Huaiyu (Kitty) Liu
739bb1dc43
Fixed a bug in deserialization during rezzing objects out of inventory: SceneObjecPart.SyncInfoUpdate() fixed.
2011-01-07 12:00:00 -08:00
Dan Lake
4f45dcf711
Commenting out verbose debug in SceneGraph.cs
2011-01-07 11:37:03 -08:00
Diva Canto
c18bcf3d8d
A bit more frugal on the caller side of closing agents, now that the receiving end is async. No need for so much concurrency.
2011-01-07 10:25:49 -08:00
Dan Lake
046ec22924
Modified debug messages
2011-01-06 19:26:35 -08:00
Robert Adams
ce4b095a1a
Merge branch 'physics' into dev
2011-01-06 17:43:41 -08:00
Huaiyu (Kitty) Liu
9ecf1c21aa
Enabled chats (avatar to avatar, avatar to object) to work under the new EventManager (Dan's old way of
...
propagating chats is disabled by not subscribing to OnChatFromClientRaw in RegionSyncClient and
not subscribing to OnChatFromClientRaw/OnChatFromClientRaw in RegionSyncClientView.
Also, fixed a few minor bugs:
1. GetRemoteSyncListenerInfo() in RegionSyncModule fixed.
2. ActorID sent out when an actor connects to ScenePersistence actor.
2011-01-06 17:02:46 -08:00
Diva Canto
5b43f9cac4
HG bug fix. Must wait for client's UDP contact before getting scene presence.
2011-01-06 12:47:13 -08:00
Huaiyu (Kitty) Liu
e4ab31e004
merged in Kitty's code on propogating events and handling remote events
2011-01-06 10:46:06 -08:00
Dan Lake
f2013d3c93
Updates for appearance and attachments
2011-01-06 09:20:59 -08:00
Huaiyu (Kitty) Liu
731a09bf95
Added symc sync handlers for event ScriptReset.
2011-01-05 16:39:53 -08:00
Huaiyu (Kitty) Liu
837a77b24a
Abandoned the previous temporary solution of propogating events. Instead, rename legacy (Scene)EventManager
...
as EventManagerBase, and implement a new EventManager, to enable handling local/remote events differently.
Handlers for UpdateScript has been implemented as a sample case.
2011-01-05 15:32:43 -08:00
Huaiyu (Kitty) Liu
9b34d50643
Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers.
2011-01-05 13:46:48 -08:00
Huaiyu (Kitty) Liu
42645acab9
Fix a bug and link-set objects can now be synched correctly.
2011-01-04 14:19:44 -08:00
Diva Canto
fbde9b1136
Note to self: try to make only 3 things at the same time.
2011-01-04 11:33:15 -08:00
Diva Canto
db55859125
Guard against null Animator.
2011-01-04 11:30:08 -08:00
Robert Adams
0dbd96a12f
Modify remote physics configuration to work with new object sync. Remove some chatty debug messages
2011-01-04 10:19:21 -08:00
Robert Adams
e68d9a25b1
Merge branch 'dev' into physics
2011-01-03 15:25:31 -08:00
Dan Lake
0b164072b3
Merge branch 'danmerge_symsync' into dev
2011-01-03 15:13:04 -08:00
Melanie
5286198650
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Melanie
e1664b8d38
Fix child agent scoping
2011-01-03 19:42:26 +00:00
Robert Adams
be2af26231
Merge branch 'dev' into physics
...
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-01-03 10:47:19 -08:00
Dan Lake
a34e152e9b
Additional debug text in ScenePresence.cs for appearance
2011-01-03 09:37:31 -08:00
Dan Lake
adeab48e7e
Merge branch 'master' into danmerge
2011-01-02 18:38:58 -08:00
Dan Lake
9df74cf726
The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it.
2011-01-02 18:28:42 -08:00
Melanie
1f4d0ad460
Fix up a prior fix (refix the fixed fix :)
2010-12-30 02:31:05 +00:00
Huaiyu (Kitty) Liu
2ce7d982fa
Added functions to sync terrain updates. Either script engine or Scene can update terrain
...
and the other will be updated.
2010-12-29 13:41:51 -08:00
Diva Canto
d42e0c39fc
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified.
2010-12-29 07:36:39 -08:00
Huaiyu (Kitty) Liu
994d70f9d8
Code good for script engine and Scene to sync on majority object operations:
...
e.g. script execution, editing objects, reloading
oar file on Scene (but terrian not updated correctly to the debugging viewer of script engine),
rezing objects by scripts, deleting objects.
2010-12-28 17:11:30 -08:00
Huaiyu (Kitty) Liu
821f80bf3f
Add funtions in RegionSyncModule and (Actor)SyncModules to correctly process SyncStop.
...
E.g. script engine will save script states and delete objects in local scene copy;
ScenePersistence still maintains object copies, though.
2010-12-28 15:58:16 -08:00
Huaiyu (Kitty) Liu
130915f669
Added functions to sync on RemoveObject event. Object can now be removed from either script-engine
...
or Scene and can be synced.
Problem: there is significant delay form when an object is removed on one actor, to the time it also
disappears from the viewer attaching to the other actor.
2010-12-28 14:54:40 -08:00
Huaiyu (Kitty) Liu
384895cbdd
Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and
...
SceneObjectPart: examples:
HandleAddOrUpdateObjectBySynchronization
QueueSceneObjectPartForUpdate
SceneObjectGroup.UpdateObjectAllProperties
SceneObjectPart.UpdateAllProperties
Now script engine and Scene can sync on script updating or Scene editing objects.
2010-12-28 12:09:17 -08:00
Huaiyu (Kitty) Liu
f10059ccd9
1. Added ActorID to IDSGActorSyncModule and the modules that implements this interface.
...
2. Added LastUpdateTimeStamp and LastUpdateActorID to SceneObjectPart. Also added functions to
serialize and de-serialize the two new members.
2010-12-27 12:15:39 -08:00
Diva Canto
3eaaaa0d99
One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-24 08:50:00 -08:00
Huaiyu (Kitty) Liu
e68a8f7710
Added handlers to SceneGraph.OnObjectCreate event in both ScenePersistenceSyncModule
...
and ScriptEngineSyncModule, so that they can apply actor specific operations once
an object is added to the local Scene.
2010-12-23 15:42:05 -08:00
Huaiyu (Kitty) Liu
d63e3db533
Added event OnPostSceneCreation to OpenSim/Region/Framework/Scenes/EventManager.cs, and TriggerOnPostSceneCreation. Reason: to emulate what PostInitialise() used to do for IRegionsModules, which is no longer included in INonSharedRegionModule.
...
Added OnPostSceneCreation() in RegionSynModule.cs, to gain ActorType information from the
loaded Scene.ActorSyncModule. OpenSim, when configured as ScenePersistence, can start normally now.
2010-12-23 14:07:05 -08:00
Huaiyu (Kitty) Liu
650b0bfe54
1. Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master), so that objects
...
are serialized properly.
2. Added code to pass ActorType from a particular ActorSyncModule to RegionSyncModule.
2010-12-23 14:06:33 -08:00
Huaiyu (Kitty) Liu
0a9a8cc680
Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master).
2010-12-23 10:29:12 -08:00
Teravus Ovares (Dan Olivares)
c108968020
* Cleanup from a commit a while ago.
2010-12-23 13:17:33 -05:00
Huaiyu (Kitty) Liu
c1af982ff4
Added code to initiate listener or start connecting to remote listeners.
2010-12-21 17:15:30 -08:00
Melanie
1c3e77b728
What is the point of using different types to express the same damn thing?
2010-12-21 22:58:52 +00:00
Melanie
19181c019a
Another good catch. Update file name serial.
2010-12-21 22:56:48 +00:00
Melanie
ec8d1d0131
Added a missed return. Thanks diva!
2010-12-21 22:49:38 +00:00
Melanie
a31b96e1ba
Fix up merge artifacts
2010-12-21 20:54:28 +00:00
Melanie
043dace118
Make prim inventories a bit more sane
2010-12-21 20:49:31 +00:00
Diva Canto
c082254b9d
Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-19 19:29:07 -08:00
Justin Clark-Casey (justincc)
3d32f05cde
remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Diva Canto
ed26376ec5
Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14 20:15:26 -08:00
Diva Canto
74c68474e0
Another attempt at moving heavy computation away from the Update loop. #LoginLag
2010-12-14 18:44:26 -08:00
Diva Canto
e3262ef5ac
Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc)
6b135ee371
fix mistake in last change of local.include
2010-12-15 00:14:43 +00:00
Justin Clark-Casey (justincc)
3643be1c97
Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents
2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc)
92727ad596
minor: disable debug logging for previous test
2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc)
81bccd6d13
Start implementing a test for 'share with group' object functionality. Not yet complete.
...
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Robert Adams
7c6bca1668
physics messages sync'ing both ways. Value change not happening
2010-12-14 15:31:00 -08:00
Dan Lake
2b390f2436
Fixed issues with save and retrieve appearance from grid.
2010-12-14 15:06:31 -08:00
Melanie
e47cc10674
Null checking ParentGroup is not needed. It can't be null.
2010-12-14 12:07:35 +00:00
Diva Canto
4bdba0a487
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-13 21:36:08 -08:00
Diva Canto
b41164b620
This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc)
e08da02a0f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc)
e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
...
There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
...
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie
d6803e6448
Change some lookups in he Land Management module to make group permissions
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work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Marck
7f0350b988
Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692 .
2010-12-12 20:12:34 +01:00
Diva Canto
797ca8d0e7
Fixes the nudge movements!
2010-12-11 17:06:17 -08:00
Diva Canto
c42876df67
Revert "Another stab at mantis #5256"
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This reverts commit ccb4f958c0
.
2010-12-10 23:32:50 -08:00
Diva Canto
ccb4f958c0
Another stab at mantis #5256
2010-12-10 23:16:26 -08:00
Justin Clark-Casey (justincc)
a918c8df97
fix the minimap sitting avatar location bug
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a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Dan Lake
c7923338bc
Merge branch 'master' into danmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
bin/OpenSim.exe.config
2010-12-09 15:49:40 -08:00
Dan Lake
dc86adbd17
Fixing up Appearance handling in Region Sync modules and connectors.
2010-12-09 15:07:42 -08:00
Melanie
4df1d25d23
Plumb a code path for the entity transfer module to ask a destination scene
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whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Robert Adams
a036426f18
PhysActor update messages working. Avatar and prim neither move nor position correctly
2010-12-08 17:19:06 -08:00
Justin Clark-Casey (justincc)
1fa9399ab8
change doc. trivial commit to get panda to rebuild
2010-12-08 00:41:33 +00:00
Robert Adams
24bef963c7
Initial connection of phys actor
2010-12-06 10:57:39 -08:00
Diva Canto
72748746d5
Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
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Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Justin Clark-Casey (justincc)
7e72afcb3e
Only force prim persistence before delete if the prim is the result of an unpersisted delink
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This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Diva Canto
7d24dbca3c
Added some comments. Better than listening to the boring speaker...
2010-12-01 16:01:22 -08:00
Robert Adams
b56b0c3086
Initial plumbing for connectors and PhysActor discovery
2010-12-01 09:36:48 -08:00
Dan Lake
681190f682
Merge branch 'master' into danmerge
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Conflicts:
.nant/local.include
OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
bin/config-include/SimianGrid.ini
prebuild.xml
2010-11-30 17:36:36 -08:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Diva Canto
ca8d015733
Changed the parser for InventoryItem deserialization. Moved some utility functions around.
2010-11-27 11:40:54 -08:00
Melanie
63e2c3b2d6
Reformat an overzealous comment. Remove end of line marks and reference to the
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Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin
6ed63487d9
llUnsit position fix 4063 (updated 11-20-2010)
2010-11-27 02:05:44 +00:00
Justin Clark-Casey (justincc)
e0866faacc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-27 01:27:46 +00:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
...
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Justin Clark-Casey (justincc)
0e311a2104
If we fail to gather asset uuids for a particular asset, log the failing asset id and type
2010-11-27 00:54:09 +00:00
Marck
2827deffe8
Trigger changed event with CHANGED_TELEPORT when teleporting to another region.
2010-11-26 22:46:48 +01:00
Diva Canto
1cbd2842d5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-25 16:27:19 -08:00
Diva Canto
ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-11-25 11:14:16 -08:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Jonathan Freedman
bc51dfc45e
Merge branch 'master-core' into mantis5110
2010-11-23 22:27:54 -08:00
Justin Clark-Casey (justincc)
8d79a39d5b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-23 04:27:06 +00:00
Justin Clark-Casey (justincc)
bbc291dfdf
adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared
2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc)
34b13a4765
add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
2010-11-22 22:54:13 +00:00
Marck
e1c72cedb3
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools.
...
This event used to trigger only when the scale was changed with a script.
2010-11-22 19:38:44 +01:00
Marck
d63965cf94
Let CHANGED_SHAPE trigger. This fixes Mantis #1844 .
2010-11-22 19:38:44 +01:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00