Melanie
4bbdcfb5ee
Implement the temp attachments. UNTESTED
2012-08-14 01:45:02 +01:00
Melanie
12a329eb85
Comment spammy debug
2012-08-14 02:28:23 +02:00
Melanie
9b014a7167
Merge branch 'careminster' into avination
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Conflicts:
OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
2012-08-14 02:34:03 +01:00
Melanie
9bd2c1b88a
As per lindn spec, disable detach and drop for temp attachments
2012-08-14 01:12:27 +01:00
Melanie
62acfabec4
Add the skeleton for the temp attachments module
2012-08-14 00:54:12 +01:00
Melanie
fe4c3a37c0
Lay some groundwork for temp attachments. Decouple attachments from inventory.
2012-08-14 00:12:15 +01:00
Melanie
2a5077ef7e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-13 19:20:47 +01:00
SignpostMarv
58c630c18e
attempt at replicating behaviour of llList2thing functions in SL
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Committed with changes. Please don't sign comments with your name. Please
don't use your own coding style, use the OpenSim project style. Please
don't modify unrelated whitespace.
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-13 19:17:19 +01:00
Melanie
93e3ab3ebd
Merge branch 'master' into careminster
2012-08-11 17:32:30 +01:00
Robert Adams
0c7ce4fc98
BulletSim: many, many detailed logging messages for physical linkset
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debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
2012-08-10 16:22:44 -07:00
Robert Adams
3ca770cd2c
BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-10 08:33:09 -07:00
Robert Adams
320982cae3
BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged
2012-08-09 15:17:19 -07:00
Robert Adams
38e79b80a8
BulletSim: separate out the constraints by type. The linksets use
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6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
2012-08-09 15:01:05 -07:00
Melanie
6ed3761147
Merge branch 'master' into careminster
2012-08-09 02:37:49 +01:00
Robert Adams
5ab151c2d6
BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
2012-08-08 13:48:49 -07:00
Robert Adams
19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
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This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
UbitUmarov
fef07b807d
Merge branch 'avination' into ubitwork
2012-08-07 21:59:21 +01:00
Melanie
96922543b4
Merge branch 'avination' of ssh://melanie@3dhosting.de/var/git/careminster into avination
2012-08-07 20:49:49 +01:00
Melanie
1c51ae662c
Release http-in URLs when llResetScript is called
2012-08-07 20:49:26 +01:00
Melanie
d85c49c98b
Merge branch 'master' into careminster
2012-08-07 20:48:57 +01:00
Melanie
926c0b90a1
Release http-in URLs when llResetScript is called
2012-08-07 20:48:22 +01:00
Melanie
85b4eab005
Merge branch 'master' into careminster
2012-08-07 20:20:28 +01:00
UbitUmarov
eef6bb97c0
use a bit more complex mesh key identifier, plus a bug fix
2012-08-07 17:42:29 +01:00
Robert Adams
4adb3471ac
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
2012-08-06 12:55:52 -07:00
UbitUmarov
36a1248b31
** DANGER someone should stress test more ** release unused physics meshs, including unmanaged memory allocations (allocated by managed code)
2012-08-06 09:06:46 +01:00
UbitUmarov
307c45af2a
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
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let this eventually have diferent interpolator last steps on each direction as sl seems to do.
2012-08-05 12:54:34 +01:00
UbitUmarov
493309d91a
ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
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Remove some unused
2012-08-05 10:37:25 +01:00
UbitUmarov
92d44446fa
*feature test* ubitode, let convex hull shape type work for prims other
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than uploaded meshs, making it change the mesh level of detail from high to low.
This will work on all prims that get a internal mesh or sculpts. Mesh size
reduction will depend on particular shape. This is not as SL. There prims
do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198.
2012-08-04 17:33:14 +01:00
UbitUmarov
8ad1d79003
fix build on win
2012-08-04 11:07:30 +01:00
Melanie
b9c4a637b4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-08-04 03:00:20 +01:00
Justin Clark-Casey (justincc)
374ebab574
Strip experimental tag from --publish option of "save oar" region console command
2012-08-03 23:54:17 +01:00
Justin Clark-Casey (justincc)
fb91ca6f1d
Fix old regression that stopped saving parcel owner data in OARs.
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This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03 23:49:34 +01:00
Justin Clark-Casey (justincc)
2724cf685e
Fix build break.
2012-08-03 23:13:19 +01:00
Robert Adams
8730dc9d6a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-03 15:10:55 -07:00
Robert Adams
e7ad6ed3a3
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
2012-08-03 15:09:56 -07:00
Robert Adams
ea36d4a4cf
BulletSim: Add AddObjectForce to BulletSim API.
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Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character.
2012-08-03 15:09:52 -07:00
Justin Clark-Casey (justincc)
0e3b08fa5b
Update settings loading in AvatarFactoryModule which should have been in last commit 205f2326
2012-08-03 23:09:47 +01:00
Justin Clark-Casey (justincc)
205f2326dc
Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
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All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc)
5914270ff1
Restore SOG constructor chaining removed in recent 513b77b
. This is not a functional change.
2012-08-03 22:15:06 +01:00
Justin Clark-Casey (justincc)
faffe2f2f9
Fix the recent windows compile error by putting newFont for case "R" in VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
2012-08-03 22:03:04 +01:00
Justin Clark-Casey (justincc)
8327e048b9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-03 21:56:48 +01:00
Justin Clark-Casey (justincc)
789e88d8bd
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
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Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
SignpostMarv
5181bdae0a
attempting to fix a build issue
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-08-03 16:14:01 -04:00
Melanie
7ff812066f
Merge branch 'ubitwork' into avination
2012-08-03 19:53:41 +02:00
UbitUmarov
b95caaa453
on presence close(), release animator and OnRegionHeartbeatEnd event
2012-08-03 20:13:51 +01:00
Melanie
eb4c092cac
Merge branch 'careminster' into avination
2012-08-03 16:48:06 +01:00
Melanie
0c00abcce1
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-08-03 16:46:11 +01:00
Melanie
83deb46032
Make WaitGetScenePresence wait for up to 20 seconds
2012-08-03 16:03:40 +02:00
Melanie
b8ba224b4f
Remove another superflouous IsActive set
2012-08-03 15:33:30 +02:00
Melanie
d677db338d
Remove a merge artefaci in IsActive handling and restore commented out correct one
2012-08-03 15:22:53 +02:00
UbitUmarov
a4c59b1fd2
minor change avoiding a null reference
2012-08-03 15:21:29 +01:00
UbitUmarov
879d1cefb8
clientview IsActive use is broken. Suspend it's use keeping it true ( to
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review later)
2012-08-03 15:19:31 +01:00
Justin Clark-Casey (justincc)
513b77b78d
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
2012-08-03 02:26:54 +01:00
Justin Clark-Casey (justincc)
08ec18f8a3
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.
2012-08-03 02:08:04 +01:00
SignpostMarv
cd9fd77e2c
ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer
2012-08-03 01:55:46 +01:00
Melanie
3460319f1e
Make sure the position of a loggin-in agent is within region boundaries since
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out of bounds positions cause a rejection of the login.
2012-08-03 02:20:57 +02:00
Oren Hurvitz
0588f27d18
Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
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The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Kevin Cozens
72075e68c7
Save membership fee to the database when a group is created.
2012-08-03 00:44:03 +01:00
Robert Adams
8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
2012-08-02 16:30:23 -07:00
Justin Clark-Casey (justincc)
0cd698d82b
Delete old blank SOGSpamTest
2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc)
eeef9d7e99
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.
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The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities.
2012-08-03 00:00:54 +01:00
Justin Clark-Casey (justincc)
0dfccfc1d9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-02 23:54:32 +01:00
Melanie
68406ab8f9
Initialize the Rezzing object to UUID.Zero
2012-08-02 22:34:46 +01:00
Justin Clark-Casey (justincc)
86b005de1d
Add simple draw test for the VectorRenderModule
2012-08-02 22:14:09 +01:00
SignpostMarv
cd2c5843a8
reduced-complexity implementation of function to get rezzing object key
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Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
Melanie
ecffcf7f65
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
2012-08-01 23:03:03 +01:00
Melanie
cf16ca9bda
Create the ability for physics modules to request assets on demand by
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themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
2012-08-01 22:37:38 +01:00
Justin Clark-Casey (justincc)
69a5beeabc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-08-01 00:40:31 +01:00
Justin Clark-Casey (justincc)
794363421d
Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.
2012-08-01 00:39:37 +01:00
Robert Adams
c51ef38e2d
BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31 16:23:52 -07:00
Robert Adams
e38d26a2dc
BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure
2012-07-31 16:23:48 -07:00
Melanie
8114260946
Merge branch 'master' into careminster
2012-08-01 00:08:02 +01:00
Melanie
70996603e5
Merge branch 'avination' into careminster
2012-08-01 00:07:57 +01:00
Justin Clark-Casey (justincc)
7609daca38
Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
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A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
2012-07-31 23:57:57 +01:00
Justin Clark-Casey (justincc)
d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Melanie
ef3166d4fe
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-31 23:38:47 +02:00
Melanie
e40e1dc9e6
Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.
2012-07-31 23:38:01 +02:00
Mic Bowman
a76a289d11
Adds support to ScriptModuleComms for region modules to export
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constants to the script engine.
2012-07-31 10:45:37 -07:00
Robert Adams
50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Melanie
bd262fe3ed
Correct StandUp position and rotation
2012-07-30 03:05:57 +02:00
Melanie
e012c81d7c
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:11:20 +01:00
Melanie
277491d871
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-29 16:10:45 +01:00
Melanie
3f6dfa92ab
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
2012-07-29 16:05:35 +01:00
Melanie
88d68e68c1
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
2012-07-29 15:40:31 +02:00
Melanie
30784ab9e1
Fix an exception while outputting a log message
2012-07-29 15:12:03 +02:00
Melanie
659be9dd50
When controls are released by script, don't drop the permission to
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retake them.
2012-07-29 15:11:39 +02:00
Melanie
729046e1ad
See that if controls are taken, those are released before taking new ones
2012-07-29 15:10:12 +02:00
Melanie
9163cdd7c1
Bump number of URLs to 15000 per region
2012-07-29 15:09:42 +02:00
Melanie
45b72bf01c
Fix some merge issues and a functional issue in the scene manager
2012-07-28 01:06:28 +01:00
Melanie
771d79e83e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
2012-07-28 00:39:36 +01:00
SignpostMarv
72d29bdb40
LSL/OSSL lacks Math.Min & Math.Max implementations.
2012-07-28 00:09:11 +01:00
Justin Clark-Casey (justincc)
7e89b99e6a
Avoid a race condition between the scene shutdown thread and the update thread since commit c150320
(Thu Jul 26 15:27:18 2012)
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c150320
started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
2012-07-27 23:58:53 +01:00
Justin Clark-Casey (justincc)
d4f476c7ce
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry.
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Possibly this was for a feature that was never implemented or was otherwise removed.
Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
2012-07-27 23:31:19 +01:00
Justin Clark-Casey (justincc)
0d9afad3fe
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgent.PresenceType from which IScenePresence inherits.
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No other code changes required.
2012-07-27 22:15:25 +01:00
Justin Clark-Casey (justincc)
1133f81dce
Remove a couple of compiler warnings pointed out by SignpostMarv
2012-07-27 20:40:25 +01:00
Melanie
9f6236f5bf
Implement the linefeed URL hack for ShoutCast and other services
2012-07-27 12:10:04 +02:00
Melanie
be22e3599c
Change the stair fudge factor so steps of 0.5m can be climbled to match inworldz claims and SL's realities
2012-07-27 03:24:45 +02:00
Justin Clark-Casey (justincc)
5f741143fd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-27 00:30:04 +01:00
Justin Clark-Casey (justincc)
21b1fec32d
Fix issue where RegionCombinerModule was not removing regions from its dictionary on RemoveRegion(), causing a later issue if regions were restarted (removed then readded).
2012-07-27 00:28:23 +01:00
Robert Adams
ce812c88cc
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
2012-07-26 16:06:00 -07:00
Robert Adams
7d30637d51
BulletSim: refactor all the linkset logic out of the prim class
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams
d4a667a918
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-26 16:04:11 -07:00
Robert Adams
9e914f5c32
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fixes exception that happens when shutting down region (improvements from last patch)
2012-07-26 16:03:15 -07:00
Justin Clark-Casey (justincc)
0aaf52fca4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-26 23:46:54 +01:00
Justin Clark-Casey (justincc)
66824dd18c
When copying items, copy the item description field instead of the asset description field.
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If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
2012-07-26 23:44:29 +01:00
Robert Adams
c1503205c0
Add a Dispose() of the physics engine when a scene is being shutdown.
2012-07-26 15:27:18 -07:00
Robert Adams
9ca1075e7e
BulletSim: remove unused, commented out code in BSConstraint
2012-07-25 16:31:17 -07:00
Robert Adams
0a4c080e63
BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? Only it's hairdresser knows for sure)
2012-07-25 16:31:12 -07:00
Robert Adams
d7add2940a
BulletSim: add parameters for setting linkset constraint factors
2012-07-25 16:31:08 -07:00
Robert Adams
75f7721b0c
BulletSim: small change to use the pointer to the bullet object for zeroing forces.
2012-07-25 16:31:04 -07:00
Robert Adams
bf6529db32
BulletSim: Redo parameter specification so only one place has
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to change to have a parameter show up in the ini file and
command line. Will make it much easier for the next person.
2012-07-25 16:30:59 -07:00
Robert Adams
2d05e16f7e
BulletSim: Add C# classes for storing and tracking constraints.
2012-07-25 16:30:55 -07:00
Robert Adams
5707e171f4
BulletSim: Move constraint tracking from C++ code to C# code
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for more flexibility.
2012-07-25 16:30:50 -07:00
Justin Clark-Casey (justincc)
5aec0ff207
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework
2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc)
35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc)
a1e99642c1
Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
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This aims to capture the amount of memory that OpenSim turns over whilst operating a region.
This memory is not lost - apart from leaks it is reclaimed by the garbage collector.
However, the more memory that gets turned over the more work the GC has to do to reclaim it.
2012-07-25 22:29:40 +01:00
Justin Clark-Casey (justincc)
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
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This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
2012-07-25 21:00:59 +01:00
Melanie
6930d696e9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-07-25 18:19:12 +01:00
Melanie
af05aaaf36
Remove support for the OS_NPC constant. That one seems to be overly paranoid
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to have and confuses the issue.
2012-07-25 01:28:11 +01:00
Justin Clark-Casey (justincc)
3cf8edfd68
Rename "image queues clear" console command to "clear image queues"
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There is less justification for this word arrangement (verb after noun) now that command help is categorized.
Also removes "image queues show" in favour of existing alias "show image queues".
2012-07-24 23:51:04 +01:00
Justin Clark-Casey (justincc)
1427430b7b
Add information about each column to "show queues" region console command help.
2012-07-24 23:48:53 +01:00
Justin Clark-Casey (justincc)
ef8570f789
Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer.
2012-07-24 23:39:31 +01:00
Justin Clark-Casey (justincc)
c846a5461c
Remove bad using statement in AttachmentsModuleTests.
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It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc)
c992629576
extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts()
2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc)
bc13c52c98
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-07-24 22:38:26 +01:00
Justin Clark-Casey (justincc)
2858b1b1f4
extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment
2012-07-24 22:33:54 +01:00
Melanie
0993af0871
Allow load and save of IAR without a password. The password must still be
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present on the command line for compatibility, but is ignored.
Avination's IAR operations are administratively done and the staff doesn't
have the passwords of the users.
2012-07-24 11:38:30 +02:00
Robert Adams
bf6547be01
BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical.
2012-07-23 16:32:47 -07:00
Robert Adams
dda681515b
BulletSim: small optimizations for link and unlink code
2012-07-23 16:32:41 -07:00
Robert Adams
8a574395c7
BulletSim: add Dispose() code to free up resources and close log files.
2012-07-23 16:32:36 -07:00
Robert Adams
85c6eb7c50
BulletSim: add all the new functions to BulletSimAPI.
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Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams
73f9e14b43
BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-23 16:32:24 -07:00
Melanie
d69f186f5a
Merge branch 'avination' into careminster
2012-07-23 21:55:18 +01:00
Melanie
e126915bc1
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie
9e00e2ddec
Change attachment handling to remove object from the scene first as per
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justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:08:02 +02:00
Melanie
fc77bca936
Committing Avination's memleak fix-a-thon, installment #3
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When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Melanie
112df30ea3
Merge branch 'avination' into careminster
2012-07-23 19:32:08 +01:00
Melanie
fb8e92c90b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Helpers.cs
prebuild.xml
2012-07-23 18:54:12 +01:00
Melanie
b1b3057adc
Fix double-ping on logout by not sending a stop packet to the client
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if the client told us it wants to log out in the first place.
2012-07-21 20:56:19 +02:00
Robert Adams
b25d874afa
BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error.
2012-07-20 15:34:19 -07:00
Melanie
03ff782c3c
Merge branch 'master' into careminster
2012-07-20 22:12:02 +01:00
Robert Adams
ca3b6b1f90
BulletSim: more detail logging for vehicle and general physics debugging.
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Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams
7451bb1613
BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code.
2012-07-20 14:02:29 -07:00
Robert Adams
cda67a68de
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
2012-07-20 14:02:27 -07:00
Robert Adams
e9c437ed0e
Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance).
2012-07-20 14:02:26 -07:00
Robert Adams
c400918c84
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
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Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams
f9913b6ef7
BulletSim: Add detailed and voluminous debug logging that is enabled
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with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Justin Clark-Casey (justincc)
ecf7bb268c
As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
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The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20 21:36:33 +01:00
Justin Clark-Casey (justincc)
bcfc392edf
As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
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This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman
a4281ca014
Enables support for UUIDs to be returned in lists from
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modInvoke commands.
Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00