the size of buffer
at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M
^M
Application is terminating: True^M
2011-11-06 15:05:19 +01:00
Melanie
89a1d7c37c
Break out the parts of ScenePresence that differ from core
2011-11-05 23:37:43 +00:00
Melanie
1abb381c7a
Merge branch 'master' into bigmerge
2011-11-05 23:12:23 +00:00
Melanie
bd10d14bbd
Fix build break
2011-11-05 23:12:00 +00:00
Melanie
57194facdc
Fix up with core changes
2011-11-05 23:06:59 +00:00
Melanie
facdc9c46e
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 22:56:08 +00:00
Melanie
bbbcdaa462
Remove spammy autopilot debug
2011-11-05 22:54:47 +00:00
Melanie
9bded61ca4
Whitespace fix from core
2011-11-05 22:48:32 +00:00
Melanie
01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
2011-11-05 22:46:45 +00:00
Melanie
4d3926694d
Remove enableprejump config option and associated code as this is now
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fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie
71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
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properly.
2011-11-05 22:41:00 +00:00
Melanie
5517e21068
Harmonize with core and remove extraneous comments with no information in them
2011-11-05 22:34:36 +00:00
Melanie
534560df8c
Remove backup optimization that was causing prim contents to poof
2011-11-05 23:31:20 +01:00
Melanie
8fb6ae379a
Change m_falling public to a getter property.
2011-11-05 22:05:27 +00:00
Melanie
9c6025f928
Adapt to the core SP rework
2011-11-05 21:53:05 +00:00
Melanie
ac3254a5f5
Change puvlic m_ variable to a getter property
2011-11-05 21:43:35 +00:00
Melanie
2dc452b4a7
ScenePresence part of the Avination animator fixes.
2011-11-05 21:41:16 +00:00
Melanie
b6df9e9fe4
Chnaging the sit target adjustment to a more precise approximation of SL. Some small
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fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
Melanie
0f279b1187
Some more changes to catch up with core
2011-11-05 21:23:25 +00:00
Melanie
cc8e693fb9
Remove unused and broken OffsetRotation from ScenePresence
2011-11-05 20:39:43 +00:00
Melanie
506653ff00
Some trivial changes to get closer to core
2011-11-05 20:32:20 +00:00
Melanie
1a6b2a6429
Change comment formatting to match core for a cleaner diff
2011-11-05 20:17:02 +00:00
Melanie
bda7b3dffe
Replace our patched up, broken an rebroken sit code with the code from
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core which has now matured beyond what we had.
2011-11-05 19:28:16 +01:00
Melanie
03f5bbcaf2
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:17:40 +00:00
Melanie
2cf6172689
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-11-05 11:05:32 +00:00
nebadon
e8a8e462ed
add myself to the contributors.txt
2011-11-05 03:03:57 -07:00
nebadon
e182cc198d
Fix avatar height, removes the hip offset hack
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Author: Mana Janus <mana@mjm-labs.com>
2011-11-05 02:56:52 -07:00
nebadon
4797ed6edd
Multiple lines in welcome message use '\n' in the welcome message to
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start a new line.
2011-11-05 02:42:21 -07:00
nebadon
f0d2fcfbe9
add Mana Janus and SpotOn3D to contributors.txt last patch was courtesy
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of Mana Janus I failed to mention that, sorry!
2011-11-05 02:35:19 -07:00
nebadon
e3885625a0
Don't rotate child prims, if only the root prim is rotated.
2011-11-05 02:26:25 -07:00
Justin Clark-Casey (justincc)
cfce2529ad
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat
2011-11-05 02:04:48 +00:00
Justin Clark-Casey (justincc)
8105794121
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-05 01:42:20 +00:00
Justin Clark-Casey (justincc)
28c4dc9be4
Fix NPC sitting for prims without a sit target.
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This is to partially address http://opensimulator.org/mantis/view.php?id=5769
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon.
2011-11-05 01:38:42 +00:00
Melanie
b199aad037
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-05 00:11:10 +00:00
Melanie
c3a23ffcdc
Merge branch 'master' into bigmerge
2011-11-05 00:10:53 +00:00
Melanie
c803ed28c3
Replacing te linking code with the code from Avination. Link sets prims are now
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numbered properly even when sets are linked to sets.
2011-11-05 00:09:37 +00:00
Justin Clark-Casey (justincc)
f7b8c54c24
Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
2011-11-04 23:43:17 +00:00
Justin Clark-Casey (justincc)
d7815ace4a
On standup, trigger the changed link script event after the avatar has been fully changed.
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This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case.
2011-11-04 23:24:22 +00:00
Melanie
b9f7aebde3
Merge branch 'master' into bigmerge
2011-11-04 23:21:19 +00:00
Justin Clark-Casey (justincc)
ccca6ba935
Stop llPushObject() from causing problems by adding force via a taint rather than directly.
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This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing.
Needs careful locking in the future.
2011-11-04 23:12:01 +00:00
Melanie
24235006f4
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
2011-11-04 01:18:37 +00:00
Dan Lake
b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00