Melanie
30320077a2
Fix slam bits being lost when editing perms in prim inventory
2011-01-14 03:20:47 +00:00
Melanie
705f4e1e4b
Dont' trust the viewer! Fix a permission slam error caused by trusting
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the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie
914e4b319e
Fix direct item give permissions
2011-01-12 21:39:13 +00:00
Melanie
7cfe17b5b3
Partial permissions fix for boxed items.
2011-01-12 21:25:38 +00:00
Melanie
dd154f7403
Fix god mode perms adjustment
2011-01-12 21:21:34 +00:00
Diva Canto
eab0951a59
Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
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Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Diva Canto
a1c5de0f94
Try to fix a IAR problem reported by nebadon, where save iar seems stuck forever.
2011-01-07 12:32:47 -08:00
Diva Canto
c18bcf3d8d
A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
2011-01-07 10:25:49 -08:00
Diva Canto
5b43f9cac4
HG bug fix. Must wait for client's UDP contact before getting scene presence.
2011-01-06 12:47:13 -08:00
Diva Canto
fbde9b1136
Note to self: try to make only 3 things at the same time.
2011-01-04 11:33:15 -08:00
Diva Canto
db55859125
Guard against null Animator.
2011-01-04 11:30:08 -08:00
Melanie
5286198650
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Melanie
e1664b8d38
Fix child agent scoping
2011-01-03 19:42:26 +00:00
Melanie
1f4d0ad460
Fix up a prior fix (refix the fixed fix :)
2010-12-30 02:31:05 +00:00
Diva Canto
d42e0c39fc
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
2010-12-29 07:36:39 -08:00
Diva Canto
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-24 08:50:00 -08:00
Teravus Ovares (Dan Olivares)
d829580e5e
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares)
c108968020
* Cleanup from a commit a while ago.
2010-12-23 13:17:33 -05:00
Diva Canto
54418c5e69
Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space.
2010-12-23 10:05:08 -08:00
Melanie
1c3e77b728
What is the point of using different types to express the same damn thing?
2010-12-21 22:58:52 +00:00
Melanie
19181c019a
Another good catch. Update file name serial.
2010-12-21 22:56:48 +00:00
Melanie
ec8d1d0131
Added a missed return. Thanks diva!
2010-12-21 22:49:38 +00:00
Melanie
a31b96e1ba
Fix up merge artifacts
2010-12-21 20:54:28 +00:00
Melanie
043dace118
Make prim inventories a bit more sane
2010-12-21 20:49:31 +00:00
Diva Canto
c082254b9d
Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-19 19:29:07 -08:00
Justin Clark-Casey (justincc)
3d32f05cde
remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Diva Canto
ed26376ec5
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14 20:15:26 -08:00
Diva Canto
74c68474e0
Another attempt at moving heavy computation away from the Update loop. #LoginLag
2010-12-14 18:44:26 -08:00
Diva Canto
e3262ef5ac
Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc)
6b135ee371
fix mistake in last change of local.include
2010-12-15 00:14:43 +00:00
Justin Clark-Casey (justincc)
3643be1c97
Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents
2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc)
92727ad596
minor: disable debug logging for previous test
2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc)
81bccd6d13
Start implementing a test for 'share with group' object functionality. Not yet complete.
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While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Melanie
e47cc10674
Null checking ParentGroup is not needed. It can't be null.
2010-12-14 12:07:35 +00:00
Diva Canto
4bdba0a487
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-13 21:36:08 -08:00
Diva Canto
b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc)
e08da02a0f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc)
e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie
d6803e6448
Change some lookups in he Land Management module to make group permissions
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work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Marck
7f0350b988
Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692 .
2010-12-12 20:12:34 +01:00
Diva Canto
797ca8d0e7
Fixes the nudge movements!
2010-12-11 17:06:17 -08:00
Diva Canto
c42876df67
Revert "Another stab at mantis #5256"
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This reverts commit ccb4f958c0
.
2010-12-10 23:32:50 -08:00
Diva Canto
ccb4f958c0
Another stab at mantis #5256
2010-12-10 23:16:26 -08:00
Justin Clark-Casey (justincc)
a918c8df97
fix the minimap sitting avatar location bug
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a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Melanie
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
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whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Justin Clark-Casey (justincc)
1fa9399ab8
change doc. trivial commit to get panda to rebuild
2010-12-08 00:41:33 +00:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
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Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Justin Clark-Casey (justincc)
7e72afcb3e
Only force prim persistence before delete if the prim is the result of an unpersisted delink
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This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Diva Canto
7d24dbca3c
Added some comments. Better than listening to the boring speaker...
2010-12-01 16:01:22 -08:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Diva Canto
ca8d015733
Changed the parser for InventoryItem deserialization. Moved some utility functions around.
2010-11-27 11:40:54 -08:00
Melanie
63e2c3b2d6
Reformat an overzealous comment. Remove end of line marks and reference to the
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Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin
6ed63487d9
llUnsit position fix 4063 (updated 11-20-2010)
2010-11-27 02:05:44 +00:00
Justin Clark-Casey (justincc)
e0866faacc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-27 01:27:46 +00:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Justin Clark-Casey (justincc)
0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
2010-11-27 00:54:09 +00:00
Marck
2827deffe8
Trigger changed event with CHANGED_TELEPORT when teleporting to another region.
2010-11-26 22:46:48 +01:00
Diva Canto
1cbd2842d5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-25 16:27:19 -08:00
Diva Canto
ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25 11:14:16 -08:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Melanie
6734c9f83a
Implement the restart module
2010-11-25 01:22:05 +00:00
Melanie
e14f449cc2
Adding the skeleton for the restart module
2010-11-24 22:14:53 +00:00
Jonathan Freedman
bc51dfc45e
Merge branch 'master-core' into mantis5110
2010-11-23 22:27:54 -08:00
Justin Clark-Casey (justincc)
8d79a39d5b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-23 04:27:06 +00:00
Justin Clark-Casey (justincc)
bbc291dfdf
adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared
2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc)
34b13a4765
add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
2010-11-22 22:54:13 +00:00
Marck
e1c72cedb3
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools.
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This event used to trigger only when the scale was changed with a script.
2010-11-22 19:38:44 +01:00
Marck
d63965cf94
Let CHANGED_SHAPE trigger. This fixes Mantis #1844 .
2010-11-22 19:38:44 +01:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie
390c3a3b6f
Prevent leftover attachments from clogging up the pipes
2010-11-16 22:18:35 +00:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
98ba079e95
Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory.
2010-11-16 01:35:16 +00:00
Melanie
bfc128529c
Prevent teleporting to a region when the egent is banned in all parcels
2010-11-10 16:20:19 +00:00
Melanie
22144eb8f7
Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed.
2010-11-09 22:15:59 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Melanie
798abd1508
Reinstate a lost fix
2010-11-08 03:06:58 +00:00
Melanie
6056ae8d88
Fix merge artefacts
2010-11-08 02:58:33 +00:00
Melanie
18b27408d6
Prevent plants from being treated like dropped attachments and removed
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from the sim.
2010-11-08 02:39:06 +00:00
Melanie
4f6dd8bda3
Call the cleanup after saving attachment states, so that the attachments
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don't get killed before they can be saved
2010-11-08 02:38:15 +00:00
Melanie
2f58d56137
Call the Cleanup when an agent logs out, when an agent leaves and just
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before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-11-08 02:37:28 +00:00
Melanie Thielker
2317b6767b
Add a method to delete left over / dropped attachments
2010-11-08 02:36:51 +00:00
Jonathan Freedman
4f40374464
Merge git://github.com/opensim/opensim into mantis5110
2010-11-05 19:10:02 -07:00
Melanie
644eb9fd7f
Fix playing sound from HUDs
2010-11-05 13:45:28 +00:00
Melanie
6c3b7617b0
Add lsClearWindlightScene() to the lightshare module to remove WL settings
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from a region and allow normal day cycles to be reestablished
2010-11-03 02:31:43 +00:00
Melanie
57eabe9d46
Actually calculate the height before setting it, this isn't done automatically
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on incoming transfers in all cases.
2010-11-03 00:47:22 +00:00
Melanie
7d551e27ca
Trying to prevent a wrong physical actor size
2010-11-03 00:01:47 +00:00
Melanie
d555c373d8
Fix avatar height management
2010-11-02 23:39:45 +00:00
Melanie
78a0ed3ff9
Fix sitting and standing up
2010-11-02 21:28:24 +00:00
Diva Canto
9f5ab3b965
Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02 12:05:24 -07:00
Jonathan Freedman
95a0ea78f9
Merge branch 'master' into mantis5110
2010-10-30 18:28:07 -04:00
Melanie
623cee1ffc
Move physics actor creation to after SetHeight to try and prevent
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bowlegginess. Didn't work but is better this way anyway.
2010-10-30 19:17:52 +01:00
Jonathan Freedman
9e7d3e0f25
Merge branch 'master' into mantis5110
2010-10-29 23:59:16 -04:00