Commit Graph

23675 Commits (9a919bac3ff4dc2c27fe9146781421e704e00fb6)

Author SHA1 Message Date
Diva Canto 218eb908be In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced. 2015-09-04 10:54:04 -07:00
Diva Canto 9d7e310e21 Deleted commented code 2015-09-04 09:40:21 -07:00
UbitUmarov 9aaaf705f5 actually reduce max number of ode spaces 2015-09-04 16:37:45 +01:00
UbitUmarov ce1c5de793 bug fix on ode spaces and allow more of them on large regions 2015-09-04 15:47:21 +01:00
UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps 2015-09-04 14:33:46 +01:00
UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) 2015-09-04 12:05:31 +01:00
UbitUmarov f0c865555b add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks) 2015-09-04 11:05:15 +01:00
UbitUmarov ac4b2b2f50 normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math 2015-09-04 09:42:33 +01:00
Diva Canto dac8edd5dd Transformed the LLUDP ad-hoc plugin into a region module. It works. 2015-09-03 15:59:06 -07:00
UbitUmarov 1434cb88fd a bit better addAvatar() call chain 2015-09-03 22:22:59 +01:00
UbitUmarov 2f9a018bc8 make addavatar more friendly between plugins 2015-09-03 22:09:27 +01:00
UbitUmarov 7bfa311e32 fix a old bug i added: MaxWearables can't be changed in runtime 2015-09-03 20:51:30 +01:00
UbitUmarov 5aa7a4fa52 fix CM_api compile error 2015-09-03 20:22:39 +01:00
UbitUmarov db6c4a89a8 minor clean 2015-09-03 20:05:17 +01:00
UbitUmarov b265e35d7c missing file 2015-09-03 18:50:51 +01:00
UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Diva Canto 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 2015-09-01 09:20:20 -07:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto 9435405ca1 Deleted physics plugin classes.
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto 50e7e38f45 Physics refactoring: all unit tests pass. 2015-08-31 15:04:10 -07:00
Diva Canto 11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto 49ab478d28 Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules. 2015-08-31 09:41:00 -07:00
Diva Canto 3741edd1c7 Refactored Meshing modules:
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
UbitUmarov 31a50a73cb dont change camera on crossings 2015-08-31 14:21:50 +01:00
UbitUmarov 4905c74ddf start sending terrain patchs in completmovement where we know its
position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov 0900f9dd7f fix slow moving physical objects moving without sending updates 2015-08-31 13:06:41 +01:00
Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
UbitUmarov c24f3b4f5e minor changes 2015-08-31 04:37:52 +01:00
Diva Canto 2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-08-30 20:06:53 -07:00
Diva Canto 5648eb7bd1 Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. 2015-08-30 15:52:26 -07:00
UbitUmarov 0edffae7e4 more on tps and crossings 2015-08-30 19:17:35 +01:00
Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. 2015-08-30 11:07:27 -07:00
UbitUmarov ecfd442c9b cache in memory water texture 2015-08-30 11:02:59 +01:00
UbitUmarov bd11311845 improve object crossings 2015-08-29 09:18:34 +01:00
UbitUmarov 207dd6da48 fix some effects ranges 2015-08-29 05:28:13 +01:00
UbitUmarov b114a04ed4 fix NeighborRegions code 2015-08-29 03:41:43 +01:00
UbitUmarov f31f9002de change default scopeID to UUID.Zero 2015-08-29 00:32:36 +01:00
UbitUmarov 46054d4f02 review ServiceBase for var 2015-08-28 20:54:59 +01:00
UbitUmarov ee4f61fe34 review llLoginService for var support 2015-08-28 20:49:29 +01:00
UbitUmarov f2259d37e2 review gridservice module. Not merged os code for varsize, since that
should be handle at db level
2015-08-28 20:26:24 +01:00
UbitUmarov 8a8acc41bb stop sending parcel overlays on parcels crossings since SL seems to have
stop sending also
2015-08-28 03:59:25 +01:00
UbitUmarov efc062b0cc send land parcels overlay in cat Land not Task, or avatar freezes 2015-08-28 03:34:28 +01:00
UbitUmarov c967ecf0c7 also limit terrain flood effects ( like on pait change this should have
no visible impact, just cpu saving)
2015-08-28 02:33:54 +01:00
UbitUmarov bd4ec5f26c restrict terrain PaintBrushes to the requested area 2015-08-27 22:36:14 +01:00
UbitUmarov f9efa23d5e remove the rest of #justEditedTerrain, it was sending patchs non
conforming to protocol, and no longer in agreement with how patchs are
 schedule to send
2015-08-27 21:30:51 +01:00
UbitUmarov 195dd054de make terrain undo non op, it is broken and can't be global but per agent 2015-08-27 21:07:16 +01:00
UbitUmarov d1b4e0dd6a fix terrain bake for revert. just good enought fix 2015-08-27 19:20:41 +01:00
UbitUmarov 030c866b34 rename revert map as baked map, bc thats what it is 2015-08-27 15:48:13 +01:00
UbitUmarov b82b16c954 take taints check terrain out of Onframe event and add a new event for it. Slow it down to 1/4 heartbeat rate (once every 363ms aprox) 2015-08-27 15:01:15 +01:00
UbitUmarov c7f148ee64 minor clear. Use isTainted in is read clear form 2015-08-27 14:13:23 +01:00
UbitUmarov c7ddb790a7 change osd encoding of region size 2015-08-27 04:45:16 +01:00
UbitUmarov e2cfc73293 NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov ce883e9b43 add more of the v03 checks and homeURL. Sending side only for now 2015-08-26 05:29:08 +01:00
UbitUmarov 73124f22cc change teleport version number to v0.3, without actually adding the checks
for 0.7 sims, etc that we don't have. Also still not using the homeURL
added in core.
2015-08-26 03:21:48 +01:00
UbitUmarov f4f3b18221 fix bug 2015-08-25 20:08:05 +01:00
UbitUmarov 22f573a0be update raw32 file reader to core one. Warning only suports square regions 2015-08-25 20:00:31 +01:00
UbitUmarov ef3deffeeb remove rest of ushort test code 2015-08-25 17:54:49 +01:00
UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal
sl terrain, but may break existent terrain and that may cost a lot more
 than the cost of memory
2015-08-25 16:51:48 +01:00
UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 2015-08-25 13:36:45 +01:00
UbitUmarov 50d73873db let mysql be happy with a NULL heighmap ( yeap i made several ) 2015-08-25 12:58:24 +01:00
UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will
suporte height from 0 to 655.53m that includes SL limits ( still need to
 add code to trap eventual negative values from dbs or user input)
2015-08-24 18:40:28 +01:00
UbitUmarov 3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
Robert Adams 9a490ad2b9 Revert "BulletSim: delay adding a scene presence to the list of presences"
Remove these changes until the region crossing problems can be figured out.

This reverts commit 062ec0efbd.
2015-08-24 06:39:06 -07:00
UbitUmarov cbc569a1e0 rename ImapTileModule as IMAPImageUploadModule to match core 2015-08-24 11:06:12 +01:00
UbitUmarov 018d855f28 turn off KeepAlive 2015-08-24 07:38:33 +01:00
Robert Adams 062ec0efbd BulletSim: delay adding a scene presence to the list of presences
until it is fully configured. Another addition to fixing the
collisions stopping problem.
2015-08-23 21:15:04 -07:00
Robert Adams 11209c72f5 In ScenePresence, when removing from the physical scene, unsubscribe
from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
lillith xue 722d00903b Add Culture.FormatProvider to String.Format, like it is done for LSLFloat
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24 01:21:33 +02:00
Melanie Thielker 87247dc2c9 Just replace all m_data accesses with accesses to Data, which is
protected against nullrefs
2015-08-24 00:08:08 +02:00
UbitUmarov c3e5519bf3 fix db region find by range for varregions ( ignoring others than Mysql) 2015-08-23 18:25:15 +01:00
UbitUmarov f4719cfe1b fix db region search by a position, for varregions ( ignoring other that
mysql for now )
2015-08-23 18:10:51 +01:00
UbitUmarov ca53671691 add missing culture format on lslvector toString 2015-08-23 17:31:15 +01:00
Melanie Thielker a9beee7050 Revert "Revert "Fix a possible nullref caused by accessing m_data rather than Data""
Needed after all

This reverts commit 26094c21fe.
2015-08-23 17:48:48 +02:00
Melanie Thielker c4ea4ea000 Fix the nullref in scripts - the right way 2015-08-23 17:36:08 +02:00
Melanie Thielker 26094c21fe Revert "Fix a possible nullref caused by accessing m_data rather than Data"
My bad!

This reverts commit 20326e1947.
2015-08-23 17:34:20 +02:00
UbitUmarov e8a75151fa more on world map 2015-08-23 04:55:18 +01:00
UbitUmarov 7f0201ffca fix region range compare 2015-08-23 04:48:44 +01:00
UbitUmarov 24a093035b more fixes on map 2015-08-23 01:42:51 +01:00
UbitUmarov a916ef570e fix mySQL ( ignoring other dbs ) 2015-08-23 01:33:56 +01:00
UbitUmarov 5da9979024 Warp3D map now seems to work 2015-08-22 16:35:49 +01:00
UbitUmarov d22d46ee96 update MapSearchModule 2015-08-22 13:41:45 +01:00
UbitUmarov 5b03a04fb0 fix worldMapModule 2015-08-22 11:56:01 +01:00
UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
UbitUmarov 17082da0da "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera or
avatar position
2015-08-21 20:19:04 +01:00
UbitUmarov 4bb55cad67 dont use SendTerrainUpdatesByViewDistance option, code executes as true.
the option will have other use
2015-08-21 03:04:52 +01:00
UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that
does not compress well on island?
2015-08-21 00:47:44 +01:00
UbitUmarov f6a59f74ab remove a 256m check 2015-08-21 00:35:55 +01:00
UbitUmarov 512c892d83 send regions size on map blocks 2015-08-20 20:18:15 +01:00
UbitUmarov 63f13b901a ubitode a bit more friendly for megas (still disabled) 2015-08-20 18:15:58 +01:00
UbitUmarov 379362facf make basic ode work with var regions for contribution back to CORE. ( avn
partial compatibility code needs to be reverted). Cant fully test.
2015-08-20 17:04:37 +01:00
UbitUmarov e312a0bc90 make it compatible with avn, no point making avn compatible with it 2015-08-20 14:18:17 +01:00
UbitUmarov 43a83da5ce update old git to os core version 2015-08-20 13:45:45 +01:00
Melanie Thielker 17e920aacd More plumbing on agent states 2015-08-20 00:40:49 +02:00
Jeff Kelley e1a455eae5 Fix multiple moving_end and add moving_start to llSetKeyframedMotion
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20 00:24:14 +02:00
Melanie Thielker 028506cf3c Partial plumbing for the agent stateful module features negotiation 2015-08-20 00:18:45 +02:00
Melanie Thielker 35cbe76f27 Merge branch 'master' of opensimulator.org:/var/git/opensim 2015-08-19 23:34:13 +02:00
Melanie Thielker 20326e1947 Fix a possible nullref caused by accessing m_data rather than Data 2015-08-19 23:33:38 +02:00